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  • Locked thread
Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
Oh no. rip thread

e:or not quite yet

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Deceitful Penguin
Feb 16, 2011

Bogan Krkic posted:

i like fallout 4 and the base building is the best part of it
The settlements are the only novel part of the game and fuel a relentless lust for stealing garbage so that makes sense.

Volkerball posted:

This statement seems carefully crafted for the purpose of pissing off everybody on both sides.
Dunno, I don't see what's controversial about liking bad things. Everybody does that

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

They're only novel if you've never played another base building game. It's a mediocre implementation at best.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
Quickloot™ is FO4's greatest innovation.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Liquid Communism posted:

Save the following into a txt file called whatever you'd like in your Fallout 4 folder, then run 'bat <name>' in console.

For the Minutemen:
code:
completequest 0015f03f;
completequest 00186642;
completequest 00157ca5;
completequest 00099848;
completequest 00098136;
completequest 00164167;
completequest 00157577;
completequest 0015f040;
For all radiants:
code:
 ;Minutemen
CompleteQuest 00186642 ;Ghoul Problem
CompleteQuest 00157ca5 ;Greenskins
CompleteQuest 0003e0c1 ;Kidnapped Trader
CompleteQuest 00099848 ;Kidnapping
CompleteQuest 00098136 ;Raider Troubles
CompleteQuest 00164167 ;Resettle Refugees
CompleteQuest 00157577 ;Rogue Courser
CompleteQuest 0003df95 ;Stop raiding
CompleteQuest 00109d73 ;Suspected Synth
CompleteQuest 00097cc7 ;Help defend "Ghoul"
CompleteQuest 000c97a8 ;Help defend "Gunner 1"
CompleteQuest 000cff72 ;Help defend "Gunner2"
CompleteQuest 002407d0 ;Help defend "Mirelurk"
CompleteQuest 001125e2 ;Help defend "Raider 1"
CompleteQuest 001125e3 ;Help defend "Raider2"
CompleteQuest 001125a6 ;Help defend "Raider 3"
CompleteQuest 00097cc6 ;Help defend "Super Mutant 1"
CompleteQuest 0024918c ;Help defend "Super Mutant 2"
CompleteQuest 001357da ;Help defend "Synth 1"
CompleteQuest 001357db ;Help defend "Synth 2"
 ;Brotherhood of Steel
CompleteQuest 00064ec7 ;Cleansing the Commonwealth
CompleteQuest 000d1eb2 ;Feeding the Troops
CompleteQuest 000c8675 ;Leading by Example
CompleteQuest 000cf3e2 ;Learning Curve
CompleteQuest 000c30dc ;Quartermastery
 ;Repeatable
CompleteQuest 001b2b08 ;Blood Bank
CompleteQuest 001b2b08 ;Getting Technical
CompleteQuest 001b2b08 ;Reactor Coolant
 ;Railroad
CompleteQuest 0014a34a ;A Clean Equation
CompleteQuest 000b3e82 ;Concierge
CompleteQuest 00150577 ;High Ground
CompleteQuest 000b926b ;Jackpot
CompleteQuest 00145f1a ;Lost Soul
CompleteQuest 00186c79 ;Variable Removal
CompleteQuest 000b926a ;Weathervane
 ;Institute
CompleteQuest 000edcef ;Appropriation
CompleteQuest 000eb268 ;Hypothesis
CompleteQuest 000f7933 ;Pest Control
CompleteQuest 000ede28 ;Reclamation
 ;Automatron
CompleteQuest 01003e8a ;Rogue Robot
CompleteQuest 0100af4d ;Rogue Robot
CompleteQuest 0100ad50 ;Rogue Robot
CompleteQuest 0100af4c ;Rogue Robot
CompleteQuest 0100af51 ;Rogue Robot
CompleteQuest 01003e8f ;Rogue Robot
CompleteQuest 0100d5fc ;Rogue Robot
CompleteQuest 01003e90 ;Rogue Robot
CompleteQuest 01008508 ;Rogue Robot
CompleteQuest 02003e8a ;Rogue Robot
CompleteQuest 0200af4d ;Rogue Robot
CompleteQuest 0200ad50 ;Rogue Robot
CompleteQuest 0200af4c ;Rogue Robot
CompleteQuest 0200af51 ;Rogue Robot
CompleteQuest 02003e8f ;Rogue Robot
CompleteQuest 0200d5fc ;Rogue Robot
CompleteQuest 02003e90 ;Rogue Robot
CompleteQuest 02008508 ;Rogue Robot
CompleteQuest 03003e8a ;Rogue Robot
CompleteQuest 0300af4d ;Rogue Robot
CompleteQuest 0300ad50 ;Rogue Robot
CompleteQuest 0300af4c ;Rogue Robot
CompleteQuest 0300af51 ;Rogue Robot
CompleteQuest 03003e8f ;Rogue Robot
CompleteQuest 0300d5fc ;Rogue Robot
CompleteQuest 03003e90 ;Rogue Robot
CompleteQuest 03008508 ;Rogue Robot
CompleteQuest 04003e8a ;Rogue Robot
CompleteQuest 0400af4d ;Rogue Robot
CompleteQuest 0400ad50 ;Rogue Robot
CompleteQuest 0400af4c ;Rogue Robot
CompleteQuest 0400af51 ;Rogue Robot
CompleteQuest 04003e8f ;Rogue Robot
CompleteQuest 0400d5fc ;Rogue Robot
CompleteQuest 04003e90 ;Rogue Robot
CompleteQuest 04008508 ;Rogue Robot
CompleteQuest 05003e8a ;Rogue Robot
CompleteQuest 0500af4d ;Rogue Robot
CompleteQuest 0500ad50 ;Rogue Robot
CompleteQuest 0500af4c ;Rogue Robot
CompleteQuest 0500af51 ;Rogue Robot
CompleteQuest 05003e8f ;Rogue Robot
CompleteQuest 0500d5fc ;Rogue Robot
CompleteQuest 05003e90 ;Rogue Robot
CompleteQuest 05008508 ;Rogue Robot
CompleteQuest 06003e8a ;Rogue Robot
CompleteQuest 0600af4d ;Rogue Robot
CompleteQuest 0600ad50 ;Rogue Robot
CompleteQuest 0600af4c ;Rogue Robot
CompleteQuest 0600af51 ;Rogue Robot
CompleteQuest 06003e8f ;Rogue Robot
CompleteQuest 0600d5fc ;Rogue Robot
CompleteQuest 06003e90 ;Rogue Robot
CompleteQuest 06008508 ;Rogue Robot
 ;Far Harbor
CompleteQuest 0100eb4c ;Condensers Down
CompleteQuest 01040a86 ;Deadliest Catch
CompleteQuest 0100eb51 ;Super Mutants in the Fog
CompleteQuest 01039953 ;Trapper Attack
CompleteQuest 0200eb4c ;Condensers Down
CompleteQuest 02040a86 ;Deadliest Catch
CompleteQuest 0200eb51 ;Super Mutants in the Fog
CompleteQuest 02039953 ;Trapper Attack
CompleteQuest 0300eb4c ;Condensers Down
CompleteQuest 03040a86 ;Deadliest Catch
CompleteQuest 0300eb51 ;Super Mutants in the Fog
CompleteQuest 03039953 ;Trapper Attack
CompleteQuest 0400eb4c ;Condensers Down
CompleteQuest 04040a86 ;Deadliest Catch
CompleteQuest 0400eb51 ;Super Mutants in the Fog
CompleteQuest 04039953 ;Trapper Attack
CompleteQuest 0500eb4c ;Condensers Down
CompleteQuest 05040a86 ;Deadliest Catch
CompleteQuest 0500eb51 ;Super Mutants in the Fog
CompleteQuest 05039953 ;Trapper Attack
CompleteQuest 0600eb4c ;Condensers Down
CompleteQuest 06040a86 ;Deadliest Catch
CompleteQuest 0600eb51 ;Super Mutants in the Fog
CompleteQuest 06039953 ;Trapper Attack
 ;Nuka World
CompleteQuest 0102191c ;A Goods Defense
CompleteQuest 01017f46 ;A Permanent Solution
CompleteQuest 0100b170 ;Cache-ing In
CompleteQuest 0100db37 ;Capture
CompleteQuest 01032a4a ;Claiming the Commonwealth
CompleteQuest 0104990a ;Cleaning House
CompleteQuest 01014352 ;Clear Out
CompleteQuest 01032a66 ;Collaring Outside the Lines
CompleteQuest 01019088 ;Shake Down
CompleteQuest 01016e18 ;Subdue
CompleteQuest 010322da ;Taking out the Trash
CompleteQuest 0104bd3c ;Under the Collar
CompleteQuest 0202191c ;A Goods Defense
CompleteQuest 02017f46 ;A Permanent Solution
CompleteQuest 0200b170 ;Cache-ing In
CompleteQuest 0200db37 ;Capture
CompleteQuest 02032a4a ;Claiming the Commonwealth
CompleteQuest 0204990a ;Cleaning House
CompleteQuest 02014352 ;Clear Out
CompleteQuest 02032a66 ;Collaring Outside the Lines
CompleteQuest 02019088 ;Shake Down
CompleteQuest 02016e18 ;Subdue
CompleteQuest 020322da ;Taking out the Trash
CompleteQuest 0204bd3c ;Under the Collar
CompleteQuest 0302191c ;A Goods Defense
CompleteQuest 03017f46 ;A Permanent Solution
CompleteQuest 0300b170 ;Cache-ing In
CompleteQuest 0300db37 ;Capture
CompleteQuest 03032a4a ;Claiming the Commonwealth
CompleteQuest 0304990a ;Cleaning House
CompleteQuest 03014352 ;Clear Out
CompleteQuest 03032a66 ;Collaring Outside the Lines
CompleteQuest 03019088 ;Shake Down
CompleteQuest 03016e18 ;Subdue
CompleteQuest 030322da ;Taking out the Trash
CompleteQuest 0304bd3c ;Under the Collar
CompleteQuest 0402191c ;A Goods Defense
CompleteQuest 04017f46 ;A Permanent Solution
CompleteQuest 0400b170 ;Cache-ing In
CompleteQuest 0400db37 ;Capture
CompleteQuest 04032a4a ;Claiming the Commonwealth
CompleteQuest 0404990a ;Cleaning House
CompleteQuest 04014352 ;Clear Out
CompleteQuest 04032a66 ;Collaring Outside the Lines
CompleteQuest 04019088 ;Shake Down
CompleteQuest 04016e18 ;Subdue
CompleteQuest 040322da ;Taking out the Trash
CompleteQuest 0404bd3c ;Under the Collar
CompleteQuest 0502191c ;A Goods Defense
CompleteQuest 05017f46 ;A Permanent Solution
CompleteQuest 0500b170 ;Cache-ing In
CompleteQuest 0500db37 ;Capture
CompleteQuest 05032a4a ;Claiming the Commonwealth
CompleteQuest 0504990a ;Cleaning House
CompleteQuest 05014352 ;Clear Out
CompleteQuest 05032a66 ;Collaring Outside the Lines
CompleteQuest 05019088 ;Shake Down
CompleteQuest 05016e18 ;Subdue
CompleteQuest 050322da ;Taking out the Trash
CompleteQuest 0504bd3c ;Under the Collar
CompleteQuest 0602191c ;A Goods Defense
CompleteQuest 06017f46 ;A Permanent Solution
CompleteQuest 0600b170 ;Cache-ing In
CompleteQuest 0600db37 ;Capture
CompleteQuest 06032a4a ;Claiming the Commonwealth
CompleteQuest 0604990a ;Cleaning House
CompleteQuest 06014352 ;Clear Out
CompleteQuest 06032a66 ;Collaring Outside the Lines
CompleteQuest 06019088 ;Shake Down
CompleteQuest 06016e18 ;Subdue
CompleteQuest 060322da ;Taking out the Trash
CompleteQuest 0604bd3c ;Under the Collar
The second one doesn't eliminate the quests that open up new settlements.

Quoting for my own use later. Also, do these give you the xp or just stop them from coming up?

RealityWarCriminal
Aug 10, 2016

:o:

Cyrano4747 posted:

They're only novel if you've never played another base building game. It's a mediocre implementation at best.

It's impressive in a game without 16-bit minecraft textures.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Reality Winner posted:

It's impressive in a game without 16-bit minecraft textures.

There are easily a dozen full featured base building games on steam right now with modern graphics.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Cyrano4747 posted:

There are easily a dozen full featured base building games on steam right now with modern graphics.

Got a list? I'm still looking for something to scratch the itch.

Acebuckeye13
Nov 2, 2010
Ultra Carp

Liquid Communism posted:

Got a list? I'm still looking for something to scratch the itch.

ARK: Survival Evolved and 7 Days to Die are two off the top of my head

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Acebuckeye13 posted:

ARK: Survival Evolved and 7 Days to Die are two off the top of my head

7days is weaker, graphically, but it also has a similar gameplay loop to fallout where you're going into dangerous areas, killing off the locals, stealing their stuff and running back to your fortress of solitude. Unless you're playing it with friends.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Acebuckeye13 posted:

ARK: Survival Evolved and 7 Days to Die are two off the top of my head

I played Ark, and was really not a fan. I honestly really prefer single-player basebuilding because I can't hang out on a server 24/7 to keep trolls from loving up my poo poo.

tweet my meat
Oct 2, 2013

yospos
FO4's base building has quite a different feel from the minecraft style base building. The stuff outside the basebuilding is a lot more fleshed out and it's a static, hand crafted, extremely interesting world to create in. Ark and 7 Days never really scratched the same itch, and I think they're just not as good of games overall, plus they're multiplayer focused.

Another small thing I really like about fallout's base building is decorating poo poo, sounds pretty minor, but it really adds a lot when compared to other games. Not many games have the variety of clutter to really make a place feel like a home instead of a box with a bed and a workbench, especially when you get OCDecorator. I definitely agree that the base building feels a bit underdeveloped and tacked on, but it has a lot of merit to it and still winds up being really compelling if base building is your thing.

Deceitful Penguin
Feb 16, 2011
The fact that the base building is a part of a different game is a strength, not a weakness, in my opinion. It gives context to what is otherwise just lego with intermediary steps.

It's the fact that they integrated it in such a shallow way that's the problem. No care for food quality, settlers literally called "SETTLER" and completely incapable of any independent action; the buildables just being poo poo that's already in the creation kit that they used to make the game (Why the everliving gently caress do we make garbage houses? Why would that even be something that made sense?) and a complete lack of connection to the story (but not the gameplay) is why it's bad.


Like I've said before; the idea is solid but it feels like it never left alpha or, charitably, beta.

Mendrian
Jan 6, 2013

Deceitful Penguin posted:

The fact that the base building is a part of a different game is a strength, not a weakness, in my opinion. It gives context to what is otherwise just lego with intermediary steps.

It's the fact that they integrated it in such a shallow way that's the problem. No care for food quality, settlers literally called "SETTLER" and completely incapable of any independent action; the buildables just being poo poo that's already in the creation kit that they used to make the game (Why the everliving gently caress do we make garbage houses? Why would that even be something that made sense?) and a complete lack of connection to the story (but not the gameplay) is why it's bad.


Like I've said before; the idea is solid but it feels like it never left alpha or, charitably, beta.

I think having a dozen unimportant settlements was the big problem. There should have been a single main fortress that gets attacked a few times over the course of the plot, where you can invite named NPCs to live and they build their own special structures; actual plot should happen there and there should be multiple gameplay mechanics that interact with the central fortress. The fact that it's a floaty tacked on thing that interacts with other floaty tacked on things (settlement attacks, crops/water harvesting) is the problem. In an effort to make it optional they made it vestigial. I don't think I was ever attacked at any of the settlements I cared about over the course of the game.

Deceitful Penguin
Feb 16, 2011
The game suffers from issues of scale all the drat time. Everything is too small (Diamond city is smaller than a loving hamlet), while the game world itself is too big and lame (Why does the NW even exist?)

The settlements being so many is fine, if they'd done anything more with the system. As is, most just end up being outposts, which don't really matter one way or another.

Vakal
May 11, 2008

Inzombiac posted:

I've said it before but I want the next TES game to have building.

However, I only want one area that is vital to the plot, a set amount of available upgrades and looks to choose from and defense missions that you trigger instead of having to wait around like an idiot.

I've been playing a lot if Shadow of War and the siege/defense is CRAZY good.

Yeah, a better way would be to go with a smaller amount of settlements and then pre-design several evolutions of each.

So then it would be up to the player to gather supplies and save settlers around the wasteland and move them to the settlements. Once you have enough of each to meet a certain break point, the settlement would then "level up" to a bigger and more advanced townsite.

Players could still place defensive and decorative items, but the rest would be fixed.

Then for the finale of the game you could have the villain launch attacks against each site. How many would survive would have depended on how much you built them up.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Deceitful Penguin posted:

The game suffers from issues of scale all the drat time. Everything is too small (Diamond city is smaller than a loving hamlet), while the game world itself is too big and lame (Why does the NW even exist?)

The settlements being so many is fine, if they'd done anything more with the system. As is, most just end up being outposts, which don't really matter one way or another.

Nuka-World, a theme park, is roughly the same size as the entirety of downtown Boston.

tweet my meat
Oct 2, 2013

yospos
I think about 2 or 3 well placed major settlements that are really fleshed out with some interesting gimmicks and unique quests like The Fort, a couple of big sandbox building sites that are out of the way like spectacle island, and maybe a few little small and unobtrusive decoratable house type areas similar to home plate that give you a place to sleep outside of cities and major settlements would be about ideal.

Maybe the major factions get a settlement too that get treated as the hub for their quests, for example have the brotherhood quests located in the settlement building area at the airport instead of on the ship and let you build it up into a fortress.

This way you blend the main game and the settlements a bit better, it feels a bit more varied, and you trim down on big empty areas that are pretty much just there for building on.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
It would actually be cool if you, like, saved people on quests and stuff and could invite them back to your settlement for unique abilities or bonuses or such. I think they kinda did this with the master level merchants but getting most of them to appear is almost impossible (to date I have never seen Smiling Larry the master weapons guy).

There's also the punk girl in the vault with the junkie brother who you're supposed to be able to talk into becoming a settlement merchant after you talk him down from ODing, but in true Bethesda fashion there's a bug where it only works if you insult and murder him first.

tweet my meat
Oct 2, 2013

yospos
Yeah so many of the master merchants are buggy or straight up don't work.

Magmarashi
May 20, 2009





Liquid Communism posted:

Nuka-World, a theme park, is roughly the same size as the entirety of downtown Boston.

Disney World is roughly the size of San Fran

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Vakal posted:

Yeah, a better way would be to go with a smaller amount of settlements and then pre-design several evolutions of each.

So then it would be up to the player to gather supplies and save settlers around the wasteland and move them to the settlements. Once you have enough of each to meet a certain break point, the settlement would then "level up" to a bigger and more advanced townsite.

Players could still place defensive and decorative items, but the rest would be fixed.

Then for the finale of the game you could have the villain launch attacks against each site. How many would survive would have depended on how much you built them up.

Eeeeeeeeexactly.
Maybe give each a set of looks (scrap, bunker, etc) and then lemme get at all the decorations.
Bethesda can barely scrape together their scripting and navmeshes so anything that takes out the guesswork is good.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Do like the castle and the city of amaranthine from dragon age awakening.

That is a really underrated expansion by the way.

MikeJF
Dec 20, 2003




Having a three or so sites as valid settlements but a large number as valid playerhomes where you can build your own personal house would be nice, because it did sometimes get frustrating to run across a cool site to live but not be able to.

Thefluffy
Sep 7, 2014
I like the artillery aspect of settlements. I just wish they had longer range than they do and I didn't have to use smoke hand grenades to call them in. :sigh:

Volkerball
Oct 15, 2009

by FactsAreUseless
I'm glad it's this thread and not the New Vegas one that broke because this thread will probably be obsolete sooner anyways.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
From what I remember about the building minigame the windows you could make were broken. Like I get making a crappy tin shack out of scrap metal but why am I making broken windows to put in it

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Volkerball posted:

I'm glad it's this thread and not the New Vegas one that broke because this thread will probably be obsolete sooner anyways.

Did ZDR post in it just once or something? Because it's not permanently unreadable like old CSPAM threads, it just always shows one new post.

tweet my meat
Oct 2, 2013

yospos

2house2fly posted:

From what I remember about the building minigame the windows you could make were broken. Like I get making a crappy tin shack out of scrap metal but why am I making broken windows to put in it

There was one flat rectangular window that wasn't broken, but all the oddly shaped or short windows had a pane busted out which I hated to no end.

N17R4M
Aug 18, 2012

Because yes we actually DID want that land
I'm often seeing some CC stuff be at 100% discount. I'm not sure if it's intentional or what, but I've grabbed a bunch of stuff for free. Today's free item was the swamp camo for power armor. I mean, may as well get it.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I wouldn't get it. If this system is to die then downloading stuff during free events like this is not going to help. It doesn't tell Bethesda that people will only take these mods when they're free, it tells them that people are willing to use the CC as it is currently.

Raygereio
Nov 12, 2012

N17R4M posted:

I'm often seeing some CC stuff be at 100% discount. I'm not sure if it's intentional or what
They've been doing sales and offering free crap as a way of getting people to go to the CC and get used to it.

And yeah, like Arcsquad12 said: Even grabbing the free stuff through the CC is sending the wrong signal. Just install the No More Creation Club News mod and never look at it.

chippocrates
Feb 20, 2013

Inzombiac posted:

I've said it before but I want the next TES game to have building.

However, I only want one area that is vital to the plot, a set amount of available upgrades and looks to choose from and defense missions that you trigger instead of having to wait around like an idiot.

I've been playing a lot if Shadow of War and the siege/defense is CRAZY good.

Raven Rock, Bloodmoon, 2003.

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
I don't see how grabbing the free stuff could send the wrong signal. It sends a pretty clear "People are fine with curated content, but only if it's free"

MikeJF
Dec 20, 2003




Oh some guy in Bethesda HQ is absolutely going 'The creation club isn't a failure at all! 50% of players have purchased the chrome power armor paint!'

Deceitful Penguin
Feb 16, 2011
Uhhh, guys. We are talking about the people that brought us loving horse armour. Thinking these aren't money-grubbing bastards is insane; that's the nature of capitalism but this company especially has that in their hearts.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
It's not that they're uniquely greedy, it's that they're uniquely incompetent and artless in their pursuit of profit.

frajaq
Jan 30, 2009

#acolyte GM of 2014


How much did they spend on purchasing the Fallout IP again?

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

frajaq posted:

How much did they spend on purchasing the Fallout IP again?

Probably peanuts.

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ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

frajaq posted:

How much did they spend on purchasing the Fallout IP again?

$5.75 million.

http://www.dailytech.com/Bethesda+Buys+Fallout+Rights+from+Interplay+for+575M/article6947.htm

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