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Oh no. rip thread e:or not quite yet
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# ? Oct 14, 2017 16:09 |
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# ? May 9, 2024 22:47 |
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Bogan Krkic posted:i like fallout 4 and the base building is the best part of it Volkerball posted:This statement seems carefully crafted for the purpose of pissing off everybody on both sides.
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# ? Oct 14, 2017 17:21 |
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They're only novel if you've never played another base building game. It's a mediocre implementation at best.
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# ? Oct 14, 2017 17:56 |
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Quickloot™ is FO4's greatest innovation.
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# ? Oct 14, 2017 18:07 |
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Liquid Communism posted:Save the following into a txt file called whatever you'd like in your Fallout 4 folder, then run 'bat <name>' in console. Quoting for my own use later. Also, do these give you the xp or just stop them from coming up?
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# ? Oct 14, 2017 18:35 |
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Cyrano4747 posted:They're only novel if you've never played another base building game. It's a mediocre implementation at best. It's impressive in a game without 16-bit minecraft textures.
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# ? Oct 14, 2017 22:11 |
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Reality Winner posted:It's impressive in a game without 16-bit minecraft textures. There are easily a dozen full featured base building games on steam right now with modern graphics.
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# ? Oct 14, 2017 22:46 |
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Cyrano4747 posted:There are easily a dozen full featured base building games on steam right now with modern graphics. Got a list? I'm still looking for something to scratch the itch.
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# ? Oct 14, 2017 22:53 |
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Liquid Communism posted:Got a list? I'm still looking for something to scratch the itch. ARK: Survival Evolved and 7 Days to Die are two off the top of my head
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# ? Oct 14, 2017 23:08 |
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Acebuckeye13 posted:ARK: Survival Evolved and 7 Days to Die are two off the top of my head 7days is weaker, graphically, but it also has a similar gameplay loop to fallout where you're going into dangerous areas, killing off the locals, stealing their stuff and running back to your fortress of solitude. Unless you're playing it with friends.
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# ? Oct 14, 2017 23:18 |
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Acebuckeye13 posted:ARK: Survival Evolved and 7 Days to Die are two off the top of my head I played Ark, and was really not a fan. I honestly really prefer single-player basebuilding because I can't hang out on a server 24/7 to keep trolls from loving up my poo poo.
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# ? Oct 14, 2017 23:47 |
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FO4's base building has quite a different feel from the minecraft style base building. The stuff outside the basebuilding is a lot more fleshed out and it's a static, hand crafted, extremely interesting world to create in. Ark and 7 Days never really scratched the same itch, and I think they're just not as good of games overall, plus they're multiplayer focused. Another small thing I really like about fallout's base building is decorating poo poo, sounds pretty minor, but it really adds a lot when compared to other games. Not many games have the variety of clutter to really make a place feel like a home instead of a box with a bed and a workbench, especially when you get OCDecorator. I definitely agree that the base building feels a bit underdeveloped and tacked on, but it has a lot of merit to it and still winds up being really compelling if base building is your thing.
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# ? Oct 15, 2017 00:01 |
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The fact that the base building is a part of a different game is a strength, not a weakness, in my opinion. It gives context to what is otherwise just lego with intermediary steps. It's the fact that they integrated it in such a shallow way that's the problem. No care for food quality, settlers literally called "SETTLER" and completely incapable of any independent action; the buildables just being poo poo that's already in the creation kit that they used to make the game (Why the everliving gently caress do we make garbage houses? Why would that even be something that made sense?) and a complete lack of connection to the story (but not the gameplay) is why it's bad. Like I've said before; the idea is solid but it feels like it never left alpha or, charitably, beta.
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# ? Oct 15, 2017 03:41 |
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Deceitful Penguin posted:The fact that the base building is a part of a different game is a strength, not a weakness, in my opinion. It gives context to what is otherwise just lego with intermediary steps. I think having a dozen unimportant settlements was the big problem. There should have been a single main fortress that gets attacked a few times over the course of the plot, where you can invite named NPCs to live and they build their own special structures; actual plot should happen there and there should be multiple gameplay mechanics that interact with the central fortress. The fact that it's a floaty tacked on thing that interacts with other floaty tacked on things (settlement attacks, crops/water harvesting) is the problem. In an effort to make it optional they made it vestigial. I don't think I was ever attacked at any of the settlements I cared about over the course of the game.
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# ? Oct 15, 2017 05:11 |
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The game suffers from issues of scale all the drat time. Everything is too small (Diamond city is smaller than a loving hamlet), while the game world itself is too big and lame (Why does the NW even exist?) The settlements being so many is fine, if they'd done anything more with the system. As is, most just end up being outposts, which don't really matter one way or another.
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# ? Oct 15, 2017 05:19 |
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Inzombiac posted:I've said it before but I want the next TES game to have building. Yeah, a better way would be to go with a smaller amount of settlements and then pre-design several evolutions of each. So then it would be up to the player to gather supplies and save settlers around the wasteland and move them to the settlements. Once you have enough of each to meet a certain break point, the settlement would then "level up" to a bigger and more advanced townsite. Players could still place defensive and decorative items, but the rest would be fixed. Then for the finale of the game you could have the villain launch attacks against each site. How many would survive would have depended on how much you built them up.
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# ? Oct 15, 2017 05:25 |
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Deceitful Penguin posted:The game suffers from issues of scale all the drat time. Everything is too small (Diamond city is smaller than a loving hamlet), while the game world itself is too big and lame (Why does the NW even exist?) Nuka-World, a theme park, is roughly the same size as the entirety of downtown Boston.
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# ? Oct 15, 2017 05:38 |
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I think about 2 or 3 well placed major settlements that are really fleshed out with some interesting gimmicks and unique quests like The Fort, a couple of big sandbox building sites that are out of the way like spectacle island, and maybe a few little small and unobtrusive decoratable house type areas similar to home plate that give you a place to sleep outside of cities and major settlements would be about ideal. Maybe the major factions get a settlement too that get treated as the hub for their quests, for example have the brotherhood quests located in the settlement building area at the airport instead of on the ship and let you build it up into a fortress. This way you blend the main game and the settlements a bit better, it feels a bit more varied, and you trim down on big empty areas that are pretty much just there for building on.
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# ? Oct 15, 2017 05:38 |
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It would actually be cool if you, like, saved people on quests and stuff and could invite them back to your settlement for unique abilities or bonuses or such. I think they kinda did this with the master level merchants but getting most of them to appear is almost impossible (to date I have never seen Smiling Larry the master weapons guy). There's also the punk girl in the vault with the junkie brother who you're supposed to be able to talk into becoming a settlement merchant after you talk him down from ODing, but in true Bethesda fashion there's a bug where it only works if you insult and murder him first.
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# ? Oct 15, 2017 05:58 |
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Yeah so many of the master merchants are buggy or straight up don't work.
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# ? Oct 15, 2017 06:08 |
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Liquid Communism posted:Nuka-World, a theme park, is roughly the same size as the entirety of downtown Boston. Disney World is roughly the size of San Fran
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# ? Oct 15, 2017 06:47 |
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Vakal posted:Yeah, a better way would be to go with a smaller amount of settlements and then pre-design several evolutions of each. Eeeeeeeeexactly. Maybe give each a set of looks (scrap, bunker, etc) and then lemme get at all the decorations. Bethesda can barely scrape together their scripting and navmeshes so anything that takes out the guesswork is good.
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# ? Oct 15, 2017 07:11 |
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Do like the castle and the city of amaranthine from dragon age awakening. That is a really underrated expansion by the way.
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# ? Oct 15, 2017 08:41 |
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Having a three or so sites as valid settlements but a large number as valid playerhomes where you can build your own personal house would be nice, because it did sometimes get frustrating to run across a cool site to live but not be able to.
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# ? Oct 15, 2017 08:50 |
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I like the artillery aspect of settlements. I just wish they had longer range than they do and I didn't have to use smoke hand grenades to call them in.
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# ? Oct 15, 2017 13:06 |
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I'm glad it's this thread and not the New Vegas one that broke because this thread will probably be obsolete sooner anyways.
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# ? Oct 15, 2017 13:12 |
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From what I remember about the building minigame the windows you could make were broken. Like I get making a crappy tin shack out of scrap metal but why am I making broken windows to put in it
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# ? Oct 15, 2017 19:28 |
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Volkerball posted:I'm glad it's this thread and not the New Vegas one that broke because this thread will probably be obsolete sooner anyways. Did ZDR post in it just once or something? Because it's not permanently unreadable like old CSPAM threads, it just always shows one new post.
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# ? Oct 15, 2017 19:30 |
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2house2fly posted:From what I remember about the building minigame the windows you could make were broken. Like I get making a crappy tin shack out of scrap metal but why am I making broken windows to put in it There was one flat rectangular window that wasn't broken, but all the oddly shaped or short windows had a pane busted out which I hated to no end.
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# ? Oct 15, 2017 19:37 |
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I'm often seeing some CC stuff be at 100% discount. I'm not sure if it's intentional or what, but I've grabbed a bunch of stuff for free. Today's free item was the swamp camo for power armor. I mean, may as well get it.
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# ? Oct 15, 2017 20:21 |
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I wouldn't get it. If this system is to die then downloading stuff during free events like this is not going to help. It doesn't tell Bethesda that people will only take these mods when they're free, it tells them that people are willing to use the CC as it is currently.
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# ? Oct 15, 2017 20:38 |
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N17R4M posted:I'm often seeing some CC stuff be at 100% discount. I'm not sure if it's intentional or what And yeah, like Arcsquad12 said: Even grabbing the free stuff through the CC is sending the wrong signal. Just install the No More Creation Club News mod and never look at it.
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# ? Oct 15, 2017 20:51 |
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Inzombiac posted:I've said it before but I want the next TES game to have building. Raven Rock, Bloodmoon, 2003.
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# ? Oct 15, 2017 22:49 |
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I don't see how grabbing the free stuff could send the wrong signal. It sends a pretty clear "People are fine with curated content, but only if it's free"
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# ? Oct 16, 2017 13:41 |
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Oh some guy in Bethesda HQ is absolutely going 'The creation club isn't a failure at all! 50% of players have purchased the chrome power armor paint!'
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# ? Oct 16, 2017 13:45 |
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Uhhh, guys. We are talking about the people that brought us loving horse armour. Thinking these aren't money-grubbing bastards is insane; that's the nature of capitalism but this company especially has that in their hearts.
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# ? Oct 16, 2017 16:59 |
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It's not that they're uniquely greedy, it's that they're uniquely incompetent and artless in their pursuit of profit.
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# ? Oct 16, 2017 17:21 |
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How much did they spend on purchasing the Fallout IP again?
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# ? Oct 16, 2017 17:28 |
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frajaq posted:How much did they spend on purchasing the Fallout IP again? Probably peanuts.
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# ? Oct 16, 2017 17:31 |
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# ? May 9, 2024 22:47 |
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frajaq posted:How much did they spend on purchasing the Fallout IP again? $5.75 million. http://www.dailytech.com/Bethesda+Buys+Fallout+Rights+from+Interplay+for+575M/article6947.htm
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# ? Oct 16, 2017 18:39 |