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Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

New Butt Order posted:

Most people hated Alpha Protocol's high-pressure, high-risk dialog system.

I've never seen these people? The only consistent complaint I've seen the internet across is just that the RPG mechanics of leveling your shooting and stuff sucks, mostly if you don't know to just dump it all in pistols and chain headshots forever.

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sexpig by night
Sep 8, 2011

by Azathoth

New Butt Order posted:

Most people hated Alpha Protocol's high-pressure, high-risk dialog system. These forums (myself included) have a much higher opinion of Obsidian than people with correctly functioning brains.

uh what? Nearly every review and poo poo praised that, in fact a lot of them said it was the only really good part of an average cover shooting RPG with a broken skill tree!

New Butt Order
Jun 20, 2017
I actually went back and looked at reviews to try to back myself and the main complaint related to dialogue was actually that the summaries didn't necessarily match the words/tone of your character's delivery and not what I said at first. My bad. I retract the first statement of that post but fully stand by the second.

New Butt Order fucked around with this message at 05:16 on Oct 15, 2017

cat doter
Jul 27, 2006



gonna need more cheese...australia has a lot of crackers

New Butt Order posted:

I actually went back and looked at reviews to try to back myself and the main complaint related to dialogue was actually that the summaries didn't necessarily match the words/tone of your character's delivery and not what I said at first. My bad. I retract the first statement of that post but fully stand by the second.

that's a problem with all dialogue systems that summarise what you're about to say really

RPGs never actually adapted to voice acting properly, in the old days when I was but a wee lad you just clicked on the dialogue you wanted and that was that (though I suppose some older school type games still do that today) but when it came to giving you a fully voice acted game, they either left you with a mute main character (like in kotor) or they voice the MC but summarise what you're going to say based on the choice because reading exactly what you're about to say then the MC going through the motions of saying it is awkward and redundant

I think it's a design problem that nobody has actually solved well

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

cat doter posted:

I think it's a design problem that nobody has actually solved well

Modders did pretty well, a bit of redundancy is better than "What the gently caress, I didn't mean that" like look at this for the Keep Up one.



It's that easy, most of the responses in these games are at most a sentence anyway.

cat doter
Jul 27, 2006



gonna need more cheese...australia has a lot of crackers
it's still a little awkward but clarity is always preferred over some vague 2 word phrase

John Murdoch
May 19, 2009

I can tune a fish.

cat doter posted:

I think it's a design problem that nobody has actually solved well

Deus Ex: Human Revolution came pretty darn close by having the dialogue wheel initially show general topics, but highlighting one would show exactly what you were about to say by choosing it. Though it certainly also helped that the only times you really needed to consider your options were in the word fights instead of having five minute conversations with every other NPC like in most traditional western RPGs.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

New Butt Order posted:

Most people hated Alpha Protocol's high-pressure, high-risk dialog system. These forums (myself included) have a much higher opinion of Obsidian than people with correctly functioning brains.

sexpig by night posted:

uh what? Nearly every review and poo poo praised that, in fact a lot of them said it was the only really good part of an average cover shooting RPG with a broken skill tree!

I like the dialog system, but there were a couple of times where I'd suddenly be given a dialog prompt and you had barely a second to select something, and I'd end up selecting something I didn't mean to pick. It only happened maybe a grand total of two times, but overall, I can understand why'd you be put off that kind of system.

If I'm being a little more critical, I found that with most all of characters (with two major exception being Steven Heck and SIE), you can gain or maintain a positive relationship with them by sticking to the 'Professional' stance. That being said, I only ran through the game once, so maybe there's another exception I'm missing.

Andrast
Apr 21, 2010


Max Wilco posted:

I like the dialog system, but there were a couple of times where I'd suddenly be given a dialog prompt and you had barely a second to select something, and I'd end up selecting something I didn't mean to pick. It only happened maybe a grand total of two times, but overall, I can understand why'd you be put off that kind of system.

If I'm being a little more critical, I found that with most all of characters (with two major exception being Steven Heck and SIE), you can gain or maintain a positive relationship with them by sticking to the 'Professional' stance. That being said, I only ran through the game once, so maybe there's another exception I'm missing.

A positive relationship with someone isn’t necessarily a good thing in Alpha Protocol

SatansBestBuddy
Sep 26, 2010

by FactsAreUseless

John Murdoch posted:

Deus Ex: Human Revolution came pretty darn close by having the dialogue wheel initially show general topics, but highlighting one would show exactly what you were about to say by choosing it. Though it certainly also helped that the only times you really needed to consider your options were in the word fights instead of having five minute conversations with every other NPC like in most traditional western RPGs.

I remember when I played Mass Effect, I got to the first city and was lost and talked to the first person I found, like a janitor or some guy just standing around in a hallway. Ten minutes later he'd just finished his life story and I was still lost.

I much prefer Human Revolution's style because it only really kicks in for conversations that matter. 90% of the time they don't, and honestly I'd much rather have directions on where to go than an epic tale of tragedy from some schmuck in an alley.

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Linear Zoetrope posted:

Ross Scott did Life is Strange for Game Dungeon. His take is... uh... bad. I felt like I was watching "old man yells at cloud".

Yeah, I feel like he's being somewhat unfair, considering that a) The script was written by a French studio and b) a lot of the VAs were I believe relatively new.

The fact he apparently didn't even loving bother to finish Episode 1 in the service of his Hot Take (like, seriously if he'd at least finished the loving episode it would have set up a lot of the stuff he apparently was a fan of). Plus apparently because he can't do literally whatever he wants the choices are apparently all immediately bullshit. I like him pulling out Infallible Logic(TM) as to why the correct thing to do is let a teenage girl be murdered. Like, he does realise in adventure games that there's always some element of linearity, right?

Yvonmukluk fucked around with this message at 10:52 on Oct 15, 2017

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
Ross has shown himself to be incredibly pedantic in other videos so this shouldn't come as a surprise.

Yvonmukluk
Oct 10, 2012

Everything is Sinister


It's just...he loving finished Armed & Delirious but couldn't finish the last part of one episode?

Lessail
Apr 1, 2011

:cry::cry:
tell me how vgk aren't playing like shit again
:cry::cry:
p.s. help my grapes are so sour!

Yvonmukluk posted:

I like him pulling out Infallible Logic(TM) as to why the correct thing to do is let a teenage girl be murdered.

I mean we're talking about LIS here right

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Yvonmukluk posted:

It's just...he loving finished Armed & Delirious but couldn't finish the last part of one episode?

This is the guy who has posted half hour rants on why companies should run MMO servers forever even if the community's dead.

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Lessail posted:

I mean we're talking about LIS here right

Yeah, except the Sacrifice Chloe ending only takes place after it's established that saving Chloe has genuine negative unforeseen consequences. Plus she asks you to do it. This was him just deciding sight unseen that letting a person be murdered is the 'right' thing to do.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...
It looks like Idubbbz released a follow-up video to his last Content Cop: https://www.youtube.com/watch?v=VazkMsdcvoo


Yvonmukluk posted:

Yeah, except the Sacrifice Chloe ending only takes place after it's established that saving Chloe has genuine negative unforeseen consequences. Plus she asks you to do it. This was him just deciding sight unseen that letting a person be murdered is the 'right' thing to do.

I haven't played Life is Strange, and I haven't watched Ross's video yet, but I remember someone saying that the ending was really bad in how it was set-up, where the game establishes a romance, but the ending gives you the option of 'continue romance, but everyone else dies' or 'nothing ever happened'. I don't know if that's what you're referring to or something else.

Linear Zoetrope
Nov 28, 2011

A hero must cook

Yvonmukluk posted:

Yeah, I feel like he's being somewhat unfair, considering that a) The script was written by a French studio and b) a lot of the VAs were I believe relatively new.

The fact he apparently didn't even loving bother to finish Episode 1 in the service of his Hot Take (like, seriously if he'd at least finished the loving episode it would have set up a lot of the stuff he apparently was a fan of). Plus apparently because he can't do literally whatever he wants the choices are apparently all immediately bullshit. I like him pulling out Infallible Logic(TM) as to why the correct thing to do is let a teenage girl be murdered. Like, he does realise in adventure games that there's always some element of linearity, right?

Also, the dialogue, while not perfect, is a bit more accurate than he gives it credit for. I know people around that age in Oregon and while it's exaggerated, my friends who were around that age in 2014 when it came out have a lot of similar mannerisms and word choices. Like, I have friends who went to an art high school, and while they don't, some of the people they knew absolutely talk in that weird, pretentious, overly verbose way some of Max's classmates did. I'm not saying the dialogue is perfect, it can be far from it at times, but his endless nitpicking of the "accuracy" of the dialogue and music choices is... well, he's nitpicking a lot of the wrong things given the age of the characters and the setting.

Honestly, his theorizing on people "forgiving" the high school drama and music and such got on my nerves too. Like, I don't just get "past" that stuff to get to the time travel or whatever. The time travel aspect is cool but the real selling point for me was the atmosphere, characters, how much I identified with Max and Chloe, and the queer subtext (or text depending on how you play). It was nice to have a Telltale-style adventure game with an interesting plot, good emotional beats (with some missteps), and some characters I can actually relate to, whether they're younger than me or not.

Max Wilco posted:

I haven't played Life is Strange, and I haven't watched Ross's video yet, but I remember someone saying that the ending was really bad in how it was set-up, where the game establishes a romance, but the ending gives you the option of 'continue romance, but everyone else dies' or 'nothing ever happened'. I don't know if that's what you're referring to or something else.

Yes, I love LiS for many reasons, but I will complain about the ending forever and ever because it's utter garbage. Bae before bay every time.

Linear Zoetrope fucked around with this message at 12:26 on Oct 15, 2017

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Yeah, LIS’s dialogue is pretty drat accurate and everyone who complained that no teenagers talked like that were like in their 30s.

Kunster
Dec 24, 2006

Congrats now you all know how I felt when watching the Deus Ex video.

Paul Denton at the start of game: "hey we are policemen, stick with the the prod when facing the NSF"
Ross in this voice: "but how caaan I doooo that when laater in the gaaame in the Hong Kong MJ12 facility I'm faced with MIB???1!1"

Old Swerdlow
Jul 24, 2008

poparena posted:

Two new episode of Nick Knacks!

First, we have Video Comics, a show on Nickelodeon just sorta reads comic books to you. It's a cheap filler show, but a good opportunity to explore Nickelodeon's mob roots. No, really.
https://www.youtube.com/watch?v=MMjn0PobLsc

Then, for the Halloween season, we jump ahead to 1986 to talk about Marc Summers' Mystery Magical Special, a spooky-themed magic show meant to get kids invested in that guy hosting Double Dare.
https://www.youtube.com/watch?v=EcAKCd3CSHA

Two great instalments to a wonderful series you have embarked upon!

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Max Wilco posted:

I haven't played Life is Strange, and I haven't watched Ross's video yet, but I remember someone saying that the ending was really bad in how it was set-up, where the game establishes a romance, but the ending gives you the option of 'continue romance, but everyone else dies' or 'nothing ever happened'. I don't know if that's what you're referring to or something else.
Well, first off Ross' video only gives (the first half of) episode 1 of the game (and if you're interested, it's free on Steam so you can make your own judgements), but when it comes to the ending, I feel that is an oversimplification.

Maybe Life is Strange chat should come over to the BTS thread in games, rather than derailing this thread any further.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Kunster posted:

Congrats now you all know how I felt when watching the Deus Ex video.

Paul Denton at the start of game: "hey we are policemen, stick with the the prod when facing the NSF"
Ross in this voice: "but how caaan I doooo that when laater in the gaaame in the Hong Kong MJ12 facility I'm faced with MIB???1!1"

Pretty much,

Ross feels like one of those guys blinded completely by nostalgia in a lot of ways. A lot of his stuff (outside of when he digs up some really obscure but garbage Game Dungeon game) is so much "it's new so it sucks."

Linear Zoetrope
Nov 28, 2011

A hero must cook

Yvonmukluk posted:

Well, first off Ross' video only gives (the first half of) episode 1 of the game (and if you're interested, it's free on Steam so you can make your own judgements), but when it comes to the ending, I feel that is an oversimplification.

Maybe Life is Strange chat should come over to the BTS thread in games, rather than derailing this thread any further.

I mean, it's an oversimplification but the full version isn't really that complicated.

It turns out that the storm that got teased was directly caused by Max loving about with time, and the "trigger point" for all this is specifically her saving Chloe. Chloe was destined to die and preventing that basically started causing Sci-Fi ISO Standard Time Travel Abuse Consequences™. Chloe asks you undo saving her in order to save the bay, and you can say yes or no. In fact, the "romance" only becomes clear text if you elect to sacrifice her because that's the only scene where the kiss triggers if the other conditions are met. If you do that you get a very long scene showing what happened to everyone, you using your groundhog day foresight to prevent problems you faced over the course of the game from happening, as well as Chloe's funeral. If you say "gently caress that I'm not undoing literally everything I've done in the game", you get a scene of Max and Chloe driving through the ruined town to the opening music and TBH it's presented in a happier light than it probably should be but it's a very brief scene.

I could give my opinions on these endings and how they fit in with the overall narrative and how they feel in general, but this isn't really the place for that.

Linear Zoetrope fucked around with this message at 12:48 on Oct 15, 2017

Terrible Opinions
Oct 18, 2013



Yvonmukluk posted:

Yeah, I feel like he's being somewhat unfair, considering that a) The script was written by a French studio and b) a lot of the VAs were I believe relatively new.
While I 100% agree that Ross is being old man yelling at clouds about LIS, the above is not an excuse for poor writing or a poor performance. It is a reason, but it does not make the final product better, and a product should be judged on its own merits not on circumstance. Otherwise we'd have to claim Star Wars Holiday special was good because "hey everyone was blitzed off their mind on cocaine, so of course the performances sucked."

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
I honestly think the voice acting in LiS is fine though?

The script has some issues, but the performances are pretty solid across the board.

Terrible Opinions
Oct 18, 2013



I think LIS's acting starts pretty bad but not abysmally bad, and got way better as the episodes went on. I was more just commenting on that specific statement.

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Linear Zoetrope posted:

I mean, it's an oversimplification but the full version isn't really that complicated.

It turns out that the storm that got teased was directly caused by Max loving about with time, and the "trigger point" for all this is specifically her saving Chloe. Chloe was destined to die and preventing that basically started causing Sci-Fi ISO Standard Time Travel Abuse Consequences™. Chloe asks you undo saving her in order to save the bay, and you can say yes or no. In fact, the "romance" only becomes clear text if you elect to sacrifice her because that's the only scene where the kiss triggers if the other conditions are met. If you do that you get a very long scene showing what happened to everyone, you using your groundhog day foresight to prevent problems you faced over the course of the game from happening, as well as Chloe's funeral. If you say "gently caress that I'm not undoing literally everything I've done in the game", you get a scene of Max and Chloe driving through the ruined town to the opening music and TBH it's presented in a happier light than it probably should be but it's a very brief scene.

I could give my opinions on these endings and how they fit in with the overall narrative and how they feel in general, but this isn't really the place for that.

See, they don't actually have Max using her Groundhog Day foresight, everything that happens as a result is the logical progression of events, rather than Max actively intervening. I figured it was like all the other times Max used her photo powers, where after she took the initial action (or in this case inaction), she was essentially on autopilot and would behave 'normally' as a result until she 'caught up' with herself. So I would say that the choices matter, because even if nobody else remembers it, Max does, and they matter to her. They don't have the kiss in the Bae ending because a whole bunch of people are about to die (possibly including Chloe's own mother) and that would probably be an inappropriate time to make out. I think the devs said that yes, they would be a couple after that ending.

I feel that Max would be shaped the choices and the experiences in the game, regardless of the ending. Even if everyone else effected is dead/doesn't remember it, she does, and that's what counts.


I'd like to here more of your take. Maybe we cant take this to the appropriate thread in games?

Kunster
Dec 24, 2006

Mokinokaro posted:

Pretty much,

Ross feels like one of those guys blinded completely by nostalgia in a lot of ways. A lot of his stuff (outside of when he digs up some really obscure but garbage Game Dungeon game) is so much "it's new so it sucks."

The difference is that while you can go to youtube and if you sleep for a bit on watching footage or two at some point you will get some screaming idiot going on how LIS is Tumblr The Videogame, the Deus Ex video is... uniquely bad. "Hey I've been playing this game for nearly 20 years, however I approach this like if I'm 15 and stumbled upon... everything stated on this game after a day or two of playing it." I said this previously, but if I was hearing this from Vinesauce's Joel during a stream, my response would have been "Well, he didn't quite play this before and he's not as used to thinking about this sort of stuff and he's doing it on the fly, I can deal with it" but as far as I know, Ross is someone who puts a lot of work into editing and writing stuff like this.

WHY BONER NOW
Mar 6, 2016

Pillbug
I stopped watching that Ross guy's videos when I saw his Deus Ex Human Revolution one. He was complaining about how having it doesn't make sense that people having augs would get jobs over non augmented people, and listed a bunch of jobs, like a chef. How could augs help someone be a chef???

What a complete lack of imagination

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
His whole Deus Ex series was kind of embarrassing.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I like Ross and I find whinging about him amusing.

TheMaestroso
Nov 4, 2014

I must know your secrets.
It's hard for me to listen to a guy complain about games when his voice is incredibly irritating. Glad to know he has other problems.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

watho posted:

Everyone who complained that no teenagers talked like that were like in their 30s.

Nobody said they never talked like that, it was more that LiS kept pulling out really weirdly dated phrases.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
But we need to continue the narrative that Ross Scott is a bad person for having outdated opinions on games that I liiiiiiiiike.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
My only issue with Ross is when he goes into rants about some obscure game three people played is no longer playable because the developers shut down the servers. Like, on paper I get it, but in reality nobody is mourning the loss of some random game that nobody played. Hell, I think one of his reviews about a can't-play-anymore game, he spent most of the review bitching about it.

Do not even ask
Apr 8, 2008


I gave up on Ross after the Arcade America videos which were like watching some insipid reaction video. Dude had nothing interesting to say about the game or developer in the video and then I realized that was the common theme for all of his videos.

lornekates
Oct 3, 2014

Web Developer for phelous.com dot com.

MisterBibs posted:

My only issue with Ross is when he goes into rants about some obscure game three people played is no longer playable because the developers shut down the servers. Like, on paper I get it, but in reality nobody is mourning the loss of some random game that nobody played. Hell, I think one of his reviews about a can't-play-anymore game, he spent most of the review bitching about it.

To clarify, Ross' point is (and always has been) that killing ANY game is bad. If you're going to shut down servers, at the very least release the server and/or instructions on how to make one. So that way people who PAID FOR the game can play it. Or future people who want to try it, for play or curiosity or academia or any reason.

Your "only three people playing it" comment is disingenuous and, to the best of my knowledge, not based in any-- umm-- facts. Of things that have actually been said. By Ross. With words.

The episode you're probably referring to is "Battleforge" found here: https://www.youtube.com/watch?v=kmvcJuBOaQE

That's where he laid out his argument against killing games by shutting down servers. The game in question, Battleforge, had significantly more than 3 players left, as addressed in the video. But it didn't matter, because EA didn't want to run the servers anymore. Which is their prerogative. Ross' point is that there should be SOME system in place to keep the game playable-- either a social contract with game makers + players-- or consumer protection acts (some existing ones may actually be applicable, but have never been enforced).

If the company doesn't want to or CAN'T keep the servers running, then make them public somehow. Offer them to someone else to host them. Or release binaries for the server. Or open source the code and release it. Or document it well enough to let people reverse-engineer a server (and make that action in itself legal).

Or don't require always-on activation servers to begin with, especially for games that don't need it.

Alaois
Feb 7, 2012

lornekates posted:

To clarify, Ross' point is (and always has been) that killing ANY game is bad. If you're going to shut down servers, at the very least release the server and/or instructions on how to make one. So that way people who PAID FOR the game can play it. Or future people who want to try it, for play or curiosity or academia or any reason.

Your "only three people playing it" comment is disingenuous and, to the best of my knowledge, not based in any-- umm-- facts. Of things that have actually been said. By Ross. With words.

The episode you're probably referring to is "Battleforge" found here: https://www.youtube.com/watch?v=kmvcJuBOaQE

That's where he laid out his argument against killing games by shutting down servers. The game in question, Battleforge, had significantly more than 3 players left, as addressed in the video. But it didn't matter, because EA didn't want to run the servers anymore. Which is their prerogative. Ross' point is that there should be SOME system in place to keep the game playable-- either a social contract with game makers + players-- or consumer protection acts (some existing ones may actually be applicable, but have never been enforced).

If the company doesn't want to or CAN'T keep the servers running, then make them public somehow. Offer them to someone else to host them. Or release binaries for the server. Or open source the code and release it. Or document it well enough to let people reverse-engineer a server (and make that action in itself legal).

Or don't require always-on activation servers to begin with, especially for games that don't need it.

you're yelling at the hot dog man

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Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

At best he'll come back with some braindead "BUH IT WERENT POPULAR SO BAD" spew.

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