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DalaranJ posted:drat, I completely forgot this was a thing before 3.5 and no longer have access to that book. Were these tables any use? Is there a PDF version of this book yet? The 3.0 and the 3.5 DMG are something like 90% the same, save formatting and ordering of content. The biggest change is that the 3.0 random monster tables have a better tendency to produce "out-of-depth" monsters because the designers were still operating on a "throwback" mentality that random encounters should be more like old-school D&D, but that hardly matters if your target is generic content generation. And no, the 3.0 DMG is not officially commercially available.
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# ? Oct 3, 2017 11:42 |
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# ? Jun 5, 2024 19:31 |
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Devorum posted:So I've been invited to a 2E PbE game. The party is a F/M, Bard, and C/R. Just that illusion spells are the most most GM may I spells in classic D&D. What you get from them is directly proportional to what your DM is willing to let you get away with. Also, Thieves are just kind of bad, though at least you can laser focus on skills you want in 2nd edition rather than being bad at everything.
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# ? Oct 3, 2017 14:59 |
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Devorum posted:So I've been invited to a 2E PbE game. The party is a F/M, Bard, and C/R. What level are you starting at?
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# ? Oct 3, 2017 15:00 |
Lightning Lord posted:What level are you starting at? 9 for single class, 8/8 or 7/7/7 for MC. Game has been going a while from what I gather. I'm also considering a specialty Priest. Possibly a F/Priest of Clangeddon
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# ? Oct 3, 2017 16:28 |
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At those levels I say go for it.
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# ? Oct 3, 2017 17:18 |
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So, I've come upon a system where spells are generated from a word table, and then ruled in play. What are the pros and cons of such a system? (I have a really strong opinion about this but I don't want to bias the response yet.) I can elaborate on how the system works if needed.
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# ? Oct 11, 2017 17:32 |
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It's kinda cool in the sense that you give people freedom to "interpret" the spell as it comes up, but it can be tricky when people try to "game" the interpretation and you have to slap them down. When I ran a Basic D&D oneshot, I just pasted the names of the spells to the Magic-User player and figured we'd work out what those things meant at the table, and that she'd get the correct impressions via cultural osmosis. At one point, she cast "Hold Portal" thinking that it was some kind of teleportation spell, as in she could conjure a Portal to somewhere else. I let it ride, and it's not like she was deliberately trying to "min-max", but it could happen that the interpretation is more powerful than you might intend, and then you'll have to roll with it. Personally, I'd do it again.
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# ? Oct 11, 2017 17:39 |
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One time I DMed AD&D 2nd ed for a player who'd been playing D&D for years and he managed to reinvent "turn undead". Took about 10 minutes for the table to unpick what the gently caress he was talking about when he tried to use it out of the context of "I'm going to make the skeletons run away" because his idea was so incredibly off-base that everyone was talking past each other. He'd never played a cleric before and apparently hadn't really been paying attention when turn undead came up before in games, so he'd somehow come to the conclusion that the cleric temporarily turned into some kind of terrifying undead version of itself which would cause opponents to run away. He'd never noticed that other cleric players only ever used the ability on undead opponents and despite being a fan of old vampire stories had apparently never made the connection from "use your holy symbol to turn undead (away)" to "wave a crucifix at a vampie and it backs off". I mean... sure, I guess? Let's go with that then. But how did you mess this up? The dude was not trying to game the system, but I guess that's the sort of thing you'd have to deal with if you were randomly making spells out of a word list. Elector_Nerdlingen fucked around with this message at 00:57 on Oct 12, 2017 |
# ? Oct 12, 2017 00:54 |
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AlphaDog posted:One time I DMed AD&D 2nd ed for a player who'd been playing D&D for years and he managed to reinvent "turn undead". Took about 10 minutes for the table to unpick what the gently caress he was talking about when he tried to use it out of the context of "I'm going to make the skeletons run away" because his idea was so incredibly off-base that everyone was talking past each other. That's loving fantastic! It's been staring right at me for 25 years, but I never thought of "turn undead" as "turn (into) undead", even though that's probably the more obvious interpretation.
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# ? Oct 12, 2017 01:10 |
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A Strange Aeon posted:...even though that's probably the more obvious interpretation. I can see how the name of the ability is open to interpretation, and I can't blame anyone who skipped and skimmed through the AD&D 1/2e books and missed stuff. But the guy started on Menzter Basic and had played that, 1e, and 2e, for around 4 years. I just don't see how it happened. Elector_Nerdlingen fucked around with this message at 01:45 on Oct 12, 2017 |
# ? Oct 12, 2017 01:41 |
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They don’t call it rebuke undead now for nothing.
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# ? Oct 12, 2017 02:15 |
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The only place in D&D I can think of which uses "rebuke undead" is the evil version of turn undead in 3.x. Does it appear elsewhere as well?
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# ? Oct 12, 2017 03:00 |
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All undead affected must rotate 360 degrees (clockwise) each round for as long as the cleric holds their holy symbol up.
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# ? Oct 12, 2017 03:47 |
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Rewind undead.
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# ? Oct 12, 2017 07:39 |
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Turnt Undead
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# ? Oct 12, 2017 07:48 |
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An RPG where the DM is the Djinn Master and the only mechanic is that whatever you try to tell them you're doing, they'll interpret in the worst possible fashion.
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# ? Oct 12, 2017 09:42 |
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Megazver posted:An RPG where the DM is the Djinn Master and the only mechanic is that whatever you try to tell them you're doing, they'll interpret in the worst possible fashion. Haha, that'd make a really funny comic. Would be a nightmare in reality!
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# ? Oct 12, 2017 11:24 |
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A Strange Aeon posted:Haha, that'd make a really funny comic. Would be a nightmare in reality! Well, it´s not that far of from how most antagonistic GMs apparently thought the game was supposed to go, now is it?
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# ? Oct 12, 2017 14:42 |
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A Strange Aeon posted:Haha, that'd make a really funny comic. Would be a nightmare in reality! Knights of the Dinner Table (sometimes)
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# ? Oct 12, 2017 19:15 |
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Finally getting onto the DCC/MCC train; any essential products aside from the core books?
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# ? Oct 14, 2017 05:33 |
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Banana Man posted:Finally getting onto the DCC/MCC train; any essential products aside from the core books?
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# ? Oct 14, 2017 06:09 |
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Banana Man posted:Finally getting onto the DCC/MCC train; any essential products aside from the core books? Harvey Stroh's modules are the best ones, or so I hear.
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# ? Oct 14, 2017 09:11 |
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Banana Man posted:Finally getting onto the DCC/MCC train; any essential products aside from the core books? If you have some goofy dice, you've got all you need! There's nothing else I'd really call essential. But there are other products that might interest you. The ones I'm listing are just examples of what's out there: Goodman's line of modules are all pretty good, there aren't really any terrible clunkers there. Some are better than others but generally they'll all have something worth taking a look at. If you like Fritz Leiber's Fafhrd and the Gray Mouser stories, Goodman kickstarted a boxed set that adapts that earlier this year. It's not out yet, but keep an eye out for it. They're also going to do one for Jack Vance's Dying Earth. Most of the modules can easily be the basis for an entire campaign or setting, but particularly the boxed sets Peril on the Purple Planet and the Chained Coffin, although Journey to the Center of Aereth comes close. If you're wondering why it starts at #66, it's because before the RPG, Dungeon Crawl Classics was a line of modules for 3.5 and 4e D&D. The ".5" adventures are all adaptions of those old modules to DCC RPG. While the official modules often have extra stuff like new patrons or spells, traditional supplement types like settings and more character options are all third party content. If you're looking for a setting, there's some interesting options. Transylvanian Adventures is Gothic horror, Hubris is weird fantasy sword & sorcery, Drongo is weird planetary romance fantasy, with psionics rules. There's also some supplemental books like Angels, Daemons & Beings Between, that has extra patrons (there's a second volume being kickstarted right now) Liber Arcanum, which has extra spells and patrons, and Critters, Creatures, & Denizens, which is basically a monster book, although it has stuff like rules for mutations. There's a ton of tools on the Purple Sorcerer's site, including character generators, an app that you can use to look up the rules and roll dice, etc. Also for extra classes, this guy's blog is handy, as he's made a nice table that has pretty much every third party class and where to locate them. Oh, and I just discovered this blog while searching for the links for this effortpost, http://dcctreasures.blogspot.com/ is aiming to be a review dump for every DCC product, although it's not comprehensive yet. Looking over it, there's a ton of stuff I just plain forgot, like the Gongfarmer's Almanacs, which are these big annual books that have adventures, new classes, spells, etc and are available in PDF form for free. It's also easy enough to adapt content from D&D or even other RPGs. I ran a pretty successful Dark Sun mini-campaign using DCC, it fit pretty well. All that being said I want to repeat that none of this is essential, I just thought you'd like to know what's out there in DCC world. Forgive me if this is overwhelming! All you really need to play are the corebooks, dice, friends and your imagination. Lightning Lord fucked around with this message at 10:35 on Oct 14, 2017 |
# ? Oct 14, 2017 10:30 |
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Thanks for the posts. Jesus h that's a lot of stuff.
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# ? Oct 14, 2017 14:39 |
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I would get some dice and start with Sailors on the Starless Sea and go from there
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# ? Oct 16, 2017 11:58 |
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I'm thinking about running a stonehell dungeon campaign for folks at work but it's notably lacking in a "home base" kinda of place. I am both incredibly lazy and uselessly self-critical and if I make one myself I'll get bogged down and never run the game. Are there any good pre-made home base type towns/villages for labyrinth lord? There doesn't even really need to be any adventures associated with it, just the town will do. Having POD would be a plus. If push comes to shove I might use this as an excuse to buy Barrowmaze/Archaia/Dwimmermount lol
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# ? Oct 16, 2017 17:29 |
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If you have $5, get this. You'll only need the map and the pages covering Threshold - the rest is one of the best low-level campaigns ever written for D&D, and can easily be discarded or broken up for parts
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# ? Oct 16, 2017 23:20 |
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Frank Mentzer https://twitter.com/Delafina777/status/920489843821486080
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# ? Oct 19, 2017 03:24 |
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Unless you have a hard-on for esoteric rules, Mentzer D&D is the best D&D. There are some things missing from B/X that I liked, but the writing and editing was the nadir of the series when it came to learning the game and I will contend the only edition you can play rules as written.
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# ? Oct 19, 2017 06:49 |
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Yeah, Mentzer's been outed as a skeevy rear end in a top hat, but that doesn't necessarily take away from one's ability to engage with Mentzer's version* of BD&D. I just wouldn't patronize his new Kickstarter. * (and if it does, there's always Moldvay's version)
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# ? Oct 19, 2017 09:08 |
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Just use Rules Cyclopedia.
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# ? Oct 19, 2017 09:08 |
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gradenko_2000 posted:Yeah, Mentzer's been outed as a skeevy rear end in a top hat, but that doesn't necessarily take away from one's ability to engage with Mentzer's version* of BD&D.
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# ? Oct 19, 2017 11:51 |
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Lightning Lord posted:If you have some goofy dice, you've got all you need! There's nothing else I'd really call essential. But there are other products that might interest you. The ones I'm listing are just examples of what's out there: Quoting cause it's all true.
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# ? Oct 19, 2017 21:57 |
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gradenko_2000 posted:(and if it does, there's always Moldvay's version) I would definitely run Moldvay D&D if I were going to run Basic D&D for some reason. Mostly because of how much I love that goofy-rear end dragon on the Red Book.
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# ? Oct 20, 2017 04:40 |
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My copy of AS&SH came today. It's a gigantic book, and really more complete than any other OSR core book I've seen. I need to dig into it more but I really like the sub classes at first glance. Not using ascending AC is a negative for my group. The book is absolutely full of artwork from the best artists in the OSR, and is really excellently laid out. Really what I want from it is a very pulpy feel, like DCC, but so far it looks more like a more advanced AD&D, which is cool too, as a more crunchy OSR game is something I want on my shelf to show to certain people who aren't interested in super simple games. Edit: no index. alg fucked around with this message at 23:10 on Oct 30, 2017 |
# ? Oct 30, 2017 23:01 |
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AS&SH?
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# ? Oct 31, 2017 01:01 |
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SavageMessiah posted:AS&SH? http://www.hyperborea.tv/
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# ? Oct 31, 2017 01:08 |
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I’m gonna guess Advanced Sorcerers and Sword Havers. Oh, not even close.
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# ? Oct 31, 2017 15:24 |
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alg posted:My copy of AS&SH came today. It's a gigantic book, and really more complete than any other OSR core book I've seen. I need to dig into it more but I really like the sub classes at first glance. Not using ascending AC is a negative for my group. The book is absolutely full of artwork from the best artists in the OSR, and is really excellently laid out. Really what I want from it is a very pulpy feel, like DCC, but so far it looks more like a more advanced AD&D, which is cool too, as a more crunchy OSR game is something I want on my shelf to show to certain people who aren't interested in super simple games. This looks pretty cool, and it's on sale at DriveThru for Halloween, so I think I'm gonna pick it up. I like a crunchier OSR game, my nostalgia is pretty laser-targeted at ADnD (mainly 2e but 1e is good too) so all the millions of Basic/etc. clones don't do a lot for me. What else is out there based on 1e/2e that's worth a shout?
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# ? Oct 31, 2017 20:45 |
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# ? Jun 5, 2024 19:31 |
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thorsilver posted:This looks pretty cool, and it's on sale at DriveThru for Halloween, so I think I'm gonna pick it up. It's based on BX instead but Adventurer Conqueror King System is pretty great, I'd also recommend Fantastic Heroes & Witchery cause it has a ton of stuff in it(among other things it had 666 spells included in it)
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# ? Oct 31, 2017 21:18 |