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It seems to me "This video is no longer available due to a copyright claim by Cloud Imperium Rights LLC and Roberts Space Industries Corp.." is a betrayal of the 'CIG will not ask Youtube to take down Star Citizen related videos' promise. But chances are I just don't understand open development. https://www.youtube.com/watch?v=NcRxuvQT3Ew&t=26s Question: "With the new Youtube copyright issue with companies redacting videos or claiming them as their own, will you allow videos of Star Citizens?" Chris: "So the simple answer is yes. We're actually quite excited when everyone is sharing videos of Star Citizen. It's really cool to watch everyone show off their hangar and how the different ships look and the fun and shenanigans they get up to. So we're sort of in favor of you guys sharing gameplay, hangar videos, whatever it would be as far as that. So we'll be trying our best to not tell Youtube to block the content." I'm changing the status to Compromised on the tracker later this week. https://starcitizentracker.github.io/
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# ? Oct 16, 2017 13:48 |
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# ? May 21, 2024 21:25 |
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Thoatse posted:
Can confirm Superhot VR is extremely cool and fun and will also make you sweat and your limbs hurt because you never thought video games could feel that much like exercise. GORN is good and fun also, make sure you've got space around you though or you'll flail the controllers and your hands into walls and objects as the bloodlust overtakes you.
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# ? Oct 16, 2017 13:50 |
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Codezombie posted:aside from trying to hit approx 90-120fps (which is critical and NOT optional) Doesn't this mean MMOs are a poor fit for VR because at any point there are 0-100 other players on screen? Which means you either lower the graphics with the anticipation of a mass amount of players or the FPS potentially dips into motion sickness territory.
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# ? Oct 16, 2017 13:55 |
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kilus aof posted:Doesn't this mean MMOs are a poor fit for VR because at any point there are 0-100 other players on screen? Which means you either lower the graphics with the anticipation of a mass amount of players or the FPS potentially dips into motion sickness territory. Potentially. Though as I've not worked on any VR for an MMO, or any MMO, I'm probably a bad person to ask. But yes, if I was asked to approach the problem, this would worry me a lot. Another thing to avoid is never to take agency/control away from the player, so precanned first person animations in VR are best avoided. Actually the whole first person movement thing is a bit of a mine field.
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# ? Oct 16, 2017 13:59 |
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kilus aof posted:Doesn't this mean MMOs are a poor fit for VR because at any point there are 0-100 other players on screen? Which means you either lower the graphics with the anticipation of a mass amount of players or the FPS potentially dips into motion sickness territory. yes e: actually no. A well designed MMO should be designed and built in a way that a massive amount of players will not reduce FPS, it might only increase server tick rate (see: EVE online) or introduce poo poo like rubber banding. In an ideal situation, your client should always render it at a decent speed, and network bottlenecks should not impede framerate, but fluid playing (by desyncing/rubber banding). Of course, rubber banding might actually throw you around the world (while still maintaining FPS), which might make you . Overall, an MMO should have meshes that are low-poly enough to always render well, even with many players on screen (see: any MMO basically apart from SC). This is CryEngine though.... tuo fucked around with this message at 14:04 on Oct 16, 2017 |
# ? Oct 16, 2017 13:59 |
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Codezombie posted:Try this for what the audio sounds like while you wait. The sound of axle tramping along the gravely surface makes me very happy I get to take part in a local rally event every couple of years so have some first hand experience of rl rallying (non competitive level though, its just for fun), I think you've nailed the sound design tbh, it's near enough perfect to my ears.
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# ? Oct 16, 2017 14:02 |
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kilus aof posted:Doesn't this mean MMOs are a poor fit for VR because at any point there are 0-100 other players on screen? Which means you either lower the graphics with the anticipation of a mass amount of players or the FPS potentially dips into motion sickness territory. GW2 has an option "player model limit" that straight up doesn't draw players after a certain number, and just gives you their floaty names. Works okay. Also, I played some FF14 in 3d vr through some hacks and it's loving glorious, apart from all the UI being at 0 depth so you're seeing either the 3d or the 2d part of the game double. Fix the MMO UI for 3d and I'll never be outside VR again.
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# ? Oct 16, 2017 14:04 |
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tuo posted:Derek, watch the movie! Pretty please? Lol Derek Smart's movie review of American Satan. It's good, might be a bit close to the bone though.
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# ? Oct 16, 2017 14:05 |
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His review would take longer to read versus just watching the movie.
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# ? Oct 16, 2017 14:08 |
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tuo posted:Just bring a blindfold, that's similar to blocking people. No it's not. I will still be able to hear. Blocking people means I don't have to close my eyes. What I don't want to read, simply isn't there. No fuss. No muss. ----------------
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# ? Oct 16, 2017 14:11 |
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Virtual Captain posted:It seems to me "This video is no longer available due to a copyright claim by Cloud Imperium Rights LLC and Roberts Space Industries Corp.." is a betrayal of the 'CIG will not ask Youtube to take down Star Citizen related videos' promise. Yeah shocking isn't it? Is there a single promise this rear end-clown hasn't broken? ----------------
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# ? Oct 16, 2017 14:14 |
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tuo posted:yes It really sounds like CIG are honestly stalling the main thread waiting on (a) network update(s). I'm not sure that I've ever encountered that before, if it is they case they are doing that, then it's the most beserk idea.
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# ? Oct 16, 2017 14:14 |
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this is getting OLDMAN! lol
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# ? Oct 16, 2017 14:25 |
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Maw posted:Can confirm Superhot VR is extremely cool and fun and will also make you sweat and your limbs hurt because you never thought video games could feel that much like exercise. My broken ceiling fan agrees with you.
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# ? Oct 16, 2017 14:30 |
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Codezombie posted:It really sounds like CIG are honestly stalling the main thread waiting on (a) network update(s). I'm not sure that I've ever encountered that before, if it is they case they are doing that, then it's the most beserk idea. That is exactly what is happening. This is how I understand it: CIG decided to have all ship movement handled by the physics engine. (Remember that "True fidelity where ship movement is managed by how the thrusters exert force on the ship?) However this means that you nee all players to have the same state of physics, e.g. All player's physics calculation ticks need to be in sync and server authoritative. The more players in the game, the harder the server needs to work running the fully physics calculation, slowing the tick rate. No big deal you think, ships just behave sluggishly and the frame rate can continue to be 60 FPS. Just one problem. Cry engine's physics rendering is tied to the frame rate. It can only draw frames as fast as the physics ticks are coming in.
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# ? Oct 16, 2017 14:31 |
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Hav posted:In elite, you hit the system, 1 star, 1 planet, point to your required destination and hit ‘j’ until the spawn, which could be neutral or pirates. Pirates would be sidewinders and kraits, generally the pythons and anacondas were peaceful enough. The VR thing really pisses me off. Nothing proves that Chris Robert is a charlatan better than this. If he knew the first thing about the code behind controlling a camera, and had given VR even a passing thought, he would have been dead-set against almost every facet of his own camera design philosophy in Star Citizen. I'm by no means an expert, not compared with people who do this every day for a living, but I've written thousands of lines of CameraController code, and it's no joke. There will never be VR in Star Citizen, not without a complete re-write of what the camera logic fundamentally does, and how it interacts with the animation systems.
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# ? Oct 16, 2017 14:33 |
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Eurogamer should have just gone out and said that it probably wont make 2018 either. loving end of the year second fiddle stream to show a presentation on their single player game that was supposedly white boxed like 3 years ago.
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# ? Oct 16, 2017 14:34 |
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Codezombie posted:It really sounds like CIG are honestly stalling the main thread waiting on (a) network update(s). I'm not sure that I've ever encountered that before, if it is they case they are doing that, then it's the most beserk idea. What does your heart tell you?
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# ? Oct 16, 2017 14:38 |
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Dogeh posted:My broken ceiling fan agrees with you. Oh gently caress so much this. In my case it wasn't SuperHot VR, but HoloBall and Space Pirate Trainer. gently caress me for putting so much stuff in the real world.
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# ? Oct 16, 2017 14:40 |
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Codezombie posted:It really sounds like CIG are honestly stalling the main thread waiting on (a) network update(s). I'm not sure that I've ever encountered that before, if it is they case they are doing that, then it's the most beserk idea. And I would have got away with this lovely netcode too, if it weren't for you meddling blocking calls!
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# ? Oct 16, 2017 14:43 |
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Codezombie posted:It really sounds like CIG are honestly stalling the main thread waiting on (a) network update(s). I'm not sure that I've ever encountered that before, if it is they case they are doing that, then it's the most beserk idea. Still somewhat common for RTS games with too many units movements to communicate easily over the network. Modern games are wise to route around the issue, in different ways. Mata posted:When I learned about this, there were two main approaches to game networking: In the many lockstep implementations, rendering is delayed until all clients are ready for the next step in the simulation. I have no idea what CryEngine prefers.
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# ? Oct 16, 2017 14:43 |
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Dogeh posted:My broken ceiling fan agrees with you. Even a stopped ceiling fan is right 4 times a day.
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# ? Oct 16, 2017 14:46 |
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Cryengine definitely does not use lockstep, and it's be a really bad thing for star citizen to use. The "it's due to network" excuse for low fps is just that, an excuse. It's just shoddy code all the way down.
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# ? Oct 16, 2017 14:47 |
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Toops posted:Even a stopped ceiling fan is right 4 times a day. Most starcitizen fans are broken, but they are never right. check mate gish gallop goonie.
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# ? Oct 16, 2017 14:49 |
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Virtual Captain posted:Still somewhat common for RTS games with too many units movements to communicate easily over the network. Modern games are wise to route around the issue, in different ways. In tyool 2017, if you're not running syncs in coroutines or generally off the main update loop thread and using dead reckoning, idk man, I don't think you're doing it right.
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# ? Oct 16, 2017 14:50 |
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AutismVaccine posted:Most starcitizen fans are broken, but they are never right. check mate gish gallop goonie.
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# ? Oct 16, 2017 14:52 |
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Virtual Captain posted:Still somewhat common for RTS games with too many units movements to communicate easily over the network. Modern games are wise to route around the issue, in different ways. Yeah, usually the trick is live with a tiny amount of desync, and just not talk about it...
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# ? Oct 16, 2017 14:53 |
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Reddit: https://www.reddit.com/r/starcitizen/comments/767qdh/idea_an_alien_race_that_we_have_superiority_over/quote:Idea: An alien race that we have superiority over and we can (as a community) influence their ascendancy to the stars or enslave them. Yup this will all be possible!
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# ? Oct 16, 2017 14:57 |
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You know, I just realised something. Chris Roberts' last foray into video game development pre-dates multi-core CPUs BUT DON'T WORRY HE CAN BUILD THE BEST drat GAME OF ALL TIIIIIIIIIIIME!
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# ? Oct 16, 2017 14:57 |
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TheAgent posted:btw the interview occurred that day, but the article wasn't published until 9/11 He's irritated that you are the one guy he can't put on his block list since you account for 56% of his blog material.
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# ? Oct 16, 2017 15:02 |
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https://www.youtube.com/watch?v=1iS9ouBxuRU With added Thargoids.
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# ? Oct 16, 2017 15:05 |
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quote:99.9% of ED's content is procedurally generated. Once they wrote the PG code, all they had to do is hit a button. The cost of something like that is orders of magnitude cheaper than what CIG is doing. I hate them so much
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# ? Oct 16, 2017 15:05 |
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When 3.0 releases, I'm going to spend all of my time playing the custom content inside the Skyrim sized moon crater. I'm going to be slaying moon dragons and hanging out with space Niko Bellic.
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# ? Oct 16, 2017 15:18 |
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Imagine spending two years (2016-17) waiting for Star Citizen to make considerable progress because they have all their studios set up and teams in place, and they had a significant head start with the start of the project + prototyping in 2012 and 2011, respectively. Who the gently caress is going to wait another full year to see if this turd of a game smells any better? If I had any money in this game I'd be taking it out immediately. CIG should have to earn my money.
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# ? Oct 16, 2017 15:18 |
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Jobbo_Fett posted:If I had any money in this game I'd be taking it out immediately. "Do you hear that, Jobbo? That was the refund bell. Leaver! Leaver! Leaver, they'll all say!"
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# ? Oct 16, 2017 15:21 |
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D_Smart posted:I have decided to set a limit on how much trash I let into my life. So no, I won't be seeing this. Not even if I got a free pass. If you quit playing your game you'd have 90% of your trash time cleaned up.
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# ? Oct 16, 2017 15:22 |
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Incitatus posted:"Do you hear that, Jobbo? That was the refund bell. Leaver! Leaver! Leaver, they'll all say!" "Huh? What?" He mumbled as he looked away from his computer screen after a 69-hour gaming session on Total War Warhammer 2, Overwatch, War Thunder, and ME:Shadow of War
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# ? Oct 16, 2017 15:26 |
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SniperWoreConverse posted:I periodically just skim through maybe 1 in ten pages and LOL They must have gotten Ben to get accurate values for their stamina system.
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# ? Oct 16, 2017 15:29 |
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BloodyScab posted:I hate them so much What key combo would Derek give to the pg button?
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# ? Oct 16, 2017 15:30 |
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# ? May 21, 2024 21:25 |
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I remember that during the pre-release phase of ED, the pilot's auto head-movement (due to g forces) was automatically turned off when using VR. Then after one of the updates, this internal setting was accidentally disabled by the devs. The result? No-one could stomach ED in VR for more than 30 seconds because it hosed with their brain. No-one reported that they were fine with it. All reports said the game was currently unplayable in VR. Fortunately, FD rushed out an emergency patch to fix it and everything was good again. So the moral of the story - the VR implementation is highly sensitive, and needs to be done correctly, otherwise the experience is just nauseating. All the SC pre-canned animations are going to lead to vomit-central in VR.
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# ? Oct 16, 2017 15:31 |