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The whole point of the Bounded Accuracy gimmick of 5e is that you don't need magic items in the +1 sword, +2 armor sense. If you stick to the encounter creation guidelines, you'll be able to hit (and be able to avoid hits) at an acceptable rate without ever needing a boost from magical items. In this regard, a bonus is just that, a bonus. Having said that, I can't comment on how well the AL or the published adventures cleave to these kinds of stats - exceptions to this model include monsters that specifically require magical items in order to be hit, and encounters that don't follow the guidelines for one reason or another.
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# ? Oct 18, 2017 07:49 |
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# ? May 30, 2024 17:10 |
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I'm just getting into D&D for the first time, and I'm having some trouble parsing how to calculate passive perception. The PHB states: quote:Here’s how to determine a character’s total for a passive check: In the example, I get that a Wisdom of 15 has a +2 modifier. For the second part, you aren't using the actual Perception modifier, right? Because that would be +4? Is it just that if you're specifically proficient in Perception, you then add your proficiency bonus to the score? So for example, my paladin just has his regular +1 Wisdom modifier attached to his Perception score. So his passive Wisdom is just 10 + his Wisdom modifier, for a total of 11? Do I have that right?? I might have basically answered my own question, but I am super not used to thinking about numbers this much. Also, for something like passive Wisdom, how would advantage or disadvantage come into play?
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# ? Oct 18, 2017 08:37 |
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You answered your own question. Advantage in Perception is rare but disadvantage is as simple as trying to spot something in dim light.
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# ? Oct 18, 2017 08:43 |
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uberwekkness posted:I'm just getting into D&D for the first time, and I'm having some trouble parsing how to calculate passive perception. Passive perception is essentially taking 10 on the perception roll. So if they have +2 wisdom modifier and the are not proficient in perception then their passive perception is 12. That same person at level 1 with (+2) proficiency in their perception instead has a passive perception of 14. Disadvantage might be something like some blinding light being casted from something in the area they're in and advantage could be like the party knows the area very well or are specifically looking for something coming from where they are looking "Up to your GM" basically. MonsterEnvy posted:As mentioned we are going through an adventure as well so most magic items have come from it. (And me being nice and letting them buy a few/getting gifted some from their factions.) So I have been very generous with Magic Items. They just have hardly gotten any from the random tables I have put in. This is roughly what I've been doing and I dont think it's handing them out like candy if you're level 9. Looks like all your players have replaced their weapon with a magic weapon (i'll ignore the druid if hes not a big factor) including some pretty big ones from the sounds of things. Theres nothing wrong with that. See how that forge cleric might feel a bit shafted in this group. My super simple fix is to just let you have the +1 bonus on anything regardless. Hell you could even cap it out at +1 max and it would be vastly improved. It makes those fancy magic items that dont normally get a +1 bonus like those weapons of warning (that i've always seen players just dump when they find them) suddenly way more valuable since its going to get its +1 bonus anyway. It gives you a lot more flexibility and allows the cleric to really make use of some often forgotten and ignored items. Plus, I as the GM dont have to make sure i track and create an intentional hole thats the cleric of the forge's ability fills. kingcom fucked around with this message at 08:52 on Oct 18, 2017 |
# ? Oct 18, 2017 08:44 |
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A level 1 character with 14 (+2 Wisdom) === If they do not have Proficency in the Perception skill, and they're rolling for Perception, then they roll d20+2 If they have Proficency in the Perception skill, and they're rolling for Perception, then they roll d20+4 If Advantage is in play, then they roll the d20 twice, and take the higher result (and add the +2 or the +4 to that). If Disadvantage is in play, then they roll the d20 twice, and take the lower result (and add the +2 or the +4 to that). === If they do not have Proficency in the Perception skill, their Passive Perception is 12 (10+2) If they have Proficency in the Perception skill, their Passive Perception is 14 (10+4) If Advantage is in play, then add another 5 to the score, so without Proficiency, it'd be a 17. With Proficiency, it'd be a 19. If Disadvantage is in play, then subtract 5 from the score.
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# ? Oct 18, 2017 08:46 |
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Good to know I can at least make a character sheet. Good start. And that breakdown is a big help. Thanks!
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# ? Oct 18, 2017 08:49 |
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AlphaDog posted:As an example I just rolled on the same table. Rolled a 96, which is 1d4 (rolled a 3) items from table G. My players would have really celebrated if they could get a roll like that.
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# ? Oct 18, 2017 08:50 |
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kingcom posted:This is roughly what I've been doing and I dont think it's handing them out like candy if you're level 9. Looks like all your players have replaced their weapon with a magic weapon (i'll ignore the druid if hes not a big factor) including some pretty big ones from the sounds of things. Theres nothing wrong with that. See how that forge cleric might feel a bit shafted in this group. My super simple fix is to just let you have the +1 bonus on anything regardless. Hell you could even cap it out at +1 max and it would be vastly improved. It makes those fancy magic items that dont normally get a +1 bonus like those weapons of warning (that i've always seen players just dump when they find them) suddenly way more valuable since its going to get its +1 bonus anyway. It gives you a lot more flexibility and allows the cleric to really make use of some often forgotten and ignored items. Plus, I as the GM dont have to make sure i track and create an intentional hole thats the cleric of the forge's ability fills. The Cleric funny enough just found the Dwarven Thrower last session he had been using a normal Hammer for the rest of the adventure. Still I don't feel the Forge Cleric would feel shafted. Until everyone replaced all their gear, their ability would be quite useful. As well even though it may fall out of use. He is still a cleric with other powerful abilities. Even in my current group that ability would still be useful he could magically enhance the Rangers bow, which he does favor over his sword. (He had some magic ammo for a while but has since used it all up.)
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# ? Oct 18, 2017 08:56 |
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kingcom posted:This is roughly what I've been doing and I dont think it's handing them out like candy if you're level 9. Looks like all your players have replaced their weapon with a magic weapon (i'll ignore the druid if hes not a big factor) including some pretty big ones from the sounds of things. Theres nothing wrong with that. See how that forge cleric might feel a bit shafted in this group. If everyone in the party has magic armor, magic shield (when applicable), and a magic weapon that's good for them rather than some random drop table or adventure bullshit (because sure that Defender longsword is nice but your GWM Barbarian would prefer a +1 Greatsword), then... yeah, the Forge Cleric might feel his ability is wasted. But how often does that happen outside of campaigns that let you outright buy magical items?
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# ? Oct 18, 2017 09:05 |
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That it needs to be cast on a "nonmagical object" would mean you can't use it on your mithril shirt or adamantine breastplate, right?
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# ? Oct 18, 2017 09:12 |
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AlphaDog posted:That it needs to be cast on a "nonmagical object" would mean you can't use it on your mithril shirt or adamantine breastplate, right? Adamantine may not count when Xanathar's guide comes out. As there is going to be rules for Adamantine gear.
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# ? Oct 18, 2017 09:44 |
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Will there be mithril gear too?
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# ? Oct 18, 2017 09:56 |
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AlphaDog posted:Will there be mithril gear too? Don't know. But not likely. Adamantine from looking is also not under the Magic Item section. MonsterEnvy fucked around with this message at 10:07 on Oct 18, 2017 |
# ? Oct 18, 2017 10:04 |
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You're all idiots. The correct use of that ability is to cast it on some piece of trash longsword to sell for +1 magic longsword market value and then skip town. Forge cleric
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# ? Oct 18, 2017 10:52 |
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e: Nope, a halfling bard who's bullshitted his way through the same process while disguised as a dwarf. Now let's see if I can get my DM to agree that with a good enough bluff check I can restore actual HP by making people think they're getting the divine panelbeating of Moradin... e2: Nope again. A regular dude who's been convinced by a halfling bard that he's really a dwarf priest of blacksmithery. Forged cleric. Elector_Nerdlingen fucked around with this message at 11:11 on Oct 18, 2017 |
# ? Oct 18, 2017 11:01 |
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I'm getting flashbacks the bear ranger chain from the dungeons and douchebags thread.
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# ? Oct 18, 2017 11:35 |
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Conspiratiorist posted:If everyone in the party has magic armor, magic shield (when applicable), and a magic weapon that's good for them rather than some random drop table or adventure bullshit (because sure that Defender longsword is nice but your GWM Barbarian would prefer a +1 Greatsword), then... yeah, the Forge Cleric might feel his ability is wasted. Well I think you're being a bit silly about that, you only need the martials to have their weapon + armour, a caster wont care about a weapon. I'm not saying literally every person has every slot perfectly filled up im saying is it feeling wasted or not. Buffing a wizards knife is going to feel super un-satisfying as you're not contributing anything meaningful. Also do you never give players cool magic stuff that they would actually like? Do you just purely go full random all the time and tough poo poo if they dont get anything that they would enjoy or play with their theme? Like if I have a two handed weapon wielder in the party im probably going to make sure a two handed weapon shows up at some point. Why do you refer to that as adventure bullshit? I'll ask you the question, why would it be problem to let this work on magic items, either as a cap at not increasing above a +1 bonus or not? Why is adding something that ensure a much larger flexibility for many different game types and over a much larger time period something thats too far? MonsterEnvy posted:The Cleric funny enough just found the Dwarven Thrower last session he had been using a normal Hammer for the rest of the adventure. Right so if the ranger gets a magic bow, what does the cleric use it on then? Also from your comment I can infer that you believe its okay for abilities to become irrelevant? kingcom fucked around with this message at 14:34 on Oct 18, 2017 |
# ? Oct 18, 2017 14:27 |
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can anyone reccomend a D&D podcast? I have a 9 hour flight coming up. I've got adventure zone thats it
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# ? Oct 18, 2017 16:07 |
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Warforged forge cleric constantly having cure stutter cast on them.
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# ? Oct 18, 2017 16:14 |
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Waroduce posted:can anyone reccomend a D&D podcast? I have a 9 hour flight coming up. I've got adventure zone thats it My gf loves critical role, which features a bunch of professional voice actors. I couldn't get into it personally because it was a little too straight laced compared to TAZ, and also the first episode had bad audio quality and had people eating crunchy snacks which drives me nuts, but I'm told this gets better in future episodes. Brian Posehn has one called nerd poker but I haven't listened to it and can't vouch for it. I think TAZ kind of spoiled me on d&d podcasts, I keep expecting others to have the same production value and getting disappointed.
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# ? Oct 18, 2017 16:17 |
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If forty four warforged forge clerics forged fourteen forgery kits in one fortieth of a fortnight, how many forgery kits can fourteen warforged forge clerics forge in fourty four fortnights?
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# ? Oct 18, 2017 16:21 |
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Waroduce posted:can anyone reccomend a D&D podcast? I have a 9 hour flight coming up. I've got adventure zone thats it Ainsley McTree mentioned Critical Role and I was skeptical of it at first, especially since the first episode is weak because of audio issues, but I really like it for what it is: great background stuff. Since the PCs are all voice actors who have been playing their characters for ages it feels pretty "lived in"
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# ? Oct 18, 2017 17:15 |
Waroduce posted:can anyone reccomend a D&D podcast? I have a 9 hour flight coming up. I've got adventure zone thats it I like Sneak Attack. It has most replicated the experience of sitting around a table with a friends. Reid is a no-nonsense DM surrounded by goofballs who are capable of real heartfelt role-playing when the story demands it. Characters explicitly do not have plot armor, which makes all the difference for me as a listener. Death is always on the table and the odds are stacked against them. Disclaimer: Reid's voices are bad but its kind of endearing how bad they are.
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# ? Oct 18, 2017 17:18 |
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MTV Crib Death posted:I like Sneak Attack. It has most replicated the experience of sitting around a table with a friends. Reid is a no-nonsense DM surrounded by goofballs who are capable of real heartfelt role-playing when the story demands it. Characters explicitly do not have plot armor, which makes all the difference for me as a listener. Death is always on the table and the odds are stacked against them. I stopped listening around episode 95. Some of their decisions started to bug me and I got the feeling the DM was telling players how to act off mic.
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# ? Oct 18, 2017 17:44 |
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I'm going to plug Roleplaying Public Radio - either their 4th Edition D&D campaign "The New World", which spans some 46 episodes, or their (magic-less D&D) Iron Heroes campaign "Fortunes of War". They're both tour de forces of plots, and everyone plays the game well and entertaining.
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# ? Oct 18, 2017 17:44 |
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Nerd Poker is pretty bad. It just had a famous guy.
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# ? Oct 18, 2017 18:31 |
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Waroduce posted:can anyone reccomend a D&D podcast? I have a 9 hour flight coming up. I've got adventure zone thats it For me, I don't mind every now and then, but I can only take so much of listening/watching other people playing D&D. The official podcast, Dragon Talk is pretty good. I usually skip the interviews but I do like the Lore and Sage Advice segments. I feel like it helps me be a better DM. Other than that I just started listening to Down with D&D, it's 'aight http://misdirectedmark.com/category/mmproductions/down-with-dd/
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# ? Oct 18, 2017 18:36 |
ReapersTouch posted:I stopped listening around episode 95. Some of their decisions started to bug me and I got the feeling the DM was telling players how to act off mic. Interesting. I hadn't noticed this but I'm also not the most attentive listener. I'm usually doing sometime else in the meantime.
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# ? Oct 18, 2017 20:00 |
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Rather then a D&D podcast, how about a just plain good tabletop games podcast? Might I suggest both Six Feats Under and Friends at the Table?
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# ? Oct 18, 2017 20:38 |
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https://kotaku.com/dungeons-dragons-stumbles-with-its-revision-of-the-ga-1819657235 Man this is some mearls.txt. quote:Its human inhabitants, described as “natives,” are dark-skinned with tightly curled hair, while its other races include pygmies and “bushmen.” quote:“Human civilization is virtually nonexistent here, though an Amnian colony and a port sponsored by Baldur’s Gate cling to the northern coasts, and a few tribes—some noble savages, others depraved cannibals—roam the interior.” quote:Their speaking patterns are described right down to having clicks. quote:It was our intention to show the Chultans have not only survived it, but have risen above it—that they have dispelled the warring tribal nature that previously defined them and are now actually thriving.” When I asked, Perkins said that no black writers or consultants worked on Tomb of Annihilation.
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# ? Oct 18, 2017 21:00 |
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Eeeesh
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# ? Oct 18, 2017 21:10 |
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Literal noble savages Jesus H Christ
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# ? Oct 18, 2017 21:12 |
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Just to inform you. Those first three quotes are referring to 4e Chult. None of that is in Tomb of Annihilation. I don't believe stuff like that is even mentioned. Other then the Chultans taking control of the Port back. As they said Chult has changed quite a bit in Tomb of Annihilation. MonsterEnvy fucked around with this message at 21:24 on Oct 18, 2017 |
# ? Oct 18, 2017 21:20 |
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Dungeons and Dragons stays true to its roots
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# ? Oct 18, 2017 21:22 |
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Serf posted:Dungeons and Dragons stays true to its roots ah gently caress This one's probably hard to find these days.
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# ? Oct 18, 2017 21:24 |
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theironjef posted:Nerd Poker is pretty bad. It just had a famous guy. I listened to it until the main DM left, and it was OK, but not good by any means. After that it was a train wreck. I like Critical Role a lot, but it's an investment, you're talking about 115 main story line episodes each 3-5 hours each.
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# ? Oct 18, 2017 21:39 |
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I'm not outwardly offended by this ToA book. Let me digger deeper to find new ways to be offended and write an article about it on the internet.
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# ? Oct 18, 2017 21:39 |
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quote:“The land that they live in is a savage land. That’s just part of what Chult is. It’s a place of monsters." they're still echoing centuries of racist fantasies about darkest africa despite the sword coast or whatever being eat the gently caress up with zombies, owlbears and whatever the gently caress else lmao
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# ? Oct 18, 2017 21:46 |
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Yeah none of those quotes are from the new book for what it's worth.
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# ? Oct 18, 2017 21:49 |
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# ? May 30, 2024 17:10 |
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Waroduce posted:can anyone reccomend a D&D podcast? I have a 9 hour flight coming up. I've got adventure zone thats it I like Rusty Quill which I never see recommended. It's a little bit more structured than TAZ but I like the whole setting and character building they've got going on, plus it's pretty funny.
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# ? Oct 18, 2017 21:53 |