|
Nah, this change is fairer than what was proposed. People were worried about the loss of the 100% accuracy. If it was up to me, I'd just change the crits to minicrits after a certain amount of distance, but eh.
|
# ? Oct 20, 2017 03:54 |
|
|
# ? May 30, 2024 13:11 |
|
The things I like in this: Pocket Pistol change, Righteous Bison returns, Cow Mangler finally not a liability to my team if a Medic doesn't remember its bizarre and obscure quirk Changes that baffle me: I had to look up the Razorback and Eviction Notice to see if they were changed in the intervening years worthy of nerfing them, and I just forgot or didn't notice. The Razorback wasn't, and while I never played 6v6 I cannot possibly imagine the Razorback was a problem item in any scenario ever. The Eviction Notice was, and it seems maybe a little harsh for what it is but maybe I'd get it a little more if I had played. I get why people are happy about the Claymore That I Can't Spell Right getting reverted but I kinda hate it inherently when weapons outright require another weapon to be functional? I wish they had allowed that to have some more utility without making it just a shittier Eyelander.
|
# ? Oct 20, 2017 03:58 |
|
nerdbot posted:The things I like in this: Pocket Pistol change, Righteous Bison returns, Cow Mangler finally not a liability to my team if a Medic doesn't remember its bizarre and obscure quirk Razorback issue was highlander actually. But then the change they made makes it objectively worse for both competitive and for regular gameplay. Hmm...
|
# ? Oct 20, 2017 04:01 |
|
the shield regenerating is kinda convenient i guess
|
# ? Oct 20, 2017 04:05 |
|
Gwyneth Palpate posted:the shield regenerating is kinda convenient i guess In a pub the spy just shoots you. That's not something that happened in competitive, where the sniper was the one getting pocketed.
|
# ? Oct 20, 2017 04:13 |
|
Hats Wouldnt Fly posted:I haven't really played this game since the dev team forgot what fun is and broke the bison. The jetpack's a good sign though. Maybe I'll finally make it to 2500. and this is after I reset my playtime due to using the auto-idler back in the day
|
# ? Oct 20, 2017 04:25 |
|
My friends tear into me for the amount of hours I've clocked in TF2 and I always attempt to justify it with "500 of those hours were on idle servers!" as if that makes anything better.
|
# ? Oct 20, 2017 04:27 |
|
Your friends should be jealous that there is nothing in their world as worthy of such devotion of energy as TF2 used to be.
|
# ? Oct 20, 2017 04:53 |
|
Spy changes: mostly bad, the ambassador did not need to be nerfed at all. dead ringer change is ok i guess but at the same time I'm used to dealing with DR spies Scout changes: almost all bad, or pointless. Why bother changing Bonk? Easily the most pointless change here. Sandman and guillotine changes suck too. Soldier changes: These ones are alright actually. Idk about the base jumper but the mantreads buff seems reasonable Sniper: you know what else helps the sniper deal with long range flares and fire fights? jarate. Medic: I don't see the reasoning behind the crossbow change considering the shot is definitely a skill shot and pretty situational. Vita-saw change seems clunky but w/e Heavy: good changes except gently caress you for touching the Fists of Steel which was absolutely fine Engineer: gently caress these changes, thanks for making the Rescue Ranger absolutely useless.
|
# ? Oct 20, 2017 05:06 |
|
mabels big day posted:Engineer: gently caress these changes, thanks for making the Rescue Ranger absolutely useless. yes, thanks Valve for nerfing this awful gun into the ground. namaste
|
# ? Oct 20, 2017 05:35 |
|
i am really going to miss the rescue ranger but lol if you didnt think it was an absolutely insane beast that needed nerfing
|
# ? Oct 20, 2017 07:26 |
|
Playing defense engineer is a massive drag. I dunno how anyone does it.
|
# ? Oct 20, 2017 07:41 |
|
I am hugely excited by this! So many changes means they are paying attention to things and trying new things out. Maybe some will stick and some will not, but as a regular OK player these changes are very welcome.
|
# ? Oct 20, 2017 08:50 |
|
Weeping Wound posted:
|
# ? Oct 20, 2017 09:39 |
|
Reset playtime? Or idle program?
|
# ? Oct 20, 2017 11:39 |
|
nerdbot posted:I get why people are happy about the Claymore That I Can't Spell Right getting reverted but I kinda hate it inherently when weapons outright require another weapon to be functional? I wish they had allowed that to have some more utility without making it just a shittier Eyelander. It does also have the advantage that you get the extended melee range (which with TF2's janky melee is a big advantage) without it reducing your health or making you not have any ammo etc.. 15% damage vulnerability isn't too bad. If you don't wanna go full flying rear end in a top hat with the pan you can use the claymor and give it a new angle. Also I feel like the demo should have a melee that does more damage the lower health you have like soldier and sniper.
|
# ? Oct 20, 2017 12:03 |
|
QwertySanchez posted:It does also have the advantage that you get the extended melee range (which with TF2's janky melee is a big advantage) without it reducing your health or making you not have any ammo etc.. 15% damage vulnerability isn't too bad. If you don't wanna go full flying rear end in a top hat with the pan you can use the claymor and give it a new angle. Hey you know what, that's not a particularly call for how to use that thing. Well I'll be.
|
# ? Oct 20, 2017 12:13 |
|
Honestly though the persuader's going to be just as viable for that after the update, you'll only have 8+14 sticky jumper bombs but that's more than enough to get around with even if you can't pick up any ammo from places other than your lockers. If I were going to rebalance the claymore myself I'd make it just take longer to recharge the charge, but also increase the amount you get back from melee kills and get rid of the 15% higher damage taken. That way the main downside only affects the weapon when you're taking advantage of the perk too, but it just having a longer melee range is balanced out by taking longer to whip it out. rather than basically giving you about 150 health without saying you have 150 health.. Granted if I did that, I'd also wanna change the persuader back to increasing charge rate and ammo becoming health. since that was also an interesting way to play with the sticky jumper. But you'd have the claymore for if you still want to be able to rely on your grenade launcher too.. I'd probably go mad with power if I could affect changes on weapons though, I have lots of ideas that would be fun but also probably quite dumb. Restore the caber. That said I'm glad they finally got the idea to give the pyro a jarate-style weapon like I said many many years ago. Though my idea was a bucket of tar and feathers rather than straight up dousing them in gasoline but the same effect applies.
|
# ? Oct 20, 2017 12:52 |
|
Geel, of scrap.tf and various other trading related sites, posted this excerpt from a talk with Jill from Valve about competitive matchmaking and the lack of any changes being included in this update: Might be the 2018 update...?
|
# ? Oct 20, 2017 13:02 |
|
Weeping Wound posted:
|
# ? Oct 20, 2017 13:45 |
|
We Know Catheters posted:Reset playtime
|
# ? Oct 20, 2017 14:13 |
|
FalloutGod posted:Playing defense engineer is a massive drag. I dunno how anyone does it. The love of a sentry
|
# ? Oct 20, 2017 14:27 |
|
Heavy buffs for all miniguns?
|
# ? Oct 20, 2017 14:45 |
|
Wow I haven't played this in like 6 years. Knifeback mountain was such a good server ()
|
# ? Oct 20, 2017 15:25 |
|
mabels big day posted:The love of a sentry he loves that little gun a biiiit more than is natural if you ask me
|
# ? Oct 20, 2017 16:58 |
|
FalloutGod posted:Playing defense engineer is a massive drag. I dunno how anyone does it. You use mini sentries and play like you're on offense. Honestly it's awful how you can spend like 30 seconds building a level 3 and it'll blow up in 5 seconds if anyone so much as sneezes on it.
|
# ? Oct 20, 2017 17:12 |
|
I always played a defense engineer as a game of "How big of a dick can I be". Moving the sentry to weird blind spots, constantly moving it around, try to place it in odd areas, that sort of thing.
|
# ? Oct 20, 2017 17:23 |
|
If only they could of made thay Razorback nerf years ago. Spy changes seem extreme for anyone who is used to dealing with spies. Rescue Ranger nerds seem like a lot but at the same time gently caress that weapon. I might have to come back to TF2 for a while for some MvM bison soldier shenanigans.
|
# ? Oct 20, 2017 17:26 |
|
How is the vita saw not just worse than the uber saw
|
# ? Oct 20, 2017 17:28 |
I am Reverend posted:How is the vita saw not just worse than the uber saw Maybe most relevant in competitive, make it more difficult/less predictable having the other team's medic lose all uber build by killing him.
|
|
# ? Oct 20, 2017 17:44 |
|
basically if you tag someone with the vita saw as you die you get a leg up on rebuilding your uber, which is potentially more reliable than clutch finish-building-your-charge ubersaw plays. does it still have the health penalty? if so then it's probably not going to be a popular choice.
|
# ? Oct 20, 2017 17:51 |
|
nielsm posted:Maybe most relevant in competitive, make it more difficult/less predictable having the other team's medic lose all uber build by killing him. I mean, there are definitely scenarios where being able to bank uber for later would be advantageous--say you've won a fight and have a chance to get a couple stabs in during mop-up, and know that you're already going to have uber ready before the next fight. But that's a fairly narrow niche and the ubersaw's immediate benefit seems more broadly applicable. Particularly since it sounds like you still need to have uber built up in order to carry it over, which means if you die 5 seconds after your uber is done it's all for naught anyhow, so you're basically banking on winning two fights in a row.
|
# ? Oct 20, 2017 17:54 |
|
I can't believe I'm going to be completely sober launching tf2 in tyool 2017 (PS those patch notes are surprisingly good)
|
# ? Oct 20, 2017 18:28 |
|
Oh my god, ahahahaha after over 7 years of bullshit, get hosed danger shield
|
# ? Oct 20, 2017 18:30 |
|
I love the rescue ranger but agree that it was completely broken
|
# ? Oct 20, 2017 19:55 |
|
Is there more to the Rescue Ranger changes than just "repairs now cost metal?"
|
# ? Oct 20, 2017 19:58 |
|
just sit next to a dispenser
|
# ? Oct 20, 2017 20:00 |
|
Yeah, the Rescue Ranger is still very strong, it's far from ruined by this change.
|
# ? Oct 20, 2017 20:03 |
Otacon posted:Is there more to the Rescue Ranger changes than just "repairs now cost metal?" Apparently having it equipped doubles build speed during setup time? It sounds like each wrench swing will put 50 metal into buildings instead of 25 with RR now.
|
|
# ? Oct 20, 2017 20:04 |
|
|
# ? May 30, 2024 13:11 |
|
nielsm posted:Apparently having it equipped doubles build speed during setup time? It sounds like each wrench swing will put 50 metal into buildings instead of 25 with RR now. I read that as the opposite, in that it takes twice as much metal to build. But I was probably mistaken
|
# ? Oct 20, 2017 20:11 |