|
I though this would be complicatged but the tutorial really does a good job
|
# ? Oct 20, 2017 08:26 |
|
|
# ? May 25, 2024 14:20 |
|
woah, this looks like codex on a hex grid. how did i not hear of this before? always down for more zachtronics though, can i just buy a lifetime pass for whatever stuff that guy makes?
|
# ? Oct 20, 2017 08:38 |
|
i believe it's in the games forum, op
|
# ? Oct 20, 2017 08:43 |
|
I'm playing destiny 2 right on the xbone now, op
|
# ? Oct 20, 2017 09:41 |
|
thread not about computers, gas
|
# ? Oct 20, 2017 10:05 |
|
echinopsis posted:
just rotate the product 60° ccw and save yourself a cycle
|
# ? Oct 20, 2017 11:42 |
|
this game is kickign my rear end. i hit a certain point and my brain just said no more today
|
# ? Oct 20, 2017 12:11 |
|
bobbilljim1337 on steam if u love to compare
|
# ? Oct 20, 2017 12:12 |
|
gonadic io posted:i believe it's in the games forum, op zachtronics games get a pass in yospos and gently caress the games forums Mr SuperAwesome posted:thread not about computers, gas get out mate
|
# ? Oct 20, 2017 12:25 |
|
bobbilljim posted:this game is kickign my rear end. i hit a certain point and my brain just said no more today talk it out. this is a supportive community
|
# ? Oct 20, 2017 12:27 |
|
how is area calculated, does anyone know? does it count space that you swing chemicals thru?
|
# ? Oct 20, 2017 12:48 |
|
heh god I am inefficient
|
# ? Oct 20, 2017 12:55 |
|
Anaconda Rifle posted:just rotate the product 60° ccw and save yourself a cycle only just realised you could do this
|
# ? Oct 20, 2017 12:57 |
|
|
# ? Oct 20, 2017 13:01 |
|
what i love about these games is that there are many ways to approach a problem. from level 1: every page itt gonna be huge
|
# ? Oct 20, 2017 13:06 |
|
lmao
|
# ? Oct 20, 2017 13:13 |
|
Anaconda Rifle posted:what i love about these games is that there are many ways to approach a problem. from level 1: hmnm gently caress I am useless.I brute force everything
|
# ? Oct 20, 2017 13:14 |
|
jesus look at this monstrosity
|
# ? Oct 20, 2017 13:24 |
|
gently caress thought I had finished chapter one but three new missions turned up bedtime
|
# ? Oct 20, 2017 13:35 |
|
i always find zacht games, start to get to the point where I know, gently caress, this puzzle is gonna be a real brain buster. gently caress
|
# ? Oct 20, 2017 13:37 |
|
i just reinstalled spacechem op, I hope you're happy. Last I recall giving up on some kind of laser the boss bullshit level
|
# ? Oct 20, 2017 14:23 |
|
echinopsis posted:lmao needs an arm in the corner just spinning constantly
|
# ? Oct 20, 2017 14:30 |
|
actually love how all his games have such a unique vibe too
|
# ? Oct 20, 2017 19:11 |
|
my magnum opus: Anaconda Rifle fucked around with this message at 19:48 on Oct 20, 2017 |
# ? Oct 20, 2017 19:45 |
|
lol nice 420 69
|
# ? Oct 20, 2017 20:09 |
|
i love optimizing my solutions. i have to force myself to move on and come back later. here's my progression on the first non-tutorial level: naive first try: then i realized, you can pick up and place faster with two arms on the mercury. also cricically the arm that puts it in the sink is not the same arm that kicks off the cycle at the source: then i realized, you can save instructions by not resetting at the end of a cycle. namely the 6 arm rotator can drop the gold then pick up the next gold without having to rotate shaving a cycle. Likewise, if the mercury arm going last is not the one going first, it can pipeline and reset while the other is moving. so i got it down to this: after removing some cruft and compacting: i don't think you can get much faster than that. then i tried to make something as cheap as possible and it ended up being super compact too:
|
# ? Oct 20, 2017 20:12 |
|
Fuzzy Mammal posted:i don't think you can get much faster than that. then i tried to make something as cheap as possible and it ended up being super compact too: you can cut the cost by 10 if you use a non-piston arm:
|
# ? Oct 20, 2017 20:18 |
|
yeah you're right i couldn't figure out how to avoid the collision but of course you put the lead on the outside. nice.
|
# ? Oct 20, 2017 20:21 |
|
kotex posted:echi needs a win lol thanks mate ahaha
|
# ? Oct 20, 2017 20:21 |
|
also don't go on reddit or you'll just spoil the optimal solution which takes a lot out of it.
|
# ? Oct 20, 2017 20:22 |
|
Mr SuperAwesome posted:thread not about computers, gas
|
# ? Oct 20, 2017 20:23 |
|
i have no idea waht im lookin at with these pics folks
|
# ? Oct 20, 2017 20:24 |
|
my bitter bi rival posted:i have no idea waht im lookin at with these pics folks your algorithm design is a pos
|
# ? Oct 20, 2017 20:30 |
|
pipelining is the key to low cycle counts. make sure the first thing to go ends before the last thing to do something. for the source that you will need the highest count of, make sure you are picking something up from it on every odd cycle.
|
# ? Oct 20, 2017 20:38 |
|
my bitter bi rival posted:i have no idea waht im lookin at with these pics folks it does look like a mess until you do the turoirials
|
# ? Oct 20, 2017 20:39 |
|
echinopsis posted:it does look like a mess until you do the turoirials Wait, there's a tutorial for your posts?
|
# ? Oct 20, 2017 20:40 |
|
|
# ? Oct 20, 2017 20:43 |
|
Fuzzy Mammal posted:pipelining is the key to low cycle counts. make sure the first thing to go ends before the last thing to do something. for the source that you will need the highest count of, make sure you are picking something up from it on every odd cycle. jesus christ
|
# ? Oct 20, 2017 20:47 |
|
yours vs mine lol
|
# ? Oct 20, 2017 20:48 |
|
|
# ? May 25, 2024 14:20 |
|
haha don't feel bad man that was the final result of an iterative process. try to do it again starting with two arms on the light blue since you need twice as many of them, then fit in the teal one where it will link and finally an output arm. i guarantee you'll at least in the ballpark.
|
# ? Oct 20, 2017 21:00 |