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KongGeorgeVII posted:
Yeah, that would be a mean list to joust against. My brain seems to meltdown if I fly 4+ ships around round 5 in a tournament. Also, good luck at Nationals next week.
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# ? Oct 20, 2017 07:11 |
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# ? Jun 5, 2024 14:31 |
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I'm not going Sadly I have to stay in Melbourne and work all weekend. Even worse, a local store is running a tournament with prizes including shields and templates from the system opens on Saturday that they negotiated with FFG. 31 player cap and most of the sharks will be up in Brisbane for nats but I can't go.
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# ? Oct 20, 2017 07:41 |
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Oh man, how did they swing that. The Adelaide shop gets decent turnouts would be nice for them to do the same.
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# ? Oct 20, 2017 10:40 |
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KongGeorgeVII posted:I'm not going Ouch. I really don't think there is going to be a good turnout at nationals. I'm sure they will run a good event, but having it in QLD at a place that is 2 1/2 hours away via public transport from the airport is just a bad idea. In short, I think QLD public transport may be poo.
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# ? Oct 20, 2017 10:57 |
banned from Starbucks posted:What do you even pair that with I went with: Auzituck Gunship: •Lowhhrick (31) Draw Their Fire (1) •Jan Ors (2) X-Wing: •Biggs Darklighter (26) Integrated Astromech (0) •R4-D6 (1) TIE Fighter: •Captain Rex (14) T-70 X-Wing: •Jess Pava (29) Integrated Astromech (0) •R2-D6 (1) •Swarm Leader (3) Total: 100/100 I completely forgot about DTF though Biggs lasted forever anyway.
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# ? Oct 20, 2017 11:50 |
Anyone gonna come down to Tulsa for the Regional March 9/10? They're doing two flights to get more people into that tiny store. I'll probably sign up for the Friday Night swiss rounds.
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# ? Oct 20, 2017 15:58 |
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GUUUUUUNBOOOOOOAT https://www.fantasyflightgames.com/en/news/2017/10/20/indiscriminate-devastation/ Sucks Seriously: the second title: gain a missile and a torp slot, you can make missile and torp attack with WD against locked targets. TWO points. Linked Batteries: ONE reroll with Cannon and Primary. TWO loving points. EPT generic at PS4. 21 points, so you can't get it with a 2 point cannon and linked battery for under 25. Saturation Salvo requires you to miss with a torp or missile. Woo? I get to do half a damage if my 4 point missile whiffs completely. THanks but I'll use an EPT that makes it DO loving DAMAGE. Dial's fine but no k turn will make itt unwieldy to actually joust with. Turn-slam-turn isn't that useful from that perspective. Grand if you have a turret, not so great with an arc. Only one 4 speed move and it's red, so utterly useless with SLAM. Jamming Beam: Range 1-2. 1 point is the right price but no reason this couldn't have had the same range profile as tractor beam. It's a lot less devastating when used correctly. I mean seriously, things have to be ludicrously good to do anything at top tier at the moment, so unless there's a MASSIVE nerf bat hovering over Miranda, Nym, Dengar, Scouts, etc, this is loving DOA. thespaceinvader fucked around with this message at 18:28 on Oct 20, 2017 |
# ? Oct 20, 2017 18:13 |
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quote:While your Star Wing in the XG-1 Assault Configuration has a weapons disabled token, its Title permits only the use of cannons with a squad cost of "2" or lower. These include the Flechette Cannon, Arc Caster , Tractor Beam , and the new Jamming Beam .
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# ? Oct 20, 2017 18:29 |
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thespaceinvader posted:I mean seriously, things have to be ludicrously good to do anything at top tier at the moment, so unless there's a MASSIVE nerf bat hovering over Miranda, Nym, Dengar, Scouts, etc, this is loving DOA. Well, this article does confirm the ASLAM nerf, so that's something.
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# ? Oct 20, 2017 18:31 |
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LanceKing2200 posted:Well, this article does confirm the ASLAM nerf, so that's something. Yup. I'm sure a NerFAQ is coming, I just hope the ASLAM one being the same as the leak doesn't mean the rest are. The leaked ones were all the right things to fix, fixed in the wrong way, and missed some MAJOR offenders, particularly Biggs. E: Deliberate mistake get
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# ? Oct 20, 2017 18:37 |
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I'm glad the ship isn't OP as gently caress (because that would be boring), but i'm almost more glad so many people are calling DOA before it even releases, just so I can see the tears of all the weird nerds who have been dying on the GunBoat hill for 3 years.
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# ? Oct 20, 2017 18:38 |
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Second deliberate mistake: the dial they've linked as the Deci is actually the YT2400.enigmahfc posted:I'm glad the ship isn't OP as gently caress (because that would be boring), but i'm almost more glad so many people are calling DOA before it even releases, just so I can see the tears of all the weird nerds who have been dying on the GunBoat hill for 3 years. I don't massively give a gently caress about the Gunboat, though I'm pleased to see it, I think it's cool and good. I give a gently caress that Imperials are not moved any further out of the shitheap than they were before this announcement, and unless the FAQ is insane, nothing's going to change that. thespaceinvader fucked around with this message at 18:42 on Oct 20, 2017 |
# ? Oct 20, 2017 18:39 |
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It feels super good to see FFG designing ships without absurdly broken stupid poo poo built in. Finally some titles that cost points for new abilities. Though a 21pt EPT PS4 pilot is very undercoated, even for Imperials.
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# ? Oct 20, 2017 18:50 |
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alg posted:It feels super good to see FFG designing ships without absurdly broken stupid poo poo built in. Finally some titles that cost points for new abilities. Though a 21pt EPT PS4 pilot is very undercoated, even for Imperials. lol nah. The Scout, that's loving undercosted. This is about right. Just because every other Imperial generic except the Academy Pilot, Black Squad Pilot, and Glaive are stupidly expensive...
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# ? Oct 20, 2017 18:51 |
I'm gonna go against the trend and say I like this quite a bit. The SLAM action plus the ability to shoot even if Weapons Disabled is really powerful. And with all 2- and 3-speed maneuvers, this ship is gonna be really fast and really hard to pin down. Major Vynder with VI, Cannon Title, Cheap Cannon, Linked Battery, and Advanced SLAM is gonna be rolling 3+ greens at any range, 3 reds at any range (with a possible additional effect), an offensive reroll, and one of any other action, all at PS9 for 34 points. That's an extremely mobile Imperial Ace with the health to survive bombs, the movement to dodge arcs (and sometimes outrange turrets), and the PS to make good advantage of it. I'll fly the poo poo out of that.
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# ? Oct 20, 2017 18:56 |
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https://images-cdn.fantasyflightgames.com/filer_public/01/b8/01b8a42e-9d2b-48f2-b4d5-65c8dcab9435/swx69-advanced-slam.png And a mirror
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# ? Oct 20, 2017 19:00 |
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Yeah, I like the 'strike, slam away, reload, strike, repeat' feel of it. Much better then the 'fly straight at something then facefuck it' approach people want form alpha strikes.
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# ? Oct 20, 2017 19:01 |
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enigmahfc posted:Yeah, I like the 'strike, slam away, reload, strike, repeat' feel of it. Much better then the 'fly straight at something then facefuck it' approach people want form alpha strikes. This is literally what alpha strikes are though? The whole point of them is taking something off the board as quickly as possible.
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# ? Oct 20, 2017 19:04 |
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thespaceinvader posted:This is literally what alpha strikes are though? I know? I just mean this feels more fun than that. Your mileage may vary.
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# ? Oct 20, 2017 19:05 |
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enigmahfc posted:I know? I just mean this feels more fun than that. Your mileage may vary. The thing is alpha strikes make it impossible to play like that now. You can't fly away and reload when you're deleted in the first volley. The broken bullshit's out of the bag and running rampant in the game now, it's a little late for FFG to show restraint.
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# ? Oct 20, 2017 19:09 |
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ro5s posted:The thing is alpha strikes make it impossible to play like that now. You can't fly away and reload when you're deleted in the first volley. That's what the next FAQ will hopefully address. Or they should just stop trying, i guess. All i'm saying is the ship looks fun to fly and use. Not everything has to be competitive OP 'viable' or whatever. Frankly, i'll wait until the ship is released and played before condemning/praising it.
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# ? Oct 20, 2017 19:16 |
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I don't disagree. I'm looking forward to playing it at the FLGS, along with the Silencer. But it'll stay in the box for tournament play unless something MASSIVE changes.
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# ? Oct 20, 2017 19:21 |
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Alpha strikes are just the reckoning of the sin of ordnance's design in the first place- it really would never ever be in the right place because it's so binary. I said it a long time ago that the only way ordnance would be good was if it was dumb.
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# ? Oct 20, 2017 19:36 |
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I do like the little sidebar to the article that is all "Hey, we didn't plan well AT ALL and wave 13 was going to release before wave 12 so..............have everything at once! Will that work?"
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# ? Oct 20, 2017 19:37 |
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I think ordinance was supposed to be a multi-turn process. Spend one turn getting a lock, then spend another getting a focus. Problem being that if you do that, ordinance is real bad.
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# ? Oct 20, 2017 19:47 |
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Ordnance needed to be based around different dice, not more of the same ones.
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# ? Oct 20, 2017 19:53 |
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ConfusedUs posted:I'm gonna go against the trend and say I like this quite a bit. The SLAM action plus the ability to shoot even if Weapons Disabled is really powerful. And with all 2- and 3-speed maneuvers, this ship is gonna be really fast and really hard to pin down. I agree. I'm kind of surprised people are writing this off as a bad ship already. Being able to slam and fire either torps, missiles or cheap cannon is a pretty awesome ability.
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# ? Oct 20, 2017 20:26 |
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Raged posted:I agree. I'm kind of surprised people are writing this off as a bad ship already. Being able to slam and fire either torps, missiles or cheap cannon is a pretty awesome ability. Why tho? It means you're faster, it doesn't mean you're any tougher (Vynder excepted) or hit any harder, and it has to pay for the privilege.
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# ? Oct 20, 2017 20:29 |
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Raged posted:I agree. I'm kind of surprised people are writing this off as a bad ship already. Being able to slam and fire either torps, missiles or cheap cannon is a pretty awesome ability. Honestly makes me wonder if after the ASLAM nerf kicks in, we'll see an EPT or something that lets ships go back to the old implementation. "EPT: Bombs Away: If equipped with an ASLAM, after performing a SLAM action, you may perform a free action on your action bar, or on any equipped bomb card."
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# ? Oct 20, 2017 20:31 |
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This is really expensive and stupid. I like it stupid. Rho Squadron Veteran — Alpha-class Star Wing 21 Expertise 4 Advanced Proton Torpedoes 6 Extra Munitions 2 Advanced SLAM 2 Os-1 Arsenal Loadout 2 Ship Total: 37 edit: I guess you don;t need EM with Reload. so 2 points less i guess. Slightly less stupid.
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# ? Oct 20, 2017 20:31 |
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Yes, yes it is indeed stupid.
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# ? Oct 20, 2017 20:40 |
thespaceinvader posted:Why tho? It allows for ace-type gameplay without automatically dying to the first enemy with bombs. Seven health behind 2/3 agility is good stuff, and they're cheap enough you can get the generics to shoot ahead of other low-PS alpha strikes. (Rhos are PS5, but Scouts are PS3, baby Skurrgs are less than PS5, and so on. That's HUGE and exactly what the Imperials need right now. I don't think you'll see any all-Gunboat lists, and that's fine. But Vynder is gonna see play, and the generics may be used as filler. I'm probably going to proxy this a couple times in the next couple of weeks to see how it goes. Do we have any idea exactly what Jamming does yet? Because that could be huge, too.
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# ? Oct 20, 2017 20:49 |
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ConfusedUs posted:Do we have any idea exactly what Jamming does yet? Because that could be huge, too. The Jamming explanation came with the wave announcement article. It basically turns off the first Focus/Evade/TL the target gets, I think?
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# ? Oct 20, 2017 20:54 |
Some Numbers posted:The Jamming explanation came with the wave announcement article. It basically turns off the first Focus/Evade/TL the target gets, I think? Oh yeah I remember that now. I think that, like Tractor Beams, the fact that you cancel damage (instead of in addition to damage) will make Jamming Beams very situational.
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# ? Oct 20, 2017 21:03 |
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Saturation and unguided rockets. I am doing something with that. I am now interested in flying imps, which is a first
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# ? Oct 20, 2017 21:34 |
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Then again swarms are pretty much alrwady dead
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# ? Oct 20, 2017 21:46 |
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At sone point I will buy enough Strikers to run a swarm with them
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# ? Oct 20, 2017 21:49 |
If Tractor Beams did one damage, would they be more useful? Also, has anyone ever made a successful TIE Punisher list? Seems unlikely.
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# ? Oct 20, 2017 22:27 |
Admiral Joeslop posted:If Tractor Beams did one damage, would they be more useful? It might see play if it did one damage. I've been experimenting with Deathrain: Collision Detector, Bomblet, Unguided Rockets, LWF. It's not terrible and you can still get two other ace-types into the list. Vader + Deathrain + 32ish points of Ace has been a lot of fun for me.
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# ? Oct 20, 2017 22:32 |
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# ? Jun 5, 2024 14:31 |
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ConfusedUs posted:It allows for ace-type gameplay without automatically dying to the first enemy with bombs. Seven health behind 2/3 agility is good stuff, and they're cheap enough you can get the generics to shoot ahead of other low-PS alpha strikes. (Rhos are PS5, but Scouts are PS3, baby Skurrgs are less than PS5, and so on. Explain how it stops you dying to enemy bombs? You still have to shoot them from the same places.
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# ? Oct 20, 2017 23:13 |