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this update gave pyro literally zero tools for dealing with engineer, just build a sentry somewhere. you even live a Dragon's Fury 2-hit if you have baby sentries, but you can basically play Fun Police right now with a level 3 put pretty much anywhere on the map
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# ? Oct 22, 2017 09:02 |
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# ? May 23, 2024 22:10 |
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Countblanc posted:this update gave pyro literally zero tools for dealing with engineer, just build a sentry somewhere.
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# ? Oct 22, 2017 09:14 |
Xander77 posted:What? This update gave the pyro a rocket launcher. Half a dozen pyros spam the Dragon at you, and your sentry goes right the gently caress down (nevermind that the sentry doesn't shield you from the projectile, so you get burned down in an instant) Sentry has like 3x the range of Dragon's Fury. Yes a pyro will tear up an engineer trying to build a new nest, but against a properly set up sentry a lone pyro can't do poo poo.
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# ? Oct 22, 2017 09:21 |
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Xander77 posted:What? This update gave the pyro a rocket launcher. Half a dozen pyros spam the Dragon at you, and your sentry goes right the gently caress down (nevermind that the sentry doesn't shield you from the projectile, so you get burned down in an instant) gently caress dude half a dozen anythings will tear up your sentry and then you. Half a dozen medics can take out your sentry easy.
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# ? Oct 22, 2017 10:11 |
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I'll say one thing for the dragon's fury, it's shown me pretty quick how many pyros cannot aim worth a poo poo. Also help I can't get points for extinguishing team mates with my jetpack because all 16 of us are pyros. edit: also, blasting people with it is really easy to me! thank god for all those games of fart cops in jaykin' bacon. QwertySanchez fucked around with this message at 10:47 on Oct 22, 2017 |
# ? Oct 22, 2017 10:33 |
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Slime posted:gently caress dude half a dozen anythings will tear up your sentry and then you. Half a dozen medics can take out your sentry easy. no i'm pretty sure the engineer should be able to single handedly fight off 6 players at once, that guy's got the right idea actually, nerf everything
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# ? Oct 22, 2017 11:46 |
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The sentry not shielding you from the projectile is the only thing I take issue with there because the actual flamethrowers don't pass through sentries iirc edit: Granted it's a flamethrower so you're probably gonna get hit anyway but the point still stands, you can use the sentry to body block a pyro who's lighting it up while it's sapped or disabled or w/e and you can't if it just goes right through
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# ? Oct 22, 2017 12:02 |
Okay experiment time. One level 3 sentry in the open, one engineer whacking at it, one level 3 dispenser behind the engineer. How many dragon pyros are required to take it down? What if it's a level 2 sentry (so no rockets to reflect)?
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# ? Oct 22, 2017 12:22 |
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If it's out in the open the Pyro can't win, even with the extra range of the new flamethrower, but the same could be said of any class without an explosive or fast dps ranged attack. If there's even one corner, the pyro has it, especially with that range doing its job.
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# ? Oct 22, 2017 12:30 |
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nielsm posted:Okay after seeing this I'll agree that the new Pyro weapons are probably OP. (Skip to around 19 minutes.) The correct name for a group of pyros is a conflagration of pyros.
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# ? Oct 22, 2017 12:36 |
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Slime posted:gently caress dude half a dozen anythings will tear up your sentry and then you. Half a dozen medics can take out your sentry easy.
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# ? Oct 22, 2017 12:53 |
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Xander77 posted:A pyro is meant to be a close-range class. Half a dozen of them charging at a level three or trying to shotgun / flare it to death wouldn't necessarily work - and that's ok, because the sentry is meant to be a bit of a hard counter against a close-range ambush class. Fighting against pyros right now is basically containing with waves of rocket spam - except the hitbox is larger, and if one rocket clips you, another one will just wipe you out. how long do you think the range of his new weapon is because it's not long range
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# ? Oct 22, 2017 12:55 |
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So how about that Heavy overheal exploit, huh?
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# ? Oct 22, 2017 16:09 |
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no it's supposed to make them take a lot of damage to kill
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# ? Oct 22, 2017 16:45 |
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Xander77 posted:A pyro is meant to be a close-range class. Half a dozen of them charging at a level three or trying to shotgun / flare it to death wouldn't necessarily work - and that's ok, because the sentry is meant to be a bit of a hard counter against a close-range ambush class. Fighting against pyros right now is basically containing with waves of rocket spam - except the hitbox is larger, and if one rocket clips you, another one will just wipe you out. nielsm posted:Okay after seeing this I'll agree that the new Pyro weapons are probably OP. (Skip to around 19 minutes.) MvM is a horrible context to look at this weapon wrt balance, you don't normally get to constantly hit targets and boost up your damage and firing speed ad infinitum. It's basically a flamethrower with slightly more range that takes a bit of time to ramp up into doing real damage and that can't hit multiple people at once. Personally, I'm gonna stick with the backburner and try and find sneaky spots to jetpack behind people.
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# ? Oct 22, 2017 17:08 |
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IronicDongz posted:and that can't hit multiple people at once. It absolutely can. If anything, I think it may be more effective against crowds because of the huge hitbox (I've hit people wrapped all the way around corners with this thing, it's stupid.)
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# ? Oct 22, 2017 17:10 |
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It kinda makes me think of the fire rocket launcher thing the TFC Pyro had.
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# ? Oct 22, 2017 17:28 |
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Defense contracts are incredible. You have to have that very specific level of skill disparity for the enemy team to make it to the objective without being killed by your team, yet not in such overwhelming force that you can't... well, defend the goddamned objective. Oh, and they refuse to register half the time (STANDING on the objective, as you defend it, is OBVIOUSLY a no-no - you have to kill the enemy while initially not blocking their capture of the objective) So as a category, that's harder than any other type of contract (outside from CTF contracts, which suffer from the exact same issue). So of course approximately half the non-weapon contracts have a defense sub-objective.
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# ? Oct 22, 2017 17:30 |
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Killing a capturing enemy has always showed up in the killfeed as "defended the objective"
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# ? Oct 22, 2017 17:59 |
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ZombieSupaStar posted:this steam overlay looks like a WebTV gui from 1998 now... That's only when you boot with a controller in, the kb+m one is the same. edit: xander, killing a guy who is touching the cart, or even just touching the cart while someone is pushing it, also counts as defending. Baron von Eevl fucked around with this message at 18:03 on Oct 22, 2017 |
# ? Oct 22, 2017 18:00 |
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Baron von Eevl posted:edit: xander, killing a guy who is touching the cart, or even just touching the cart while someone is pushing it, also counts as defending. But seriously, you still need to make sure that there aren't enough people on the cart to annihilate your rear end, but also that they're getting past your teams defenses and pushing. On a PL map, very often the only way for the cart to get pushed is with a giant ball of death around it.
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# ? Oct 22, 2017 18:11 |
Dabir posted:Killing a capturing enemy has always showed up in the killfeed as "defended the objective" But that's apparently not good enough for some "defend the point" contracts. Baron von Eevl posted:edit: xander, killing a guy who is touching the cart, or even just touching the cart while someone is pushing it, also counts as defending. I think only when you kill the last enemy pushing the cart, i.e. makes it stop. Waldorf Sixpence posted:So how about that Heavy overheal exploit, huh? I did encounter a few heavies that seemed to suck up far too much damage. So there may actually be some bug? (I'd guess with the new GRU max-health-drain mechanic.)
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# ? Oct 22, 2017 18:28 |
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Well I finally got the jetpack. The game also threw a name tag my way the same match. I'm a bit conflicted since I have the obvious rename in mind, but I also already used it way back when name/description tags were first released. Dare I?
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# ? Oct 22, 2017 18:43 |
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Trying to finish two contracts. 1 - The fists of steel. I got the "take 1000 damage in a single life" one several times, yet not a single one of the "block 500 damage". I'm literally standing on the 2fort sniper spots, taking damage with my fists out. 2. Apparently the advanced medic "get x assists during an ubercharge" objective only counts medigun ubers? Please tell me otherwise. 3. Edit - Gunslinger contract. I set up my sentry, it kills things - I'm getting "kills with primary weapon" but not the bonus "Kill with a sentry". WTF. Edit - Ah. It counts kills made by level 1 (and only level 1) sentries. Makes sense. Xander77 fucked around with this message at 20:18 on Oct 22, 2017 |
# ? Oct 22, 2017 19:06 |
Eugh the 2fort map contract was a slog. Ended up with 4+4 players on a matchmaking server just trying to organize helping each other with contracts. At least it's over with now and I can access the other map contracts. Edit: This seems to be the right choice for the pattern. nielsm fucked around with this message at 19:57 on Oct 22, 2017 |
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# ? Oct 22, 2017 19:49 |
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nielsm posted:I did encounter a few heavies that seemed to suck up far too much damage. So there may actually be some bug? (I'd guess with the new GRU max-health-drain mechanic.) It's something to do with eating a Dalokohs Bar and then pulling out the GRU, which ups your health or something? You can keep doing it to get as much health as you want, though it can take a while. Most of the Heavies doing it don't seem to realise they can just be backstabbed and have all those minutes spent building up health wasted.
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# ? Oct 22, 2017 20:23 |
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I got the cow paint... but you cant apply it to the mad milk. trash game for imbeciles.
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# ? Oct 22, 2017 20:44 |
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nielsm posted:I did encounter a few heavies that seemed to suck up far too much damage. So there may actually be some bug? (I'd guess with the new GRU max-health-drain mechanic.) Yeah - I won't detail it unless someone asks me to but you can find it easily enough with a google.
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# ? Oct 22, 2017 21:23 |
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"hey guys this new flamethrower that has no splash damage is exactly like a rocket launcher, which is really cool and new and exciting for the pyro. its something its never been done before and absolutely there existed no flame projectiles with splash damage on surface hit. nope. not at all."
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# ? Oct 22, 2017 21:59 |
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Jose Mengelez posted:I got the cow paint... but you cant apply it to the mad milk. trash game for imbeciles. All paint is exceptional on the holy mackerel
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# ? Oct 22, 2017 21:59 |
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Has there ever been a way to use DSR in this and have it stick after shutting it down? I know CS:GO let you use DSR resolutions and they would not reset back to desktop resolution when you restarted it. TF2 always just resets back to 1920x1080, no matter what I tried with cfg files and launch options.
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# ? Oct 22, 2017 22:44 |
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HoboWithAShotgun posted:Has there ever been a way to use DSR in this and have it stick after shutting it down? I know CS:GO let you use DSR resolutions and they would not reset back to desktop resolution when you restarted it. TF2 always just resets back to 1920x1080, no matter what I tried with cfg files and launch options. if you can't get it to stick for whatever reason, tf2 supports 8x MSAA... it's really good.
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# ? Oct 22, 2017 23:38 |
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Okay so airblasting people into death pits isn’t really feasible anymore I’m sad
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# ? Oct 23, 2017 04:31 |
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so wait, can you not put war paint on every weapon, just a select few?
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# ? Oct 23, 2017 04:47 |
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It would be crazy if they set up every weapon for war paint, there’s like a jillion of them.
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# ? Oct 23, 2017 04:57 |
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Is there something up with matchmaking for groups? Me and 3 other buddies have been queued up for casual for the past ten minutes, now. This is quickly draining all our desire to get back into the game.
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# ? Oct 23, 2017 04:58 |
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crabf posted:so wait, can you not put war paint on every weapon, just a select few? Some war paints work on more weapons than others. Most I've seen work on a huge amount of weapons, but it's definitely not all of them. Some of the more complex looking stuff gets left out.
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# ? Oct 23, 2017 05:01 |
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Butt Detective posted:It's something to do with eating a Dalokohs Bar and then pulling out the GRU, which ups your health or something? You can keep doing it to get as much health as you want, though it can take a while. Most of the Heavies doing it don't seem to realise they can just be backstabbed and have all those minutes spent building up health wasted. Heavy seems pretty busted by the update. The Holiday Punch gloves make him into some sort of final boss encounter.
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# ? Oct 23, 2017 05:15 |
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crabf posted:so wait, can you not put war paint on every weapon, just a select few? They have to re-do the textures for each weapon to allow warpaint. There's a neat GDC talk about how they implemented the feature in CS:GO: https://www.youtube.com/watch?v=gd_QeY9uATA
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# ? Oct 23, 2017 05:28 |
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# ? May 23, 2024 22:10 |
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finally got to play some tf2 today, and man, ive missed my team being all scattered, and despite some of my best medicing, them dying constantly because they go one by one through the chokepoint, only me and the guy im healing pushing in with the uber, a sniper refusing to let me through the teleport. No hyperbole, that was as bad a match can go for a medic, yet i still really love the insane click click clicking of trying to keep everyone at acceptable health
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# ? Oct 23, 2017 07:30 |