Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Pollyanna
Mar 5, 2005

Milk's on them.


Sayori seems to be named so entirely for the Sayo-nara pun.

Adbot
ADBOT LOVES YOU

ArcadePark
Feb 4, 2011

Damn it, It's all your fault!

Pollyanna posted:

Sayori seems to be named so entirely for the Sayo-nara pun.

If that's true, then that's really hosed up. Like the only meaning of your existance is purely to make a show of your demise.

jaclynhyde
May 28, 2013

Lipstick Apathy
Cute anime game
Needs a kawaii poem
My vote's for group B.

Roar
Jul 7, 2007

I got 30 points!

I GOT 30 POINTS!

Double Punctuation posted:

You’re a real bastard, Roar.

You'll have to be WAY more specific. :v:

Heaven Spacey posted:

When the "Can you hear me?" poem is presented, it's accompanied by a giggle, which besides "DOKI DOKI!" in the title screen song, is the first voice audio in the game.

This is an excellent point as seen at 5:43 of this video data.. You can also see the highlighted code errors a little better.

Roar fucked around with this message at 05:07 on Oct 22, 2017

kvx687
Dec 29, 2009

Soiled Meat

Tenebrais posted:

I think Monika is also a Japanese name?
Seeing what we know now... that poem feels kind of meta video-gamey to me. Mitayo has all the choices and she is stuck in the game, able only to respond to them, blind to what might be happening outside.

Monika's been, if not actually breaking the fourth wall, at least implying that she knows it exists pretty frequently. Her spritework alone shows this off- the other three girls are angled slightly, but Monika's always staring straight at the screen.

Super Jay Mann
Nov 6, 2008

Too many dark clouds
Cover this anime game
Brighten the mood some

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Just binged the thread.

It was probably a mistake to do so right before going to sleep.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Once the other three are gone we will face Monika aka the Devil in a slam poetry contest for their souls.

malkav11
Aug 7, 2009
I found the opening stages of the game kind of a slog. It's so relentlessly cheery harem-anime-y and I didn't really want to sit there picking through a cutesy budding relationship, much less a lot of poetry. But there was that content warning and the buzz about the game, so I eventually persevered. And then Sayori opens up about her depression and I went "oh! Well, that's a lot more real than I was expecting. Maybe this is what that content warning is about and it's going to be about the fallout of very real mental illnesses and..."

and then she commits suicide. And then the glitching. Needless to say, I wasn't going to stop after that.

Avalerion
Oct 19, 2012

Bifauxnen posted:

huh, what happens if we go with Group A now that Sayori's gone?

Curious about this too, A.

SirSamVimes
Jul 21, 2008

~* Challenge *~


malkav11 posted:

I found the opening stages of the game kind of a slog. It's so relentlessly cheery harem-anime-y and I didn't really want to sit there picking through a cutesy budding relationship, much less a lot of poetry. But there was that content warning and the buzz about the game, so I eventually persevered. And then Sayori opens up about her depression and I went "oh! Well, that's a lot more real than I was expecting. Maybe this is what that content warning is about and it's going to be about the fallout of very real mental illnesses and..."

and then she commits suicide. And then the glitching. Needless to say, I wasn't going to stop after that.

Yeah I took like three sittings to get through the harem anime part. The only good aspect of it was the surprisingly good poetry.

Then I got up to Sayori getting real about depression and I played through the rest of the game in one sitting.

Gloomy Rube
Mar 4, 2008



Honestly I think I'd enjoy a game that played this straight. Like, probably not a harem thing, but just had characters who you mostly learned about through their creative works rather than dialogue.

SirSamVimes
Jul 21, 2008

~* Challenge *~


Gloomy Rube posted:

Honestly I think I'd enjoy a game that played this straight. Like, probably not a harem thing, but just had characters who you mostly learned about through their creative works rather than dialogue.

The interesting thing is that the devs can clearly write characters well, but good lord it was hard to get through the opening stuff because they were doing their best to hide any ability to write characters that weren't terrible anime tropes.

Sally
Jan 9, 2007


Don't post Small Dash!
Was the first part really that much of a slog? I mean, I don't care for VNs at all, but it didn't take that long to burn through it. I finished the entire game in two hours and a half hours--it wasn't that hard to click through the anime harem part to get to the Sayori death reveal.

Cuntellectual
Aug 6, 2010

SirSamVimes posted:

The interesting thing is that the devs can clearly write characters well, but good lord it was hard to get through the opening stuff because they were doing their best to hide any ability to write characters that weren't terrible anime tropes.

He said he had a love-hate relationship with anime. :v:

Oddly enough, after Sayori's breakdown (:smith:) I feel like I could go for a version of Doki Doki Literature Club that was just about writing poetry with your cute friends. :negative:

Blind Sally posted:

Was the first part really that much of a slog? I mean, I don't care for VNs at all, but it didn't take that long to burn through it. I finished the entire game in two hours and a half hours--it wasn't that hard to click through the anime harem part to get to the Sayori death reveal.


I'm biased in that I would have probably liked the game if the entire thing was just the first part, but presumably most people want to read it and not just click past.

Synthbuttrange
May 6, 2007

Cuntellectual posted:

I could go for a version of Doki Doki Literature Club that was just about writing poetry with your cute friends. :negative:

:same:

Avalerion
Oct 19, 2012

I imagine marketing this kind of game is difficult, if you just actually want a visual novel romance then this will probably disturb you once you get to this part. And if you would be into it for the creepy/weird bits, you pretty much have to be spoiled otherwise you wouldn't know this is even worth playing looking at just the first half that plays it straight.

Synthbuttrange
May 6, 2007

What if you like both?

You've made poor life choices. :smith:

SirSamVimes
Jul 21, 2008

~* Challenge *~


Avalerion posted:

I imagine marketing this kind of game is difficult, if you just actually want a visual novel romance then this will probably disturb you once you get to this part. And if you would be into it for the creepy/weird bits, you pretty much have to be spoiled otherwise you wouldn't know this is even worth playing looking at just the first half that plays it straight.

While I understand that the content warnings are necessary, part of me wishes they weren't there. I imagine Sayori's death would have hit me like a freight truck if until that point I had been just wondering if the people who said it was creepy were all in on the joke.

But like I said, I understand they're necessary. If you're sensitive to that kind of thing you could be really hosed up if you got hit by it unexpectedly.

Avalerion
Oct 19, 2012

And even if not outright disturbed, someone just playing through it for their usual wank fest would probably go wtf and turn the game off at that point.

Similarly I wonder how many people get to this bad end, and just figure huh, that's it - and not keep playing, don't even try for another route.

Sally
Jan 9, 2007


Don't post Small Dash!
As someone who does not like the VN genre at all, I would have skipped this one entirely if it weren't for the hordes of people going "oh man, there's a twist!!!" and "yeah, it's a VN, but it's gonna totally go against your expectations!"

ManlyGrunting
May 29, 2014

SirSamVimes posted:

While I understand that the content warnings are necessary, part of me wishes they weren't there. I imagine Sayori's death would have hit me like a freight truck if until that point I had been just wondering if the people who said it was creepy were all in on the joke.

But like I said, I understand they're necessary. If you're sensitive to that kind of thing you could be really hosed up if you got hit by it unexpectedly.

Yeah, like I'm usually all for the dark stuff (my favourite novel ever is Blood Meridian) but I'm also in the middle of a semi-severe depressive episode at the moment and this would have been really, really bad for me if I had just gone in without suspecting anything. I appreciate the developers for putting that consideration before the twist (even if I heard the game went places through sheer word of mouth by following Voidburger on twitter).

Hell I'm still really unnerved, there's a reason why some people really, really get upset about anything that even hints about idealizing suicide.

Sally
Jan 9, 2007


Don't post Small Dash!
The freedom of animes is an insult to me, I'd have them all in visual novels.
That would be a hell of a visual novel.
The judge smiled. Yes, he said, even so.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Sindai posted:

Once the other three are gone we will face Monika aka the Devil in a slam poetry contest for their souls.

So you’re writing the Poem for Everyone’s Souls? :v:

junan_paalla
Dec 29, 2009

Seriously, do drugs

Roar posted:

: “Monika was right...I should just..."

: “Monika...? Monika was right about what?"


:murder:

chiasaur11
Oct 22, 2012



ChaosArgate posted:

So you’re writing the Poem for Everyone’s Souls? :v:

I'd call it more of a ballad, really.

placid saviour
Apr 6, 2009

I dunno, this might just be referring to Monika telling Sayori she should confess her love to Mitayo. It'd be hilarious if we were all blaming Monika for no reason at all. :v:

But this is animu, so she's probably an eldritch interdimensional videogame monster, yeah.

C

Roar
Jul 7, 2007

I got 30 points!

I GOT 30 POINTS!
Real talk? There is a super strong possibility that I wouldn’t have downloaded this game without the warnings and “DON’T READ SPOILERS JUST PLAY IT” Steam reviews. I love VN’s but I already own like 15 of them that I probably just won’t play due to lack of time/drive - there just didn’t seem to be any enormous pull from the outset from DDLC. Sayori’s suicide was the turning point for me and I assume most other people...and, of course, the stuff coming up.

It sucks that there has to be warnings because it sort of ruins the fact that there will be a huge shift at some point in the story, but that’s a small price to pay. Anyone already feeling similar to Sayori and then having to deal with that scene...that would be a pretty poo poo day.

Avalerion
Oct 19, 2012

Even the suicide could just be written off as oh it's another school days. For me the point where it gets genuinely interesting is the glitches and then Sayori just being gone.

Pollyanna
Mar 5, 2005

Milk's on them.


The game would have benefitted from the initial, innocuous part being shortened considerably. Maybe by half, even.

QuoProQuid
Jan 12, 2012

Tr*ckin' and F*ckin' all the way to tha
T O P

Pollyanna posted:

The game would have benefitted from the initial, innocuous part being shortened considerably. Maybe by half, even.

Agreed.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Yapping Eevee posted:

As a sidenote, Yahtzee's Zero Punctuation video this week mistakenly assumed DDLC was one of Steam's "upbeat cartoon pornography" games. :v: Judging by things so far, it's pretty difficult to be more wrong than that.
I'm pretty sure he was actually trying to get people to download it and be shocked by the twist without the benefit of spoilers. In other words:


Roar posted:

Real talk? There is a super strong possibility that I wouldn’t have downloaded this game without the warnings and “DON’T READ SPOILERS JUST PLAY IT” Steam reviews. I love VN’s but I already own like 15 of them that I probably just won’t play due to lack of time/drive - there just didn’t seem to be any enormous pull from the outset from DDLC. Sayori’s suicide was the turning point for me and I assume most other people...and, of course, the stuff coming up.
But that's me giving someone on the internet the benefit of the doubt re: not being a complete moron.

malkav11
Aug 7, 2009

Cuntellectual posted:

I'm biased in that I would have probably liked the game if the entire thing was just the first part, but presumably most people want to read it and not just click past.

Even though the first bit is very much not the sort of VN I would read on my own (I never would have even downloaded it if not for people hinting about the horror elements), yeah, I did want to read it and not just click through. After all, I had no idea when or how things would take a turn. And I would estimate that probably took an hour, easy, of my 3-and-change hour playthrough.

On the other hand, I'm not sure I agree with the folks saying it could be reduced by half. I don't think now is the time to discuss why, though.

King of Bleh
Mar 3, 2007

A kingdom of rats.

Pollyanna posted:

The game would have benefitted from the initial, innocuous part being shortened considerably. Maybe by half, even.

The beginning segments do drag a bit but I think the twist with Sayori and subsequent "second loop" shenanigans rely heavily on the story having that initial room to breathe. It forces you to spend time getting there so that you become emotionally invested and let your guard down; without the player buying in, all the stuff from the twist onwards could easily just come across as a lame gimmick.

placid saviour
Apr 6, 2009
^this.

It needed time to establish the characters and maybe ditz around with the anime yandere waifu tropes a bit before going *BOOM, NOPE*

Tengames
Oct 29, 2008


Pollyanna posted:

The game would have benefitted from the initial, innocuous part being shortened considerably. Maybe by half, even.

problem is it cant really be shortened. You need a minimum amount of time to see how things are supposed to work before it starts going wrong. also Sayori's death wouldn't be as impactful if you only knew her for like 5 minutes beforehand and didn't at least get a chance to spend time with her.

Tengames fucked around with this message at 18:23 on Oct 22, 2017

Amidiri
Apr 26, 2010
Also, it seems like maybe the first part of the game is the only real chance we'll get to get to know these characters well - since things go glitchy and weird after Sayori's suicide, I assume the game is pretty much on the rails to some crazy poo poo now. But in that first part of the game you could conceivably do anyone's route, bond with them, learn about their likes and dislikes, etc. (I'd honestly be tempted to just reset constantly right before the suicide scene, which seems to be a kind of point of no return, and do what I can of another girl's route just so I have full context moving forward from there, but I'm a completionist.)

Roar
Jul 7, 2007

I got 30 points!

I GOT 30 POINTS!
Alright, the votes are almost exactly a dead heat between the three groups - practically a hung jury, so to speak. I’m going to executive override and choose B as the winner because of reasons I will go over later. Plus I think we could use a little lightness after, uh, you know.

Also, all of the updates going forward are a little more annoying to do thanks to stuff so there might be some delays.

Roar fucked around with this message at 19:55 on Oct 22, 2017

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
yeah i started playing this game and now i'm terrified

man do i hate glitches

man do i hate when something on the screen changes when i'm looking elsewhere

[removed]

edit: also sometimes the music goes slightly wrong and stresses me out

Somebody fucked around with this message at 02:02 on Oct 23, 2017

Adbot
ADBOT LOVES YOU

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

This LP also got me to play the game.

Here's my review:

JESUS loving CHRIST :stare:

  • Locked thread