Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
big nipples big life
May 12, 2014

Lladre posted:

LoL another ELE with a two week wait for my blog to reveal all.

They both follow the same broken record.

2 sides of the same coin except Chris steals money from nerds and Derek doxxes people that work on a video game and tries to ruin their their lives.


tax

Adbot
ADBOT LOVES YOU

IcarusUpHigh
Dec 20, 2016

*edit* removed coz i'd prefer not to get doxxed

IcarusUpHigh fucked around with this message at 15:23 on Oct 26, 2017

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Slow_Moe posted:

The (sand) worm is turning...

SALES

Daztek
Jun 2, 2006



Solarin
Nov 15, 2007


I love you

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Daztek posted:




Citizens not amused, good job Sandi

Paying OT? Bwahahahaha.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌



Golli
Jan 5, 2013



As a game development consumer, I found this quote from the OP of Games › Ask A Game Dev! - We Are Your Friend's Uncle very informative, particularly given the problems CIG seems to have with this very issue.

quote:

http://www.lizengland.com/blog/2014/04/the-door-problem/



Liz England posted:

“THE DOOR PROBLEM”

“So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait, you’re a programmer?”

Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the “astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don’t know anything about games.

The Door Problem

I like to describe my job in terms of “The Door Problem”.

Premise: You are making a game.

Are there doors in your game?
Can the player open them?
Can the player open every door in the game?
Or are some doors for decoration?
How does the player know the difference?
Are doors you can open green and ones you can’t red? Is there trash piled up in front of doors you can’t use? Did you just remove the doorknobs and call it a day?
Can doors be locked and unlocked?
What tells a player a door is locked and will open, as opposed to a door that they will never open?
Does a player know how to unlock a door? Do they need a key? To hack a console? To solve a puzzle? To wait until a story moment passes?
Are there doors that can open but the player can never enter them?
Where do enemies come from? Do they run in from doors? Do those doors lock afterwards?
How does the player open a door? Do they just walk up to it and it slides open? Does it swing open? Does the player have to press a button to open it?
Do doors lock behind the player?
What happens if there are two players? Does it only lock after both players pass through the door?
What if the level is REALLY BIG and can’t all exist at the same time? If one player stays behind, the floor might disappear from under them. What do you do?
Do you stop one player from progressing any further until both are together in the same room?
Do you teleport the player that stayed behind?
What size is a door?
Does it have to be big enough for a player to get through?
What about co-op players? What if player 1 is standing in the doorway – does that block player 2?
What about allies following you? How many of them need to get through the door without getting stuck?
What about enemies? Do mini-bosses that are larger than a person also need to fit through the door?
It’s a pretty classic design problem. SOMEONE has to solve The Door Problem, and that someone is a designer.

The Other Door Problems

To help people understand the role breakdowns at a big company, I sometimes go into how other people deal with doors.

Creative Director: “Yes, we definitely need doors in this game.”
Project Manager: “I’ll put time on the schedule for people to make doors.”
Designer: “I wrote a doc explaining what we need doors to do.”
Concept Artist: “I made some gorgeous paintings of doors.”
Art Director: “This third painting is exactly the style of doors we need.”
Environment Artist: “I took this painting of a door and made it into an object in the game.”
Animator: “I made the door open and close.”
Sound Designer: “I made the sounds the door creates when it opens and closes.”
Audio Engineer: “The sound of the door opening and closing will change based on where the player is and what direction they are facing.”
Composer: “I created a theme song for the door.”
FX Artist: “I added some cool sparks to the door when it opens.”
Writer: “When the door opens, the player will say, ‘Hey look! The door opened!’ “
Lighter: “There is a bright red light over the door when it’s locked, and a green one when it’s opened.”
Legal: “The environment artist put a Starbucks logo on the door. You need to remove that if you don’t want to be sued.”
Character Artist: “I don’t really care about this door until it can start wearing hats.”
Gameplay Programmer: “This door asset now opens and closes based on proximity to the player. It can also be locked and unlocked through script.”
AI Programmer: “Enemies and allies now know if a door is there and whether they can go through it.”
Network Programmer: “Do all the players need to see the door open at the same time?”
Release Engineer: “You need to get your doors in by 3pm if you want them on the disk.”
Core Engine Programmer: “I have optimized the code to allow up to 1024 doors in the game.”
Tools Programmer: “I made it even easier for you to place doors.”
Level Designer: “I put the door in my level and locked it. After an event, I unlocked it.”
UI Designer: “There’s now an objective marker on the door, and it has its own icon on the map.”
Combat Designer: “Enemies will spawn behind doors, and lay cover fire as their allies enter the room. Unless the player is looking inside the door in which case they will spawn behind a different door.”
Systems Designer: “A level 4 player earns 148xp for opening this door at the cost of 3 gold.”
Monetization Designer: “We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically.”
QA Tester: “I walked to the door. I ran to the door. I jumped at the door. I stood in the doorway until it closed. I saved and reloaded and walked to the door. I died and reloaded then walked to the door. I threw grenades at the door.”
UX / Usability Researcher: “I found some people on Craigslist to go through the door so we could see what problems crop up.”
Localization: “Door. Puerta. Porta. Porte. Tür. Dør. Deur. Drzwi. Drws. 문”
Producer: “Do we need to give everyone those doors or can we save them for a pre-order bonus?”
Publisher: “Those doors are really going to help this game stand out during the fall line-up.”
CEO: “I want you all to know how much I appreciate the time and effort put into making those doors.”
PR: “To all our fans, you’re going to go crazy over our next reveal #gamedev #doors #nextgen #retweet”
Community Manager: “I let the fans know that their concerns about doors will be addressed in the upcoming patch.”
Customer Support: “A player contacted us, confused about doors. I gave them detailed instructions on how to use them.”
Player: “I totally didn’t even notice a door there.”
One of the reasons I like this example is because it’s so mundane. There’s an impression that game design is flashy and cool and about crazy ideas and fun all the time. But when I start off with, “Let me tell you about doors…” it cuts straight to the everyday practical considerations.

tuo
Jun 17, 2016

Solarin posted:

I love you

I know

Daztek
Jun 2, 2006



Golli posted:

As a game development consumer, I found this quote from the OP of Games › Ask A Game Dev! - We Are Your Friend's Uncle very informative, particularly given the problems CIG seems to have with this very issue.

Star Citizen: The door is broken

big nipples big life
May 12, 2014

Golli posted:

As a game development consumer, I found this quote from the OP of Games › Ask A Game Dev! - We Are Your Friend's Uncle very informative, particularly given the problems CIG seems to have with this very issue.

CIG solved it by just letting you walk through the doors, walls and everything.

starkebn
May 18, 2004

"Oooh, got a little too serious. You okay there, little buddy?"
#gamedev #doors #nextgen #retweet

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer

Go spread your fud elsewhere :colbert:

Hav
Dec 11, 2009

Fun Shoe

big nipples big life posted:

CIG solved it by just letting you walk through the doors, walls and everything.

- Doors replaced by forcefields, okay?
- More moons

IcarusUpHigh
Dec 20, 2016

his nibs posted:

Go spread your fud elsewhere :colbert:

They started downvoting my reddit history. I should've known better than to dox myself.

IcarusUpHigh fucked around with this message at 15:23 on Oct 26, 2017

Hav
Dec 11, 2009

Fun Shoe

Golli posted:

As a game development consumer, I found this quote from the OP of Games › Ask A Game Dev! - We Are Your Friend's Uncle very informative, particularly given the problems CIG seems to have with this very issue.

https://en.wikipedia.org/wiki/Law_of_triviality - that should be required reading of everyone.

Edit: I invoke this by asking for the icon in cornflower blue, a call back to 'Fight Club' that perfectly encapsulated the whole thing.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
https://twitter.com/RobertsSpaceInd/status/923523561167388674

big nipples big life
May 12, 2014

1 completionist of sweet, sweet cocaine.

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer

~dreams~

fritzgryphon
Jul 15, 2017

by Lowtax
Their custom crate was so expensive they couldn't afford to fill it.

Slow_Moe
Feb 18, 2013


Oh my god JC, a bomb!

Beet Wagon
Oct 19, 2015






Looks like one SCU of weapons-grade mismanagement to me.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Help me I can't stop laughing at this.

ZekeNY
Jun 13, 2013

Probably AFK
CIG: We haven’t decided if the game will have doors or not. Buy more $600 jpegs, and we’ll get around to thinking about doors,, someday

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD

Beet Wagon posted:

Looks like one SCU of weapons-grade mismanagement to me.

Where are the other 763 crates?

Precambrian Video Games
Aug 19, 2002



Golli posted:

As a game development consumer, I found this quote from the OP of Games › Ask A Game Dev! - We Are Your Friend's Uncle very informative, particularly given the problems CIG seems to have with this very issue.

Excuse me, astrophysicist is a perfectly clear job title.

a cyberpunk goose
May 21, 2007

SomethingJones posted:

She sells ship sales on the show floor

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

SALES!

Golli
Jan 5, 2013



eXXon posted:

Excuse me, astrophysicist is a perfectly clear job title.

Agreed, and also I know more about reactors than bike sheds, so maybe I'm in the minority.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:


A naked guy that will leap out and space-rape you because of the consequences of hauling said cargo.

fritzgryphon
Jul 15, 2017

by Lowtax

Colostomy Bag posted:

A naked guy that will leap out and space-rape you because of the consequences of hauling said cargo.


Always castrate your slaves before putting them in the box.

https://www.reddit.com/r/starcitizen/comments/5sobue/the_benefits_of_castration/

Nanako the Narc
Sep 6, 2011

Dunno if this has been pointed out yet in this thread, but judging from the twitter teasing it looks like CIG may be selling two jpegs instead of one tomorrow, the Pioneer and the Raven.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Latin Pheonix posted:

Dunno if this has been pointed out yet in this thread, but judging from the twitter teasing it looks like CIG may be selling two jpegs instead of one tomorrow, the Pioneer and the Raven.

INTERLINKED SALES!

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:


It really is a great community.

tuo
Jun 17, 2016

Latin Pheonix posted:

Dunno if this has been pointed out yet in this thread, but judging from the twitter teasing it looks like CIG may be selling two jpegs instead of one tomorrow, the Pioneer and the Raven.

It's almost as if they need some money

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

tuo posted:

It's almost as if they need some money

Hush your mouth. They are flush with cash.

Slow_Moe
Feb 18, 2013

tuo posted:

It's almost as if they need some money

They don't NEED anything, because everything is perfectly fine.

Stop spreading FUD goonie!

Nanako the Narc
Sep 6, 2011

Best part is that it looks like they just removed the wings from a Sabre, slapped some paint and a new name on it and are trying to hock it off.

E: I bet it punches above its weight.

Adbot
ADBOT LOVES YOU

Cao Ni Ma
May 25, 2010



With a name like Raven its def stealthy and completely black

  • 1
  • 2
  • 3
  • 4
  • 5