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Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!
https://www.youtube.com/watch?v=VscseC-rx-8

They keep doing this thing where they make a silly fun new mode and then make it available for like 2-3 days. It's so so hosed up

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extremebuff
Jun 20, 2010

Lumpy the Cook posted:

https://www.youtube.com/watch?v=VscseC-rx-8

They keep doing this thing where they make a silly fun new mode and then make it available for like 2-3 days. It's so so hosed up

thats loving awesome lol what the hells wrong with them

Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!
:cripes:

Rolling Stone magazine has uncovered a new patent from Activision that was filed in 2015 that talks about how the company wants to design their matchmaking systems in their titles. Activision was granted the patent earlier this month by the US Patent and Trademark Office.

This new patent appears to be about how Activision plans to use “tricks” in their matchmaking system to lure players to purchase more in-game items through the course of playing a game. Specifically (one aspect of the large patent), the patent mentions that high skilled players get paired with low-skilled players to purposefully encourage low-skilled players to spend more money to get better in-game items to match up against higher skilled players.

“For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases. For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.”

Scrub-Niggurath
Nov 27, 2007

Lumpy the Cook posted:

:cripes:

Rolling Stone magazine has uncovered a new patent from Activision that was filed in 2015 that talks about how the company wants to design their matchmaking systems in their titles. Activision was granted the patent earlier this month by the US Patent and Trademark Office.

This new patent appears to be about how Activision plans to use “tricks” in their matchmaking system to lure players to purchase more in-game items through the course of playing a game. Specifically (one aspect of the large patent), the patent mentions that high skilled players get paired with low-skilled players to purposefully encourage low-skilled players to spend more money to get better in-game items to match up against higher skilled players.

“For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases. For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.”

my inner conspiracy theorist is really happy that all of those level 999 max blinged out guys wrecking your poo poo were in fact intentionally put there by the publisher

In Training
Jun 28, 2008

Lumpy the Cook posted:

:cripes:

Rolling Stone magazine has uncovered a new patent from Activision that was filed in 2015 that talks about how the company wants to design their matchmaking systems in their titles. Activision was granted the patent earlier this month by the US Patent and Trademark Office.

This new patent appears to be about how Activision plans to use “tricks” in their matchmaking system to lure players to purchase more in-game items through the course of playing a game. Specifically (one aspect of the large patent), the patent mentions that high skilled players get paired with low-skilled players to purposefully encourage low-skilled players to spend more money to get better in-game items to match up against higher skilled players.

“For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases. For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.”

Awesome

trying to jack off
Dec 31, 2007

finally, a game that rewards you for being good by putting noobs in a match to be owned

extremebuff
Jun 20, 2010

trying to jack off posted:

finally, a game that rewards you for being good by putting noobs in a match to be owned

but only if youre a good player who's also spent money on legendary loot

trying to jack off
Dec 31, 2007

extremebuff posted:

but only if youre a good player who's also spent money on legendary loot

time to log on

discount cathouse
Mar 25, 2009
im glad they patented it so no one else can use it in their games.

Mr. Sophistication
May 16, 2014

I know this wasn't your original avatar but I just love this game. Cheers, rediscover.

Lumpy the Cook posted:

:cripes:

Rolling Stone magazine has uncovered a new patent from Activision that was filed in 2015 that talks about how the company wants to design their matchmaking systems in their titles. Activision was granted the patent earlier this month by the US Patent and Trademark Office.

This new patent appears to be about how Activision plans to use “tricks” in their matchmaking system to lure players to purchase more in-game items through the course of playing a game. Specifically (one aspect of the large patent), the patent mentions that high skilled players get paired with low-skilled players to purposefully encourage low-skilled players to spend more money to get better in-game items to match up against higher skilled players.

“For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases. For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.”

I sighed IRL

Xbox Ambassador
Dec 23, 2004

ASK ME ABOUT BEING THE BIGGEST CRYBABY ON THE FORUMS
Bump

Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!
Erm... maybe it’s good that Advanced Warfare 2 didn’t happen, actually.

Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!
The magazine says that players can actually open their Supply Drops directly in Headquarters with your friends watching you open and see what loot you get. GameInformer says opening the drops this way increases your “social score” in Headquarters. The more you participate in different social events in Call of Duty: WWII MP, the higher chance of earning better loot in Supply Drops.

Even more so, the magazine says that if you open something cool in a drop, everyone around you watching will also be rewarded with some sort of a prize. It is not clear yet what that prize is.

That’s right they actually loving have loot crate score and leaderboards this time

Pablo Nergigante
Apr 16, 2002

Vicarious Loot Crates

Xbox Ambassador
Dec 23, 2004

ASK ME ABOUT BEING THE BIGGEST CRYBABY ON THE FORUMS

Lumpy the Cook posted:

The magazine says that players can actually open their Supply Drops directly in Headquarters with your friends watching you open and see what loot you get. GameInformer says opening the drops this way increases your “social score” in Headquarters. The more you participate in different social events in Call of Duty: WWII MP, the higher chance of earning better loot in Supply Drops.

Even more so, the magazine says that if you open something cool in a drop, everyone around you watching will also be rewarded with some sort of a prize. It is not clear yet what that prize is.

That’s right they actually loving have loot crate score and leaderboards this time

Finally

FactsAreUseless
Feb 16, 2011

Lumpy the Cook posted:

The magazine says that players can actually open their Supply Drops directly in Headquarters with your friends watching you open and see what loot you get. GameInformer says opening the drops this way increases your “social score” in Headquarters. The more you participate in different social events in Call of Duty: WWII MP, the higher chance of earning better loot in Supply Drops.

Even more so, the magazine says that if you open something cool in a drop, everyone around you watching will also be rewarded with some sort of a prize. It is not clear yet what that prize is.

That’s right they actually loving have loot crate score and leaderboards this time
The Nazis developed this exact system during World War II, but couldn't figure out how to get Americans to use it.

FactsAreUseless
Feb 16, 2011

The world has long speculated as to what, exactly, drove Japanese soldiers to such suicidal levels of devotion. Recently uncovered documents reveal a complex system of social rankings based on the ritualistic receipt of gifts. Select soldiers would hide keys on the bodies of Allied soldiers, which their comrades-in-arms could use to unlock small decorative boxes, many of which contained small trinkets. Yet other boxes themselves contained more keys, fueling a cycle that would lead to the deaths of millions of Japanese soldiers - and leave many more deeply in crate debt.

Fungah!
Apr 30, 2011

FactsAreUseless posted:

The world has long speculated as to what, exactly, drove Japanese soldiers to such suicidal levels of devotion. Recently uncovered documents reveal a complex system of social rankings based on the ritualistic receipt of gifts. Select soldiers would hide keys on the bodies of Allied soldiers, which their comrades-in-arms could use to unlock small decorative boxes, many of which contained small trinkets. Yet other boxes themselves contained more keys, fueling a cycle that would lead to the deaths of millions of Japanese soldiers - and leave many more deeply in crate debt.

lmao

sector_corrector
Jan 18, 2012

by Nyc_Tattoo

Lumpy the Cook posted:

:cripes:

Rolling Stone magazine has uncovered a new patent from Activision that was filed in 2015 that talks about how the company wants to design their matchmaking systems in their titles. Activision was granted the patent earlier this month by the US Patent and Trademark Office.

This new patent appears to be about how Activision plans to use “tricks” in their matchmaking system to lure players to purchase more in-game items through the course of playing a game. Specifically (one aspect of the large patent), the patent mentions that high skilled players get paired with low-skilled players to purposefully encourage low-skilled players to spend more money to get better in-game items to match up against higher skilled players.

“For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases. For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.”

lol, that's completely loving devious

HolePisser1982
Nov 3, 2002

FactsAreUseless posted:

The world has long speculated as to what, exactly, drove Japanese soldiers to such suicidal levels of devotion. Recently uncovered documents reveal a complex system of social rankings based on the ritualistic receipt of gifts. Select soldiers would hide keys on the bodies of Allied soldiers, which their comrades-in-arms could use to unlock small decorative boxes, many of which contained small trinkets. Yet other boxes themselves contained more keys, fueling a cycle that would lead to the deaths of millions of Japanese soldiers - and leave many more deeply in crate debt.

hahaha

Pablo Nergigante
Apr 16, 2002

FactsAreUseless posted:

The world has long speculated as to what, exactly, drove Japanese soldiers to such suicidal levels of devotion. Recently uncovered documents reveal a complex system of social rankings based on the ritualistic receipt of gifts. Select soldiers would hide keys on the bodies of Allied soldiers, which their comrades-in-arms could use to unlock small decorative boxes, many of which contained small trinkets. Yet other boxes themselves contained more keys, fueling a cycle that would lead to the deaths of millions of Japanese soldiers - and leave many more deeply in crate debt.

Lmao

extremebuff
Jun 20, 2010

FactsAreUseless posted:

The world has long speculated as to what, exactly, drove Japanese soldiers to such suicidal levels of devotion. Recently uncovered documents reveal a complex system of social rankings based on the ritualistic receipt of gifts. Select soldiers would hide keys on the bodies of Allied soldiers, which their comrades-in-arms could use to unlock small decorative boxes, many of which contained small trinkets. Yet other boxes themselves contained more keys, fueling a cycle that would lead to the deaths of millions of Japanese soldiers - and leave many more deeply in crate debt.

lmao

trying to jack off
Dec 31, 2007

FactsAreUseless posted:

The world has long speculated as to what, exactly, drove Japanese soldiers to such suicidal levels of devotion. Recently uncovered documents reveal a complex system of social rankings based on the ritualistic receipt of gifts. Select soldiers would hide keys on the bodies of Allied soldiers, which their comrades-in-arms could use to unlock small decorative boxes, many of which contained small trinkets. Yet other boxes themselves contained more keys, fueling a cycle that would lead to the deaths of millions of Japanese soldiers - and leave many more deeply in crate debt.

lol

Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!

FactsAreUseless posted:

The world has long speculated as to what, exactly, drove Japanese soldiers to such suicidal levels of devotion. Recently uncovered documents reveal a complex system of social rankings based on the ritualistic receipt of gifts. Select soldiers would hide keys on the bodies of Allied soldiers, which their comrades-in-arms could use to unlock small decorative boxes, many of which contained small trinkets. Yet other boxes themselves contained more keys, fueling a cycle that would lead to the deaths of millions of Japanese soldiers - and leave many more deeply in crate debt.

LOL

P-Mack
Nov 10, 2007

FactsAreUseless posted:

The world has long speculated as to what, exactly, drove Japanese soldiers to such suicidal levels of devotion. Recently uncovered documents reveal a complex system of social rankings based on the ritualistic receipt of gifts. Select soldiers would hide keys on the bodies of Allied soldiers, which their comrades-in-arms could use to unlock small decorative boxes, many of which contained small trinkets. Yet other boxes themselves contained more keys, fueling a cycle that would lead to the deaths of millions of Japanese soldiers - and leave many more deeply in crate debt.

lmao

HORMELCHILI
Jan 13, 2010


FactsAreUseless posted:

The world has long speculated as to what, exactly, drove Japanese soldiers to such suicidal levels of devotion. Recently uncovered documents reveal a complex system of social rankings based on the ritualistic receipt of gifts. Select soldiers would hide keys on the bodies of Allied soldiers, which their comrades-in-arms could use to unlock small decorative boxes, many of which contained small trinkets. Yet other boxes themselves contained more keys, fueling a cycle that would lead to the deaths of millions of Japanese soldiers - and leave many more deeply in crate debt.

Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!

Daikatana Ritsu posted:

Ah yes, gentrified lootboxes indicative of late stage capitalism as a means to ostensibly crateshame the proletariat for the win.

Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!

In Training
Jun 28, 2008


*pushes Triangle*

sector_corrector
Jan 18, 2012

by Nyc_Tattoo

oh my god

Xbox Ambassador
Dec 23, 2004

ASK ME ABOUT BEING THE BIGGEST CRYBABY ON THE FORUMS

gently caress yeah

Pablo Nergigante
Apr 16, 2002


In Training
Jun 28, 2008

Ok the thing no one is mentioning is that they shipped this game with an Atari 2600 emulator that you can play on Normandy Beach, lol

In Training
Jun 28, 2008

gently caress and you can sit in a fake projectors bunker and watch twitch livestreams with a black and white filter. i kinda want this game just for this weird social poo poo.

e: and you can watch 1v1s in this colosseum style death pit. sledgehammer managed to do something cool with ww2 at least. if the maps are good i may pick this up but the beta wasnt great...

Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!

In Training posted:

Ok the thing no one is mentioning is that they shipped this game with an Atari 2600 emulator that you can play on Normandy Beach, lol

Lmao neat

Xbox Ambassador
Dec 23, 2004

ASK ME ABOUT BEING THE BIGGEST CRYBABY ON THE FORUMS
I cannot wait to play this loving game

Pablo Nergigante
Apr 16, 2002

I'm gonna pick this up on PS4

Xbox Ambassador
Dec 23, 2004

ASK ME ABOUT BEING THE BIGGEST CRYBABY ON THE FORUMS
Me too once I get home from philly. I know a bunch of imps will get this on ps4, so excited to play.

Control Volume
Dec 31, 2008


https://i.imgur.com/b6Irys3.mp4

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Lumpy the Cook
Feb 4, 2011

Drippy-goo-yay, mother-gunker!
Gustav Cannon is one of the best CoD maps in the last few years. It’s drat fun and I don’t get why it wasn’t in the beta instead of that so-so Gibraltar map

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