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aegof
Mar 2, 2011

RBA Starblade posted:

I can deal with Strike being inaccurate and weak but Strike NOT punching ayys through walls to blow up cars is a step too far

SmallpoxJenkins posted:

There has to be a mod for that right?
Right?!

Look for "Bigger SPARK punches"
http://steamcommunity.com/sharedfiles/filedetails/?id=728525359

https://www.youtube.com/watch?v=w3ztvb9JsZ8

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Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
It was more than that, though. The twisted human voices, the sound of servos and meaty chunk with every footstep, the humongous cannons, the look of limbs after you finish converting an injured soldier into a mec pilot. All of it comes together into something unique despite being a derivative sci-fi idea.


They were perfect.

Mystic Stylez
Dec 19, 2009

I would pay in gold for Enemy Within with all the XC2 improvements.

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
The Halo Reach weapons pack is pretty good and doesn't increase load times as much as the other one I used. I never played Halo after the third one, but the sound effects are nice and models are good and fit in pretty well.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Haha I forgot the Viper King has a frost aoe. He froze all but one soldier, but luckily everyone else but a specter who didn't know what to do was already dead, and the king was more interested in shooting the objective instead.

ThermosAquaticus
Nov 9, 2013
So the original reboot (Enemy unknown/within) is on sale now - worth picking up? Or would the lack of xcom2 improvements annoy me?

aegof
Mar 2, 2011

ThermosAquaticus posted:

So the original reboot (Enemy unknown/within) is on sale now - worth picking up? Or would the lack of xcom2 improvements annoy me?

Going back to it, the worst things have been lack of mods, snipers not getting Squadsight by default, and reloading ending the soldier's turn.

gently caress Thin Men, though.

aegof fucked around with this message at 19:22 on Oct 26, 2017

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
The only improvement xcom 2 has is forcing timers on people which nerds will argue me over until they're blue in the face.

They're different games and both excellent. Buy it so that we get more xcom games!

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

ThermosAquaticus posted:

So the original reboot (Enemy unknown/within) is on sale now - worth picking up? Or would the lack of xcom2 improvements annoy me?

if you buy it, you gotta get EW.

Crazy Ferret
May 11, 2007

Welp

Mystic Stylez posted:

I would pay in gold for Enemy Within with all the XC2 improvements.

Just for the lighting effects, it would be worth it.

I love the flashlights on the ends of my guns in Xcom2. Its a neat and simple effect, but it really draws me in. Swapping that over to some of the grimdark maps of EW would be awesome.

If every other game is getting an HD remix, why not Enemy Within?

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
Forget a remake, just make it DLC for XCOM 2 :getin:

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

One of the things that I kind of miss about the original X-COM and especially Terror from the Deep was the lack of information you had on the aliens in the tactical layer. I remember being a kid and seeing a lobsterman appear for the first time and not knowing what the hell. I had built something like 30 sonic pistols and my entire squad was using them and tearing through all the little Aquatoids and Gillmen so when I saw this guy and unloaded around 10 shots into him and nothing happened and I had no idea why it was a crazy fun moment. I know it's not a really player-friendly approach that most games use these days but it was a very "X-COM" thing to happen, where you hop off the ramp and everyone starts dying and you have no fricken idea why. Hell I'd do autopsies just to know what the hell I was fighting.

Now every time you see a new enemy Bradford or Shen hops on to tell you all about it and it's just not the same. They kind of captured that feeling with the Chosen again - when the Assassin first appeared out of nowhere, knifed one of my dudes to death, then sprinted halfway across the map while ignoring my overwatching troops, I definitely felt that old fear of the unknown feeling that made X-COM so powerful. As a kid that game was scary. I can still remember my pulse pounding as I ran around a darkened map wondering if a shot would come out of nowhere.

Sapozhnik
Jan 2, 2005

Nap Ghost
I mean you still kind of get that when you try to melee a muton and your dude gets disembowelled or the numerous surprises you get when you do a plotline skulljack that will leave your squad black and blue at the very least when you're playing blind. Or when you alpha strike an andromedon and "kill" it with your last action and oh, turns out it's not quite dead yet

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
It's a little academic to be trying to compare a refined strategy game in your 20s/30s to a game from the age of flailing around in a dark closet with a paper label marked 'Design' taped to the door that you played as a kid, no?

temple
Jul 29, 2006

I have actual skeletons in my closet
I like surprises but I would hate a game with random rear end enemies all the time. The longer I've played xcom2, less random it feels.

Plus, I rarely see the full range of abilities so when enemies survive long enough to hurt, it really hurts. A perfect example is fighting 2 specters on a surgical mission. It was rough because if you don't kill the specter fast enough, it starts healing while killing your dudes.

temple fucked around with this message at 19:29 on Oct 27, 2017

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

temple posted:

I like surprises but I would hate a game with random rear end enemies all the time. The longer I've played xcom2, less random it feels.

Plus, I rarely see the full range of abilities so when enemies survive long enough to hurt, it really hurts. A perfect example is fighting 2 specters on a surgical mission. poo poo was rough because if you don't get the specter fast enough, its starting healing while killing your dudes.

I didn't even know specters could heal up. All Iv'e seen them do is copy a soldier (which does nothing usually except the one time it copied a specialist with Ever Vigilant) and cloak for no reason.

temple
Jul 29, 2006

I have actual skeletons in my closet

RBA Starblade posted:

I didn't even know specters could heal up. All Iv'e seen them do is copy a soldier (which does nothing usually except the one time it copied a specialist with Ever Vigilant) and cloak for no reason.

Its called horror and its horrible.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
FYI in a pinch you can use revive protocol to recover a soldier that's been spectre'd. You're better off just killing the spectre since using the revive still leaves the spectre and the clone to deal with but like I said it can be handy in a pinch.

Iron Crowned
May 6, 2003

by Hand Knit

Lagomorphic posted:

FYI in a pinch you can use revive protocol to recover a soldier that's been spectre'd. You're better off just killing the spectre since using the revive still leaves the spectre and the clone to deal with but like I said it can be handy in a pinch.

I've done that when I've decided to abort the mission on many occasions.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lagomorphic posted:

FYI in a pinch you can use revive protocol to recover a soldier that's been spectre'd. You're better off just killing the spectre since using the revive still leaves the spectre and the clone to deal with but like I said it can be handy in a pinch.

Revival Protocol also works on the knocked out resistance soldiers in various VIP missions. It makes life a lot easier.

I now have plans to deal with all the chosen now and they're hilarious to me:

Assassin: Weak to explosions, Reapers. Increased defense after the first shot and heals when you miss her. Solution: Endless Explosions
Warlock: Who gives a poo poo now I have mindshields. Solution: Mindshields. Previously immune to mindshields and groundling. Previous solution: gently caress
Hunter: Brittle, weak to Templars. Immune to explosions, can't be overwatched. Solution: Brace for someone to inevitably get flanktcrit, then rename SPARKs "Mister Fisto" and double team with Overdrive.

Even better, both SPARKs now have Repair so if they're the ones flankcrit, it doesn't matter at all. :v:

The Berserker Queen is still worthless, the viper king is dead, and the Archon King will probably gently caress my day up so I'm not going to try until I get a couple stasis psi-ops.

RBA Starblade fucked around with this message at 20:21 on Oct 27, 2017

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

Zigmidge posted:

It was more than that, though. The twisted human voices, the sound of servos and meaty chunk with every footstep, the humongous cannons, the look of limbs after you finish converting an injured soldier into a mec pilot. All of it comes together into something unique despite being a derivative sci-fi idea.


They were perfect.

This guy knows what's up

Bogart
Apr 12, 2010

by VideoGames
Anybody know of a hot cheat engine table for Enemy Within that just lets me auto-succeed the air battle because COME ON.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
There are mods like A Better Advent that add new enemies that you will constantly forget how to deal with and get no voice over explaining them to you, though.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

Bogart posted:

Anybody know of a hot cheat engine table for Enemy Within that just lets me auto-succeed the air battle because COME ON.

Kids these days want aliens delivered straight to the door. Back in my day if we wanted aliens we had to buy the individual missiles that we used to shoot them down

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

ditty bout my clitty posted:

Kids these days want aliens delivered straight to the door. Back in my day if we wanted aliens we had to buy the individual missiles that we used to shoot them down

In my day, the aliens were camping the Skyranger in Overwatch mode when we landed, killing the soldiers the second they set foot off the landing craft. Kids these days have it so easy, getting dropped into a safe landing area IN STEALTH of all things.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Got a Chosen vulnerable to reapers and brittle.

Just walked up to it and used Banish for the first time at point blank range.

:frogout:

AG3 posted:

In my day, the aliens were camping the Skyranger in Overwatch mode when we landed, killing the soldiers the second they set foot off the landing craft. Kids these days have it so easy, getting dropped into a safe landing area IN STEALTH of all things.

Talk about "Safe Spaces," am I right guys?

Vengarr
Jun 17, 2010

Smashed before noon

AG3 posted:

In my day, the aliens were camping the Skyranger in Overwatch mode when we landed, killing the soldiers the second they set foot off the landing craft. Kids these days have it so easy, getting dropped into a safe landing area IN STEALTH of all things.

The absolute pile of bodies that would surround the Skyranger ramp and landing gear...the horror...

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
What bug fix mods are required after the latest patch?

Does the Highlander include bug fixes?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Boy missing eight shots in a row then doing minimal damage so an archon can meleecrit the poo poo out of someone isn't a great start to a mission.

e: Why are there sectopods in this supply raid this early and how did moving forward activate three pods including one behind me holy gently caress

RBA Starblade fucked around with this message at 01:17 on Oct 28, 2017

Emong
May 31, 2011

perpair to be annihilated


The Saboteur is now updated to WOTC. This one was a little more interesting due to having to dig into how Headshots against the Lost actually work so I could make Snap Shot work with them. Also should work with that new Beam Grenade Launcher mod that popped up (though I haven't actually tested that).

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Why does this sectopod do 24 damage a turn rip SPARK

e: Why is this map a bowl that funnels every single pod into one jesus gently caress. SPARK's dead, everyone else is beat to poo poo. Good thing I had the SPARKs as copies of each other so it can repair up a new one whenever I get ten thousand dollars to make a replacement

Oh right I got breakthroughs to make things cheap as poo poo it only costs 80 bucks to make a new one. So that's a small mercy.

e: So am I just going to fight one to two sectopods every single mission with predator armor from now on because boy is that loving impossible when I miss every shot under 90% against it and also bladestorm and melee abilities don't proc against its lovely buddies ever. Thank God for Sustain I guess.

RBA Starblade fucked around with this message at 02:13 on Oct 28, 2017

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Here's a remix for the dumb fanart pile



The animation might be slightly too fast; also probably needs better text. Suggestions? Are there any popular/funny bugs that would fit? Found this https://i.redd.it/sl18kom66fjz.jpg when GISing to make the gif, but it is hard to extract a story/joke from one image without more to go on.

RBA Starblade posted:

e: So am I just going to fight one to two sectopods every single mission
Strangely reminded of the time I somehow got into a fight with 4 sectopods in EU/EW. Impossible difficulty removes the hidden limit on the number of sectopodae/cyberdisks per mission, and thanks to some combination of pathing/patrol bugs, they eventually all got stuck next to my stealthed scout. Which put them in range for a MEC's electro-blast to stun 3 and hit the last one with a disabling shot, giving me a couple of turns to soften them up for a nice chain-explosion.


For some (not exactly incomprehensible) reason, improvising to deal with glitches and/or bullshit mechanics is more memorable than times when everything goes to plan. I guess it's just the strategic thinking that sticks for me, like how it is fun to come up with stupid gimmicks than it is to play them, such as 5bombers+1phantom, while the actual act of running that nuclear steamroller over sectopods and avatars is mostly forgettable... though DLC/longwar probably go far out of their way to nerf that kind of cheese. Maybe XCOM2 DLC produces more wtf/ohshit moments, if I ever get/play any of them. Watching someone else thinking-out-loud on youtube is unsurprisingly not quite the same. :v:

Tainted Ham
Apr 19, 2009
I am objectively bad at this; im on my fourth try on a commander/ironman playthrough as i keep whipping my teams around the time mecs come into play.

This time has gone the best so far bit im worried i made some choices that might cripple me in the long run:

- i rushed magnetic guns so quick that i unlocked them before i have the alloys to build anything
-- im goos for suppplies currently but im only just building resistance coms now, so i dont have any extra regions
- i immediatley blew up my skirmisher first mission aftet i got her because im dumb and cars explode

For reference im just at the point where snakemen are showing up and ive only researched mod weapons and mag guns. How screwed am i this time?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Zebrasectomy posted:

I am objectively bad at this; im on my fourth try on a commander/ironman playthrough as i keep whipping my teams around the time mecs come into play.

This time has gone the best so far bit im worried i made some choices that might cripple me in the long run:

- i rushed magnetic guns so quick that i unlocked them before i have the alloys to build anything
-- im goos for suppplies currently but im only just building resistance coms now, so i dont have any extra regions
- i immediatley blew up my skirmisher first mission aftet i got her because im dumb and cars explode

For reference im just at the point where snakemen are showing up and ive only researched mod weapons and mag guns. How screwed am i this time?

You should get an option to get a new skirmisher later and you can always buy alloys from the black market, so not too screwed. Just make sure to expand a rate you're comfortable with, you can overreach a little sometimes and stretch your resources thin.

Tainted Ham
Apr 19, 2009

RBA Starblade posted:

You should get an option to get a new skirmisher later and you can always buy alloys from the black market, so not too screwed. Just make sure to expand a rate you're comfortable with, you can overreach a little sometimes and stretch your resources thin.

Ugh lost my a team to some frosty snakeman bullshit, I must have switched off shens last gift instead of alien hunter so im going to make another go of it. I keep rushing mag. Guns too early i think, so if i could get my research priorities down better that may make a huge difference.

This is probably an old question but whats the better starting facility to build, Guerilla Tacticts or Res. Ring?

Sokani
Jul 20, 2006



Bison
I like resistance ring first. You can send out rookies on covert ops to get them to squaddie, and you can still have the GTS built in time for squad size 1.

Ravenfood
Nov 4, 2011
Ring, in my opinion. GTS is nice but the biggest effect comes from squad size + which you need a Sgt for, and you can almost certainly have your second building (so, GTS) up by the time you get a Sgt. Meanwhile, your Ring lets you power level a sniper (or anyone, I suppose, but snipers are weakest early) to get that Sgt faster while giving you other bonuses too.

temple
Jul 29, 2006

I have actual skeletons in my closet
I don't find the ring useful early
You get a covert action every month without it
No avatar progress to lower
No control of squaddie promotion
No sergeants/lieutenants for hard missions

The one big advantage of the ring is recruiting factions.

Ravenfood
Nov 4, 2011

temple posted:

I don't find the ring useful early
You get a covert action every month without it
No avatar progress to lower
No control of squaddie promotion
No sergeants/lieutenants for hard missions

The one big advantage of the ring is recruiting factions.
Well yeah, new factions mean new faction soldiers, orders, and covert mission options, so that's always nice. Also, while it does give you less control over your promotions, it is the absolute fastest way to level one single soldier because they don't get tired so you can just keep sending the same one on missions so you get your squadsize upgrades faster. And while I like sharpshooters a lot, they're not great at all until they start getting a few ranks under their belt and get some pistol skills, so you might as well power-level them in the Ring.

And if you're not using some variant of Not Created Equal, promotion control isn't that useful. The need to run multiple teams means you'll want multiple soldiers of each class anyway and the more you promote the more everything will generally level out in terms of numbers. And you're getting the GTS second anyway. Its not a huge deal, but that's been what works for me for awhile. If NCE was back by default, GTS and promotion control would be a much bigger deal, I think.

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Why do I keep getting a "low intel" alert when I have over 200 and almost nothing to spend it on?

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