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Yapo LP your way through goonbowl
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# ? Oct 24, 2017 00:33 |
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# ? May 24, 2024 04:17 |
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Poil posted:Can you combine leap with blitz to attempt to land on top of another player? Dunno if they fixed it in BB2 but in LE or CE leaping blitzes were broken in a lot of really weird ways that could lead to you not punching, not leaping, not using your blitz but still getting to punch and general weirdness.
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# ? Oct 24, 2017 00:38 |
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Game 11 - Half 1 - Undead Vs. Manuel Calavera This game ended up being almost 2 hours long so I went and cut it up into halves and I'm uploading this one earlier in the week to give you lot time to chew through it. Also for some reason I lost the game audio so it has been replaced with spoopy music befitting the season. Agent355 fucked around with this message at 17:37 on Oct 24, 2017 |
# ? Oct 24, 2017 17:30 |
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On the bright side, the first half has probably the best highlight. And by no means is there anything interesting happening in half 2 except for more ball handling. Maybe, probably. e - and yes, that was an The Offspring quote. I was indeed drinking, I'd made the commitment to do so. e2 - eagle eyed folk may notice two Max's, I goofed on naming was what happened. If Max the Mummy dies somehow, he'll come back as Sammun-Mak. Mercedes Colomar fucked around with this message at 18:33 on Oct 24, 2017 |
# ? Oct 24, 2017 17:42 |
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How long is the second half, another hour? I wanna know in advance so I can use your vids back to back as the audio for my porch this halloween.
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# ? Oct 24, 2017 18:58 |
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Teddybear posted:How long is the second half, another hour? I wanna know in advance so I can use your vids back to back as the audio for my porch this halloween. Shorter but still about an hour I think? Maybe just over 40 minutes.
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# ? Oct 24, 2017 21:28 |
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Manuel Calavera posted:On the bright side, the first half has probably the best highlight. And by no means is there anything interesting happening in half 2 except for more ball handling. Maybe, probably. I feel bad for you, getting shouted at by like 3 people while drinking while you utterly fail to chain push
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# ? Oct 24, 2017 23:19 |
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Yeah, I think the second half is a little shorter. You mentioned it either in game about getting a little frustrated, or it was relayed to me via voice, Agent. And I tried on that Chain push! I just, clicked badly. Like an idiot, a slightly drunk one.
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# ? Oct 25, 2017 00:18 |
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I really really liked that chain push agent355 did in that first half. Does grab make chain pushing any easier? Was grab a joke vote? or will our 3rd or 4th lvl3 saurus end up with it?
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# ? Oct 25, 2017 06:23 |
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Grab and chainpush go hand in hand. Grab on a fanatic to make your odds of killing better. Grab on guys to shuffle pieces into better spots. Agent had a team themed around grab.
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# ? Oct 25, 2017 07:01 |
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namad posted:I really really liked that chain push agent355 did in that first half. Does grab make chain pushing any easier? Was grab a joke vote? or will our 3rd or 4th lvl3 saurus end up with it? Grab is a legit good skill that lets you do things like pull a guy backwards so you can punch him again next turn without following up. Or toss him sideways into another punch. Or leave him next to the krox so they cant dodge out. Guard won because while its boring as poo poo, hording all the 2dbs to yourself is super good, not because grab is a joke.
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# ? Oct 25, 2017 07:39 |
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Aye guard becomes a necessity on most teams after a few games. Maintaining 2DBs is import as heck.
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# ? Oct 25, 2017 07:57 |
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Grab is real good but it actually doesn't chainpush anymore than normal punching, but it's still real fukkin good.
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# ? Oct 25, 2017 13:08 |
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Grab let's you do really unfair things like sucking an enemy lineman behind your line to setup ottds that would normally be impossible.
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# ? Oct 25, 2017 17:09 |
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It's basically the punching equivalent of sidestep in that it lets you set up blatantly unfair positional games. My grab gimmick team functions hilariously well but they have to be like 1500-1600 before you have enough grab/block to actually make it work, and by that time you're running into teams with piles of guard and murder players and they tend to kinda fall apart. They make loving mincemeat of less bashy teams though, hilariously so.
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# ? Oct 25, 2017 19:03 |
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Agent355 posted:It's basically the punching equivalent of sidestep in that it lets you set up blatantly unfair positional games. My grab gimmick team functions hilariously well but they have to be like 1500-1600 before you have enough grab/block to actually make it work, and by that time you're running into teams with piles of guard and murder players and they tend to kinda fall apart. gently caress your grab teams so hard. I hate them so much.
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# ? Oct 25, 2017 19:42 |
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Agent355 posted:It's basically the punching equivalent of sidestep in that it lets you set up blatantly unfair positional games. My grab gimmick team functions hilariously well but they have to be like 1500-1600 before you have enough grab/block to actually make it work, and by that time you're running into teams with piles of guard and murder players and they tend to kinda fall apart. I would love to see an one off exposition match video of the grab team gimmick sometime.
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# ? Oct 25, 2017 21:41 |
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I can probably manage that, just need an opponent with a team that allows me to actually show off the gimmick.
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# ? Oct 25, 2017 21:53 |
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I have a team of snots you could murder :v
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# ? Oct 26, 2017 01:27 |
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If a player with Grab pushes a player with Side Step, which skill wins?
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# ? Oct 26, 2017 02:07 |
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They cancel out and you normal push. On a blitz you can only normal push even with grab but a grab player blitzing a sidestepper still cancels sidestep.
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# ? Oct 26, 2017 02:33 |
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The lore for that being, I assume. "A regular block, you can think about what you're doing. But a blitz is like a wild orc, you just wanna punch a dude." e - Thanks Prav. My inebriated, new coach brain was thinking at the time "Big guy dangerous and stronger than my mummies. Keep him on the ground." Which, having played with a Krox myself now, and understanding Bonehead more. Makes him slightly less dangerous. Mercedes Colomar fucked around with this message at 04:34 on Oct 26, 2017 |
# ? Oct 26, 2017 03:08 |
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i approve of all the fouling
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# ? Oct 26, 2017 04:04 |
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Game 11 - Half 2 - Undead Here we go. Not a ton to say about the game that I didn't say in the video, what do we give our level 5 skink?
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# ? Oct 27, 2017 22:12 |
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A quick death.
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# ? Oct 27, 2017 22:46 |
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uPen posted:A quick death. Ah, I see you too want him to have Diving Tackle so that he can conveniently be placed on the ground for stomping*. *And all also cause lots of turnovers or something unimportant like that e: Other skill suggestions. Shadowing, so that agent is encouraged to base other players* *or just the ball and spots where he thinks people might forget about shadowing and dodge past if he's too attached to things like playing smart FoolyCharged fucked around with this message at 23:13 on Oct 27, 2017 |
# ? Oct 27, 2017 23:10 |
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A superstar like him don't really want to be on the whole "in easy punch range" deal. The multitude of lesser skinks can handle that role. Don't worry about him living too long hes already got a big bullseye on his back. I would suggest Catch as the skill choice because if the ball is not in his hands our next goal should be placing the ball in his hands ASAP. Seriously though +AG, +MV blodge skink? It's obscene, let's crank this obscenity to the max.
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# ? Oct 27, 2017 23:32 |
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Shadowing is a general skill, so while it would be fantastically obnoxious on him he can't use it yet. While I'm tempted to go with some combination of Sprint / Sure Feet for maximum bullshittery, Sidestep would also be a very solid choice on him. EDIT: Catch doesn't really help on Fleetfoot because we have nobody to pass the ball to him and nobody that could even sanely develop into a thrower.
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# ? Oct 27, 2017 23:32 |
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Voyager I posted:Shadowing is a general skill, so while it would be fantastically obnoxious on him he can't use it yet. Huh, so it is. Catch is actually deceptively good on lizards because it works on hand offs.
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# ? Oct 27, 2017 23:35 |
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FoolyCharged posted:Huh, so it is. Yea thanks, knew I was a missing a point on this. Handoff games with stunty dodging are the corner stone of the "skink passing play"
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# ? Oct 27, 2017 23:39 |
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Fleetfoot gets Sure Feet so that when he inevitably dies to a snaked GFI, it doesn't eat a team reroll. And so he can go further with more confidence, that too.
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# ? Oct 27, 2017 23:39 |
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e: Side Step
Aerdan fucked around with this message at 19:20 on Oct 29, 2017 |
# ? Oct 28, 2017 00:12 |
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Leap Up so he can do uberskink bullshit even from the ground
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# ? Oct 28, 2017 00:12 |
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Side Step for maximum bullshit
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# ? Oct 28, 2017 00:15 |
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Side Step to make chain-push 1ttds easier.
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# ? Oct 28, 2017 00:15 |
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Sidestep for now. Just to make him the worst.
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# ? Oct 28, 2017 00:18 |
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I vote for Sprint for fleetfoot for the 1turn touchdowns I want to see.
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# ? Oct 28, 2017 00:29 |
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FoolyCharged posted:Catch is actually deceptively good on lizards because it works on hand offs. This is true, but if it ever comes to that Fleetfoot is more likely to be the one making the handoff than receiving it. He's far and away the best player on the team at picking up and carrying the ball, and he's such a valuable target that you don't want to expose him by running him down the field as a receiver. Even then I'm not sure it's likely to come up, because there aren't that many plays involving Agi 3 shenanigans that are safer than just having Fleetfoot bullshit his way through a team from midfield. I'm still torn between making his a disgusting speed machine with Sprint/Sure Feet or just making him a more generic rear end in a top hat with Sidestep.
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# ? Oct 28, 2017 00:32 |
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Voyager I posted:This is true, but if it ever comes to that Fleetfoot is more likely to be the one making the handoff than receiving it. He's far and away the best player on the team at picking up and carrying the ball, and he's such a valuable target that you don't want to expose him by running him down the field as a receiver. Even then I'm not sure it's likely to come up, because there aren't that many plays involving Agi 3 shenanigans that are safer than just having Fleetfoot bullshit his way through a team from midfield. The idea would be to have an agi 3 pick up when it's safe and stand in the backfield, dash 8-10 spaces up to Fleetwood next turn, who then immediately dashes 9-11 spaces for a total ball movement of 18-22 out of 26 spaces on the board in a single turn. Thats a lot of ball movement and its better to drop the ball in the backfield where you get another go than in the middle of the pitch next to the other team, so you want your 4agi skink getting the hand off and the 3 agi picking up. Unless you're attached to your pieces and more concerned with keeping the god skunk alive than scoring anyways.
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# ? Oct 28, 2017 00:40 |
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# ? May 24, 2024 04:17 |
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I'll point out when Agent says it's rude to gang foul once you're oppoent is down an Appo, he is talking about friendly Goonleague games. If you're in Goonbowl or a tourney you fuckin' stomp his players into the ground and hope it gives you that extra TD chances.
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# ? Oct 28, 2017 01:07 |