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So I triggered the chaos invasion and now have 6 stacks to the north and 6 to the south. I have a feeling that I’ll be making a last stand soon enough.
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# ? Oct 28, 2017 09:53 |
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# ? Jun 6, 2024 12:21 |
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Excelsiortothemax posted:So I triggered the chaos invasion and now have 6 stacks to the north and 6 to the south. I have a feeling that I’ll be making a last stand soon enough. Surprise there's at least one more pile of 6 around somewhere. One spawns between Naggaroth and Norsca, another between Lustria and the Southlands, and a third in the far south of the Southlands proper. They all exist to murder you. Only you. No one else.
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# ? Oct 28, 2017 09:55 |
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Wow glad I read this thread before a billion Chaos stacks spawned to kick my teeth in. I have enough enemies as it is.
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# ? Oct 28, 2017 10:26 |
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I had Manny go to all the loving trouble to conquer south through the mountains to Gunbad so I could have that sweet sweet gold mine and it's loving gone. Even though the Gold icon on the banner is still there there's no gold mine to be built. What the gently caress, CA.
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# ? Oct 28, 2017 10:44 |
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Brasseye posted:Wow glad I read this thread before a billion Chaos stacks spawned to kick my teeth in. I have enough enemies as it is. If it was low tier it wouldn't be so bad. As is though it's Stacks of Chaos Knights and Hellcanons at turn 50. Somewhat... trying.
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# ? Oct 28, 2017 10:46 |
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MonsterEnvy posted:Particularly when they kept their promise and it came out in weeks. They shouldn't have. It wasn't ready.
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# ? Oct 28, 2017 11:50 |
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shut the gently caress up sass
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# ? Oct 28, 2017 11:51 |
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sassin' the sassassin
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# ? Oct 28, 2017 11:53 |
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ME will be a lot better once Norsca and the foundation patch are in, the crashing issues are addressed, and the chaos invasion works properly. As it is it's the 3rd/4th best TWW campaign available, when it has the potential to be (nay should be) the best. Hopefully it'll be done properly by Christmas.
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# ? Oct 28, 2017 12:04 |
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Creative Assembly rushed Mortal Empires out too quick: the Chaos Invasion is intrusive garbage nobody wanted, still running into the troops becoming passive bug that was supposedly fixed in the patch notes. I also had my artillery not targeting correctly and rushing forward in sieges. I might just wait to really play until the foundation + Norsca update happen. Two other problems that occurred were Fireball spell being difficult to cast, Teclis kept having to run forward until he was about 5 feet away from the enemy for it to go off, that could just be wonky angles or something though not sure if it is a bug. And has anyone been able to completely wipe out vampiric corruption from the vampire coast? I am at like turn 66, vamps have been gone for like 40+ full turns, have a mage with the + Untainted skill, the province commandment with +2 Untainted and even the Rite of Isha intermittently but once it got to 22% it stopped declining anymore.
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# ? Oct 28, 2017 12:04 |
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My Kroq-Gar campaign came to a crashing end when a rogue army doomstack of delfs appeared on my doorstep while I was wiping out the VC's to the north. On like turn 20, it had a dragon, 3 bolt throwers and a mass of mixed top tier triple silver infantry and cav. I lost everything before I could make it back.
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# ? Oct 28, 2017 12:16 |
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Plavski posted:My Kroq-Gar campaign came to a crashing end when a rogue army doomstack of delfs appeared on my doorstep while I was wiping out the VC's to the north. On like turn 20, it had a dragon, 3 bolt throwers and a mass of mixed top tier triple silver infantry and cav. I lost everything before I could make it back. Not enough money to activate the Rite of Primeval Glory huh? I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Oct 28, 2017 12:19 |
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Stephen9001 posted:Not enough money to activate the Rite of Primeval Glory huh? Getting 12k liquid at that point in the game is drat hard
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# ? Oct 28, 2017 12:26 |
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RedApe98 posted:And has anyone been able to completely wipe out vampiric corruption from the vampire coast? I am at like turn 66, vamps have been gone for like 40+ full turns, have a mage with the + Untainted skill, the province commandment with +2 Untainted and even the Rite of Isha intermittently but once it got to 22% it stopped declining anymore. Vamp start regions will always have +3 vamp corruption no matter what. It is impossible to get it down to 0%. Teclis' new start position is public order hell.
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# ? Oct 28, 2017 12:28 |
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Plavski posted:Getting 12k liquid at that point in the game is drat hard Yeah, I figured as much. Though, if you had gotten lucky, you could have found a 10k gold Skull reef. So, not impossible for you to have had enough money. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Oct 28, 2017 12:36 |
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sassassin posted:ME will be a lot better once Norsca and the foundation patch are in, the crashing issues are addressed, and the chaos invasion works properly. I actually more or less agree with this. I'm glad they got a base version out but there are a lot of bugs and things that need addressing, some serious balance issues which are hard to say anything about without knowing how the Foundation/Norsca stuff will affect things, and it remains to be seen how the climate suitability thing shakes out (my feeling is the AI needs to care a lot more about it). It could probably also use stuff like proper isolationist AI personalities for the grey mountain Dwarf karaks so they don't conquer half of Bretonnia, that kind of thing. Mortal Empires is on track to be the definitive TWW campaign but it's got a ways to go yet.
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# ? Oct 28, 2017 12:39 |
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sassassin posted:They shouldn't have. It wasn't ready. Agreed.
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# ? Oct 28, 2017 13:06 |
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Kroq Gar has some sizeable money issues on acount of: 1: Of the provinces you can take early on, only your starting province has a) no permanent vampire corruption and b) no bad climate. 2: You can only break the non aggression pact/Mil access treaty with the other frogs on turn 10, and then DOW them on turn 20. 3: You need then to overrun the Desert Southland, also full of Vamprie corruption, to get a port. tldr: You wont get a port before turn 50 or so. That seriously cuts down on your trading. Edit: Also, you may well end up qualifiying for getting chaos invaded pretty much the turn you get the port in. Mightypeon fucked around with this message at 13:11 on Oct 28, 2017 |
# ? Oct 28, 2017 13:09 |
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Mightypeon posted:Kroq Gar has some sizeable money issues on acount of: Just build up a stack and kill the frogs. Siege the capital and starve them
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# ? Oct 28, 2017 13:24 |
The Untrustworthy reputation goes away over time. You're surrounded by enemies anyway. Teclis and Kroq'Gar do get annoying start posiotions though. Permanent corruption and middle climate sucks.
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# ? Oct 28, 2017 13:44 |
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Karaz-a-Karak having so many slots even at tier 2 is a godsend. Two money buildings plus a barracks and a siege workshop lets you roll with a drat good army compared to what you would usually pack in WH1 around that time.
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# ? Oct 28, 2017 14:22 |
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RBA-Wintrow posted:The Untrustworthy reputation goes away over time. You're surrounded by enemies anyway. Teclis is no fortunate son
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# ? Oct 28, 2017 14:22 |
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I think I'm gonna switch from Skrolk to Queek for my Skaven game. I like the character and army bonuses but I find his start just utterly infuriating and I'm sick of Lizards and Elves. Also can someone remind me which type of ranged needs a clear shot and which can fire over troops? Fire over: Bows, globes, the weird triangular symbol gutter runners get Need to flank: Slings, Javelins That about right? Pierson fucked around with this message at 14:46 on Oct 28, 2017 |
# ? Oct 28, 2017 14:35 |
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This mod claims to make the Chaos invasion more akin to the vanilla one: http://steamcommunity.com/sharedfiles/filedetails/?id=1183083111 quote:Currently implemented changes
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# ? Oct 28, 2017 14:53 |
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Pierson posted:I think I'm gonna switch from Skrolk to Queek for my Skaven game. I like the character and army bonuses but I find his start just utterly infuriating and I'm sick of Lizards and Elves. The warpfire throwers also need a clear shot, but that's all of them i think.
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# ? Oct 28, 2017 14:54 |
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Pierson posted:I think I'm gonna switch from Skrolk to Queek for my Skaven game. I like the character and army bonuses but I find his start just utterly infuriating and I'm sick of Lizards and Elves.
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# ? Oct 28, 2017 14:57 |
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Aaah worth knowing, thanks man.
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# ? Oct 28, 2017 14:57 |
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BORN TO KILL SKAVENBLIGHT IS A gently caress Kill em all 2528 I am lizard man 13,567,294,125,833 DEAD RATS
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# ? Oct 28, 2017 15:08 |
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RedApe98 posted:Two other problems that occurred were Fireball spell being difficult to cast, Teclis kept having to run forward until he was about 5 feet away from the enemy for it to go off, that could just be wonky angles or something though not sure if it is a bug. And has anyone been able to completely wipe out vampiric corruption from the vampire coast? I am at like turn 66, vamps have been gone for like 40+ full turns, have a mage with the + Untainted skill, the province commandment with +2 Untainted and even the Rite of Isha intermittently but once it got to 22% it stopped declining anymore. Corruption in a province works like a sliding scale rather than a zero sum thing. Since the local populace of vampire provinces is always a minimum +3 vampiric corruption, this means that there will always be SOME corruption in the province. If you have +6 untainted and +3 vampiric, it will stabilize at 66% untainted/33% vampiric. If you have +12 untainted and +3 vampiric, it will stabilize at 80% untainted/20% vampiric. It is completely impossible to permanently eradicate vampiric corruption from provinces that start vampiric, even if you have +10,000,000 untainted; there will still be a decimal amount of vampiric corruption due to that permanent +3. Teclis's ME start sucks horribly out of the gate and is a public order nightmare, even if the tactical layer battles are among the easiest.
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# ? Oct 28, 2017 15:09 |
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Ravenfood posted:I seem to remember my slingers being able to be parked behind infantry and firing, but I suppose they could have been firing at long rang. Yeah slingers can actually arc their shots, sometimes in a stupidly large one.
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# ? Oct 28, 2017 15:12 |
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Which Lizardmen yellow chain blessings are best? Blessing of Chotec's +2% to income (globally) is very tempting, but it doesn't do much to help win battles. Blessing of Tlaztacotl's untainted +3 is nice with all the skaven and vampires or chaos elfs running around, but I almost feel like that's more a job for skink priests. Blessing of Itzil seems like it would save a lot of money, if you can load up on dinosaurs. I'm not sure if that or Chotec is really better though.
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# ? Oct 28, 2017 15:39 |
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LLSix posted:Blessing of Itzil seems like it would save a lot of money, if you can load up on dinosaurs. I'm not sure if that or Chotec is really better though. Itzl IMO; dinosaurs and Cold/Horned Ones are pricey as gently caress, and you'll want plenty of them to really bring the pain.
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# ? Oct 28, 2017 15:49 |
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I can't tell if I just suck or if Morathi's start in ME is really tough. Between Mazdamundi (and his freespawn 16-stack dino army) and the Light Cav Elf Princess, I keep hitting a wall around turn 30 where there's no real way to keep at least one of them from just rampaging into my home provinces - and I'm not really able to Maz in a straight-up fight regardless because dinosaurs.
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# ? Oct 28, 2017 15:59 |
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I'm finding that artillery seems bugged, not only does it not target stuff properly but even using attack ground or manual fire doesn't help much.
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# ? Oct 28, 2017 16:01 |
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Panfilo posted:I'm finding that artillery seems bugged, not only does it not target stuff properly but even using attack ground or manual fire doesn't help much. Maybe it has something to do with the way that AI will actually now try and dodge your shots.
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# ? Oct 28, 2017 16:05 |
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Cpt_Obvious posted:Maybe it has something to do with the way that AI will actually now try and dodge your shots. If anything, the "dodging" makes your artillery more effective because the AI goes crazy trying to manage its blob during bombardment. Probably takes a critical mass of artillery to trigger it, which is very easy to get with Skaven and Dwarfs.
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# ? Oct 28, 2017 16:07 |
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Cpt_Obvious posted:Maybe it has something to do with the way that AI will actually now try and dodge your shots. Yeah but this goes out the window when the AI is engaged in melee, in which case it has full tunnel vision and ignores everything else going on. I mean FFS artillery is derping out when trying to hit a fixed object like a wall or defensive tower.
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# ? Oct 28, 2017 16:08 |
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Perestroika posted:
Would you like to know more?
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# ? Oct 28, 2017 16:12 |
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sassassin posted:ME will be a lot better once Norsca and the foundation patch are in, the crashing issues are addressed, and the chaos invasion works properly. What is this sad world coming to when I agree with sassassin.
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# ? Oct 28, 2017 16:38 |
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# ? Jun 6, 2024 12:21 |
Hmmmmmm......
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# ? Oct 28, 2017 17:01 |