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Out of all of the judges' levels, I'm really wondering about Nimono. I think his or her grades have been the most questionable by a mile. Ninja Boy might also be interesting due to the whole save stating thing.
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# ? Oct 18, 2017 19:51 |
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# ? May 13, 2024 10:19 |
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The judge levels are... Let's just say that they're in for a trip.
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# ? Oct 18, 2017 19:53 |
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Blaze Dragon posted:I don't get the point of these levels. It's fine to make a harder romhack, it's fine to want to test the players' skills...so long as it is in the right genre. What's the goddamn point of turning Mega Man into a shmup? It doesn't work.
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# ? Oct 19, 2017 00:02 |
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EDIT: nevermind
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# ? Oct 19, 2017 01:10 |
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FPzero posted:
Boy that's a cliffhanger
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# ? Oct 19, 2017 02:15 |
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You thought you were done?
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# ? Oct 19, 2017 03:41 |
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It's almost guaranteed Ninjaboy has some Kaizo nonsense.
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# ? Oct 19, 2017 04:05 |
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Commander Keene posted:It seems like your Balloon energy keeps counting down during that section, though. Is hitting zero "lose a life and start over"? Thankfully no, as it checkpoints you several times during the section.
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# ? Oct 19, 2017 19:54 |
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The two biggest problems I have with those shmup sections are 1) The fake bullets. No visual tell for them and there's a weird amoutn of inconsistency with whether or not they actually hit you 2) Rush Jet is slower and clunkier than Balloon. That's just...why
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# ? Oct 19, 2017 20:19 |
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As Heavy Sigh noted, there aren't any fake bullets, Megaman's hitbox is just made a lot smaller for the boss fight. It's still poorly-communicated though.
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# ? Oct 19, 2017 20:42 |
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Augus posted:2) Rush Jet is slower and clunkier than Balloon.
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# ? Oct 19, 2017 20:53 |
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FF6 Rando Part 35 - Secretly Into Beyblades Tyty rejoins us as we continue to delve deeper into Kefka's Exdeath's Memoria Tower. Atma gets Atma Weapon'd, skeletons have way too many skulls, and buttons vex me.
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# ? Oct 19, 2017 23:05 |
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Today we take on the third processor and Sonic actually becomes useful. SMW - Hunters Revenge Revised: Episode 15
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# ? Oct 22, 2017 03:44 |
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liquidypoo posted:FF6 Rando Part 35 - Secretly Into Beyblades Atma's immune to stop! So many wasted turns!
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# ? Oct 22, 2017 04:36 |
Doseku posted:Today we take on the third processor and Sonic actually becomes useful. Your video got blocked in the US.
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# ? Oct 22, 2017 11:23 |
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Thanks for letting me know. I must have missed that part. It has been fixed. Third time is the charm. This time around any instance of the offending track has been removed. Episode is lengthy due to major plot progression as we gain access to the final world. Subtitles are back due to moving into a new place and having house mates. SMW - Hunters Revenge Revised: Episode 15 The third Doseku fucked around with this message at 19:20 on Oct 22, 2017 |
# ? Oct 22, 2017 16:16 |
Doseku posted:Thanks for letting me know. I must have missed that part. It has been fixed. Victor Entertainment's still got it out for you.
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# ? Oct 22, 2017 17:08 |
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It's time to start Cossack 2, and what better way to start it off than with some Disappearing Blocks? Rockman 4 Minus Infinity #10: Little Laboratory (Heavy Sigh, Kalonzombie, and Shinryu) Oh, and maybe throw in some QuickBeams for Hard Mode? Rockman 4 Minus Infinity Hard Mode #10: Hero Megaman in the Cossack Laboratory (Heavy Sigh, shinryu, Word On The Wind, dijondujour and Terror Van)
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# ? Oct 23, 2017 20:02 |
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Cheez posted:But you don't get access to weapons when you have the balloon out anyway, and the entire point is for it to be not as good for maneuvering as the balloon. I don't think anyone would enjoy a gradius where you have to choose between dodging attacks or shooting in anything other than a straight line.
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# ? Oct 25, 2017 18:50 |
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I don't know what's stopping you from dodging now. I got along just fine even on my first time around.
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# ? Oct 26, 2017 02:01 |
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I'm sure I've heard that stage music before. What is it?
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# ? Oct 26, 2017 03:09 |
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Mak0rz posted:I'm sure I've heard that stage music before. What is it? https://www.youtube.com/watch?v=NY9okTTABus apparently
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# ? Oct 26, 2017 03:11 |
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Okay this is odd because I'm pretty sure I've never played that.
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# ? Oct 26, 2017 03:18 |
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FF6 Rando Part 36 - Oh, It's a Rat Stack Tyty bears with us as I continue to fumble around the tower. We fight a couple bosses, I forget how an obvious button puzzle works, and I take advantage of an in-engine exploit to basically no profit whatsoever.
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# ? Oct 26, 2017 23:58 |
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liquidypoo posted:FF6 Rando Part 36 - Oh, It's a Rat Stack I'm so glad the game supports group hugs as part of Cover.
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# ? Oct 28, 2017 10:03 |
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A short but important update
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# ? Oct 28, 2017 23:21 |
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Time to finish this LP. It's the beginning of the end. Tyty is still mad about this one. He haaaaates variable Layer 2 scrolling. When specifically asked on the record exactly how much he hates the scrolling, he said, "I absolutely despise it." Level's not even that long, it's just frustrating and easy to mess up in. It also doesn't help that it was past midnight at this point with no end in sight. And I even cut out a good 10 minutes from this level too.
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# ? Oct 29, 2017 18:17 |
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That level is complete garbage.
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# ? Oct 29, 2017 18:24 |
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That's kinda nauseating to look at
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# ? Oct 29, 2017 18:37 |
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FPzero posted:
Augus posted:That's kinda nauseating to look at
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# ? Oct 29, 2017 18:49 |
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Watching this video and my mouth is just hanging open in shock. I'm only a third of the way through the video and the level keeps topping itself in crappiness. Though now I don't feel quite so bad about a level I made while tooling around with LunarMagic a few weeks ago. Because at least it's not that.
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# ? Oct 29, 2017 19:01 |
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I don't understand how the secret works.
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# ? Oct 29, 2017 19:02 |
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Thank you for vocalizing your issue with tech or "creativity" over actual level design. It always plagues contests and collabs (USS Suboptimal says hello) and now everything being shown off about the SMBX 2.0 project just screams this. They added like a million characters but they're all terrible gimmick characters that make Link look like just a Mario recolor, and they just keep showing off dumb things you can do with tech, as opposed to actual neat game design things.
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# ? Oct 29, 2017 19:11 |
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That level is so bad, jeez. How could someone who thinks that is good design be a good judge of anything? And the rest are pretty bad as well....? God. Anyway, regarding Ty's complaints re secret exits, I sorta agree but I think they could have a use if done well even in a contest like this, albeit as a bonus or whatever. It's very level dependent in the first place, but something like the line cutting level could have one and it not be weird or gratuitous, I think. If the regular level is a "okay, so here's this concept that I'm building the level around, it's short and simple so you can get used to it" then you can have the secret exit be an actual challenge of the skills the level teaches you. It still has the issues of being awkward to get to, and basically just being a way to play the level twice but at least it's testing you in a way that "drag the P switch across the entire level" and "go down this one pipe" don't. So, I guess less of a secret and more of a system mastery kinda thing.
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# ? Oct 29, 2017 19:11 |
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Those who can, do. Those who can't, judge, apparently.
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# ? Oct 29, 2017 19:14 |
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Just because the level was kinda cool in concept, speaking as someone who'd never seen layer 2 scrolling like that before, doesn't mean that the level wasn't complete rear end.
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# ? Oct 29, 2017 19:14 |
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I really don't see the problem with the level that makes it worth all the yelling. The gimmick is well put together and doesn't look hard to play either. One of you got really mad about the idea of having to backtrack a tiny bit to continue onwards after screwing something up... But how different is that from screwing up a normal thing and having to walk back a little? It's really just not as bad as you want it to be. There was ONE section that had a bit of a hangup because it wasn't very easy to move. Fun is a subjective thing. You're averse to something that would be fun to many other people. That does not make it unfun. In this video alone you've complained about every single application of layer 2 obstacles. It's not the levels, it's you.
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# ? Oct 29, 2017 19:49 |
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I thought the mechanic was interesting but like... it didn't feel like it fits well with Mario or with the rest of the level, really. Plus it seems like the sort of thing you couldn't ever hope to beat if you weren't already super down with the various engine quirks. Which, to me, is always a down mark.
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# ? Oct 29, 2017 19:49 |
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Cheez posted:I really don't see the problem with the level that makes it worth all the yelling. The gimmick is well put together and doesn't look hard to play either. One of you got really mad about the idea of having to backtrack a tiny bit to continue onwards after screwing something up... But how different is that from screwing up a normal thing and having to walk back a little? It's really just not as bad as you want it to be. There was ONE section that had a bit of a hangup because it wasn't very easy to move. Nah this level is total trash and you have bad taste.
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# ? Oct 29, 2017 19:52 |
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# ? May 13, 2024 10:19 |
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Because deciding you are always right and it's everyone else who is wrong always goes well.
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# ? Oct 29, 2017 19:53 |