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Which side is the front? drat
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# ? Oct 30, 2017 14:07 |
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# ? Jun 3, 2024 12:57 |
Furia posted:This gun is loving ugly Every gun they have is just a shittier looking version of some other gun that they threw a bucket of greebles on the side lol
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# ? Oct 30, 2017 14:10 |
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alphabettitouretti posted:8 core Ryzen and 980ti, average 18 FPS. And that's only at 1080p too. 4k would be in single digits no doubt. Not even close to being able to pull of VR (2160x1200@90Hz) even if they turned off all the vomit inducing forced player animations.
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# ? Oct 30, 2017 14:16 |
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Furia posted:This gun is loving ugly This 'surprise giveaway' is just another example of Chris' micromanaging decisions. The giveaway structure itself, not the gun. He presents two options. Tells the audience to cheer for their choice, then cheer again (louder) for their choice. Because there can only be one winner. Ultimately he makes the decision of which will be given away - unnecessarily disappointing about half the attendees. In a saner world, you would just say - you get to pick one of these colors when you log in. But control freaks gotta control, I guess.
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# ? Oct 30, 2017 14:17 |
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Furia posted:This gun is loving ugly This gun looks archered as gently caress.
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# ? Oct 30, 2017 14:44 |
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Furia posted:This gun is loving ugly Looks like a gun from Mass Effect, you know, the ones we never actually looked at, other than the stats. To busy staring at the Asari/Krogan/ELCOR.
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# ? Oct 30, 2017 14:58 |
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Doesn't help that it essentially looks like a loving P90 with some different fiddly bits.
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# ? Oct 30, 2017 14:59 |
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Golli posted:This 'surprise giveaway' is just another example of Chris' micromanaging decisions. It's more that they offer something with very low cost but perceived value that switches people to a more receptive frame of mind when faced with the kind of money for a jpg, jpg/drive deal that is pitched at the cost for a plane ticket and hotel room for their extended advert. I bet if you look at some of those original timeshare pitches, you'd see a very similar structure to the whole thing; sell during the high points, dull the senses for a bit, provide for more high points. The level of applied psychology in the games industry is truly astounding these days; They've managed to de-emphasise missing a deadline by months and upsell a function that doesn't actually exist while shading the last big sale of a mining ship and the mechanics of mining itself. It's like an idea Ponzi; sell the dream up front and bank the cash to keep the lights on. Again, I don't really believe the _scam_ line, personally, I've always been a lot more focussed on the fact that they're led by someone who has a vision that he can't express without anger or criticism that hasn't been involved in a professional project in years. That vision was never solid, and is suffering from the kind of do-over mentality that is not normally exposed in triple A publishing, but is massively front and center here. I'm beginning to smell Andromeda. A lot of that development was done in the last year before release because they kept luxuriating in the idea that the fans would buy what was offered and hitting the 'do-over' button, but they've pre-sold all of this and are hoping to backfill mechanics. I mean, I'm fascinated by the Pioneer's construction abilities, but how does that _actually_ work? They offer pictures and fidelitous concept art, but the _actual construction_....how does that work? Beet Wagon posted:Every gun they have is just a shittier looking version of some other gun that they threw a bucket of greebles on the side lol Some thought actually shown to the Titanfall SMG, because the CiG one would be difficult to operate with gloves. Hav fucked around with this message at 15:04 on Oct 30, 2017 |
# ? Oct 30, 2017 15:00 |
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Hav posted:They offer pictures and fidelitous concept art, but the _actual construction_....how does that work? The Something Awful Forums > Discussion > Games > Stupid Crowdfunding Accomplishment Mausoleum > Star Citizen: ....how does that work?
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# ? Oct 30, 2017 15:05 |
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RagnarokZ posted:Looks like a gun from Mass Effect, you know, the ones we never actually looked at, other than the stats. M-25 Hornet Pretty close The M-12 and M-7 are close too.
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# ? Oct 30, 2017 15:07 |
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So, I did not watch the stream. Question for those who did: was "Silas Koerner"'s presentation a mocapped harangue a la Morrow Tour, or someone appearing in person as the character?
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# ? Oct 30, 2017 15:17 |
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AlbieQuirky posted:So, I did not watch the stream. Question for those who did: was "Silas Koerner"'s presentation a mocapped harangue a la Morrow Tour, or someone playing him? mocapped, with a voice actor trying his best to be bargain bin matthew mcconnaughey and graphics rivaling a ps2 in its heyday
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# ? Oct 30, 2017 15:18 |
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SCtrumpHaters posted:He cut it fine. You guys are so desperate. Reexamine your worldview. Maybe they have something here This is that weird bitcoin millionaire pedo dude. Don't you just insta-ban him these days?
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# ? Oct 30, 2017 15:21 |
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Sillybones posted:This is that weird bitcoin millionaire pedo dude. Don't you just insta-ban him these days? No, you are thinking of the other recurring perma-banned actor in our little sketch comedy here - Seraph
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# ? Oct 30, 2017 15:24 |
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Golli posted:No, you are thinking of the other recurring perma-banned actor in our little sketch comedy here - Seraph With 5 seasons* of this show, some of the older running gags mind need a 'previously in the train wreck known as Star Citizen....<Soap theme tune>'. * constant retcons, too.
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# ? Oct 30, 2017 15:28 |
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Dave Haddock 'and his team' have been collaborating on their space lizard language to write the Star Citizen novella in presumably. Scope change surprise! Nobody ever said it would be written in English. Pledge now: https://robertsspaceindustries.com/pledge/Add-Ons/Star-Citizen-Novella
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# ? Oct 30, 2017 15:37 |
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Dave Haddock sounds like a Viz character.
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# ? Oct 30, 2017 15:42 |
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goddamn I was kinda not expecting a whole lot from Wolf2 other than shootin mechanazis, but it does a pretty loving amazing job of balancing an arcade shootmans with spot on Trump era mockery and actual, real feels due to excellent voice acting and writing and citcon, what can I even begin to say, it was boring as gently caress and it won't surprise me if they 100% stop doing any live playthroughs with actual game mechanics also no free flight this citcon lol
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# ? Oct 30, 2017 15:50 |
Jobbo_Fett posted:This gun looks archered as gently caress. Jobbo_Fett posted:Doesn't help that it essentially looks like a loving P90 with some different fiddly bits. Would you be shocked to learn it's literally both of those things?
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# ? Oct 30, 2017 16:04 |
I knew I have seen this somewhere else before... The Parpman 5000
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# ? Oct 30, 2017 16:05 |
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https://twitter.com/cjciaramella/status/925014422954930181 How's Legal doing these days, anyway?
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# ? Oct 30, 2017 16:06 |
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skaboomizzy posted:https://twitter.com/cjciaramella/status/925014422954930181 God drat it. I was just going to do this post.
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# ? Oct 30, 2017 16:15 |
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Furia posted:This gun is loving ugly It's an extra tacticool Kriss Vector drawn by someone who doesn't quite understand how that (or indeed any) weapon actually works and why.
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# ? Oct 30, 2017 16:23 |
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# ? Oct 30, 2017 16:29 |
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Ah yes, they're dreaming up code now. They're living in the Matrix where SC exits.
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# ? Oct 30, 2017 16:41 |
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skaboomizzy posted:https://twitter.com/cjciaramella/status/925014422954930181 XK posted:God drat it. I was just going to do this post. It's gone, what was it?
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# ? Oct 30, 2017 16:41 |
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# ? Oct 30, 2017 16:43 |
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tooterfish posted:Dave Haddock sounds like a Viz character. Dave Haddock The cunning linguist Checks out.
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# ? Oct 30, 2017 16:48 |
Damnit Beer, I can't permaban them for no reason if you don't actually get them to come here.
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# ? Oct 30, 2017 16:56 |
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# ? Oct 30, 2017 16:57 |
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Beet Wagon posted:Damnit Beer, I can't permaban them for no reason if you don't actually get them to come here. I tried. I really did.
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# ? Oct 30, 2017 17:09 |
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https://twitter.com/AlysianahNoire/status/924351671928487937 https://twitter.com/_sailor67/status/924420430647255040 https://twitter.com/TheRealGremlich/status/924661789920546817 https://twitter.com/TheRealGremlich/status/924804907999342592
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# ? Oct 30, 2017 17:11 |
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That's actually a really exciting idea. Basically an octree of servers where space is subdivided into cells with a max player count. When a cell has too many players, it is subdivided into smaller cells, each is a new server. Players connect to whatever server is controlling the cell they occupy, and they interact with whatever other players are in it. I don't know anything about this, but some challenges come to mind. Maybe there are solutions to them? -Two players in different cells could actually be very close to each other, if they are near the same border. This might be resolved if players were sending their updates to their server-cell, and all adjacent ones (total of 9). Likely the player would only communicate with a single master server, which would in turn communicate with the 9 cells. - Even if space is subdivided, it doesn't prevent a large number of players from congregating in a small space. In fact, this will be the rule, as players will clump around jump gateways and stations, hang out with their org, or deliberately choreograph the biggest space battles evar. The subdivided cells would get so tiny that you're only 'see' a few hundred meters (an Idris 1km away wouldn't be in any of your adjacent cells, so you wouldn't see it). There would need to be a way to get some information about ships outside of your cells, even if it's just a position and ship type, to populate all the blips on your sensor screen. Also, in a busy place ships would constantly spawn and despawn as they enter or leave your cells, with a big initialization hit per spawn. - All this constant connecting, disconnecting, spawning, initializing needs to happen in a way that creates no lag spikes, stutters, framerate drops or physics glitches (to say nothing of disconnects or crashes). It needs to work perfectly, all the time, regardless of internet connection speeds or player's geographical locations. The combat is fluid, and there are harsh penalties for losing your ship or dying. An untimely lag spike could clip two capital ships into each other to vanish in a flurry of debris and two dozen angry spacewalkers, instantly wiping out thousands of man hours of grinding for credits, or even real cash. It sounds so ridiculous and so goddamn beautiful. This has to be made.
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# ? Oct 30, 2017 17:16 |
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I always find it weird when people revel in their unpleasantness like it's some kind of badge of honour.
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# ? Oct 30, 2017 17:18 |
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fritzgryphon posted:That's actually a really exciting idea. Basically an octree of servers where space is subdivided into cells with a max player count. When a cell has too many players, it is subdivided into smaller cells, each is a new server. Players connect to whatever server is controlling the cell they occupy, and they interact with whatever other players are in it. https://www.youtube.com/watch?v=QeZtqoydXpc
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# ? Oct 30, 2017 17:18 |
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# ? Oct 30, 2017 17:19 |
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Beer4TheBeerGod posted:I tried. I really did. If they posted here I would be scared and upset
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# ? Oct 30, 2017 17:20 |
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I don't fault people for generally not understanding networking, but how does this guy think all these machines move data between them, and does he know that there are limits in both speed and quantity? Do these people think EVE implements time dilation because they think it's fun? Also, the top half of that post describes WoW's cross-realm phasing tech. Have fun implementing that in an environment with physics that affect gameplay. Canine Blues Arooo fucked around with this message at 17:30 on Oct 30, 2017 |
# ? Oct 30, 2017 17:21 |
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# ? Oct 30, 2017 17:22 |
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# ? Jun 3, 2024 12:57 |
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Chris 'rolling up his sleeves' and doing some coding is like that one boss who 'kept his hand in' by loving everything up once every 6 months
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# ? Oct 30, 2017 17:24 |