|
|
# ? Oct 30, 2017 17:25 |
|
|
# ? Jun 3, 2024 14:01 |
|
Cool, thanks! Each server could have quite a few players if distant ships were updated at a drastically lower rate, and only basic info (like, -just- position, and not turrets, weapons seat folding, etc). It'd basically be Eve Online, but a shooter for the players immediately near you.
|
# ? Oct 30, 2017 17:26 |
|
peter gabriel posted:If they posted here I would be scared and upset Agreed. I don't know what I'd do if another SCTrumpHaters poster showed up ITT...
|
# ? Oct 30, 2017 17:26 |
|
Canine Blues Arooo posted:I don't fault people for generally not understanding networking, but how does this guy think all these machines move data between them, and does he know that there are limits in both speed and quantity? Do these people think EVE implements time dilation because they think it's fun? Even when not time dilated Eve has a tick rate of 1, anything less than 30 in a shooter is awful and even 30 is still pretty bad and leads to bad hit registration.
|
# ? Oct 30, 2017 17:28 |
peter gabriel posted:Chris 'rolling up his sleeves' and doing some coding is like that one boss who 'kept his hand in' by loving everything up once every 6 months It's hilarious because at any given time the idea of Chris "coding into the morning hours" is equal parts completely unlikely to have happened at all and completely likely to be the reason everything is hosed up with feature X
|
|
# ? Oct 30, 2017 17:32 |
|
peter gabriel posted:Chris 'rolling up his sleeves' and doing some coding is like that one boss who 'kept his hand in' by loving everything up once every 6 months chris is keeping his hands in alright, by fisting the project to death
|
# ? Oct 30, 2017 17:33 |
|
big nipples big life posted:Even when not time dilated Eve has a tick rate of 1, anything less than 30 in a shooter is awful and even 30 is still pretty bad and leads to bad hit registration. But this is good for emergent gameplay.... Remember when you were a kid playing good guys vs other good guys: "I hit you!" "Nuh uh. You missed. I hit you first!" "Nuh uh." "MOOOM Timmy isn't playing fair!"
|
# ? Oct 30, 2017 17:34 |
Golli posted:But this is good for emergent gameplay.... I'm the in-game independent forensics analyst/referee
|
|
# ? Oct 30, 2017 17:35 |
|
peter gabriel posted:Chris 'rolling up his sleeves' and doing some coding is like that one boss who 'kept his hand in' by loving everything up once every 6 months I'm sure he is rolling up his sleeves, but i'm not sure it's because of coding.
|
# ? Oct 30, 2017 17:35 |
|
Beet Wagon posted:I'm the in-game independent forensics analyst/referee finally a role for the newsvan
|
# ? Oct 30, 2017 17:35 |
|
Beet Wagon posted:Would you be shocked to learn it's literally both of those things? Nope, and I hope there's an interesting mechanical reason for the 2-inch barrel that's going to snipe people from a km out when hahahahahahahahahahahahahahahaha
|
# ? Oct 30, 2017 17:38 |
|
Jobbo_Fett posted:Nope, and I hope there's an interesting mechanical reason for the 2-inch barrel that's going to snipe people from a km out when hahahahahahahahahahahahahahahaha a 2-inch barrel can snipe someone when it shoots magic rounds that negate all atmospheric and gravitational effects on its flight and freezes the target in place until impact. DONE
|
# ? Oct 30, 2017 17:42 |
|
Beet Wagon posted:It's hilarious because at any given time the idea of Chris "coding into the morning hours" is equal parts completely unlikely to have happened at all and completely likely to be the reason everything is hosed up with feature X Schrodinger's God Feature
|
# ? Oct 30, 2017 17:42 |
|
Space blunderbuss is OP. Please nerf.
|
# ? Oct 30, 2017 17:43 |
Goddamn Beer. Savage as gently caress. Keep em coming!
|
|
# ? Oct 30, 2017 17:44 |
|
Redundant posted:I always find it weird when people revel in their unpleasantness like it's some kind of badge of honour. Poor Cymelion. He pledges so hard, he posts so many sick owns, he rants and raves and rages against the Filthy Smart, and yet he is still unblessed by the Divine Hand of Roberts. Yet somehow he keeps the faith, hoping against hope that he is Job in the wilderness and one day that coveted Evocati email lands in his inbox. Whereupon we known drat well he'd immediately proclaim it from every rooftop just to lord it over his former peers.
|
# ? Oct 30, 2017 17:44 |
|
Loxbourne posted:Poor Cymelion. He pledges so hard, he posts so many sick owns, he rants and raves and rages against the Filthy Smart, and yet he is still unblessed by the Divine Hand of Roberts.
|
# ? Oct 30, 2017 17:47 |
FMguru posted:Someone really needs to gin up a fake Evocati invitation (sent from a legit-looking email address) just to gaslight him. I like the words that you are using. Please post more of them.
|
|
# ? Oct 30, 2017 17:55 |
|
I don't have any mirrors.
|
# ? Oct 30, 2017 18:11 |
|
thatguy posted:I don't have any mirrors.
|
# ? Oct 30, 2017 18:11 |
|
Has anyone run a Wireshark-equivalent on this thing? It came out of nowhere, with a completely nonsensical connection to SC, so I bet it's made by one of CR's sleazy friends. God knows what kind of data it's shipping to/from your phone.
|
# ? Oct 30, 2017 18:11 |
|
fritzgryphon posted:That's actually a really exciting idea. Basically an octree of servers where space is subdivided into cells with a max player count. When a cell has too many players, it is subdivided into smaller cells, each is a new server. Players connect to whatever server is controlling the cell they occupy, and they interact with whatever other players are in it. It is made, kinda. I usually see it called "Area of Interest" http://docs2x.smartfoxserver.com/AdvancedTopics/advanced-mmo-api but I don't know a shunting players off to an entirely different server. Usually just to separate out which players get messages about nearby players and objects/NPCs. The client needs to have a very flexible concept of other characters so that they can appear and disappear on demand. I think World of Warcraft is the best example I've experienced. But when world events like Opening the Gates of Ahn Qiraj draw a lot of players into the same area, the server starts having a more difficult time. I think the Areas of Interest in WoW are static pre-defined areas like towns and quest areas, maybe a whole zone. quote:This was a truly massive battle -- probably the only one World of Warcraft will ever see. Why will we never see one again? Well, because they break everything. We're not just talking server crashes (though that certainly did happen). We're talking things breaking. There was horrendous lag, hour-long queues to get onto servers, servers constantly losing peoples' locations upon death Serverside problems are obvious, but the client can have its own issues trying to communicate or render hundreds of characters moving and fighting; especially when the manager decided 600 polygons was a good benchmark for each commando's boot laces. FMguru posted:Someone really needs to gin up a fake Evocati invitation (sent from a legit-looking email address) just to gaslight him.
|
# ? Oct 30, 2017 18:21 |
|
https://i.imgur.com/0IsC3qs.gifv
|
# ? Oct 30, 2017 18:24 |
|
Holy poo poo
|
# ? Oct 30, 2017 18:26 |
|
gently caress me, I might have to go undercover. <removes stripey 'Goon' shirt, mask and puts down 'swag' bag> fritzgryphon posted:I don't know anything about this, but some challenges come to mind. Maybe there are solutions to them? See Planetside 2. One happy incidence of this is that you can tank neighbouring nodes if you know the secret formula. At one point it was strapping C4 to a sunderer on an edge. Canine Blues Arooo posted:Also, the top half of that post describes WoW's cross-realm phasing tech. Have fun implementing that in an environment with physics that affect gameplay. The first problem they have is that they have coupled framerate with the physics engine on a single instance. The second problem sits right behind the first problem in terms of scaling. The big city demo was a tour d'force in streaming textures and _procedural_ content, but it would be a challenge having the same city generated for two people, and there's a significant amount of geometry data to be thrown around, so they're really absolutely nowhere with producing anything that actually _runs_.
|
# ? Oct 30, 2017 18:31 |
|
Kotaku spoke to a dozen ex-Visceral devs, this is an amazing read https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152 My takeaway is that these guys wanted to make a really interesting game but were scuppered by upper management and Disney execs second guessing everything from art direction to gameplay to level design. The choice of engine seemingly didn't help much either. Really good read, eye opening.
|
# ? Oct 30, 2017 18:32 |
|
G0RF posted:Me too. Lazrin and MOMA are valuable thread members, and despite the fact that Lazrin’s first series of posts were a non-stop textual machine gunning of me, I’ve always found him a fun voice. I saw it as a more mature presentation than those past. There weren't any large, technical glitches (save for a little bit of stuttering here or there due to who know what) and Roberts learned (for the most part) to quit promising the world and only deliver little, but show big. I feel CIG has taken a step back to fine tune and hone foundation work and will only release updates when they are in a state that can be tested and made public not to withstand ridicule, but because they're ready for public consumption. Notice I didn't come back to gloat or all over you guys. There was progress, albeit slower than wanted. It appears, however, that what was shown was the tip of an iceberg that remains shrouded in the mystery of game development. Comparatively, communication still remains more open and public than pretty much any other title I've seen - and I'm glad of it.
|
# ? Oct 30, 2017 18:34 |
|
I actually want SC to be released as a playable game. Just imagine; all of these complete morons that have been shelling out hundreds/thousands of dollars for some space advantage only to get suicide ganked by hundreds of goons for no discernible reason. It's pretty funny for the die hards to be smugging so hard over some semblance of progress- like they're going to personally achieve something if/when the game is released. If they're up in arms over goons right now, they're in for a real surprise when we can actually log in.... ...in like 10 years
|
# ? Oct 30, 2017 18:38 |
|
D_Smart posted:I've told you guys over and over again that these are just standard CryEngine levels, stitched together with other levels to give the impression of size and scale. I get that you are doing this for the lols, and that you'd love to evoke anger (or whatever) from r/ds because that is now your daily medicine, but do you actually believe that these are stitched together maps? And, if so, how would you go about proving your theory?
|
# ? Oct 30, 2017 18:39 |
|
SomethingJones posted:My takeaway is that these guys wanted to make a really interesting game but were scuppered by upper management and Disney execs second guessing everything from art direction to gameplay to level design. I'd add that the continuing snowballing of San Francisco and Sunnyvale leads to an increase in living costs that gets hard to bear against the background of the demands that corporate place on the producers. ManofManyAliases posted:I get that you are doing this for the lols, and that you'd love to evoke anger (or whatever) from r/ds because that is now your daily medicine, but do you actually believe that these are stitched together maps? And, if so, how would you go about proving your theory? It's less a stitch together than a streaming map, but then they couldn't actually demonstrate two people seeing the same stream, could they, because it was generated for a single observer. Gamescom showed a janky as gently caress interaction between two sets of people; CitCon showed a demo reel for a partial technology that we've actually seen before. Hell, it's a backwards step from the city builder that Introspection built. Where is 3.0, BTW? Did all those people who've played it not _actually_ play it, or do you maybe suspect that they were shown a demo within specific guardrails? Hav fucked around with this message at 18:48 on Oct 30, 2017 |
# ? Oct 30, 2017 18:44 |
|
ManofManyAliases posted:I saw it as a more mature presentation than those past. There weren't any large, technical glitches (save for a little bit of stuttering here or there due to who know what) and Roberts learned (for the most part) to quit promising the world and only deliver little, but show big. I feel CIG has taken a step back to fine tune and hone foundation work and will only release updates when they are in a state that can be tested and made public not to withstand ridicule, but because they're ready for public consumption. Notice I didn't come back to gloat or all over you guys. There was progress, albeit slower than wanted. It appears, however, that what was shown was the tip of an iceberg that remains shrouded in the mystery of game development. Comparatively, communication still remains more open and public than pretty much any other title I've seen - and I'm glad of it. Basically they've learned how to better extract money from the same people they've been doing it to for 6 years while still not providing a game or even an example of a gameplay loop.
|
# ? Oct 30, 2017 18:45 |
|
ManofManyAliases posted:I get that you are doing this for the lols, and that you'd love to evoke anger (or whatever) from r/ds because that is now your daily medicine, but do you actually believe that these are stitched together maps? And, if so, how would you go about proving your theory? Toast makes a good point. How could anyone possibly prove a claim by CIG is incorrect? We may never know
|
# ? Oct 30, 2017 18:48 |
|
ManofManyAliases posted:There was progress, albeit slower than wanted. It appears, however, that what was shown was the tip of an iceberg that remains shrouded in the mystery of game development. Comparatively, communication still remains more open and public than pretty much any other title I've seen - and I'm glad of it. AI is still barebones and unchanged from GAMESCOM. This should not be a thing 6 years into development. There was no multiplayer whatsoever, a major step back from GAMESCOM. There was no combat, or anything for your character to do, other than travel. This is a major step back from literally everything. There was an 8 minute loading time. This is a step back to pre-2010's days of load times, on better, more fleshed out programs. This is not about "balancing travel time". A major step backwards. There was 1 city, with the jankiest of buildings and terrain, that constantly looked wrong for anything more than a passing glance. No, you couldn't go land on a building and walk anywhere, its a bullshot. Not only that, but the hyper-real super-legit game, Star Citizen, has distances far too short and physics far too muddied to represent anything close to realistic. A major step back from everything. Maybe you should take a step back from this project and judge it upon the same merits as you would other games. And no, CIG produces a lot of white noise content, very little of which is useful in any way, shape, or form. Case in point, go check out any of the earlier 10 For The Chairman videos. How many of the questions are still applicable, and how close are they to being implemented? Where's farming, or mining, or anything for that matter? "Just around the corner" is not informative, it is deception, you loving mark.
|
# ? Oct 30, 2017 18:49 |
|
SCtrumpHaters posted:So I've been a long time lurker but had to grit my teeth and pay up just to explain....well gloat on all you clowns, I hope you’re for real, but I have a feeling you’re not. I’ll probably learn the horrible, painful truth in a few pages here.
|
# ? Oct 30, 2017 18:51 |
|
Hand on heart the thing that impressed me most was Chris somehow got worse at cutting a cake. It looked like Edward Scissorhands and Wolverine had been fighting over the first slice
|
# ? Oct 30, 2017 18:52 |
|
ManofManyAliases posted:Comparatively, communication still remains more open and public than pretty much any other title I've seen - and I'm glad of it. How are people still using this argument despite the only people that are able to see any semblance of gameplay are locked down tight by a complete NDA? They are communicating to you what they "want to do" and bullshit lore that they're making up on the spot just to shill more spaceship jpegs. 6 years of development and not one second of actual gaming shown at the convention? Scripted tech demos are anything but open communication about the state of development.
|
# ? Oct 30, 2017 18:56 |
|
The Titanic posted:I hope you’re for real, but I have a feeling you’re not. He's as real as every really, really, really, really vociferous supporter of the "game" known as star citizen that has splashed into the thread and caused around 10 pages of debate. As real as that. peter gabriel posted:Hand on heart the thing that impressed me most was Chris somehow got worse at cutting a cake. It looked like Edward Scissorhands and Wolverine had been fighting over the first slice They've been training him not to just used his mole hands.
|
# ? Oct 30, 2017 18:56 |
|
Hav posted:I'd add that the continuing snowballing of San Francisco and Sunnyvale leads to an increase in living costs that gets hard to bear against the background of the demands that corporate place on the producers. There are still a few bugs preventing a wider PTU release. We're making good progress though - fps has increased greatly.
|
# ? Oct 30, 2017 18:58 |
|
ManofManyAliases posted:Roberts learned (for the most part) to quit promising the world and only deliver little He literally promised the world and then didn't deliver anything.
|
# ? Oct 30, 2017 18:59 |
|
|
# ? Jun 3, 2024 14:01 |
|
Jobbo_Fett posted:it is deception, you loving mark. Just fyi: you waste these extra characters on me. I forgive and love you.
|
# ? Oct 30, 2017 19:00 |