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I loving love Faith and will spend the rest of my life looking for an opening to say "What I am about to do has not been approved by the Vatican"
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# ? Nov 2, 2017 09:30 |
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# ? May 8, 2024 21:56 |
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BioEnchanted posted:Am I the only one who likes to turn the brightness up in a lot of games? I tried moving the brightness in Get Even to the recommended setting so you couldn't see the left symbol and could barely see the middle one, but it became really hard to see where a lot of stuff was as a result - the collectibles glow, but with the screen as dark as it was most of it was obscured by the light in my living room playing off the TV making it almost a uniform black at times. Turning up the brightness may have blown out a few shadows but it at least was more comfortable to play so I guess I'll try to find a decent middle ground. I most titles I have it higher than the "Make sure the image on the left is barely visible" test; I usually set it to recommended and come to find that flashlight/torch or whatever I use to see isn't sufficient and crank it up.
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# ? Nov 2, 2017 17:09 |
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Crabtree posted:Does anyone have any experience with the Black Mirror video games? Because the upcoming Remake(?) has me interested. Are you a point-and-click-adventure game stan? Trust me, you know if you are. If so - you'll like Black Mirror. If not, you'll absolutely loving hate it.
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# ? Nov 2, 2017 17:53 |
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BioEnchanted posted:Am I the only one who likes to turn the brightness up in a lot of games? I tried moving the brightness in Get Even to the recommended setting so you couldn't see the left symbol and could barely see the middle one, but it became really hard to see where a lot of stuff was as a result - the collectibles glow, but with the screen as dark as it was most of it was obscured by the light in my living room playing off the TV making it almost a uniform black at times. Turning up the brightness may have blown out a few shadows but it at least was more comfortable to play so I guess I'll try to find a decent middle ground. I've taken to doing it for most modern games. Little Nightmares was so drat dark it got me killed a few times. Blockhouse posted:I loving love Faith and will spend the rest of my life looking for an opening to say "What I am about to do has not been approved by the Vatican" With the same intonation, right?
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# ? Nov 3, 2017 19:00 |
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I dont think that remothered game is very good
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# ? Nov 4, 2017 14:53 |
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the black husserl posted:Are you a point-and-click-adventure game stan?
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# ? Nov 4, 2017 16:18 |
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I know alot of people here have recommended HarshlyCritical/John Wolfe's channel. Personally though I'm actually more down with one of his friends' channels, Mr. Kravin. He's actually far more genuine than John's stuff and I appreciate that.
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# ? Nov 5, 2017 02:07 |
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DrSnakeLaser posted:I've taken to doing it for most modern games. Little Nightmares was so drat dark it got me killed a few times. Yeah, the Speak and Spell Satanism is a big part of what made FAITH any good.
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# ? Nov 5, 2017 02:32 |
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Kokoro Wish posted:I know alot of people here have recommended HarshlyCritical/John Wolfe's channel. Personally though I'm actually more down with one of his friends' channels, Mr. Kravin. He's actually far more genuine than John's stuff and I appreciate that. John is noticeable tired of horror but it pays the bills and YouTube is out to gently caress you if you underperform.
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# ? Nov 5, 2017 04:23 |
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al-azad posted:John is noticeable tired of horror but it pays the bills and YouTube is out to gently caress you if you underperform. Maybe YouTube shouldn't be the only thing to depend on for income, given how YouTube's monetization policies constantly shift. It's kind of sucky when the games you hear about just come down to market forces, whether it's a paid journalist or a paid youtuber.
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# ? Nov 5, 2017 15:12 |
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A. Beaverhausen posted:Maybe YouTube shouldn't be the only thing to depend on for income, given how YouTube's monetization policies constantly shift. Rock Paper Shotgun has great horror games coverage and will never accept money for editorial. You can hear about games there, instead of from the Screaming Youtube Man.
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# ? Nov 5, 2017 16:54 |
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did anyone else play the remothered game
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# ? Nov 5, 2017 16:58 |
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A. Beaverhausen posted:Maybe YouTube shouldn't be the only thing to depend on for income, given how YouTube's monetization policies constantly shift. Capitalism was the true horror all along.
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# ? Nov 5, 2017 21:36 |
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the black husserl posted:You can hear about games there, instead of from the Screaming Youtube Man. Except he doesn't scream and often gives good impressions of games? It's just real obvious that they're worn out on indie trash horror sometimes, but they keep plumbing the depths so other people don't have to.
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# ? Nov 5, 2017 22:02 |
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A. Beaverhausen posted:Maybe YouTube shouldn't be the only thing to depend on for income, given how YouTube's monetization policies constantly shift.
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# ? Nov 5, 2017 22:08 |
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Relin posted:you're right, but one of these things is not like the other. one provides actual benefit for society. i am not jealous or anything but it really seemed to me before the adpocalypse that many youtubers were being overpaid for their work source your quotes
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# ? Nov 5, 2017 22:13 |
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You're sorely mistaken if you thought anybody except the tippy top of streamers like pewdiepie were making anything above chump change even before youtube demonetization.
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# ? Nov 5, 2017 22:14 |
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i don't think that it's a very controversial statement
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# ? Nov 5, 2017 22:14 |
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Relin posted:i don't think that it's a very controversial statement It's an incorrect one. Very few youtubers were making even minimum wage
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# ? Nov 5, 2017 23:24 |
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Tired Moritz posted:did anyone else play the remothered game I bought it but haven't played it yet, I'll give it a whirl tonight and give a trip report.
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# ? Nov 6, 2017 00:23 |
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From what I've seen Remothered is still what I thought it would be, it has a real stupid sounding name but the game seems pretty cool, it's a Clock Tower game with the serial numbers filed off.
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# ? Nov 6, 2017 00:28 |
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Hopefully it manages to work out better than Nightcry (though I honestly need to go back and play past the first act of that).
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# ? Nov 6, 2017 01:03 |
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It's definitely better than Nightcry, but chewing rusty nails is better than Nightcry.
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# ? Nov 6, 2017 01:14 |
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Nightcry is good
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# ? Nov 6, 2017 01:24 |
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Exactly what I wanted to see. New clock tower.
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# ? Nov 6, 2017 01:31 |
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Yeah, maybe my opinion was just marred by people like supergreatfriend and Kamoc as they generally loathed the game. But at least for the first act, it did feel like the original Clock Tower...just with the shortcomings of that game as well and it's hard to go from the level of refinement in game play that was Haunting Ground to going back to just the original Clock Tower's game play and mindset. Who knows though; if there's one thing I've learned recently from playing Alone in the Dark 2008, it's that maybe sometimes people's critiques are not always that accurate (cause AiTD 2008 isn't really that bad).
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# ? Nov 6, 2017 02:03 |
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I unironically enjoyed Nightcry, but you have to be expecting another clock tower with all the jank and cheese that entails.
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# ? Nov 6, 2017 02:04 |
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IIRC, the head of the first two clock towers (aka the good ones, though clock tower 2 PS1 is "interesting" in its own ways and clock tower 3 is just...just special) was big into Giallo horror, taking a lot of inspiration from that genre, especially the 80s Giallo film Phenomena by Dario Argento. Giallo films are generally seen as a sorta predecessor to typical slasher films, a bit pulpy, emphasis on thriller, slasher, and the mystery of who the killer even is. Nightcry is more or less exactly what I was expecting it to be and I understand if people wanted something a little more uhh...modern, I was fine with it because it was a Giallo fan making a game inspired by those types of films. It was more or less exactly the kind of game I was expecting it to be. Cheesy, weird, mysterious, silly, dumb, thrilling, bloody, slashery, Giallo.
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# ? Nov 6, 2017 03:12 |
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I wish someone would do a new Haunting Ground. That game felt like what happens when someone took an honest look at Clock Tower 3 and went "Okay this, this and this was hideous, let's not do that"
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# ? Nov 6, 2017 04:27 |
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DeathChicken posted:I wish someone would do a new Haunting Ground. That game felt like what happens when someone took an honest look at Clock Tower 3 and went "Okay this, this and this was hideous, let's not do that" https://www.youtube.com/watch?v=G4lU3DHZr_4 So you want a game of just this then ya?
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# ? Nov 6, 2017 04:39 |
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discworld is all I read posted:Yeah, maybe my opinion was just marred by people like supergreatfriend and Kamoc as they generally loathed the game. But at least for the first act, it did feel like the original Clock Tower...just with the shortcomings of that game as well and it's hard to go from the level of refinement in game play that was Haunting Ground to going back to just the original Clock Tower's game play and mindset. Who knows though; if there's one thing I've learned recently from playing Alone in the Dark 2008, it's that maybe sometimes people's critiques are not always that accurate (cause AiTD 2008 isn't really that bad). https://www.youtube.com/watch?v=qzCoCdIMIcI
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# ? Nov 6, 2017 04:43 |
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All I know is the goon LP of the ps2 clock tower is one of my favorite text/picture LPs ever.
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# ? Nov 6, 2017 05:21 |
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It just different strokes for different folks. It's a janky game that tries to do too much and has bad dialogue, but it was still functionally there. I mean, it's not something like Escape from Bug Island which has absolutely no redeeming value, right? Cause man, Escape from Bug Island is super bad. And speaking of squandered possibilities on Wii horror, why couldn't Cursed Mountain have been a better game? I mean it has a unique and atmospheric setting, with a storyline influenced by Tibetan folklore...and yet it just falls so flat and forces in a bunch of motion control repetition.
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# ? Nov 6, 2017 06:52 |
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DeathChicken posted:I wish someone would do a new Haunting Ground. That game felt like what happens when someone took an honest look at Clock Tower 3 and went "Okay this, this and this was hideous, let's not do that" Yeah, it had some skeevy aspects relating to the Azoth thing, but it also had Daniella, after spending the entire first chunk of the game in an eerie calm, doing this: https://youtu.be/Nkhy16_zsAQ?t=178
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# ? Nov 6, 2017 07:01 |
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Remothered trip report: it's fun but a little too simplistic. I've put in 2 hours so far and the game begins with you, not-Jodie Foster, investigating some old dude named Dr. Felton about a little girl that disappeared. You arrived at his house and his nurse takes you inside and you have a heated confrontation with Felton and tells you to leave his house. This confrontation is horribly written and super loving confusing because you don't know what either character is talking about the whole time, the delivery is also really poor making it worse. Whatever. Not-Jodie Foster waits until night falls and watches the nurse leave for the day and sneaks back in. You come to find the mansion is barely lit and Felton is roaming the halls in wellies and an apron while wielding a sickle. This is where the gameplay really begins, it feels like a dumbed down Alien: Isolation meets a more logical Resident Evil 1, you sneak from room to room as Felton randomly wanders the house and you figure out where to go and what to do. Felton is like the Alien, except not really daunting and getting seen by him isn't the end of the world because he runs around like a geriatric with a bad hip and outrunning him is easy. You can also hide under couches and in closets to break the hunt. If he ends up in front of the couch or the closet you're in you get a small mini-game where you have to keep a small circle within another one via the mouse, but the inner circle randomly fights in different directions to try and get you to gently caress up. You can also carry defense weapons and distraction items in case Felton catches you, you have the option of stabbing him a la REmake. I have no clue how to use the distraction items at all, and I don't think the game told me how to. The Resident Evil 1 aspect is that you're in a mansion with a nonsensical layout with a bunch of random doors and most end up being locked, a lot of the solutions to puzzles are daft (I found a key item in the base of a Grandfather clock, after finding the clock key to wind it... which apparently opens the bottom of the clock). You also have the murky bathtub with a key item in it but you have to drain the tub first to get it, though unlike RE you can't do this by hand. So far though, it doesn't go full RE with stupid jewels or statues of animals that have to be oriented in a certain way in order to reveal a hidden door, it seems like it tries to keep itself more grounded in reality than that. Who knows how far into the deep-end it goes though. I'm enjoying it but it's nothing too special, I also don't know what "Early Access" means in this case. The game could use some polish in it's animations (they're pretty rough), but I don't know if the game will just stop and say "To be Continued" at some point like EA Layers of Fear did. I don't have a grasp of how far I am into the game, because right off the bat 90% of what I've explored has pretty much been unlocked from the get-go. I've retreaded a lot of the same ground over and over. At $13 it doesn't break the bank, but I hope the game changes things up soon because I'm kinda bored of the mansion already. Though the story did take a interesting turn and I want to see more of that.
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# ? Nov 6, 2017 07:04 |
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discworld is all I read posted:It just different strokes for different folks. It's a janky game that tries to do too much and has bad dialogue, but it was still functionally there. I mean, it's not something like Escape from Bug Island which has absolutely no redeeming value, right? Cause man, Escape from Bug Island is super bad. Alone in the Dark 2008 isn't bad as long as you didn't pay $60 on release. Yes, it is functional, but is that really a bullet point you want to see on the box or Steam description? I'm speaking hypothetically. I enjoyed it but I also got the "fixed" version on PS3 and at a deep discount years after release. Also on Cursed Mountain. There needs to be a remastering or reimagining of it. That was a unique setting but the gameplay was boring.
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# ? Nov 6, 2017 07:13 |
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Re Remothered: And just like Alien Isolation, the main antagonist is also not wearing pants.
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# ? Nov 6, 2017 07:16 |
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this corn field bit with the copters overhead in observer sure does suck poo poo
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# ? Nov 6, 2017 07:37 |
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Have you been Mothered again yet
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# ? Nov 6, 2017 08:37 |
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# ? May 8, 2024 21:56 |
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s.i.r.e. posted:Remothered trip report: it's fun but a little too simplistic. Yeah it just ends after a major sequence that I assume would open up a new section to play around in. Based on where it ends and what I saw in the videos, I assume (end-of-early-access spoilers)you'll be wandering around in the sewer, probably getting chased by something because duh, then probably find the elevator that you could see in the main mansion area that never got used and probably use the elevator to get back to there before going back through the hidden crawlspace you initially fell through the floor into the sewers from to begin with. This is all assumption, mind you, for all I know they could decide to just add in 3 new mansions and a flashback sequence or whatever. I've no idea what's going on with the plot of Remothered though. Like, there's...there's stuff that happens in the game and it is all tied together because they use the same words and stuff but I have zero clue what any of it means.
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# ? Nov 6, 2017 09:15 |