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Elendil004 posted:Bard Colleges to stay away from or ones to go for with interesting stuff in them? I think I'm going to be very supporty. Bards in general are pretty good and I'm not sure you could gently caress up too bad with the stuff in the PHB. I played valor from 5-7 and it was great, and there's a lore bard in one of my current games that kicks rear end. Both of us just pretty much did the obvious builds (not trying for anythng gimmicky or OP/broken) and had zero problems. I bet there's a way to make either valor or lore stupid-good, but they're both very solid without even without trying to do anything weird. I don't keep up with UA that closely but I've heard Satire is pretty great for something that looks like it's gonna be a comedy option at first glance. Elector_Nerdlingen fucked around with this message at 02:10 on Nov 7, 2017 |
# ? Nov 7, 2017 02:06 |
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# ? May 29, 2024 22:27 |
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Darwinism posted:I think this is one of my favorite things that early D&D did - because they didn't specify plumbata, bar darts have become insanely lethal superweapons in some D&D universes. I always assumed they were bar darts due to their rate of fire
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# ? Nov 7, 2017 02:34 |
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Xanathar's Guide to Everything posted:
They took an ability that is exactly the kind of thing I'd expect a powerful fantasy warrior to have and gave it to the goddamn wizard.
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# ? Nov 7, 2017 04:04 |
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Nickoten posted:They took an ability that is exactly the kind of thing I'd expect a powerful fantasy warrior to have and gave it to the goddamn wizard. My 3e Factotum/Chameleon has this thing: quote:WHIRLING BLADE This kind of thing has been going on forever, and it's the natural outcome of making spells the basic building block for any and all discrete effects in the universe (and then not giving spells to the Fighter).
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# ? Nov 7, 2017 04:31 |
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Nickoten posted:They took an ability that is exactly the kind of thing I'd expect a powerful fantasy warrior to have and gave it to the goddamn wizard. Even better, Steel Wind was a Strike maneuver from the Tome of Battle: Book of Nine Swords, a 3rd edition supplement focused on giving non-casters cool and interesting things to do. It let you hit more than one opponent in the same action. EDIT: Then, in 4e, Steel Wind was a Monk discipline. It included an ability to attack multiple opponents, and an ability to move quickly while ignoring enemies that would normally pin you down. OutsideAngel fucked around with this message at 04:43 on Nov 7, 2017 |
# ? Nov 7, 2017 04:40 |
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Nickoten posted:They took an ability that is exactly the kind of thing I'd expect a powerful fantasy warrior to have and gave it to the goddamn wizard. this is exactly a spell from Shadow of the Demon Lord in the Battle tradition, lol
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# ? Nov 7, 2017 04:46 |
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OutsideAngel posted:Even better, Steel Wind was a Strike maneuver from the Tome of Battle: Book of Nine Swords, a 3rd edition supplement focused on giving non-casters cool and interesting things to do. It let you hit more than one opponent in the same action. Oh my god you loving bastards: (although technically the effect more resembles the Lightning Throw maneuver, but still)
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# ? Nov 7, 2017 04:59 |
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mastershakeman posted:I always assumed they were bar darts due to their rate of fire PupsOfWar fucked around with this message at 05:38 on Nov 7, 2017 |
# ? Nov 7, 2017 05:27 |
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Next round of spells to include Weapon Specialisation and Wear Any Armor.
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# ? Nov 7, 2017 05:55 |
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gradenko_2000 posted:Oh my god you loving bastards: So, let's re-visit porting Book of Nine Swords to 5E.
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# ? Nov 7, 2017 05:56 |
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Elendil004 posted:Bard Colleges to stay away from or ones to go for with interesting stuff in them? I think I'm going to be very supporty. Lore's the gold standard for a more supporty Bard, and probably my favorite among the colleges. Best counterspellers in the game due to a combination of Jack of All Trades and their level 14 feature, Cutting Words gives you a use for your reaction against non-casters, extra skills, and an extra set of spells to poach which can net you a very efficient heal in Aura of Vitality. You might also consider taking a look at College of Glamour, though. They can spend a bardic die to give their party 2d6 - 2d12 temp HP. Sounds humble, but considering that you'll probably have 4 bardic dice at your disposal per short rest as early as level 5, that adds up to a lot of damage absorbed over the course of a dungeon crawl. Also, 1/day "cast Command as a bonus action for an entire fight". From what I could see in a pagethrough of Xanathar's, the temp HP feature may have been nerfed since its appearance in UA, and whether the level 14 feature was clarified or reworded was also partially out of the shot. Reene posted:Imps are still great for other reasons, such as advantage and giving you always-on Magic Resistance, but I can't imagine why they wouldn't let you use it to scout. I think that sidebar in the MM on variant familiars are meant for such creatures making contracts with other NPCs. PCs using the Find Familiar spell just get a creature with the statblock, so no shared Magic Resistance. Chainlocks appear to get a great invocation option in Xanathar's, where every die rolled for purposes of recovering the Warlock's HP (including hit dice) gets maxed out whenever the familiar is within 100'. Without the ability to use my familiar to scout, however, I'd still probably prefer the Tome pact even with that new invocation.
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# ? Nov 7, 2017 07:35 |
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Nickoten posted:They took an ability that is exactly the kind of thing I'd expect a powerful fantasy warrior to have and gave it to the goddamn wizard. The biggest question is why they didn't just straight up name it Omni Strike
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# ? Nov 7, 2017 07:57 |
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thefakenews posted:The Adventures in Middle Earth DM book has a whole section of generic monster abilities, and from memory none of them relate to spellcasting (due to the lack of spellcasting in AME generally). The same thing is in the DMG for 5e actually.
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# ? Nov 7, 2017 08:37 |
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Nickoten posted:They took an ability that is exactly the kind of thing I'd expect a powerful fantasy warrior to have and gave it to the goddamn wizard. Actually it's a Ranger spell. I don't think Wizards don't get it. MonsterEnvy fucked around with this message at 08:41 on Nov 7, 2017 |
# ? Nov 7, 2017 08:38 |
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MonsterEnvy posted:Actually it's a Ranger spell. I don't think Wizards don't get it.
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# ? Nov 7, 2017 08:51 |
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Well I said don't think was never 100% sure. I kept hearing it being talked about with the Ranger. So I assumed Wizards did not get it.
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# ? Nov 7, 2017 09:10 |
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I'm sure it'll be fixed in the published version
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# ? Nov 7, 2017 09:10 |
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This magic swording spell would be great for the swordman who also casts magic. Unfortunately the swordman who also casts magic archetype never gets fifth level spells. Thankfully the magicman can pick this up at the same time the swordman who also magics gets their third swording, saving us from this long nightmare where the swordman was arguably better at their class than the magicman.
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# ? Nov 7, 2017 09:34 |
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A 5th level spell means that even if it was for the Ranger, they'd only get it at level 17, which published adventures never even get to. Arcane Trickster Rogues and Eldritch Knight Fighters don't even have access to 5th level spells.
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# ? Nov 7, 2017 09:39 |
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gradenko_2000 posted:Arcane Trickster Rogues and Eldritch Knight Fighters don't even have access to 5th level spells.
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# ? Nov 7, 2017 10:35 |
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Reene posted:What exactly is their justification for not allowing something that is written down in the rules as a thing you can do? Seems like he thinks using it for scouting gives too strong an advantage; he doesn't allow the magic resistance either.
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# ? Nov 7, 2017 11:52 |
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MonsterEnvy posted:Actually it's a Ranger spell. I don't think Wizards don't get it. JFC dude take a sec to check. This is a stupid thing to give to wizards. Say it with me. Say it monsterenvy. This is a bad decision. Don't just leap to their defence every time. kingcom fucked around with this message at 13:33 on Nov 7, 2017 |
# ? Nov 7, 2017 12:03 |
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that spell seems like it could be something cool to give to a fighter. it's pretty strong tho, so they shouldn't be able to spam it. maybe just limit their use of it, to say... once per encounter? like some sort of... encounter power?
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# ? Nov 7, 2017 12:08 |
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Darwinism posted:I think this is one of my favorite things that early D&D did - because they didn't specify plumbata, bar darts have become insanely lethal superweapons in some D&D universes. Yeah, back in 2nd edition darts were an amazing weapon. If I remember correctly, with a max strength fighter at level 1 you could do 1d3+8 damage per dart and throw 4 darts per round. It was insane.
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# ? Nov 7, 2017 12:08 |
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Nickoten posted:They took an ability that is exactly the kind of thing I'd expect a powerful fantasy warrior to have and gave it to the goddamn wizard. It's straight up an attack combo from all those batman arkham asylum game, shadows of mordor etc. You are leaping from one target to the next chaining an attack up and end up at the last of them as they all die.
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# ? Nov 7, 2017 12:11 |
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Toebone posted:Seems like he thinks using it for scouting gives too strong an advantage; he doesn't allow the magic resistance either. It's extremely cool and good that 5e's openness for DM fiat means they get to gently caress you over arbitrarily by disregarding things you should get right there on the pages of the goddamn book.
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# ? Nov 7, 2017 12:32 |
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OutsideAngel posted:Even better, Steel Wind was a Strike maneuver from the Tome of Battle: Book of Nine Swords, a 3rd edition supplement focused on giving non-casters cool and interesting things to do. It let you hit more than one opponent in the same action. I thought that looked familiar! I was really into Tome of Battle. Edit: To guess at what they're going for here, I think that's a spell meant for a Bladesinger, though I can't tell whether Hexblades get it, too. But it's kinda weird to put a spell aimed at a Bladesinger in a book that isn't supposed to work with the book the actual Bladesinger class is in (according to WotC's organized play rules). Nickoten fucked around with this message at 13:41 on Nov 7, 2017 |
# ? Nov 7, 2017 13:32 |
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gradenko_2000 posted:It's extremely cool and good that 5e's openness for DM fiat means they get to gently caress you over arbitrarily by disregarding things you should get right there on the pages of the goddamn book. Yeah, it seems bad DMing to straight-up tell your players no instead of figuring a clever way to deal with the advantage.
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# ? Nov 7, 2017 13:37 |
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MonsterEnvy posted:Actually it's a Ranger spell. I don't think Wizards don't get it.
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# ? Nov 7, 2017 14:05 |
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Nihilarian posted:do you even own the books or are you just defending the 5e that only exists in your head monsterenvy: the book isn't out yet but there is definitely nothing wrong with it. i know this because *extended, thunderous fart noise*
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# ? Nov 7, 2017 14:10 |
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lmao
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# ? Nov 7, 2017 14:15 |
What are the major power jumps, by level? I want to do a little mini three shot and let the PCs make characters at that level. Final session will be level 20.
Admiral Joeslop fucked around with this message at 14:41 on Nov 7, 2017 |
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# ? Nov 7, 2017 14:26 |
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Level 3 is when archetypes come online. Level 7 is when 4th-level spells come online (and why 3.PF developed an entire subgame around stopping at level 6, which should also work about the same for 5e) Level 17 is when 9th-level spells come online If you split the difference, level 11 is when the Fighter gets 3 attacks per turn (and when full casters get 6th-level spells). For a three-shot, I'd do something like level 3, level 11, level 20.
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# ? Nov 7, 2017 14:34 |
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gradenko_2000 posted:Level 17 is when 9th-level spells come online i still can't believe this is a thing. it makes precisely 0 sense. i didn't understand it in middle school for 3.0 and i don't understand it now
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# ? Nov 7, 2017 14:36 |
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Serf posted:i still can't believe this is a thing. it makes precisely 0 sense. i didn't understand it in middle school for 3.0 and i don't understand it now You know why this is still a thing.
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# ? Nov 7, 2017 14:42 |
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Serf posted:i still can't believe this is a thing. it makes precisely 0 sense. i didn't understand it in middle school for 3.0 and i don't understand it now I am absolutely not defending this as intuitive, but the pattern is: Char level 1 = Spell level 1 Every odd char level = Spell level +1 Char level 3 = Spell level 2 Char level 5 = Spell level 3 Char level 7 = Spell level 4 Char level 9 = Spell level 5 Char level 11 = Spell level 6 Char level 13 = Spell level 7 Char level 15 = Spell level 8 Char level 17 = Spell level 9 What makes this bit of information useless is that it tells you nothing about how many spell slots you should have ... but it used to: in older D&D's every even character level meant getting one more spell slot for all the spell levels you already had, so: Char level 1 = one L1 slot Char level 2 = two L1 slots Char level 3 = two L1 slots, one L2 slot Char level 4 = three L1 slots, two L2 slots Char level 5 = three L1 slots, two L2 slots, one L3 slot And so on. 3e hosed up the pattern because of bonus spell slots from ability scores, and 5e hosed up the pattern because of limits on low-level slots.
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# ? Nov 7, 2017 14:45 |
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oh, i know why it is still a thing. i just can't believe that they're using that as an excuse
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# ? Nov 7, 2017 14:45 |
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Nooby semantics question: so I'm looking at these Demogorgon stats I am not a regular player, if I were to describe a DM having a Demogorgon attack a player character, would it make sense to call the DC 23 a "wisdom check" or does the term "_____ check" apply only when actions are performed by a player and not for defensive saving throws? What I mean is, skill checks are only for player initiated actions and not for when being attacked or acted upon by an npc
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# ? Nov 7, 2017 14:49 |
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Why are they still called levels though. Call them tiers or circles or anything other than levels.
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# ? Nov 7, 2017 14:49 |
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# ? May 29, 2024 22:27 |
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Splicer posted:Why are they still called levels though. Call them tiers or circles or anything other than levels. yeah if you're gonna call them levels, you should have 20 levels of spells too. because if you're a level 7 character and you can't cast level 7 spells i don't know what the gently caress
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# ? Nov 7, 2017 14:51 |