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Gentrified Lootboxes.
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# ? Nov 3, 2017 03:27 |
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# ? May 30, 2024 13:42 |
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Daikatana Ritsu posted:Ah yes, gentrified lootboxes indicative of late stage capitalism as a means to ostensibly crateshame the proletariat for the win.
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# ? Nov 3, 2017 05:25 |
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mysterious loyall X posted:this game might be good if it wasn't proc gen and had real levels and didn't have that hideous neon fake retro look that a lot of indie games seem to be going for. but it's probably bad becasue of those two reasons, Daikatana Ritsu posted:Ah yes, gentrified lootboxes indicative of late stage capitalism as a means to ostensibly crateshame the proletariat for the win. Lol
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# ? Nov 3, 2017 15:22 |
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i started to get sort of far in this, but the idea of replaying the whole loving game each time is starting to wear on me. these games only work when a run is like ~30 minutes. it's a real shame that they didn't just make this a straight-up SOTN clone, because pretty much everything about combat and movement is wonderful.
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# ? Nov 7, 2017 05:49 |
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sector_corrector posted:i started to get sort of far in this, but the idea of replaying the whole loving game each time is starting to wear on me. these games only work when a run is like ~30 minutes. it's a real shame that they didn't just make this a straight-up SOTN clone, because pretty much everything about combat and movement is wonderful.
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# ? Nov 7, 2017 14:33 |
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i also feel like you're supposed to clear each map to be able to do respectable damage to the bosses. the only time i've beat the first one have been when i've been able to get a decent attack power score. once again, something that would be much better in a game without procedural generation
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# ? Nov 7, 2017 14:45 |
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sector_corrector posted:i also feel like you're supposed to clear each map to be able to do respectable damage to the bosses. the only time i've beat the first one have been when i've been able to get a decent attack power score.
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# ? Nov 7, 2017 14:55 |
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sector_corrector posted:i started to get sort of far in this, but the idea of replaying the whole loving game each time is starting to wear on me. these games only work when a run is like ~30 minutes. it's a real shame that they didn't just make this a straight-up SOTN clone, because pretty much everything about combat and movement is wonderful. This is why the only procedurally generated game I can hang with is Nuclear Throne, runs are super short and you can jump right back in quick
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# ? Nov 7, 2017 15:33 |
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i wish that salt and sanctuary didn't look like complete rear end in a top hat, because it is actually a SOTN clone with dark souls type influences
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# ? Nov 7, 2017 20:37 |
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Pablo Gigante posted:This is why the only procedurally generated game I can hang with is Nuclear Throne, runs are super short and you can jump right back in quick This
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# ? Nov 7, 2017 21:35 |
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sector_corrector posted:i wish that salt and sanctuary didn't look like complete rear end in a top hat, because it is actually a SOTN clone with dark souls type influences even if it looked good it'd still play badly and have a ton of other issues
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# ? Nov 7, 2017 23:36 |
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sector_corrector posted:i wish that salt and sanctuary didn't look like complete rear end in a top hat, because it is actually a SOTN clone with dark souls type influences I played it a lot because it came out like a week before Dark Souls 3 and it's got some other issues . Weapon movesets are super boring (I guess SOTN didn't have much variety either but the GBA + DS games got better about this) and the lack of an ingame map made no sense and felt like an attempt at aping Souls without understanding why those games don't need a map (because they don't look like boring poo poo + areas generally have well-placed distinctive landmarks)
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# ? Nov 8, 2017 00:25 |
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I did like the general weirdness of it though and even though I didn't fully explore it , it seems like there were some cool secrets involving NPCs and covenants and poo poo . Also I didn't hate the art as bad as everyone else
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# ? Nov 8, 2017 00:27 |
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goferchan posted:I played it a lot because it came out like a week before Dark Souls 3 and it's got some other issues . Weapon movesets are super boring (I guess SOTN didn't have much variety either but the GBA + DS games got better about this) and the lack of an ingame map made no sense and felt like an attempt at aping Souls without understanding why those games don't need a map (because they don't look like boring poo poo + areas generally have well-placed distinctive landmarks) it was so hard for me to stomach looking at that i didn't really get that far, but i can definitely see how those things would be true.
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# ? Nov 8, 2017 00:30 |
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extremebuff posted:even if it looked good it'd still play badly and have a ton of other issues lol
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# ? Nov 14, 2017 03:34 |
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mysterious loyall X posted:interesting point øpø
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# ? Nov 14, 2017 06:08 |
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[mocking OPs voice] Cock Balls is Cum.
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# ? Nov 14, 2017 07:10 |
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Lol
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# ? Nov 14, 2017 08:19 |
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Ragg posted:øpø
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# ? Nov 14, 2017 08:41 |
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Pablo Gigante posted:This is why the only procedurally generated game I can hang with is Nuclear Throne, runs are super short and you can jump right back in quick This is the one roguelike that I consistently and completely suck at (never once got past hunter and lately I've managed to hug an exploding car almost every time) but can't stop playing. Really wish I could get good
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# ? Dec 2, 2017 07:24 |
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Going from dying to Lil Hunter every time to consistently owning him feels so good. Keep at it, that zone was definitely a big wall for me but it'll click for you eventually
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# ? Dec 2, 2017 07:30 |
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I never really had trouble with lil hunter. I always had the mindset of Just gently caress him up immediately before he has a chance to do anything and I almost always just instakilled him with whatever my strongest gun was. Well maybe not insta kill, but fast enough as to make him trivial. I still got stressed out when he appeared though because if I wasn't in a good spot or prepared I could easily get murked.. T'was a rare occurrence though. when i actually played this game at least. its been awhile
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# ? Dec 2, 2017 09:23 |
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dead cells? more like you have dead brain cells from brain cancer if you can enjoy this game
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# ? Dec 2, 2017 09:25 |
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Monolith is an excellent procgen topdown bullet shooter kinda thing
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# ? Dec 2, 2017 09:56 |
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This game's good
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# ? Jan 2, 2018 21:04 |
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Lunchmeat Larry posted:This game's good https://www.youtube.com/watch?v=r5g_gs6nnyo
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# ? Jan 2, 2018 21:31 |
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never mind i just reached the final boss for the first time and it killed me with one hit left so i hate it now
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# ? Jan 2, 2018 22:07 |
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dead cells is a fun game
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# ? Jan 2, 2018 22:10 |
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# ? Jan 3, 2018 20:34 |
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Lol
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# ? Jan 3, 2018 20:38 |
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Lol
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# ? Jan 3, 2018 20:40 |
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It's good, but it's early access and clearly never going to be finished so w/e.
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# ? Jan 4, 2018 03:06 |
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FactsAreUseless posted:It's good, but it's early access and clearly never going to be finished so w/e. i agree. the devs have no idea how to finish what they've started
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# ? Jan 4, 2018 03:10 |
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FactsAreUseless posted:It's good, but it's early access and clearly never going to be finished so w/e. Its bad
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# ? Jan 4, 2018 03:38 |
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# ? Jan 4, 2018 05:05 |
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# ? Jan 4, 2018 05:07 |
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# ? Jan 4, 2018 22:51 |
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they added dodge offset. sick
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# ? Mar 4, 2018 12:53 |
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i bought this for 10 dollars and its hosed up but the combat is actually good. the levels are mostly bad but they serve their purpose i guess (arranging enemies for you to fight or dodge)
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# ? Mar 4, 2018 18:42 |
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# ? May 30, 2024 13:42 |
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mysterious loyall X posted:i bought this for 10 dollars and its hosed up but the combat is actually good. the levels are mostly bad but they serve their purpose i guess (arranging enemies for you to fight or dodge) enjoy the five hours that it's entertaining for
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# ? Mar 4, 2018 18:57 |