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MasterSlowPoke posted:The Dark Angels are very distrusting and petty, so I could see the Primaris being shut out of the Inner Circle until they start growing them themselves. Damnit, this actually makes sense. I'm still holding out hope for a bike kit and termie kit for the holidays, but this would be a really smooth dodge. What about for Blood Angels? I could see an all melee elite force, sort of like Hellblasters are to Intercessors, showing up and demoting Reivers to a troop choice. Maybe Marines can actually get power weapon focused melee for once. They don't even have an excuse like Dark Angels due to 90% of their chapters being depleted by Tyranids and Roboute showering them in his big boys.
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# ? Nov 7, 2017 17:43 |
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# ? Jun 1, 2024 04:23 |
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The Bee posted:Bangle and Dangle releases might get us some new Primaris releases to fill the gap. In particular, Dark Angel Primaris seem impossible unless the Ravenwing goes away and the Deathwing accepts bubble boys as well as Terminators. Seriously, I could see the Dark Angels being suspicious as gently caress about biglys because they weren't raised within the chapter and might be influenced by their ties to Cawl/Guilliman. They would likely exclude them entirely from the Ravenwing and Deathwing. Which is something I'm totally ok with. It would be something other than "Primaris marines are the best dudes ever and are way cooler than anyone else and also do everything better" and give the Dark Angels a neat dynamic that's lacking in the current space marine fluff.
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# ? Nov 7, 2017 17:45 |
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If Liono came back he could be "I remember that dude, he's cool" and they'd have to let him into the clubhouse.
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# ? Nov 7, 2017 17:50 |
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The Bee posted:Damnit, this actually makes sense. I'm still holding out hope for a bike kit and termie kit for the holidays, but this would be a really smooth dodge. The Blood Angels case is weird. They're significantly more Codex in their arrangements than most of the other "divergent" Chapters. No special companies (DA), no complete lack of structure (SW/BT). Unlike how many players have Flanderised them, they're not actually all-assault all the time - they're meant to use Tacs, Devastators etc. in basically the same proportions as anyone else. They just have the Death Company thanks to the genetic flaw, and Sanguinary Guard which aren't all that unusual in the scheme of things. There's no particular reason Primaris wouldn't fully integrate, especially considering the situation that the BA found themselves in, but they'd also not have any pressing need to put them into special service - they'll fit in fine as battleline dudes in Intercessor squads. On the other hand, do Primaris dudes have the Flaw? They're not made in coffins and they aren't necessarily using the same geneseed that's been passed down for the last 10k years. In terms of in-game gaps that might need filling, BA are the Chapter with the last need for that, since they have specialist assault units which actually work (or can work, with appropriate cost adjustments).
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# ? Nov 7, 2017 18:00 |
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jng2058 posted:I did say Necron vehicles are some of the toughest things in the game. I dunno, going full mechron and fielding: 2x Tesla/Scythe CCB 2x Tesla A-Barge 2x Tesla Tesseract Ark 3x Units of 6x Scarabs Triarch Stalker Gauss Pylon ...is a pretty hard nut to crack. Hellblasters and other sources of massed melta/plasma are my priority targets. All of their big guns tend to glance off of the QS and most of the vehicles fly out of combat. No QS on the Pylon, but by the time most armies can chew through 30 wounds it has already killed off whatever Big Nasty was on the other side. I love Necrons, and I'm hoping Chapter Approved makes their infantry viable outside of anything beyond purely casual games.
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# ? Nov 7, 2017 18:06 |
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The Bee posted:Damnit, this actually makes sense. I'm still holding out hope for a bike kit and termie kit for the holidays, but this would be a really smooth dodge. The Blood Angels don't really have any special command structure outside of the Sanguinary Priesthood. The Primaris seem to lack the flaws of the Blood Angels if Cawl is to be believed, so there shouldn't be any Primaris Death Company, and logistically there can't be any Primaris Sanguinary Guard as there's only those 30 suits of armor and they won't really fit. Primaris Sanguinary Priests would work, and it's an easy enough conversion with the upgrade sprue that I'd expect to see it in the codex. I'd guess that whenever GW gets around to updating the BA again we'll see the Primaris start to be affected by the Flaw and get Primaris Death Company.
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# ? Nov 7, 2017 18:07 |
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Yeah, I'm 100% expecting Primaris SangPriest since we already have a Primaris Apothecary and they're basically just fancy apothcaries. Primaris Death Company are pretty near the top of my wishlist (My homebrew chapter are BA successors ) but since, apparently, Primaris don't get geneseed flaws they might be a ways off. Also, let's be honest, Death Company and Librarian Redemptors would be cool as poo poo.
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# ? Nov 7, 2017 18:13 |
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Gyro Zeppeli posted:Yeah, I'm 100% expecting Primaris SangPriest since we already have a Primaris Apothecary and they're basically just fancy apothcaries. My redemptor has the Librarian faceplate already so I sure hope that is a thing.
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# ? Nov 7, 2017 18:16 |
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I ended up picking up a single Stalker Pattern Bolt Rifle Primaris Marine to test out how he fits with Deathwatch bits. Turns out, they look really good. So I bit the bullet and bought a box of Intercessors and 10 of the targeting helmets to build a full 10 man Intercessor squad to sit on back field objectives. I might expand a bit more, but I mostly want to wait until the Deathwatch Codex drops to see what all I'll be able to take. Also, I ended up with Saint Celestine and her Geminae through a trade. How good are they? Should I try working her into my lists, even though I don't have Sisters of Battle?
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# ? Nov 7, 2017 18:28 |
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Gyro Zeppeli posted:Yeah, I'm 100% expecting Primaris SangPriest since we already have a Primaris Apothecary and they're basically just fancy apothcaries. Im pretty sure they wont actually get rid of geneseed flaws and that the next story bump will be ~weird~ things happening with the primaris. This is based on nothing but my hope that they don't actually believe taking out the cool weird things from marines is a good idea.
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# ? Nov 7, 2017 18:30 |
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Zuul the Cat posted:I ended up picking up a single Stalker Pattern Bolt Rifle Primaris Marine to test out how he fits with Deathwatch bits. Celestine is a cheap, mobile beatstick. She's very good in any Imperial army.
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# ? Nov 7, 2017 18:39 |
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And she's good enough standalone with the Geminae that you don't really need to build around her, just drop her in and she'll be good value.
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# ? Nov 7, 2017 18:42 |
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Gyro Zeppeli posted:And she's good enough standalone with the Geminae that you don't really need to build around her, just drop her in and she'll be good value. In fact I think the Geminae are a trap. She is better on her own.
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# ? Nov 7, 2017 18:54 |
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Zasze posted:Im pretty sure they wont actually get rid of geneseed flaws and that the next story bump will be ~weird~ things happening with the primaris. With the Wulfen being back, I really hope they take the Space Wolves off in another direction now. Just have them shrug at the flaw, and note it makes them killing machines, so why worry, eh? Skip the drama, and focus on merciless rear end beating space vikings.
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# ? Nov 7, 2017 18:57 |
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Naramyth posted:In fact I think the Geminae are a trap. She is better on her own. Didn't they change her so you have to field the Geminae? I remember someone mentioning that.
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# ? Nov 7, 2017 18:59 |
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No.
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# ? Nov 7, 2017 19:03 |
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Safety Factor posted:No biglys allowed. Yeah it screams of mary sue that a warrior caste of isolated and self-ruled monastaries would just immediately accept outsiders as soon as the appropriate paint job is applied.
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# ? Nov 7, 2017 19:08 |
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a7m2 posted:I'm thinking of starting either a Tyrannid or Necron army after Christmas. Can someone please give me some outlines of how they play? Currently I have a pretty sizeable CSM army (Khorne and Nurgle). I picked CSM because I thought they looked interesting. I like both Necrons and Tyrannids equally in that regard. I like how CSM has many customization options and know Necrons have less than Tyrannids, but that's not a big deal. I know Necrons are slow and powerful. Are they similar to Death Guard? I know Tyrannids are a horde army but in what way do they differ from other horde armies? Necrons are rad as gently caress and because of the insanity fluff angle, you can craft whatever take on them you want (mine are Joker-styled dark humor guys bringing their Unknowable Eldritch Horror's brand of "entertainment" to the universe). Gameplay-wise, 'Crons are in a tough spot with little anti-tank, high costs, and just generally lacking sufficient damage output. However, they are tough as gently caress and can stack up bonuses to return from the dead, and high cost or no, their vehicle durability is second to none. Their FW options are baller and tend to make up for whatever they lacked, anyway: Acanthrites eat vehicles, Pylons are good against anything, Kutlakh and Tohlok are cool, and the Tesseract Ark loving rules. The melee-focused bug kind of sucks, though.
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# ? Nov 7, 2017 19:19 |
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I don’t have a clue what I’m doing, how terrible is this list? My friend said I should start with a 1000 point list since it’s a relatively low investment. ++ Unbound Army (Faction) (Imperium - Space Marines) [49 PL, 997pts] ++ + No Force Org Slot + **Chapter Selection**: Raven Guard + HQ + Primaris Captain [6 PL, 95pts]: Master-crafted auto bolt rifle, Power sword + Troops + Intercessor Squad [5 PL, 100pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant Intercessor Squad [5 PL, 100pts]: Bolt rifle, 4x Intercessor, Intercessor Sergeant Intercessor Squad [5 PL, 110pts]: 4x Intercessor, Intercessor Sergeant, Stalker Bolt Rifle + Elites + Redemptor Dreadnought [10 PL, 207pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod Reiver Squad [5 PL, 110pts]: Bolt Carbine, Grapnel Launcher, Grav Chutes, 4x Reiver, Reiver Sergeant Reiver Squad [5 PL, 110pts]: Bolt Carbine, Grapnel Launcher, Grav Chutes, 4x Reiver, Reiver Sergeant + Heavy Support + Hellblaster Squad [8 PL, 165pts]: Plasma incinerator . 4x Hellblaster . Hellblaster Sergeant: Bolt pistol ++ Total: [49 PL, 997pts] ++ Created with BattleScribe
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# ? Nov 7, 2017 19:31 |
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It's as good as any pure Primaris army can be, really. Like we were talking about, Primaris just innately lack some features to be a properly good army. However, I would say pick either grav chutes or grapnel launchers for reivers, don't take both. Reinvest the points from dropping one or the other into aux grenade launchers for the intercessors. Gotta squeeze out every last drop of possible offense.
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# ? Nov 7, 2017 19:36 |
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Switching to Assault Plasma Incinerators will give you a lot more offensive boost than the grenade launcher.
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# ? Nov 7, 2017 19:41 |
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Gyro Zeppeli posted:It's as good as any pure Primaris army can be, really. Like we were talking about, Primaris just innately lack some features to be a properly good army. I assume there will be more options, by the time I finish buying, painting these dudes, and learning how to play. Will kill the grapnels - thank you
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# ? Nov 7, 2017 19:43 |
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Pure primaris shouldn't run assault hellblasters, you badly need the capability to shoot S8 One place I love primaris is vs necrons, hellblasters are hilariously effective vs quantum shielding chutche2 fucked around with this message at 19:50 on Nov 7, 2017 |
# ? Nov 7, 2017 19:48 |
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Strobe posted:Switching to Assault Plasma Incinerators will give you a lot more offensive boost than the grenade launcher. Its not really an either/or thing here thankfully. Ropes4u posted:I dont have a clue what Im doing, how terrible is this list? My friend said I should start with a 1000 point list since its a relatively low investment. Give the reivers either grapnels or chutes not both, by all means model them on but only use one or the other unless you're floating points. Use the 20 points that frees up to give the hellblasters assault incinerators and the 3 intercessor squads power swords and grenade launchers. If you're intending the redemptor to mostly go up and smash things with its fist you've picked the best loadout for it, if you want him to be shooting things then change the heavy flamer for the onslaught gun and the fragstorms for storm bolters.
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# ? Nov 7, 2017 19:50 |
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Revised with suggestions. ++ Unbound Army (Faction) (Imperium - Space Marines) [49 PL, 997pts] ++ + No Force Org Slot + **Chapter Selection**: Raven Guard + HQ + Primaris Captain [6 PL, 95pts]: Master-crafted auto bolt rifle, Power sword + Troops + Intercessor Squad [5 PL, 105pts]: Auxiliary Grenade Launcher, Bolt rifle . 4x Intercessor . Intercessor Sergeant: Power sword Intercessor Squad [5 PL, 105pts]: Auxiliary Grenade Launcher, Bolt rifle . 4x Intercessor . Intercessor Sergeant: Power sword Intercessor Squad [5 PL, 115pts]: Auxiliary Grenade Launcher, Stalker Bolt Rifle . 4x Intercessor . Intercessor Sergeant: Power sword + Elites + Redemptor Dreadnought [10 PL, 202pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon Reiver Squad [5 PL, 100pts]: Bolt Carbine, Grav Chutes, 4x Reiver, Reiver Sergeant Reiver Squad [5 PL, 100pts]: Bolt Carbine, Grav Chutes, 4x Reiver, Reiver Sergeant + Heavy Support + Hellblaster Squad [8 PL, 175pts]: Heavy Plasma Incinerator . 4x Hellblaster . Hellblaster Sergeant: Bolt pistol ++ Total: [49 PL, 997pts] ++ Created with BattleScribe
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# ? Nov 7, 2017 20:01 |
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Ropes4u posted:Revised with suggestions.
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# ? Nov 7, 2017 20:24 |
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Ropes4u posted:Revised with suggestions. If command points matter to you at all you can run that as a Vanguard Detachment (1 HQ + 3 elites) for an extra CP. The list looks like you're mostly just running what you have to start with which is great, but defnitely keep in mind you'll struggle a lot against anything above toughness 5. E: Primaris are a lot of fun to play with in smaller games. As long as you have some small amount of discussion with your opponent before the game regarding not taking 5 Leman Russ or something you'll have a great time. Pendent fucked around with this message at 20:27 on Nov 7, 2017 |
# ? Nov 7, 2017 20:25 |
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I run a very similar list and yeah, it's tankbusting you'll really struggle with. And sadly, if you wanna stick pure primaris, right now there's not a whole lot that can be done. The only thing we have that really scares tanks is the Repulsor, which can't really be fit in 1k without really cutting back to nothing.
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# ? Nov 7, 2017 20:29 |
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Gyro Zeppeli posted:I run a very similar list and yeah, it's tankbusting you'll really struggle with. And sadly, if you wanna stick pure primaris, right now there's not a whole lot that can be done. The only thing we have that really scares tanks is the Repulsor, which can't really be fit in 1k without really cutting back to nothing. Its why its a bad idea to stick to pure, get a contemptor, those are loving money in small games.
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# ? Nov 7, 2017 20:32 |
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Artum posted:Its why its a bad idea to stick to pure, get a contemptor, those are loving money in small games. The Redemptor with plasma gun seems decent enough for the points, although as a Blood Angels player my standards are skewed by my overcosted unique dreadnoughts.
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# ? Nov 7, 2017 20:37 |
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Pendent posted:The Redemptor with plasma gun seems decent enough for the points, although as a Blood Angels player my standards are skewed by my overcosted unique dreadnoughts. They are, but in a small game the contemptor being better nearly every way except having 3 wounds fewer while being 35 pts cheaper is extremely relevant.
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# ? Nov 7, 2017 20:42 |
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Pendent posted:If command points matter to you at all you can run that as a Vanguard Detachment (1 HQ + 3 elites) for an extra CP. The list looks like you're mostly just running what you have to start with which is great, but defnitely keep in mind you'll struggle a lot against anything above toughness 5. I will read up on command points, right now they are a bit of a mystery to me. Swapping to one squad of Reivers is possible. Ropes4u fucked around with this message at 20:52 on Nov 7, 2017 |
# ? Nov 7, 2017 20:43 |
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Artum posted:Its why its a bad idea to stick to pure, get a contemptor, those are loving money in small games. Is a Contemptor really good at antitank? An assault cannon, even at S7 is barely going to scratch the paint, and a single shot Multimelta isn't enough.
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# ? Nov 7, 2017 20:44 |
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MasterSlowPoke posted:Is a Contemptor really good at antitank? An assault cannon, even at S7 is barely going to scratch the paint, and a single shot Multimelta isn't enough.
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# ? Nov 7, 2017 20:46 |
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I feel like the plasma redemptor is a cp hog, you need to reroll the shot count a lot to make it worth its pointsArtum posted:No but 4 s14 ap3 d3 attacks hitting on rerollable 2+ when you activate wisdom of the ancients is . Hell yeah, I proxied mine aa a chainfist relic my last two games and holy poo poo. With pedro nearby that's 5 ap4 4 damage swings chutche2 fucked around with this message at 20:55 on Nov 7, 2017 |
# ? Nov 7, 2017 20:49 |
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chutche2 posted:I feel like the plasma redemptor is a cp hog, you need to reroll the shot count a lot to make it worth its points When I finally get around to building a Redemptor I'm almost certainly going to go with the gatling gun because it seems like it's a lot more useful in general, but I can certainly see a use for plasma. When it comes down to it though I hate having that random number of shots with a single die roll and avoid those weapons as much as I can. It's a lot more tolerable if you're rolling say 2d6 effectively for the new Leman Russ or 5d6 if you go with the frag launchers on a repulsor.
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# ? Nov 7, 2017 20:55 |
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Pendent posted:When I finally get around to building a Redemptor I'm almost certainly going to go with the gatling gun because it seems like it's a lot more useful in general, but I can certainly see a use for plasma. When it comes down to it though I hate having that random number of shots with a single die roll and avoid those weapons as much as I can. It's a lot more tolerable if you're rolling say 2d6 effectively for the new Leman Russ or 5d6 if you go with the frag launchers on a repulsor. You don't even have to choose - both main-arm guns easily swap without even magnets. the little nub holds it just fine.
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# ? Nov 7, 2017 20:56 |
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Hellblasters are decent anti-tank, though you want the RF ones. The real choice for AT is Tarantulas though.
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# ? Nov 7, 2017 20:56 |
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My kingdom for some loving Dark Reapers. Also, would a plastic kit be too much to ask for?
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# ? Nov 7, 2017 21:12 |
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# ? Jun 1, 2024 04:23 |
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I'm sitting on a squad of 3 + Exarch of the old ones, just waiting for the day I can be arsed to paint an Eldar army.
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# ? Nov 7, 2017 21:15 |