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we've seen those void liquid barriers in other areas, so i just assume you escaped out of 1 of those somehow.
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# ? Nov 1, 2017 00:03 |
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# ? May 25, 2024 15:03 |
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And your memory is explained by the wastes beyond the Howling Cliffs. You traveled beyond, lost your memory, and have returned after many journeys.
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# ? Nov 1, 2017 01:45 |
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Thanks everyone for explaining all these facets that we learned this episode cause I sure can't.
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# ? Nov 1, 2017 01:52 |
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Even if we are a perfect vessel, even if we can put all the light back in the lightbulb, what's left at this point? I suppose after a few more generations of wanderers coming back to Dirtmouth they might dig lower and rebuild.
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# ? Nov 1, 2017 03:13 |
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Speak not of the Watchers! La La La La La La! Hopefully we'll head back down into the Abyss one last time and soul-knife the big statue thing, since it had the same kind of barrier the Palace did. As for the Palace, it did feel just completely out of place, but I think that's because the design forced you to use all the tricks you had in your back in such unforgiving ways. Also the buzz saws just add the tension that you have to go now fast, when waiting and watching gets you through quite often.
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# ? Nov 1, 2017 04:14 |
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The reason I like the White Palace is the fact that Hollow Knight's movement is so tight and responsive and you get such a great mobility kit that the game warrants a serious platforming challenge. It's like a platforming equivalent of the more difficult dream refights or the Colosseum of Fools though I guess the difference is that none of those are specifically required for the true ending.
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# ? Nov 2, 2017 07:10 |
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Actually doing at least two of the dream refights, along with a lot of the dream warriors, are mandatory to get the "true" ending. You need the Awakened Dream Nail.
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# ? Nov 2, 2017 10:29 |
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RedMagus posted:Speak not of the Watchers! La La La La La La! No! Enough of that! Shame on you!
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# ? Nov 2, 2017 18:05 |
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bingsu posted:Actually doing at least two of the dream refights, along with a lot of the dream warriors, are mandatory to get the "true" ending. You need the Awakened Dream Nail. Only one refight is necessary, actually. They're optional in the sense that you can pick one to do and don't have to worry about the others.
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# ? Nov 2, 2017 18:47 |
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SirSamVimes posted:Only one refight is necessary, actually. They're optional in the sense that you can pick one to do and don't have to worry about the others. Or you could just grind random monsters for a few decades.
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# ? Nov 2, 2017 19:43 |
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cant cook creole bream posted:Or you could just grind random monsters for a few decades. Your grandchildren would be toiling at that endeavor.
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# ? Nov 3, 2017 01:42 |
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Terribly sorry about the double post but I do have to report on LP progress. First off, there's a high chance of no update next week due to mandatory overtime at my job last week killing my recording schedule. That being said, we're at the endgame; I've recorded the Watchers tonight and plan to do the big ending hopefully this weekend. However I did boast this is a 100% LP, and with how huge this game is I honestly cannot remember where everything is. This is where you come in thread. I need you, IN SPOILER TAGS, to list off anything I might've forgotten that would contribute to 100%. I'll list what I can, but odds are i've forgotten a multitude of things and will need help remembering. What I've recorded so far: -Every Spirit Tree -The Last Warrior Dream and 2400 Dream Nail -The last of the Grubflies. And yes...***that*** -Coliseum Rank 2 -Maximum Sword. What I can recollect needing: -The Worst Escort Quest ever -The Fools Arena -Mask & Spirit Shards -Charm Notches I may have missed (Got the fog one.) Also, Grimm Troupe made getting a very special thing MUCH harder dammit.
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# ? Nov 3, 2017 06:20 |
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Millibelle. Hit her with your nail. It might not technically contribute to 100%, but you said the quest was done, and it just... isn't.
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# ? Nov 3, 2017 08:31 |
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Before Grimm Troupe there were exactly two collectable charm notches in the game. You say you got the fog canyon one, the other one most people get much earlier from fighting two big mushrooms in fungal washes. Any other charm notches you're missing are sold by Salubra. Also she sells you a thing if you return to her after owning 36 charms.
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# ? Nov 3, 2017 13:07 |
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I can't think of anything required for 100% that you're missing. Do you know about the thing you can do with the mask maker? Specifically, use descending dark on him. Are you planning to get the secret ending? Oh, and I'm sure you know to show what happens after you get the fully upgraded nail with Sheo?
fractalairduct fucked around with this message at 14:23 on Nov 3, 2017 |
# ? Nov 3, 2017 14:18 |
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fractalairduct posted:Oh, and I'm sure you know to show what happens after you get the fully upgraded nail with Sheo?
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# ? Nov 3, 2017 16:04 |
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Highwang posted:Also, Grimm Troupe made getting a very special thing MUCH harder dammit. Having a hard time figuring what you're referring to here. The closest I can think of would be the journal but it's worth noting that several things are of the flavor of "included but not required". Admittedly, anything Grimm Troupe adds in that regard would fall under 100% in its own right, regardless of impact on Very Special Things.
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# ? Nov 4, 2017 02:13 |
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Max% is maybe slightly harder with GT because if you feed one of your fragile charms to that creature you lose the percentage point and you can't get it back until you grind the required amount of money.
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# ? Nov 4, 2017 02:19 |
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Dancer posted:Max% is maybe slightly harder with GT because if you feed one of your fragile charms to that creature you lose the percentage point and you can't get it back until you grind the required amount of money. Good news, Millabelle will solve that.
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# ? Nov 4, 2017 02:48 |
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Vil posted:Having a hard time figuring what you're referring to here. The closest I can think of would be the journal but it's worth noting that several things are of the flavor of "included but not required". Nope. Salubra's Blessing demands those trinkets.
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# ? Nov 4, 2017 03:01 |
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Highwang posted:Nope. Oh, gotcha. Even so, though, Divine between feeding and payment would be the only problem. Salubra doesn't care what tier of progress a changeable charm is at, so long as it can be equipped (read: I'm reasonably confident that half-kingsoul doesn't count).
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# ? Nov 5, 2017 16:05 |
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I can confirm that last statement.
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# ? Nov 5, 2017 16:42 |
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I did end up buying the game because of the LP, for what it's worth. Perhaps someday I may even be able to play it without the patches breaking some minor but irritating gameplay function. It is quite good in spite of that, however, and even more open-ended than one might guess from the LP. I explored a bunch of Deepnest before I even explored Soul Sanctum. edit: I'll also add (although I've been trying to tune out most plot discussion since I started playing on my own), that the inversion of the light=good, dark=bad idea is cleverly done. Not the notion itself, which isn't particularly novel, but when your entire cast is bugs, it makes perfect sense. When you are a bug, Light is usually the precursor to getting splattered with a rolled up issue of Popular Mechanics. It is not your friend. Rangpur fucked around with this message at 02:59 on Nov 9, 2017 |
# ? Nov 9, 2017 02:14 |
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Rangpur posted:edit: I'll also add (although I've been trying to tune out most plot discussion since I started playing on my own), that the inversion of the light=good, dark=bad idea is cleverly done. Not the notion itself, which isn't particularly novel, but when your entire cast is bugs, it makes perfect sense. When you are a bug, Light is usually the precursor to getting splattered with a rolled up issue of Popular Mechanics. It is not your friend. Also I wouldn't call the dark "good" but rather an ambivalent/neutral party. From what we've learned so far, the abyss/dark is just a resource that gets used. It doesn't seem to have sentience or morality.
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# ? Nov 9, 2017 03:11 |
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Fair enough, I'm generalizing because I don't actually want to read deep into the discussion thus far before I play through the relevant parts of the game myself. We'll see if I can avoid getting sidetracked enough to catch up in time for the ending. Fortunately, they're keen to keep adding DLC fights to slow you down!
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# ? Nov 9, 2017 03:21 |
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Highwang posted:Huh. Never thought of it that way. It does seem sort of a primordial force of creation and life? A primordial soup, as it were.
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# ? Nov 10, 2017 07:42 |
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Well I was kidding before, but I actually am catching up pretty quick. Is there anything required for the True End beyond reassembling that charm? (Including all the running around required to do that, of course, which does add up to an awful lot of hoops to jump through.)
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# ? Nov 14, 2017 21:38 |
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Rangpur posted:Well I was kidding before, but I actually am catching up pretty quick. Is there anything required for the True End beyond reassembling that charm? (Including all the running around required to do that, of course, which does add up to an awful lot of hoops to jump through.) All other pre-requisites I can think of are already required for that charm. I'm pretty sure once you get it you can go get the true ending.
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# ? Nov 14, 2017 23:48 |
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Dancer posted:All other pre-requisites I can think of are already required for that charm. I'm pretty sure once you get it you can go get the true ending. There's a third piece to the charm. Wang will get to it in time, but he's got a few steps to go before we get to the endgame.
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# ? Nov 15, 2017 00:31 |
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Lazy Bear posted:There's a third piece to the charm. Didn't Wang do that in the newest video? I'm fairly confident the final boss can be accessed right now. Am I missing something?
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# ? Nov 15, 2017 00:45 |
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Dancer posted:Pretty sure this isn't spoilers, just making sure. Oops! Good call! Forgot that.
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# ? Nov 15, 2017 02:07 |
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I suppose it's possible I missed a video, but I think he still has to deal with the Dreamers.
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# ? Nov 15, 2017 07:05 |
Yeah, but those aren't a requirement for the true ending, you need them to complete the game period.
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# ? Nov 15, 2017 09:11 |
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Good thing too, because I already destroyed the one in Deepnest and I would be super pissed if it turned out that locked me out of the True Ending after all this time. Also Deepnest sucks and I hate it.
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# ? Nov 15, 2017 18:56 |
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Rangpur posted:Good thing too, because I already destroyed the one in Deepnest and I would be super pissed if it turned out that locked me out of the True Ending after all this time. Also Deepnest sucks and I hate it. Nothing will ever lock you out of the true ending. You could go complete the game and you'd still be able to reload your save and go for the true ending.
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# ? Nov 15, 2017 19:43 |
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The White Palace also sucks and I hate it, even more than Deepnest. I'd be more charitable had they not decided you needed the constant drone of giant centipedes and whirling buzzsaws in your ears while playing through.
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# ? Nov 16, 2017 23:33 |
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The White Palace is good and so is the Path of Pain.
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# ? Nov 17, 2017 20:51 |
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Notice you're not disagreeing with me about Deepnest tho'.
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# ? Nov 18, 2017 00:37 |
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The withe place is a cool challenge which makes you actually work for your progress. Deepnest is just kind of a tedious slog.
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# ? Nov 18, 2017 01:03 |
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# ? May 25, 2024 15:03 |
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Rangpur posted:Notice you're not disagreeing with me about Deepnest tho'. Deepnest has a cool atmosphere but is not fun to play through. edit: also, as evidence for the "the palace wasn't actually a buzzsaw filled hellhole, this is just a mental representation" theory I present the fact that all of the other dream boss minds have a series of floating platforms that are not at all accurate to how the surroundings to their boss rooms are
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# ? Nov 18, 2017 07:41 |