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StealthArcher posted:So, according to Reman, the strike against his Protestant video was contested and they rebuffed him anyway, and now he has a strike against his account for three months over an overzealous DUP member. I have placed an internal bug request with the Youtube team to rectify Reman's situation in regards to the video take down. I can't say that it will get acted upon, but, maybe they will be quicker to act. Will update if I hear back from that team.
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# ? Nov 11, 2017 18:57 |
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# ? May 25, 2024 14:53 |
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DDRjake is doing a Cradle of Civilisation preview stream and at the start date the Mamluks are the 2nd great power.
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# ? Nov 11, 2017 20:04 |
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I just can't get over how much more fun this part of the map looks like it's going to be to play in. Though I'm interested to see how the AI Timurids fare; from the MP stream it didn't seem all that hard to keep things together but I would presume that the AI is much less likely to aggressively go for Ajam to keep the other vassals in line. E: Jake spent 150 years and like 5 hours of gameplay as a vassal because he was too stubborn to restart due to AQ and OE being BFFs RabidWeasel fucked around with this message at 22:44 on Nov 11, 2017 |
# ? Nov 11, 2017 20:16 |
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Reman getting that video taken down is really bad , especially because it was such a good guide for inexperienced players
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# ? Nov 12, 2017 02:45 |
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I put in another bug report on it also, that seriously sucks. I got to watch it once but when I actually needed it it was already gone. What's the best mod currently for making the game harder? I'd prefer something that focuses mostly on AI with some idea re balancing and whatnot. Something like Expert AI 2 for HOI4 or CK2+. There used to be an Extended Vanilla Experience mod that worked pretty well for me but, alas, it's not been updated in ages. Also got a quick question, did the "hard" difficulty lobotomize the AI in a recent-ish patch? Playing as Austria fighting Bohemia and Silesia I found that sitting a stack on Prague infuriated them to the point that they, continually, send stacks of 1-10 units against my single 20 stack army. I stack wiped no less than 4 armies like that. The worst part was they had 20 stacks to begin with between Bohemia, Silesia, and Brandenburg. Was this a bug or do I need to play on normal to make the game harder? :???:
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# ? Nov 12, 2017 15:40 |
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PopetasticPerson posted:Also got a quick question, did the "hard" difficulty lobotomize the AI in a recent-ish patch? Playing as Austria fighting Bohemia and Silesia I found that sitting a stack on Prague infuriated them to the point that they, continually, send stacks of 1-10 units against my single 20 stack army. I stack wiped no less than 4 armies like that. The worst part was they had 20 stacks to begin with between Bohemia, Silesia, and Brandenburg. Was this a bug or do I need to play on normal to make the game harder? :???: Did they have a larger army somewhere that they were trying to "unite" those small stacks with? To save on performance the AI only gets a certain number of armies they are actively controlling, with the exact number depending (I think) on nation size. The rest will usually just brainlessly zerg towards the actively controlled army. This is of course, documented precisely nowhere
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# ? Nov 12, 2017 17:35 |
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You'd think with all the constant poo poo they keep adding to the game that they would have released an Europa universalis V with all the mechanics built in from the start so that people could pay less than some 200 euros to play this game with all of its content. I stop playing this game for two months and Suddendly i'm forty bucks behind.
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# ? Nov 12, 2017 18:53 |
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You have a valid complaint and they definitely should fold old DLC into the base game after a while to help out newcomers (and so that they can actually make all the new mechanics 100% integrated together) but there aren't that many DLC which are really essential to the game experience. It's still drat hard to get new players into the game though.
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# ? Nov 12, 2017 19:01 |
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Mans posted:You'd think with all the constant poo poo they keep adding to the game that they would have released an Europa universalis V with all the mechanics built in from the start so that people could pay less than some 200 euros to play this game with all of its content. There hasn't been a DLC for 5 months.
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# ? Nov 13, 2017 02:39 |
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Rapner posted:There hasn't been a DLC for 5 months. And it was a super optional $10 regional DLC.
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# ? Nov 13, 2017 04:35 |
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EUIV and all the DLC since release (literally all, including the stupid poo poo nobody needs) would set you back less than anybody who plays yearly released console games like COD/FIFA exclusively has spent in that same time period. The problem is on the Paradox side, how to get new people into the game, I don't think it's a consumer issue.
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# ? Nov 13, 2017 21:49 |
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I've never seen this before Also, while I'm posting pictures, I was really surprised to see Morocco doing so well in my game. Then all of a sudden, something magical happened: Portugal moved their capital to the new world and now control Panama and Columbia, while Castile is down to just the Canarias. 2nd game in a row I've had that Morocco has been the dominant Iberian power.
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# ? Nov 13, 2017 22:13 |
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really queer Christmas posted:
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# ? Nov 13, 2017 22:45 |
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Fellblade posted:EUIV and all the DLC since release (literally all, including the stupid poo poo nobody needs) would set you back less than anybody who plays yearly released console games like COD/FIFA exclusively has spent in that same time period. I don't think it's even been a problem, EU4 seems to still be doing great. I get the impression it hit the end of the "every expansion sells more than the last" phase it was in up to Rights of Man, since I haven't seen devs bring that up since, but I dunno why everyone is acting like Paradox desperately needs to revise their strategy to actually draw new players.
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# ? Nov 13, 2017 22:51 |
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Eh well for one we are not allowed to disclose exact numbers and it is a lot more "dangerous" to reveal even hints about how it is going since we became publicly traded because of regulations. Which is probably why you see it a lot less. I should be able to say though I hope: Both EU4 and CK2 are doing real good still after all these years
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# ? Nov 13, 2017 23:12 |
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really queer Christmas posted:
Whoa when did they fix Andalusia's colour? It used to be a gross green that was a significant downgrade from Granada.
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# ? Nov 13, 2017 23:27 |
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Groogy posted:Eh well for one we are not allowed to disclose exact numbers and it is a lot more "dangerous" to reveal even hints about how it is going since we became publicly traded because of regulations. Which is probably why you see it a lot less. gently caress Ming
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# ? Nov 13, 2017 23:40 |
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Poil posted:gently caress Ming
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# ? Nov 13, 2017 23:45 |
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The harmonizing mechanic for Confucianism is amazing. It even encourages you to go humanism so revolts are never happening outside of events that directly spawn them regardless of what you do (it almost becomes boring to be honest). But mostly I just really enjoy making every religion the true faith. Gotta go on mad conquest to catch them all.
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# ? Nov 14, 2017 00:05 |
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AAAAA! Real Muenster posted:drat that has pretty borders, too. I'm embarrassed that I cannot accomplish that as a player yet I have seen people posting about how the AI is doing it all the time. It helps that they allied France after taking the southern half. Plus Castille kept getting involved in wars and got poo poo luck for monarchs. They didn’t leave the single digit techs until the late 1500s. Eej posted:Whoa when did they fix Andalusia's colour? It used to be a gross green that was a significant downgrade from Granada. I’m using a map graphics mod so maybe it’s that?
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# ? Nov 14, 2017 00:43 |
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the world is a vampire
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# ? Nov 14, 2017 03:36 |
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Running into a weird bug or maybe I'm just overlooking something. I landed my army as Portugal(18 units) on Madeira. I got 8 transports docked in Madeira as well. Auto-transport wasn't working so I manually embarked my units and moved the transports away to ferry them back to the mainland. 8 units load fine onto the transport but for some reason the 10 units remaining just disappear. Anyone know whats going on here? Its ironman but I crashed out before the auto-save so its repeatable.
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# ? Nov 14, 2017 03:58 |
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AAAAA! Real Muenster posted:drat that has pretty borders, too. I'm embarrassed that I cannot accomplish that as a player yet I have seen people posting about how the AI is doing it all the time. It comes down to what Tunisia, France and Castile are actually doing. If given the opportunity Morocco is a very strong nation, good ideas as well. Iberian AI being stupid enough to send 20 stacks into your desert death hells can help too. You can actually try to play them like Castile, go get a colonial empire, ally the Ottomans + France, stomp everyone with mercs from your trade money.
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# ? Nov 14, 2017 13:53 |
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I haven't played EU4 in about a year and I'm pretty overwhelmed. Development? Corruption? Sailors? Institutions? Is there a guide somewhere that just gets me up to speed on the stuff so I can go back to watching comets? e: I think it's the curse of Paradox, where every game starts with a decent base and five expansions later there's twenty new counters to keep track of.
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# ? Nov 14, 2017 14:10 |
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They are increasing Mandate cost for reforms from 50 to 70, that should make Ming much more punchable.
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# ? Nov 14, 2017 16:49 |
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I'm trying to get this Odoyev achievement run done before the patch hits. I killed Ryazan, then allied Muscovy and had them fight the Great Horde and took a bridge through them to Kazan. Fought Kazan and took the gold mine to push for renaissance. Then I flipped to Sunni, ate up the hordes and Lithuania, dropped Muscovy and allied Otto. Its 1510 now and I'm on about equal dev with Muscovy so I'm going to go murder him once I have enough favors. Whats the best path to go to get the goods I need for all the Manufacturies? Tunnel through Timurids into India?
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# ? Nov 14, 2017 16:58 |
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Sprechensiesexy posted:They are increasing Mandate cost for reforms from 50 to 70, that should make Ming much more punchable. Jesus tits, argue all you want about whether things like worse penalties for low mandate and the like, but why isn't the easiest change being implemented? All you need in that dev diary is: code:
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# ? Nov 14, 2017 17:01 |
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Firebatgyro posted:I'm trying to get this Odoyev achievement run done before the patch hits. I would go south into Persia if I were you. It has the trade goods for every type of manufactory
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# ? Nov 14, 2017 17:06 |
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Jeoh posted:I haven't played EU4 in about a year and I'm pretty overwhelmed. Development? Corruption? Sailors? Institutions? Is there a guide somewhere that just gets me up to speed on the stuff so I can go back to watching comets? https://eu4.paradoxwikis.com/Europa_Universalis_4_Wiki But in short: Development is how built up a province is, and has 3 different stats for each of the Monarch Points. You can dump more points into a province to make it produce more stuff. Corruption is meant to punish rapid expansion and such, I guess. Uncored provinces, low religious unity, and debasing currency (which gives you a flat sum of money) give you Corruption. Corruption makes things cost more and gives you maluses. Its okay and expected to have some Corruption, and debasing helps a lot getting a flow of income early on. But it takes a while to go down - you have to pay a certain percentage of your budget every month to reduce it. Sailors is a meaningless number that will almost never impact your gameplay. I think it was put in as a joke. Institutions are part of the new technology system. Instead of techgroups that give different parts of the world different tech costs, Institutions spawn based on certain criteria after set dates and slowly spread on the map, similar to Centers of Reformation. When the Institution has spread to enough of your provinces, you can embrace it for a cost and get its associated bonuses. Not adopting an Institution will slowly raise your tech cost every year up to 50%+, and lacking multiple Institutions will stack that cost. You can affect where Institutions spawn and spread by two methods: 1. Meeting the criteria ahead of time and hoping the initial spawn happens in your territory. For instance, one of the first Institutions that spawns comes around 1500, and goes to a random nation that has discovered the New World. A later one spawns in a province with a manufactory built, etc. Check the Institutions tab under Technology to find out what the criteria is, what bonuses it gives, and when it spawns. 2. You can force spawn an Institution by developing a province. Every point of development you increase a province by also increases the presence of the oldest existing Institutions you do not have in that province. Since Institutions spread from province to province, and the cost to embrace the Institution is based on the total development of provinces it has appeared in against those it hasn't, you'll want to spawn an Institution in this manner next to other high value provinces. Keep in mind that this can be pretty expensive in terms of Monarch Points, and your neighbors can potentially leapfrop off your back without spending any points on Development.
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# ? Nov 14, 2017 17:15 |
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StealthArcher posted:Bam, taking Mandate is now no longer a trap. It would be nice if the MoH was more rewarding to adopt for a player but I feel like fixing the extremely negative gameplay impact Ming has on all starts in India or East Asia is more important, which this change might hopefully achieve? Though it does also make taking the Mandate even shittier.
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# ? Nov 14, 2017 17:30 |
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oddium posted:
No child can be Khan! Dipshit McGoo (0/1/0) is our new ruler.
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# ? Nov 14, 2017 17:41 |
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Sprechensiesexy posted:They are increasing Mandate cost for reforms from 50 to 70, that should make Ming much more punchable. Yes clearly the reforms are the issue with Persia being a tributary in 15 loving 20. This does nothing, what needs to be changed is how easy someone becomes a tributary and even more so, how easily they stay one.
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# ? Nov 14, 2017 17:59 |
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I like how in the dev clash the north indian team was like "welp bengal is a tributary, all our strategies are ruined." Why can bengal become a tributary to a ming who hasn't expanded at all? Just, like, a default possible tributary? Paradox doesn't see an issue in that but it seems crazy to me. Tributaries should be something that's difficult to get for countries that aren't your immediate neighbors.
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# ? Nov 14, 2017 18:26 |
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Tahirovic posted:Yes clearly the reforms are the issue with Persia being a tributary in 15 loving 20. There was supposed to be a diplo change to how easily the AI will accept becoming a tributary of a distant overlord but I don't remember seeing that on the finished patchnotes. The improved building AI is no joke though, I've been watching a preview stream playthrough and the OE has 200 income and a 300k man forcelimit in 1600. Yeah it's on VH but still. Dr. Video Games 0031 posted:I like how in the dev clash the north indian team was like "welp bengal is a tributary, all our strategies are ruined." Why can bengal become a tributary to a ming who hasn't expanded at all? Just, like, a default possible tributary? Paradox doesn't see an issue in that but it seems crazy to me. Tributaries should be something that's difficult to get for countries that aren't your immediate neighbors. Yeah this seems completely bizarre to me, Ming getting involved in India should be extremely unusual, not "oh well that happened". Especially considering Bengal isn't even some random minor, they're extremely wealthy and probably at the bottom end of the top tier states in India.
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# ? Nov 14, 2017 18:28 |
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Tahirovic posted:Yes clearly the reforms are the issue with Persia being a tributary in 15 loving 20. 5 guaranteed windows where they will be at 30% mandate for a while. That's very useful if you are playing a horde in the north and looking to cause a Mingsplosion.
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# ? Nov 14, 2017 18:49 |
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Sprechensiesexy posted:5 guaranteed windows where they will be at 30% mandate for a while. That's very useful if you are playing a horde in the north and looking to cause a Mingsplosion. The best way to blow up Ming as a Manchu is to jump on them immediately before they can reform poo poo anyway.
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# ? Nov 14, 2017 18:57 |
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Sprechensiesexy posted:5 guaranteed windows where they will be at 30% mandate for a while. That's very useful if you are playing a horde in the north and looking to cause a Mingsplosion.
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# ? Nov 14, 2017 19:34 |
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AAAAA! Real Muenster posted:Right, this is the problem. 99% of games are non-Hordes to the north of Ming. Therefore this doesnt fix a goddamn thing. If the Ming bullshit "having tributaries in the Urals and Persia before 1500" isnt fixed I am not buying another expansion. I dont care about being able to cause a Mingsplosion - I care about Ming having so many tributaries that they never flinch because they are constantly ahead on tech and rich beyond belief. Yeah. It's actually fine in the first hundred years or so, but after that Ming should at least have a reasonable chance of exploding or losing something without player intervention, which never happens and Ming stays a superpower all through the game up to 1800 which is kinda ridiculous
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# ? Nov 14, 2017 19:38 |
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TorakFade posted:Yeah. It's actually fine in the first hundred years or so, but after that Ming should at least have a reasonable chance of exploding or losing something without player intervention, which never happens and Ming stays a superpower all through the game up to 1800 which is kinda ridiculous In my games they have plenty of issues with rebels popping up but their endless swarms deal with it. In theory if their swarms get weakened by lack of mandate the rebels should be more likely to break Ming. And Indian minors tending to become tributaries has never really bothered me since there is nearly always some weird web of alliances that I can exploit without provoking Ming.
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# ? Nov 14, 2017 19:49 |
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# ? May 25, 2024 14:53 |
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Sprechensiesexy posted:In my games they have plenty of issues with rebels popping up but their endless swarms deal with it. In theory if their swarms get weakened by lack of mandate the rebels should be more likely to break Ming. AAAAA! Real Muenster fucked around with this message at 20:08 on Nov 14, 2017 |
# ? Nov 14, 2017 20:06 |