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PittTheElder posted:Now that there's the 200 year gate for crises there is no reason not to rush for jump drives as quickly as possible. Well too late now, I researched it off junk. I've just never seen an end-game crisis except for the unbidden.
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# ? Nov 14, 2017 02:30 |
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# ? May 20, 2024 02:44 |
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Just got back into this game and my first game got crushed by a neighbor with 87,000 power fleet just as I was getting to 1000. Didn't have advanced starts on at all.. no clue what I was supposed to do.
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# ? Nov 14, 2017 02:39 |
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PittTheElder posted:Well I mean if you call the end-game the mid-game, then yeah I guess there isn't much end-game content. I researched Jump Drives in the 2280's in my most recent game, only 40% of the way to the earliest point I could get a crisis. Pretty sure that's "mid game".
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# ? Nov 14, 2017 02:39 |
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Womyn Capote posted:Just got back into this game and my first game got crushed by a neighbor with 87,000 power fleet just as I was getting to 1000. Didn't have advanced starts on at all.. no clue what I was supposed to do. You pissed off a Fallen Empire by doing something like colonising one of their holy worlds. Look at their war goals. (They also ring you up and tell you to lay off doing what you're doing to annoy them, in my experience)
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# ? Nov 14, 2017 02:40 |
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It's 2410 in my game, where the heck is the crisis!!
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# ? Nov 14, 2017 02:50 |
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Welp, the big alliance that wouldn't let me join declared war on me. Their doom stack is many times bigger than mine, so i'm dead right? I'm just running my fleet in a circle avoiding them.
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# ? Nov 14, 2017 07:18 |
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I've never had a crisis in any of my games. I always abandon a game before it progresses far enough, usually due to late-game slowdown (or I get wiped out early).
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# ? Nov 14, 2017 08:25 |
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appropriatemetaphor posted:Welp, the big alliance that wouldn't let me join declared war on me. Their doom stack is many times bigger than mine, so i'm dead right? I'm just running my fleet in a circle avoiding them. Don't give up. The AI tends not to defend its transports, so you can try to avoid fleet combat and just intercept their troops, in hopes of keeping them from gaining warscore and dragging things out till you can get a white peace or reduced war demands (or just keep building up until your doomstack is bigger). And you're late enough in the game that even if you lose a war, it's not an existential threat - you'll lose 2-3 planets and go on with your life. Just start planning for after the war.
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# ? Nov 14, 2017 09:07 |
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I was surveying a black hole and picked up a creepy broadcast that reminded me too much of Event Horizon, so I ignored it and now my scientist is a drug addict.
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# ? Nov 14, 2017 09:21 |
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You shouldn't have. That was the start of the very rare 'Horizon Signal' event chain from the DLC of the same name. 0.5% chance on entering a black hole. And they(Supposedly) got rid of the leave and rater exploit. You may wish to look it all up, or you may not. There are several ways that chain can go.
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# ? Nov 14, 2017 09:26 |
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When a black hole says it loves you, you should definitely pick up the phone.
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# ? Nov 14, 2017 09:29 |
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I really hope that Paradox can buy some of Alexis Kennedy's time once Cultist Simulator is all wrapped up. I'd buy a full expansion to make space spooky written by him.
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# ? Nov 14, 2017 10:11 |
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Bloodly posted:You shouldn't have. That was the start of the very rare 'Horizon Signal' event chain from the DLC of the same name. 0.5% chance on entering a black hole. And they(Supposedly) got rid of the leave and rater exploit. In my first ever game I had the crappy tutorial on and was playing one of the default races. I got the start of the chain and thought "ah ha! This is the DLC chain, I'm going to ignore it cos it's my first game and do it when I know wtf I'm doing" I'm now >200 hours into the game and I've NEVER had it again I've been wondering for a while if it was off or I'd hosed something up, but nope, guess I'm just unlucky
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# ? Nov 14, 2017 10:14 |
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kaffo posted:In my first ever game I had the crappy tutorial on and was playing one of the default races. I got the start of the chain and thought "ah ha! This is the DLC chain, I'm going to ignore it cos it's my first game and do it when I know wtf I'm doing" Don't worry. All will be well, and all manner of thing will be well.
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# ? Nov 14, 2017 10:33 |
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kaffo posted:In my first ever game I had the crappy tutorial on and was playing one of the default races. I got the start of the chain and thought "ah ha! This is the DLC chain, I'm going to ignore it cos it's my first game and do it when I know wtf I'm doing"
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# ? Nov 14, 2017 11:04 |
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Splicer posted:It has a chance to trigger every time you enter a black hole system with a populated science ship, with a small cool down. You can game it by sending a populated science ship on a continuous grand tour of every black hole in your territory. Oh, so it's not just an anomaly? I'll need to try that! Thanks ninja edit: I assume it only triggers for organic, non-hive minds?
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# ? Nov 14, 2017 11:20 |
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I thought they patched that so it only has a change to trigger once per black hole?
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# ? Nov 14, 2017 12:29 |
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kujeger posted:I thought they patched that so it only has a change to trigger once per black hole? Yeah, you can't game it any more. Honestly, I'm glad it's so rare. It's a great event chain but if you play with the intent of roleplaying your empire and making your own narrative, it makes things radically bleak. Having that happen every game would be tiring.
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# ? Nov 14, 2017 13:05 |
Captain Invictus posted:So what would cause all the little liberated one planet empires to suddenly go from +500 opinion and friendly with me to -250 and hating my guts all at once? All these guys were my buddies and I protected/liberated them at various points for centuries and then they pull this poo poo. Like the only thing I did was conquer the incredibly hostile slave empire that had enslaved their former, larger empires in the first place. You can hover your mouse over their Opinion of you to get the full breakdown, but most likely it was Border Friction. When you became their only neighbor you stopped being their long distance sugar daddy and started being the reason they couldn't expand anywhere, which is why they suddenly didn't like you.
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# ? Nov 14, 2017 13:10 |
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LogisticEarth posted:Yeah, you can't game it any more. fake edit: honestly at this point I'm tempted to just force start it in the console so I can do it once kaffo fucked around with this message at 13:24 on Nov 14, 2017 |
# ? Nov 14, 2017 13:19 |
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kujeger posted:I thought they patched that so it only has a change to trigger once per black hole? LogisticEarth posted:Yeah, you can't game it any more. kaffo posted:
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# ? Nov 14, 2017 13:50 |
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I started up a game in the past couple days to try the one-planet strategy. Worked well for a while but I've gotten into an energy hole without the minerals to Dyson Sphere my way out of it. I can stay afloat by selling minerals to the enclave for energy, but that's basically Space Payday Loans. I think I didn't advance to megastructures fast enough. Is there a good current guide? The one on steam had old traditions in it.
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# ? Nov 14, 2017 14:07 |
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Two systems later that same ship responded to a distress signal that did something bad to them and they blew up. I'm glad I avoided The Curse of the Black Hole.
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# ? Nov 14, 2017 15:14 |
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Dick Trauma posted:Two systems later that same ship responded to a distress signal that did something bad to them and they blew up. I'm glad I avoided The Curse of the Black Hole. What was, will be. What will be, was.
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# ? Nov 14, 2017 15:20 |
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binge crotching posted:The slowdown after 100 years is definitely making me want to upgrade this old rear end computer sooner rather than later. I'm not sure how much this would help. I just upgraded my PC to something reasonably powerful and I'm still getting some serious slowdown once a million or so in fleet power gets on the screen. I know this because I just hit crisis point in my Rogue Servitor game, and both the Machine FE and the Xenophile FE decided to wake up and oppose them. They both have ~300k fleets and I have about the same, so we're just kinda marauding around stomping the Contingency into dust. The battles are pretty much slow-mo though.
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# ? Nov 14, 2017 15:58 |
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Dick Trauma posted:Two systems later that same ship responded to a distress signal that did something bad to them and they blew up. I'm glad I avoided The Curse of the Black Hole. Real talk, that event chain has one of the most bonkers gamebreaking good rewards for doing it in the entire game. It's up there with ascension perks and uplifting roaches.
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# ? Nov 14, 2017 16:05 |
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https://twitter.com/martin_anward/status/930452658900611074 An intriguing look at ship design. Missiles are torpedoes now?
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# ? Nov 14, 2017 16:13 |
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Soup du Jour posted:https://twitter.com/martin_anward/status/930452658900611074 Ships also have built in power plants.
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# ? Nov 14, 2017 16:16 |
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Soup du Jour posted:An intriguing look at ship design. Missiles are torpedoes now? It's possible that the whole "Torpedo" category might be changing so that all or maybe most missiles have a dedicated slot (Which might be renamed "Missiles" or something). This is good imo because it means that the weirdness of how missiles operate compared to other weapon types is encapsulated by it having a distinct slot-bound role, rather than needing to be balanced as an orange with two kinds of apple.
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# ? Nov 14, 2017 16:16 |
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And there's a weird blue level-less armour plate there that I would assume is crystalline plating except that normaly goes in the auxiliary slot.
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# ? Nov 14, 2017 16:19 |
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I like most of these changes but I'm not really on board with the power plants. I liked the dynamic of balancing power consumption and ship space, it felt more meaningful when I could upgrade to a new tier of generator and suddenly free up a couple of utility slots for more shields or armor.
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# ? Nov 14, 2017 16:28 |
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Twitter comments noted: -Armor as separate defense pool confirmed. -Civilian ships don't appear as design options. Makes a certain amount of sense if you can't design them anymore because it was mostly tedium with few interesting choices. I just noticed something called "Special Values" in the stats bar. What does it mean!?
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# ? Nov 14, 2017 16:29 |
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Power plant upgrading and slot juggling was an endless source of tedious horseshit and I am glad if it's going away.
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# ? Nov 14, 2017 16:30 |
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Man there's some good comments about how the game is being "dumbed down" and how wiz is ripping off modders by having combat behaviors and hull based power...
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# ? Nov 14, 2017 16:31 |
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GunnerJ posted:Twitter comments noted: Special values has always been there, i'm not completely sure what it's for but I think it's mostly so you can hover over it and get sensor range stats. I did play a few games with the ship power plants mod so I'm not opposed to one plant per ship, it works quite well though I'm maybe keep an auxiliary power plant as an option like the star trek mod does.
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# ? Nov 14, 2017 16:32 |
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GunnerJ posted:Power plant upgrading and slot juggling was an endless source of tedious horseshit and I am glad if it's going away. Pro tip: put the non power modules you want on your ship and then press auto complete and the manager will automatically put down the generators you need.
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# ? Nov 14, 2017 16:36 |
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Yeah, reducing tedium with ship design while keeping most of the same interesting choices is good and cool, as the kids say.
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# ? Nov 14, 2017 16:37 |
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turn off the TV posted:Pro tip: put the non power modules you want on your ship and then press auto complete and the manager will automatically put down the generators you need. I already do this and it doesn't really solve the problem tbh.
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# ? Nov 14, 2017 16:43 |
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I did often find myself having to run less armour or shielding because my power generation was a bit underteched, but I suppose with the new system I'd just not be able to put as many guns on. Not a great outcome I admit but we'll see how it goes.
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# ? Nov 14, 2017 16:44 |
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# ? May 20, 2024 02:44 |
GunnerJ posted:Power plant upgrading and slot juggling was an endless source of tedious horseshit and I am glad if it's going away.
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# ? Nov 14, 2017 16:46 |