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appropriatemetaphor
Jan 26, 2006

PittTheElder posted:

Now that there's the 200 year gate for crises there is no reason not to rush for jump drives as quickly as possible.

Well too late now, I researched it off junk. I've just never seen an end-game crisis except for the unbidden.

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Womyn Capote
Jul 5, 2004


Just got back into this game and my first game got crushed by a neighbor with 87,000 power fleet just as I was getting to 1000. Didn't have advanced starts on at all.. no clue what I was supposed to do.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

PittTheElder posted:

Well I mean if you call the end-game the mid-game, then yeah I guess there isn't much end-game content. :v:

I researched Jump Drives in the 2280's in my most recent game, only 40% of the way to the earliest point I could get a crisis. Pretty sure that's "mid game".

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Womyn Capote posted:

Just got back into this game and my first game got crushed by a neighbor with 87,000 power fleet just as I was getting to 1000. Didn't have advanced starts on at all.. no clue what I was supposed to do.

You pissed off a Fallen Empire by doing something like colonising one of their holy worlds. Look at their war goals. (They also ring you up and tell you to lay off doing what you're doing to annoy them, in my experience)

gowb
Apr 14, 2005

It's 2410 in my game, where the heck is the crisis!!

appropriatemetaphor
Jan 26, 2006

Welp, the big alliance that wouldn't let me join declared war on me. Their doom stack is many times bigger than mine, so i'm dead right? I'm just running my fleet in a circle avoiding them.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
I've never had a crisis in any of my games. I always abandon a game before it progresses far enough, usually due to late-game slowdown (or I get wiped out early).

Main Paineframe
Oct 27, 2010

appropriatemetaphor posted:

Welp, the big alliance that wouldn't let me join declared war on me. Their doom stack is many times bigger than mine, so i'm dead right? I'm just running my fleet in a circle avoiding them.

Don't give up. The AI tends not to defend its transports, so you can try to avoid fleet combat and just intercept their troops, in hopes of keeping them from gaining warscore and dragging things out till you can get a white peace or reduced war demands (or just keep building up until your doomstack is bigger). And you're late enough in the game that even if you lose a war, it's not an existential threat - you'll lose 2-3 planets and go on with your life. Just start planning for after the war.

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I was surveying a black hole and picked up a creepy broadcast that reminded me too much of Event Horizon, so I ignored it and now my scientist is a drug addict. :smith:

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
You shouldn't have. That was the start of the very rare 'Horizon Signal' event chain from the DLC of the same name. 0.5% chance on entering a black hole. And they(Supposedly) got rid of the leave and rater exploit.

You may wish to look it all up, or you may not. There are several ways that chain can go.

OwlFancier
Aug 22, 2013

When a black hole says it loves you, you should definitely pick up the phone.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

I really hope that Paradox can buy some of Alexis Kennedy's time once Cultist Simulator is all wrapped up. I'd buy a full expansion to make space spooky written by him. :allears:

kaffo
Jun 20, 2017

If it's broken, it's probably my fault

Bloodly posted:

You shouldn't have. That was the start of the very rare 'Horizon Signal' event chain from the DLC of the same name. 0.5% chance on entering a black hole. And they(Supposedly) got rid of the leave and rater exploit.

You may wish to look it all up, or you may not. There are several ways that chain can go.

In my first ever game I had the crappy tutorial on and was playing one of the default races. I got the start of the chain and thought "ah ha! This is the DLC chain, I'm going to ignore it cos it's my first game and do it when I know wtf I'm doing"

I'm now >200 hours into the game and I've NEVER had it again
I've been wondering for a while if it was off or I'd hosed something up, but nope, guess I'm just unlucky :smithicide:

gowb
Apr 14, 2005

kaffo posted:

In my first ever game I had the crappy tutorial on and was playing one of the default races. I got the start of the chain and thought "ah ha! This is the DLC chain, I'm going to ignore it cos it's my first game and do it when I know wtf I'm doing"

I'm now >200 hours into the game and I've NEVER had it again
I've been wondering for a while if it was off or I'd hosed something up, but nope, guess I'm just unlucky :smithicide:

Don't worry. All will be well, and all manner of thing will be well.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

kaffo posted:

In my first ever game I had the crappy tutorial on and was playing one of the default races. I got the start of the chain and thought "ah ha! This is the DLC chain, I'm going to ignore it cos it's my first game and do it when I know wtf I'm doing"

I'm now >200 hours into the game and I've NEVER had it again
I've been wondering for a while if it was off or I'd hosed something up, but nope, guess I'm just unlucky :smithicide:
It has a chance to trigger every time you enter a black hole system with a populated science ship, with a small cool down. You can game it by sending a populated science ship on a continuous grand tour of every black hole in your territory.

kaffo
Jun 20, 2017

If it's broken, it's probably my fault

Splicer posted:

It has a chance to trigger every time you enter a black hole system with a populated science ship, with a small cool down. You can game it by sending a populated science ship on a continuous grand tour of every black hole in your territory.

Oh, so it's not just an anomaly? I'll need to try that!
Thanks
ninja edit: I assume it only triggers for organic, non-hive minds?

kujeger
Feb 19, 2004

OH YES HA HA
I thought they patched that so it only has a change to trigger once per black hole?

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".

kujeger posted:

I thought they patched that so it only has a change to trigger once per black hole?

Yeah, you can't game it any more.

Honestly, I'm glad it's so rare. It's a great event chain but if you play with the intent of roleplaying your empire and making your own narrative, it makes things radically bleak. Having that happen every game would be tiring.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Captain Invictus posted:

So what would cause all the little liberated one planet empires to suddenly go from +500 opinion and friendly with me to -250 and hating my guts all at once? All these guys were my buddies and I protected/liberated them at various points for centuries and then they pull this poo poo. Like the only thing I did was conquer the incredibly hostile slave empire that had enslaved their former, larger empires in the first place.

Eventually I got sick of their trash talking and just took'em all over, cleaned up the diplomacy window real good too. A shame since one had been my buddy from like day 1, until they got wiped by the slave empire and became this one planet thing.

Also, my taking the four of them over accidentally beat the game. :v:

You can hover your mouse over their Opinion of you to get the full breakdown, but most likely it was Border Friction. When you became their only neighbor you stopped being their long distance sugar daddy and started being the reason they couldn't expand anywhere, which is why they suddenly didn't like you.

kaffo
Jun 20, 2017

If it's broken, it's probably my fault

LogisticEarth posted:

Yeah, you can't game it any more.

Honestly, I'm glad it's so rare. It's a great event chain but if you play with the intent of roleplaying your empire and making your own narrative, it makes things radically bleak. Having that happen every game would be tiring.

:negative:
fake edit: honestly at this point I'm tempted to just force start it in the console so I can do it once

kaffo fucked around with this message at 13:24 on Nov 14, 2017

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

kujeger posted:

I thought they patched that so it only has a change to trigger once per black hole?

LogisticEarth posted:

Yeah, you can't game it any more.

Honestly, I'm glad it's so rare. It's a great event chain but if you play with the intent of roleplaying your empire and making your own narrative, it makes things radically bleak. Having that happen every game would be tiring.

kaffo posted:

:negative:
fake edit: honestly at this point I'm tempted to just force start it in the console so I can do it once
Pretty sure it's just got a cool down now. So if you have three black holes around, cycling through them constantly on a loop should get you a bunch of chances with the travel time taking care of the cool down.

Platonicsolid
Nov 17, 2008

I started up a game in the past couple days to try the one-planet strategy. Worked well for a while but I've gotten into an energy hole without the minerals to Dyson Sphere my way out of it. I can stay afloat by selling minerals to the enclave for energy, but that's basically Space Payday Loans. I think I didn't advance to megastructures fast enough. Is there a good current guide? The one on steam had old traditions in it.

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
Two systems later that same ship responded to a distress signal that did something bad to them and they blew up. I'm glad I avoided The Curse of the Black Hole.

Sandwich Anarchist
Sep 12, 2008

Dick Trauma posted:

Two systems later that same ship responded to a distress signal that did something bad to them and they blew up. I'm glad I avoided The Curse of the Black Hole.

What was, will be. What will be, was.

Magil Zeal
Nov 24, 2008

binge crotching posted:

The slowdown after 100 years is definitely making me want to upgrade this old rear end computer sooner rather than later.

I'm not sure how much this would help. I just upgraded my PC to something reasonably powerful and I'm still getting some serious slowdown once a million or so in fleet power gets on the screen.

I know this because I just hit crisis point in my Rogue Servitor game, and both the Machine FE and the Xenophile FE decided to wake up and oppose them. They both have ~300k fleets and I have about the same, so we're just kinda marauding around stomping the Contingency into dust. The battles are pretty much slow-mo though.

imweasel09
May 26, 2014


Dick Trauma posted:

Two systems later that same ship responded to a distress signal that did something bad to them and they blew up. I'm glad I avoided The Curse of the Black Hole.

Real talk, that event chain has one of the most bonkers gamebreaking good rewards for doing it in the entire game. It's up there with ascension perks and uplifting roaches.

Soup du Jour
Sep 8, 2011

I always knew I'd die with a headache.

https://twitter.com/martin_anward/status/930452658900611074

An intriguing look at ship design. Missiles are torpedoes now?

turn off the TV
Aug 4, 2010

moderately annoying

Soup du Jour posted:

https://twitter.com/martin_anward/status/930452658900611074

An intriguing look at ship design. Missiles are torpedoes now?

Ships also have built in power plants. :negative:

GunnerJ
Aug 1, 2005

Do you think this is funny?

Soup du Jour posted:

An intriguing look at ship design. Missiles are torpedoes now?

It's possible that the whole "Torpedo" category might be changing so that all or maybe most missiles have a dedicated slot (Which might be renamed "Missiles" or something). This is good imo because it means that the weirdness of how missiles operate compared to other weapon types is encapsulated by it having a distinct slot-bound role, rather than needing to be balanced as an orange with two kinds of apple.

OwlFancier
Aug 22, 2013

And there's a weird blue level-less armour plate there that I would assume is crystalline plating except that normaly goes in the auxiliary slot.

turn off the TV
Aug 4, 2010

moderately annoying

I like most of these changes but I'm not really on board with the power plants. I liked the dynamic of balancing power consumption and ship space, it felt more meaningful when I could upgrade to a new tier of generator and suddenly free up a couple of utility slots for more shields or armor.

GunnerJ
Aug 1, 2005

Do you think this is funny?
Twitter comments noted:
-Armor as separate defense pool confirmed.
-Civilian ships don't appear as design options. Makes a certain amount of sense if you can't design them anymore because it was mostly tedium with few interesting choices.

I just noticed something called "Special Values" in the stats bar. What does it mean!?

GunnerJ
Aug 1, 2005

Do you think this is funny?
Power plant upgrading and slot juggling was an endless source of tedious horseshit and I am glad if it's going away.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Man there's some good comments about how the game is being "dumbed down" and how wiz is ripping off modders by having combat behaviors and hull based power...

OwlFancier
Aug 22, 2013

GunnerJ posted:

Twitter comments noted:
-Armor as separate defense pool confirmed.
-Civilian ships don't appear as design options. Makes a certain amount of sense if you can't design them anymore because it was mostly tedium with few interesting choices.

I just noticed something called "Special Values" in the stats bar. What does it mean!?

Special values has always been there, i'm not completely sure what it's for but I think it's mostly so you can hover over it and get sensor range stats.

I did play a few games with the ship power plants mod so I'm not opposed to one plant per ship, it works quite well though I'm maybe keep an auxiliary power plant as an option like the star trek mod does.

turn off the TV
Aug 4, 2010

moderately annoying

GunnerJ posted:

Power plant upgrading and slot juggling was an endless source of tedious horseshit and I am glad if it's going away.

Pro tip: put the non power modules you want on your ship and then press auto complete and the manager will automatically put down the generators you need.

Nickiepoo
Jun 24, 2013
Yeah, reducing tedium with ship design while keeping most of the same interesting choices is good and cool, as the kids say.

GunnerJ
Aug 1, 2005

Do you think this is funny?

turn off the TV posted:

Pro tip: put the non power modules you want on your ship and then press auto complete and the manager will automatically put down the generators you need.

I already do this and it doesn't really solve the problem tbh.

OwlFancier
Aug 22, 2013

I did often find myself having to run less armour or shielding because my power generation was a bit underteched, but I suppose with the new system I'd just not be able to put as many guns on. Not a great outcome I admit but we'll see how it goes.

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Nuclearmonkee
Jun 10, 2009


GunnerJ posted:

Power plant upgrading and slot juggling was an endless source of tedious horseshit and I am glad if it's going away.

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