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Tappo 2 Tappo 2 is a freeware 2D action game by Sebastian Aaltonen. It's part of the "cave flyer" genre that got popular in Finland in the 90s for whatever reason. Here's a short description of the game from HotU: Home of the Underdogs posted:The idea behind the game is the same as in every other caveflier: maneuver a small ship in tight caverns, blasting other ships to smithereens with a formidable arsenal weapons while fighting gravity and being careful not to hit the terrain. I've spent hours and hours playing this game either by myself or with friends sharing one keyboard. The different weapons, pilots and ships bring a lot of variety and every ship controls differently depending on the weight, engines, gravitational pull etc. Probably the best freeware game I know. Unfortunately it's pretty tricky to get running on a modern system, I haven't managed to get it running correctly since my Win98 days.
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# ? Nov 15, 2017 07:47 |
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# ? Jun 10, 2024 09:16 |
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FeastForCows posted:Tappo 2 This is reminding me of something fierce but I can't put my finger on it. I checked out what looks to be the only video of it on YouTube - are the gun and explosion sound effects all done by mouth? If so that's pretty amazing. Also, why does searching for Tappo II bring up a bunch of earwax removal videos?
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# ? Nov 15, 2017 08:33 |
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Moooooooooooon posted:This is reminding me of something fierce but I can't put my finger on it. I checked out what looks to be the only video of it on YouTube - are the gun and explosion sound effects all done by mouth? If so that's pretty amazing. Also, why does searching for Tappo II bring up a bunch of earwax removal videos? They are, mostly. I almost mentioned it in my post but couldn't find a better way to describe it other than "the sound effects are all weird mouth noises", so I just left it out. FeastForCows has a new favorite as of 09:05 on Nov 15, 2017 |
# ? Nov 15, 2017 08:56 |
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And they say video games aren't art.
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# ? Nov 15, 2017 09:14 |
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FeastForCows posted:They are, mostly. I almost mentioned it in my post but couldn't find a better way to describe it other than "the sound effects are all weird mouth noises", so I just left it out. I mean, that's a pretty big selling point right there
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# ? Nov 15, 2017 09:22 |
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rodbeard posted:When my mom bought our first family computer in the early to mid 90s it came preinstalled with doom 2. For some reason she thought between that and the stuff that got installed with Windows 3.1 was plenty and flat out refused to purchase any computer games whatsoever. My only experience to new games past that for a significant portion of my childhood were the shareware games available on AOL. A few I remembered and tracked down in my adulthood such as Dungeons of the unforgiven, the exile/avernum series, and Mordor: the depths of dejanal. For the most part I really can't remember most of the games I tried out as a kid. I figured this might be a good place to ask. Does anybody know how to find all those old games that used to be on AOL? Internet way back websites mostly seem to be like dead ends because it was a few years before any of them actually existed and all of that content was gated on the AOL servers rather than normal URLS be since web browsers weren't really a standardized thing yet. I remember playing Mordor, we got it off of one of those shareware CDs you used to buy for $10 at Walmart. The Internet Archive has a huge collection of them, you might find what you're looking for if you dig around in there for long enough.
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# ? Nov 15, 2017 09:29 |
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FeastForCows posted:Tappo 2 Looks a lot like Subterrania for the Genesis, which I guess was made by Danish demoscene people around the same time.
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# ? Nov 15, 2017 11:13 |
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Dr. Video Games 0081 posted:Looks a lot like Subterrania for the Genesis, which I guess was made by Danish demoscene people around the same time. Or, going a little earlier, the quite difficult Solar Jetman for the NES.
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# ? Nov 15, 2017 12:34 |
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Moooooooooooon posted:And they say video games aren't art. Just wanted to thank you for your effort posts they were a great read especially Senseless Violence 1 which has the personality of a new grounds flash game. The Aliens Mind intro is a great listen, and I really like the ship design and cover.
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# ? Nov 15, 2017 12:46 |
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Tappo means "manslaughter" by the by.
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# ? Nov 15, 2017 12:58 |
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I don't know how popular it was outside of my social circle but we played Liero on our school computers almost every day when I was in middle school. It's a DOS game that's basically Worms only done real-time and in split screen. We almost never played it legit because it was way more fun to just reduce reload time to zero and use the kickback from machine gun as an impromptu jet pack so every match devolved into people haphazardly zipping around with volleys of gunfire in their wake. https://www.youtube.com/watch?v=KE2XtQaMb5I
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# ? Nov 16, 2017 00:49 |
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Guy Mann posted:I don't know how popular it was outside of my social circle but we played Liero on our school computers almost every day when I was in middle school. It's a DOS game that's basically Worms only done real-time and in split screen. We almost never played it legit because it was way more fun to just reduce reload time to zero and use the kickback from machine gun as an impromptu jet pack so every match devolved into people haphazardly zipping around with volleys of gunfire in their wake. When you said "Worms in real-time" you weren't kidding. Mechanics, graphics, weapons, name, everything takes from it. Looks fun though.
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# ? Nov 16, 2017 01:26 |
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I remember playing that but I just thought it WAS Worms
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# ? Nov 16, 2017 01:44 |
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rndmnmbr posted:I remember playing Mordor, we got it off of one of those shareware CDs you used to buy for $10 at Walmart. The Internet Archive has a huge collection of them, you might find what you're looking for if you dig around in there for long enough. I think I might have had one of those exact CD's I'm going to check it out when I get home.
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# ? Nov 16, 2017 02:26 |
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Worms? Oh you younguns. https://www.youtube.com/watch?v=Z_eDmM1hJbg
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# ? Nov 16, 2017 05:40 |
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Rev. Bleech_ posted:Worms? Oh you younguns. I played quite ab it of this. The guy in the vid is playing big bomb icons and high arms level with death explosions - the more I played it, the less fun I found that because one person gets to shoot and everyone is dead.
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# ? Nov 16, 2017 06:10 |
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Guy Mann posted:I don't know how popular it was outside of my social circle but we played Liero on our school computers almost every day when I was in middle school. It's a DOS game that's basically Worms only done real-time and in split screen. We almost never played it legit because it was way more fun to just reduce reload time to zero and use the kickback from machine gun as an impromptu jet pack so every match devolved into people haphazardly zipping around with volleys of gunfire in their wake. Holy poo poo, I played the hell out of this with my brothers when we were kids. We did what you did, physics manipulation was so much more fun than the "proper" way to play.
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# ? Nov 16, 2017 06:24 |
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Rev. Bleech_ posted:Worms? Oh you younguns. Well, look at you with your fancy modern games from the '90s. https://www.youtube.com/watch?v=wmkTamdgIY0
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# ? Nov 16, 2017 06:42 |
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Ziv Zulander posted:I mean, that's a pretty big selling point right there https://youtu.be/jwxN8sCIOOE
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# ? Nov 16, 2017 07:42 |
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Tiggum posted:Well, look at you with your fancy modern games from the '90s. Ahem. I can't find any footage of the Apple II version of Artillery and I'm struggling to get it working on the emulator but it should be more or less the same as the below. https://www.youtube.com/watch?v=Ojusp7SjEyw Nude posted:Just wanted to thank you for your effort posts they were a great read especially Senseless Violence 1 which has the personality of a new grounds flash game. The Aliens Mind intro is a great listen, and I really like the ship design and cover. Thanks! It's been a fun trip down memory lane. I've got a few more that I'll post when I get around to it. Edit: added video Moooooooooooon has a new favorite as of 13:39 on Nov 16, 2017 |
# ? Nov 16, 2017 11:24 |
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Guy Mann posted:I don't know how popular it was outside of my social circle but we played Liero on our school computers almost every day when I was in middle school. It's a DOS game that's basically Worms only done real-time and in split screen. We almost never played it legit because it was way more fun to just reduce reload time to zero and use the kickback from machine gun as an impromptu jet pack so every match devolved into people haphazardly zipping around with volleys of gunfire in their wake. I remember liero, it was kinda just a clusterfuck when played by 13 year olds though I found this, I guess some people are still into it https://www.youtube.com/watch?v=l2yi60-grHs
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# ? Nov 16, 2017 11:28 |
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My first exposure to that genre was QBASIC GORILLAS, which Wikipedia says came out in... 1991?! I would have bet half my savings that I played it before that; the SNES came out in 1991, and I would have sworn to you I played this at the house of a friend who lived in a city we moved away from before the release of that console. https://www.youtube.com/watch?v=UDc3ZEKl-Wc
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# ? Nov 16, 2017 12:31 |
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Hey all, remember Stronghold? No, not that one, but this one! 8 years before Firefly Studio's franchise, SSI (known for their many D&D-based games) made an empire builder where you get to make your own D&D kingdom! I loved playing this game as a kid, though being the wuss that I am I always played on easy or customized with only the weak monsters who tended to stay near their lairs. That though meant I never faced off against the toughest enemy, Mindark The Evil (ha haha, ha haha haha!)
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# ? Nov 16, 2017 14:26 |
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Re: Liero, there's also MoleZ, released a year earlier: https://www.youtube.com/watch?v=qIs0PbHQC8I
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# ? Nov 16, 2017 14:46 |
rodbeard posted:This thread is making me nostalgic for my first ever dungeon crawler. It was Moraff's dungeons of the unforgiven. It was an absolutely garishly colored first person turn based game. Instead of animation enemy sprites flipped every time they took a step. You weren't allowed to attempt the last 5th of the game unless you played on hard mode which only made the basic gameplay slightly harder but changed the already grindy experience curve to a 2 to nth curve so that every level took as much as all the previous levels combined. Oh man, this is bringing back all sorts of memories. I can't remember if you controlled a party or just had a very convoluted D&D-esque character creator, but I remember spending hours hurling various avatars at a dungeon I didn't fully understand. I want to believe that the mechanics still hold up but I'll probably be horribly disappointed.
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# ? Nov 26, 2017 21:05 |
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Once you get used to the game it's more tedious than hard. It's also way shorter than I remember because I basically just grinded on the easy levels endlessly instead of going somewhere that actually gave significant experience. There's no party you pick from one of eight classes but half of them are basically completely useless as there was no real attempt at balance and one of the gimmick classes didn't even have it's gimmick actually coded into the game.
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# ? Nov 26, 2017 22:41 |
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Looking at getting 1nsane on GOG. It's a great offroad racing game from ages ago that had some excellent mods, rally raids, rally stages and just good loving around in outdoor environments. Used to lose hours playing it with friends.
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# ? Dec 2, 2017 11:58 |
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I really appreciated Interstate '76's multiplayer. From the ability to independently adjust your vehicle's chassis's and armor distribution to front/L/R/rear, to the variety of gimmick maps (giant racecourse, skyscraper, crater), to the button dedicated to Stampede telling you a poem over the radio, my friends and I lost many evenings to LAN mayhem. It's a shame that the game won't run on Windows 7, and even the GOG version seems to be finicky and unreliable. Other car crash multiplayer games defaulted to a single health bar for your racer, and lost a lot of the physics and handling that made I'76 so great. The way your driver so casually says "There goes a tire..." or "Transmission's out!" in-game were great, and something I haven't found in other, newer games. Wasn't I'76 done on the Mechwarrior engine, or something? Is there any spiritual successor that actually lets you adjust armor distribution and weaponry as I'76 did?
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# ? Dec 2, 2017 20:56 |
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XkyRauh posted:I really appreciated Interstate '76's multiplayer. From the ability to independently adjust your vehicle's chassis's and armor distribution to front/L/R/rear, to the variety of gimmick maps (giant racecourse, skyscraper, crater), to the button dedicated to Stampede telling you a poem over the radio, my friends and I lost many evenings to LAN mayhem. It's a shame that the game won't run on Windows 7, and even the GOG version seems to be finicky and unreliable. That game was so drat cool.
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# ? Dec 2, 2017 21:34 |
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XkyRauh posted:I really appreciated Interstate '76's multiplayer. From the ability to independently adjust your vehicle's chassis's and armor distribution to front/L/R/rear, to the variety of gimmick maps (giant racecourse, skyscraper, crater), to the button dedicated to Stampede telling you a poem over the radio, my friends and I lost many evenings to LAN mayhem. It's a shame that the game won't run on Windows 7, and even the GOG version seems to be finicky and unreliable. I loved this game. The way you could point your handgun out the drivers side window. I remember the multiplayer getting ruined by l33t hackers with flying cars and poo poo making it a very un-fun experience.
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# ? Dec 2, 2017 22:19 |
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I don't know if I've posted it on this thread, but as far as I'm concerned Donkey Kong Country 2 is one of the best games ever made, and I still play it regularly. I'm not even going to try to buy one of those Mini SNES consoles because it's not one of the games that they picked. Certainly not obscure but it's old. I feel like the graphics, 3D looking on a 2D platformer, held up way better than a lot of the early 3D games on later consoles.
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# ? Dec 2, 2017 23:59 |
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om nom nom posted:I don't know if I've posted it on this thread, but as far as I'm concerned Donkey Kong Country 2 is one of the best games ever made, and I still play it regularly. I'm not even going to try to buy one of those Mini SNES consoles because it's not one of the games that they picked. The graphics held up great but the gameplay is showing its age. That entire series has some problems with hitbox wonkiness that you wouldn’t be as likely to have if it was just sprites or 3D renders as opposed to a fusion. Lotta hits in DKC feel undeserved because of the weird hitboxes. Yeah, I know it’s just one of those things with older games, but it sticks in my craw whenever people say the series “withstood the test of time”.
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# ? Dec 3, 2017 00:08 |
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Pastry of the Year posted:That game was so drat cool. So what's a good way to control it? Because in 20 years I've not found one.
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# ? Dec 3, 2017 02:18 |
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Probably counts as obscure as it seems few people have played it, although more recent than this threads usual fare - I've just beaten Pandora's Tower on the Wii (got the A ending at 75% completion). It was pretty interesting and the final boss was neat, and not as tedious as it could have been given the gimmick which was strangely reminiscent of Okami. I also like that the affinity meter carries over, so getting it to 9 or 10 for the S ending will be relatively easy when I get around to NG+
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# ? Dec 3, 2017 07:09 |
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A weird game I love and always intend to finally finish is Baroque, which I think was originally released for the Dreamcast before getting PS2 and Wii (and iOS) ports. The Wii port is by far the best because it's the only one with the draw distance to render how weird the whole world is. It's an action roguelike with sort of clunky combat that really works well when you get the hang of it, it's sort of a janky proto-Souls game in that everything is animation-locked. The plot: you're a boy who has apparently committed a great sin, although you don't remember. The landscape is devastated - both the ground and sky are sickly shades of red, and the few living things around are horrifying mutants that barely resemble their human forms. An imposing angel hands you the Seraph Rifle, a gun with six rounds that can kill anything, and points you to the Neuro Tower in the distance. "Use this. There is meaning in you using it." You explore the tower floor by floor, fighting monsters, interacting with increasingly bizarre Angels, equipping new gear and eating to stay alive, while using things like injections, brands, and parasites to improve yourself. Your main concerns as you explore are VT (hunger) and item space. To save an item from one run to the next, you have to get lucky and find a "Consciousness Orb" in the Tower and toss the item inside. Each Orb can only transport one item, though, and they're pretty rare to find in the first place. There's actually a shitload guaranteed on every run that aren't really obvious as they look like environmental features rather than big loving orbs in empty rooms and the game never (to my knowledge) points them out. Most items aren't really worth saving - if you show enough items to a guy with a bag for a forehead, he'll have more space to hold stuff, but in general you'll find plenty in the Tower to keep you going if you play well. The exception here are Sephirahs, crystal orbs that rarely drop from monsters that you can show to a guy outside the Tower to get some cryptic information - if you can manage to get the Sephirah out of the Tower in the first place, that is. On top of that, there are eleven "Koriel" in the game - humanoids encased in some kind of robotic iron maiden that seem to recognize you and beg you to kill them. When they die, they drop their Sephirah - but they never respawn, so if you kill one, you need to be drat sure you have an extra Consciousness Orb on an upcoming floor or you'll lose that Sephirah forever. The coolest thing about the game is obviously the weird sort of surreal theme going on. It never reaches too far into actual horror, but the game oozes existential dread.
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# ? Dec 3, 2017 07:55 |
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Jerry Cotton posted:So what's a good way to control it? Because in 20 years I've not found one. If my personal experience is anything to go by, you sit next to someone who has actually solved that problem and just yell at them when there's a bad guy.
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# ? Dec 3, 2017 10:24 |
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Reminder that we're pretty close to crossing over the point where it's closer between 1976 and Interstate '76 than we are between Interstate '76 and the present.
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# ? Dec 3, 2017 10:30 |
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XkyRauh posted:I really appreciated Interstate '76's multiplayer. From the ability to independently adjust your vehicle's chassis's and armor distribution to front/L/R/rear, to the variety of gimmick maps (giant racecourse, skyscraper, crater), to the button dedicated to Stampede telling you a poem over the radio, my friends and I lost many evenings to LAN mayhem. It's a shame that the game won't run on Windows 7, and even the GOG version seems to be finicky and unreliable. A guy in the game making threads posted about his game that claims to be heavily inspired by I76 if i remember right. He's been working on it for a few years and i'm pretty sure it's still live. Car driving combat with lots of customisability. Haven't played it myself but it looks alright from the videos. http://www.scrapsgame.com/
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# ? Dec 3, 2017 10:37 |
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You either get older, or you don't.
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# ? Dec 3, 2017 10:38 |
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# ? Jun 10, 2024 09:16 |
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BioEnchanted posted:Probably counts as obscure as it seems few people have played it, although more recent than this threads usual fare - I've just beaten Pandora's Tower on the Wii (got the A ending at 75% completion). It was pretty interesting and the final boss was neat, and not as tedious as it could have been given the gimmick which was strangely reminiscent of Okami. I also like that the affinity meter carries over, so getting it to 9 or 10 for the S ending will be relatively easy when I get around to NG+ Gotta say, your posts about the game make me really want to play it, but it's a drat shame it's exclusive to a system I don't own
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# ? Dec 3, 2017 12:19 |