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ButtHate
Sep 26, 2007
Starcraft 2 with all expansions is actually not only the best fps but the best game ever made.

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Neurolimal
Nov 3, 2012
It's important that anyone being nostalgic about tony hawk ITT look into THUG Pro, it's Underground but with a hilarious amount of customization and online play. Also Shrek.

https://www.youtube.com/watch?v=yV9wy9ucXgc&hd=1&t=1226s

Meme Emulator
Oct 4, 2000

veni veni veni posted:

People who poo poo on VR as a fad are going to look like dopes in a few years.

Its not a fad but the current tech is poo poo and needs probably 15 more years in the oven

Neurolimal
Nov 3, 2012
VR will be a fad until it no longer costs 200+ bux for ones that need your computer, let alone the +500 ones that are standalone

most people aren't going to pay that to go "woah I can awkwardly swing my arms around, and turn my head"

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

ButtHate posted:

Starcraft 2 with all expansions is actually not only the best fps but the best game ever made.

Wait do what now?

fps?

DrPossum
May 15, 2004

i am not a surgeon

ButtHate posted:

Starcraft 2 with all expansions is actually not only the best fps but the best game ever made.

i clearly know shitall about SC2 I guess

DrPossum
May 15, 2004

i am not a surgeon

Meme Emulator posted:

Its not a fad but the current tech is poo poo and needs probably 15 more years in the oven

2002 wants their post back

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

GreatGreen posted:

Wait do what now?

fps?

It means "first person shooter". Christ, the fake gamers on this forum.

veni veni veni
Jun 5, 2005


Meme Emulator posted:

Its not a fad but the current tech is poo poo and needs probably 15 more years in the oven

Nah. Not even close. The current tech is really cool and well worth owning for the right person. It's far from perfect, but it's only about 1 big revision away from being as polished as it needs to be to be great.

Neurolimal posted:

VR will be a fad until it no longer costs 200+ bux for ones that need your computer, let alone the +500 ones that are standalone

most people aren't going to pay that to go "woah I can awkwardly swing my arms around, and turn my head"

Uh, you aren't too familiar with how these things work, are you? The tethered ones are the expensive ones and the standalone ones are the cheap ones.

steinrokkan
Apr 2, 2011



Soiled Meat

veni veni veni posted:

People who poo poo on VR as a fad are going to look like dopes in a few years.

Nobody has bought a VR system in like a year.

steinrokkan
Apr 2, 2011



Soiled Meat
VR will fill the same niche as flight sticks, a technology that works, but goes entirely outside the interests of 99% of people. If AR gets off the ground, I can see that gaining mainstream success, since it has much more flexibility than replacing a monitor.

veni veni veni
Jun 5, 2005


steinrokkan posted:

Nobody has bought a VR system in like a year.

PSVR has sold really well and is still selling really well.

well why not
Feb 10, 2009




smartphones improved something bad and hard to use, but pc monitors are good and easy to use. vr is cool and all but it's just not where it'll need to be to actually get big. lots of dev support is promising though.

still no real killer app yet, either. unless you're a simulator dork then they're the bee's knees!

veni veni veni
Jun 5, 2005


well why not posted:

smartphones improved something bad and hard to use, but pc monitors are good and easy to use. vr is cool and all but it's just not where it'll need to be to actually get big. lots of dev support is promising though.

still no real killer app yet, either. unless you're a simulator dork then they're the bee's knees!

I don't think it's where it needs to be to get huge either. I think it has a number of issues that need to be addressed before it gains a more mainstream appeal.

Skyrim is loving amazing in VR. I don't know if I'd call it a killer app because it's a 6 year old game most people have played, but VR fundamentally changes it so much it's a pretty good selling point.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

2house2fly posted:

It means "first person shooter". Christ, the fake gamers on this forum.

I know what the gently caress “fps” means. I also know that StarCraft II is an RTS, which is very distinctly not an FPS. So I will spell out my question literally for people like you who are incapable of recognizing things like inference or context clues.

“Hey man, I didn’t know StarCraft II had any FPS elements in it. It was my impression that StarCraft II is in fact an RTS without any FPS elements of which I was aware. Would you please care to elaborate?”

Maya Fey
Jan 22, 2017


GreatGreen posted:

I know what the gently caress “fps” means. I also know that StarCraft II is an RTS, which is very distinctly not an FPS. So I will spell out my question literally for people like you who are incapable of recognizing things like inference or context clues.

“Hey man, I didn’t know StarCraft II had any FPS elements in it. It was my impression that StarCraft II is in fact an RTS without any FPS elements of which I was aware. Would you please care to elaborate?”

nice meltdown

steinrokkan
Apr 2, 2011



Soiled Meat

veni veni veni posted:


Skyrim is loving amazing in VR.

either stop trolling, or try harder

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

GreatGreen posted:

I know what the gently caress “fps” means. I also know that StarCraft II is an RTS, which is very distinctly not an FPS. So I will spell out my question literally for people like you who are incapable of recognizing things like inference or context clues.

“Hey man, I didn’t know StarCraft II had any FPS elements in it. It was my impression that StarCraft II is in fact an RTS without any FPS elements of which I was aware. Would you please care to elaborate?”

What tehf gently caress

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.

2house2fly posted:

What tehf gently caress

tehf?

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

GreatGreen posted:

I know what the gently caress “fps” means. I also know that StarCraft II is an RTS, which is very distinctly not an FPS. So I will spell out my question literally for people like you who are incapable of recognizing things like inference or context clues.

“Hey man, I didn’t know StarCraft II had any FPS elements in it. It was my impression that StarCraft II is in fact an RTS without any FPS elements of which I was aware. Would you please care to elaborate?”

how can you post this bad

veni veni veni posted:

I don't think it's where it needs to be to get huge either. I think it has a number of issues that need to be addressed before it gains a more mainstream appeal.

Skyrim is loving amazing in VR. I don't know if I'd call it a killer app because it's a 6 year old game most people have played, but VR fundamentally changes it so much it's a pretty good selling point.

do you need the ps4 pro or whatever the gently caress to use a ps vr and play skyrim in it? isn't it like 200$ of extra hardware poo poo on top of the headset? ugh

CowboyAndy
Aug 7, 2012
Deus Ex: Mankind Divided is a good game, if you decide to not give a gently caress about the story.

Also, silenced Shotgun is the most ridiculous thing ever.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

CowboyAndy posted:

Deus Ex: Mankind Divided is a good game, if you decide to not give a gently caress about the story.

Also, silenced Shotgun is the most ridiculous thing ever.

a bunch of people are going to freak out at me on principle without thinking about it but DX:IW is the only DX game with a good story at all. DX:HR's was okay i guess.

in the original there's a ton of cool ideas and insane conspiracies and stuff but it all happens before the game and out of sight of the player, like yeah there's greasels and weird poo poo like that but you're always climbing through abandoned labs and and bases when poo poo has already hit the fan and the weird tech stuff is just the periphery. you get yanked around by UNATCO for a while, almost die, and then get yanked around by other dudes for a while.

the sequel is crazy cool setting wise because it goes from the hard cyberpunk of the first one to a kind of post cyberpunk that feels like genuine progress in the world, and then you get to direct how that progress evolves going forward. even if the only choices you make in the game are still in the last level, i think it does a way better job building them up than the first one.

veni veni veni
Jun 5, 2005


food court bailiff posted:



do you need the ps4 pro or whatever the gently caress to use a ps vr and play skyrim in it? isn't it like 200$ of extra hardware poo poo on top of the headset? ugh

Nope. Any PS4 works.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

veni veni veni posted:

Nope. Any PS4 works.

yeah but you need like the eye and the move and stuff right?

a hole-y ghost
May 10, 2010

food court bailiff posted:

a bunch of people are going to freak out at me on principle without thinking about it but DX:IW is the only DX game with a good story at all. DX:HR's was okay i guess.

in the original there's a ton of cool ideas and insane conspiracies and stuff but it all happens before the game and out of sight of the player, like yeah there's greasels and weird poo poo like that but you're always climbing through abandoned labs and and bases when poo poo has already hit the fan and the weird tech stuff is just the periphery. you get yanked around by UNATCO for a while, almost die, and then get yanked around by other dudes for a while.

the sequel is crazy cool setting wise because it goes from the hard cyberpunk of the first one to a kind of post cyberpunk that feels like genuine progress in the world, and then you get to direct how that progress evolves going forward. even if the only choices you make in the game are still in the last level, i think it does a way better job building them up than the first one.
I actually agree, which is why the mediocre-to-bad mechanics and QA are even more upsetting.

veni veni veni
Jun 5, 2005


food court bailiff posted:

yeah but you need like the eye and the move and stuff right?

Well yeah. That poo poo comes with it though.

The Dennis System
Aug 4, 2014

Nothing in Jurassic World is natural, we have always filled gaps in the genome with the DNA of other animals. And if the genetic code was pure, many of them would look quite different. But you didn't ask for reality, you asked for more teeth.

veni veni veni posted:

People who poo poo on VR as a fad are going to look like dopes in a few years.

I don't know. You can't even make your character walk around in VR games. You have to do some weird teleport thing. Call me when they can make a real, normal video game in VR. (i.e. twenty years).

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound
The amount of peripherals and space you would need for an immersive VR experience isnt going to change regardless of how good the processing power gets. You still need a range of motion and a bunch of additional crap that is going to be prohibitively expensive and taking up a shitload of space. It's much more likely this generation of VR poo poo is going to end up in your closet with your Rock Band controllers than turning into something game-changing.

Neurolimal
Nov 3, 2012
The most likely way forward is going to be improved gyroscopic sensors in phones rather than entirely separate headsets, and even that is going to be constrained by the fact that people are no longer hopping phones every 1-2 years (since service companies flipped out and rewrote contracts) and room space.

Fartbox
Apr 27, 2017
What's happening? Dri fu an only two? what is this?
Is this an avatar? I don't know rm dunk

I figure VR headsets with traditional game controls is the way to go?

Just give me something with incredible atmosphere and depth... I don't need to fire the gun in the game by pretending to fire a gun irl

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

DrPossum posted:

2002 wants their post back

Eh, I think I’d still give it another five.

veni veni veni
Jun 5, 2005


The Dennis System posted:

I don't know. You can't even make your character walk around in VR games. You have to do some weird teleport thing. Call me when they can make a real, normal video game in VR. (i.e. twenty years).

Like most things VR naysayers have to say, this is completely untrue.

Like, 90% of games that use teleport also allow you to just walk around like a normal game.

Away all Goats
Jul 5, 2005

Goose's rebellion

If Sony were smart they would jump feet first into the VR business and make it their main gaming platform. They're already a step ahead of Microsoft (IIRC the xbone still doesn't have VR support?) and Nintendo is clearly expanding towards mobility/portability gaming.

Pararoid
Dec 6, 2005

Te Waipounamu pride

limp_cheese posted:

Natural Selection 2 is a great game with asymmetric gameplay that people didn't know how to wrap their heads around. It's a shame barely anyone plays the best example of a mashup between an FPS and RTS.

The issue with NS2 was actually that it wasn't asymmetric enough, particularly when compared to NS1. Having an alien comm and the same resource model on both sides was a real step backwards, and then they doubled down on it and added phase gates and other tech to both sides.

Just a proper remake of NS1 with a few new toys and an engine that computers of the day could actually run would have done far better.

mind the walrus
Sep 22, 2006

new phone who dis posted:

The amount of peripherals and space you would need for an immersive VR experience isnt going to change regardless of how good the processing power gets. You still need a range of motion and a bunch of additional crap that is going to be prohibitively expensive and taking up a shitload of space. It's much more likely this generation of VR poo poo is going to end up in your closet with your Rock Band controllers than turning into something game-changing.
Wisdom. The only things VR are good for for the average consumer right now are static porn simulators and 3D storybooks with cursor clicking.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
My only experience with VR is with the Vive, but I have to say the first thing I noticed when putting it on was a huge fundamental flaw and I can't believe it has become the standard. Basically, VR headsets do not provide the viewer with any peripheral vision. VR headsets feel like you're in a world while wearing horse blinders. If you check out the resolution of these things, you can see for yourself that each screen is actually taller than it is wide, so you end up having to render the FoV such that you can only see straight ahead. And because each eye is staring straight at its own screen, you can't really count the two screens as one and just double the horizontal resolution, because each eye is seeing about 70-80% of what the other eye is seeing. In practice, looking at a virtual world through a Vive or Oculus Rift, you'll be viewing it at around a 1.00 width/height ratio, when the human eye actually sees at around a 1.48 width/height ratio. That's a huge difference.

Of course people get motion sickness when they walk around in games using VR gear. The design is fundamentally flawed and because of that, the FoV will always be super hosed up, so you end up getting the exact same problem as when you play bad console ports of shooters with a narrow FoV on a desktop computer monitor. Your brain is getting a different image than it's expecting to see. That's why you get sick. That's why developers are having to come up with these lame workarounds like teleportation. If the hardware was sufficient at providing a full human field of view, your brain wouldn't freak out and give you motion sickness every time you walked 3 feet.

If you want a VR experience that will become the standard, you're going to have to create a VR headset that emulates the correct human binocular eyesight height to width ratio, which is a lot wider than it is tall. Vive and Oculus Rift got the resolutions wrong and they don't match up with what a pair of human eyes wants to see, so they're already dead on arrival.

Basically until VR headsets give us around 178 horizontal degrees and 135 vertical degrees of FoV, it's going to suck.

GreatGreen fucked around with this message at 16:55 on Nov 21, 2017

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound

GreatGreen posted:

My only experience with VR is with the Vive, but I have to say the first thing I noticed when putting it on was a huge fundamental flaw and I can't believe it has become the standard. Basically, VR headsets do not provide the viewer with any peripheral vision. VR headsets feel like you're in a world while wearing horse blinders. If you check out the resolution of these things, you can see for yourself that each screen is actually taller than it is wide, so you end up having to render the FoV such that you can only see straight ahead. And because each eye is staring straight at its own screen, you can't really count the two screens and one and just double the horizontal resolution, because each eye is seeing about 70-80% of what the other eye is seeing. In practice, looking at a virtual world through a Vive or Oculus Rift, you'll be viewing it at around a 1.00 height/width ratio.

Of course people get motion sickness when they walk around in games using VR gear. The design is fundamentally flawed and because of that, the FoV will always be super hosed up, so you end up getting the exact same problem as when you play bad console ports of shooters with a narrow FoV on a desktop computer monitor. Your brain is getting a different image than it's expecting to see. That's why developers are having to come up with these lame workarounds like teleportation. If the hardware was sufficient at providing a full human field of view, your brain wouldn't freak out and give you motion sickness every time you walked 3 feet.

If you want a VR experience that will become the standard, you're going to have to create a VR headset that emulates the correct human binocular eyesight height to width ratio, which is a lot wider than it is tall. Vive and Oculus Rift got the resolutions wrong and they don't match up with what a pair of human eyes wants to see, so they're already dead on arrival.

Basically until VR headsets give us around 178 horizontal degrees and 135 vertical degrees of FoV, it's going to suck.

If it makes lots of people sick in small doses, I wonder what the side effects are to prolonged exposure.

veni veni veni
Jun 5, 2005


You stop getting sick? Like in a car or a boat. it's the same thing. It's motion sickness and you get used to it after a couple of hours because your brain figures out what's going on.

it's not impossible that strapping a screen an inch away from your face is not good for you in the long run though.

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound

veni veni veni posted:

You stop getting sick? Like in a car or a boat. it's the same thing. It's motion sickness and you get used to it after a couple of hours because your brain figures out what's going on.

it's not impossible that strapping a screen an inch away from your face is not good for you in the long run though.

Yeah, it seems like something that probably needs more testing before you end up with an entire generation of kids with cross eyes or some poo poo.

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veni veni veni
Jun 5, 2005


20-30 years from now we will probably find out that a bunch of tech related poo poo was terrible for us. Like, everyone is getting brain cancer because of staring at screens all day, but no one cured cancer because they were too busy building scale models of Hogwarts in Minecraft, and we are all so stupid from the internet, we wouldn't have figured it out anyways.

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