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Blender appears to be growing in popularity. I just logged onto LinkedIn to learn that the lead animator on Mushu in Disney's Mulan just finished working on an all-Blender feature film in Toronto.
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# ? Nov 21, 2017 03:04 |
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# ? Jun 9, 2024 00:19 |
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Is there a recommended place to post requests for contract 3D character artists? I have a small paid project involving modeling/animating a character for a game and I have no idea if there is a place to find such a person that isn't one of those gig sites like upwork/guru/fiverr.
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# ? Nov 21, 2017 07:54 |
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nolen posted:Is there a recommended place to post requests for contract 3D character artists? I have a small paid project involving modeling/animating a character for a game and I have no idea if there is a place to find such a person that isn't one of those gig sites like upwork/guru/fiverr. You could try Polycount's freelancer forum? Reddit's /r/gamedevclassifieds isn't terrible either, while I was freelancing I got a decent bit of work from there.
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# ? Nov 21, 2017 10:52 |
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I finally caved and got an Instagram tonight - it's going to be a home for all my dumb abstract CG stuff. I know a few other people here do similar things, can those that do post them so I get to see some CG when I go on it. https://www.instagram.com/neilgrfis/
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# ? Nov 22, 2017 02:08 |
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just started working on a frommer model 1912 pistol. maybe this'll end up being a fallout 4 weapon mod but idk i still have to figure out how to do that stuff
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# ? Nov 22, 2017 03:05 |
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Its looking quite soft, tighten up those bevels!
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# ? Nov 22, 2017 10:10 |
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This was a demo yesterday for the zbrush class. "How to make a realistic eyeball." The background image is of the classroom via a custom made HDR. Not the fanciest model but I think it turned out pretty well considering how fast the demo went.
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# ? Nov 22, 2017 20:44 |
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that pupil/iris is
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# ? Nov 23, 2017 00:17 |
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Lol. Yes. It was a fast demo.
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# ? Nov 23, 2017 04:06 |
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In that single image all I can take away from it is a sphere. Are there other images that demonstrate what was done?
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# ? Nov 23, 2017 04:07 |
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BonoMan posted:In that single image all I can take away from it is a sphere. Are there other images that demonstrate what was done? It initially was about making realistic eyes in zbrush and rendering in keyshot. However, earlier in the day I made a custom HDR for another class demo and just combined the two things because it was convenient. Keyshot produces amazing results with very little effort and has a small HDR library. Making a custom HDR isn't hard ... so ...
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# ? Nov 23, 2017 05:04 |
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sigma 6 posted:It initially was about making realistic eyes in zbrush and rendering in keyshot. However, earlier in the day I made a custom HDR for another class demo and just combined the two things because it was convenient. Keyshot produces amazing results with very little effort and has a small HDR library. Making a custom HDR isn't hard ... so ... Right, I guess what I'm saying is, from that image, all I can take away from it is that it looks like a sphere with a nice texture on it and IBR. I'm assuming since it was done in ZBrush there's some actual modeled detail in the iris and pupil so... why not show that off?
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# ? Nov 23, 2017 16:02 |
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IBR? You mean BPR? It isn't rendered in zbrush actually. I can do a little break down if that's what people want. Left the files at school though, so it will have to be next week. This might have been the best term yet for zbrush students. Definitely better work across the board. Still not industry standard for the most part but I am constantly reminded it is an ELECTIVE and not a required class. Students drop like flies when they discover 3d is actually hard work. Some aren't like that though. This term there have been a lot of hardworking, enthusiastic students.. Some even apply the skills learned to other fields. Like jewelry making. sigma 6 fucked around with this message at 01:00 on Nov 24, 2017 |
# ? Nov 23, 2017 19:07 |
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Is using Quixel Megascans considered cheating, cause drat, they have some awesome stuff on there.
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# ? Nov 25, 2017 09:44 |
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Mr Shiny Pants posted:Is using Quixel Megascans considered cheating, cause drat, they have some awesome stuff on there. Not considered cheating. A lot of the big game companies are using photoscanned textures in their games. Before that, it was very common practice to use photo-based textures.
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# ? Nov 25, 2017 14:32 |
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The only thing in this industry that is cheating is taking credit for someone else's work - everything else is more than fair game. It's all about the end result.
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# ? Nov 26, 2017 08:23 |
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If any of y'all are Polycount-inclined, I have an ongoing thread for my current project which is an all-in, Blizzard-themed, long-term portfolio piece. http://polycount.com/discussion/193151/overwatch-hq-long-term-environment-working-thread-ue4 https://instagram.com/mutatedjellyfish/ mutata fucked around with this message at 21:30 on Nov 29, 2017 |
# ? Nov 29, 2017 20:57 |
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So this is more of an animation question but there are animators in this thread too, If you had to animate two balls of the same size but different weights falling from the same height and you couldn't show them bouncing after impact, how would you show that one ball is heavier than the other? The general answer seems to be that you would give the heavier ball more hang-time so that its acceleration as it approaches the ground is larger (farther spacing) whereas the lighter ball would have more even spacing the whole way down. However according to physics there is no way to tell from these parameters. Both would have the same spacing going down. So if you had this as an animation test and you had to show that one was heavier than the other, would you fake it?
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# ? Dec 1, 2017 06:37 |
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Ccs posted:So this is more of an animation question but there are animators in this thread too, Heavier one would squash more on impact and/or sink into the ground.
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# ? Dec 1, 2017 08:30 |
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Can they roll after landing? Can you exaggerate/do cartoon style caricature of motion?
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# ? Dec 1, 2017 08:38 |
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So in an airless/perfect environment, yes they fall at the same rate! But we live in an awesome atmosphere, full of all kinds of stuff like wind and friction. I would find a way to have the lighter ball wiggle and hang a bit more than the heavier ball, which would probably just fall straight down if heavy enough.
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# ? Dec 1, 2017 09:20 |
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mutata posted:If any of y'all are Polycount-inclined, I have an ongoing thread for my current project which is an all-in, Blizzard-themed, long-term portfolio piece. Looking good!
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# ? Dec 1, 2017 09:23 |
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Goosezilla posted:So in an airless/perfect environment, yes they fall at the same rate! But we live in an awesome atmosphere, full of all kinds of stuff like wind and friction. I would find a way to have the lighter ball wiggle and hang a bit more than the heavier ball, which would probably just fall straight down if heavy enough. air resistance is the physical factor here. rate should be force down vs force up. show one looking feathery vs one looking like a metal ball.
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# ? Dec 1, 2017 20:13 |
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Goosezilla posted:So in an airless/perfect environment, yes they fall at the same rate! But we live in an awesome atmosphere, full of all kinds of stuff like wind and friction. I would find a way to have the lighter ball wiggle and hang a bit more than the heavier ball, which would probably just fall straight down if heavy enough. The lighter ball needs to be extremely light for that to happen.
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# ? Dec 1, 2017 20:36 |
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Just do an extremely complicated deformation on the ground plane so it splats in, like a bowling ball in wet sand
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# ? Dec 1, 2017 21:42 |
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No squash control, no deformation. Just dropping. They reviewed them today. Management decided the people who messed with the spacing on the heavier ball don't understand the fundamentals of movement. They're either getting laid off or moved to the layout department. I think the exercise was designed as a way to make it easy to lay off a certain amount of people since they needed to cull staff. This was a way to make it seem justified.
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# ? Dec 2, 2017 02:42 |
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Ccs posted:No squash control, no deformation. Just dropping. What the gently caress. This is a goddamn trap. They set up a ridiculous situation with certain expectations and rigged it to fail.
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# ? Dec 2, 2017 02:45 |
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Yeah and this way management had a justification for why they laid them off. They can say they didn't have fundamental knowledge pertaining to job as opposed to that they ran out of work. So they don't have to pay out anything to the people who were permanent employees. It's super shady.They also laid off a bunch of designers/story artists.
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# ? Dec 2, 2017 02:49 |
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That's like a sure goddamn sign to quit the company even if I werent fired
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# ? Dec 2, 2017 02:52 |
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edit- probably shouldn't get too detailed on inter-company stuff.
Ccs fucked around with this message at 22:18 on Dec 4, 2017 |
# ? Dec 2, 2017 02:55 |
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this feels like a pretty cut and clear labour violation here, but guess that would depend on which country you're in. :\
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# ? Dec 2, 2017 02:59 |
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I thought that was a student situation and not a loving employment test. What the gently caress.
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# ? Dec 2, 2017 03:33 |
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If you weren't a person fired you should 100% start looking for a new job right now. That's not a place you want to work at. Godspeed. Like, layoffs happen, it sucks but everyone knows it's part of a career, and you're a very lucky person if it never happens to you. It's already happened to me and I'm very early in my career - doing what they did is WAY more scummy than a standard layoff.
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# ? Dec 2, 2017 03:54 |
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Get out of that pit, You should NOT accept that as normal.
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# ? Dec 2, 2017 03:58 |
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Yeah this is criminal
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# ? Dec 2, 2017 04:02 |
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That's why I left Atlantic Canada 20+ years ago. Anything media related on the Canadian east coast is a complete 3 ring circus. If you have to stay in Canada do anything possible to get a job in Vancouver/Montreal. Save up and quit the Halifax job and go to a city that isn't a one studio town. Big K of Justice fucked around with this message at 05:20 on Dec 3, 2017 |
# ? Dec 3, 2017 05:17 |
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Hoooooly gently caress man, and I thought the client drama I have to deal with is bad... I’m really sorry you’re stuck at a place like that, please take care of your sanity and Godspeed on getting out of there eventually!
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# ? Dec 4, 2017 05:23 |
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BonoMan posted:I thought that was a student situation and not a loving employment test. Wow, yeah, hence my jokey response. That is super hosed up.
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# ? Dec 5, 2017 21:58 |
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Made this during a stream today
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# ? Dec 8, 2017 11:34 |
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# ? Jun 9, 2024 00:19 |
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Vilgefartz posted:
gently caress you But no really that's pretty impressive. Texture/layering of the feathers is bonkers. Was this Zbrush, I assume? Also, post that stream link!
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# ? Dec 8, 2017 16:48 |