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Android Blues
Nov 22, 2008

Let's try saying John Luckmeyer is the Keeper of the Sword.

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anakha
Sep 16, 2009


Android Blues posted:

Let's try saying John Luckmeyer is the Keeper of the Sword.

rudecyrus
Nov 6, 2009

fuck you trolls
Lame.

Android Blues posted:

Let's try saying John Luckmeyer is the Keeper of the Sword.

FriskyBoat
Apr 23, 2011
That was pretty lame, yeah.

Android Blues posted:

Let's try saying John Luckmeyer is the Keeper of the Sword.

Rebonack7
Aug 27, 2015



quote:

You go into the house to look for John Luckmeyer. After all, you think he might be the Keeper of the Sword.

Are you serious?

Luckmeyer? You think he might hold the most powerful sword? The sword that can destroy the MPG? And didn't MacFarling warn you to stay away from that practical joker?

Uh-oh. If you think that, you may have a serious problem.

Take this test to find out:

THREE TRUE-OR-FALSE QUESTIONS TO DETERMINE IF SOMEONE IS CRAZY

1.) Spinach is an alien life form and should therefore never be eaten for dinner. TRUE or FALSE?

2.) The characters in your favorite TV programs actually live in your television set. TRUE or FALSE?

3.) The marshmallow crop was ruined this year by a terrible freeze in Florida. TRUE or FALSE?


quote:

If you answered TRUE to any of the questions in the test, you should not continue reading this book.

Close it - and wait for the guys in the white coats to come and take you away. Don't worry. You'll be fine after a nice long rest...

On the other hand, if you answered FALSE to all the test questions, there may be hope for you.

But you've got to face facts. John Luckmeyer is not the Keeper of the Sword. The Keeper of the Sword is a much scarier, much more terrifying ghost.

The book then tells us to go back to page 8 and choose the other option.

Character Sheet posted:

Inventory
Graveyard Map

Goal Endings: 1/2

Bad Endings
Wound up stuck dealing with both a ghost and a Lanx.
Killed in a particularly gory fashion by the MHG.
Dragged into a malfunctioning ghost-hunting device.
Became a ghost rider.
Suffocated by a worm-faced ghost.
Clubbed by a ghost-neanderthal.
Stabbed by the ghost of a Civil War soldier.
Died, came back as a ghost, and accidentally destroyed our own universe.
Devoured by vampire chickens.
Suffocated after being buried alive.

Achievements
But I Refuse: Turned down the ghost-boy's offer both times.
Selling Souls: Offloaded the haunted house onto someone else.
Grave Reminder: Broke our deal with the ghost-boy.
Everyone's a Critic: Got taken to the afterlife just so a ghost could tell us our piano playing sucks.

Our options posted:

  • Face the ghost alone.
  • Accept the ghost's second offer.
  • Run toward the graveyard.
  • Say we haven't met the Luckmeyer twins yet.
  • Grab the sword.
  • Guess which ghost is the MPG.
  • Stab Brandon Estep's grave.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
I think we've built up enough EXP to face the ghost alone

Goddamn this book is sassy, though.

AweStriker
Oct 6, 2014

Both of those were lame segments...

Time for Ghost Fight... solo style!

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Yeah, that's ridiculous. Everyone knows the marshmallow crop was ruined by blight that year.

Run to the graveyard, I don't remember what the context for that was, but I don't remember any of the others either so it's basically fine.

Rebonack7
Aug 27, 2015



quote:

Forget this, you decide. Digger is too much of a jerk. You'd rather face the ghost alone.

You climb down the ladder and start to head back home. Pretty soon, you realize that someone is walking beside you. You can hear his footsteps. You can feel the air moving, where he's swinging his arms. You just can't see him.

It must be the ghost!

"Leave me alone!" you shout at him, although you can't see a thing.

"Heh, heh," he laughs under his breath. "You'll never get away from me.

Oh, yeah? you think. We'll see about that.

quote:

You take off running. Top speed.

You dash down the street and zoom around the corner. Then, as fast as you can, you duck into a drugstore.

Maybe the ghost didn't notice where you went.

You hope.

The drugstore owner glances up as you come in. "May I help you?" he asks.

"No," you say. "I'm just looking."

You head over to the magazine stand in the back of the store. It's tall and you're hoping the ghost won't see you behind it. You spend about twenty minutes browsing through the comics.

When you think the coast is clear, you start to leave.

"Hold it right there," the drugstore owner says. He comes out from behind the counter and grabs your arm. "I'm calling the cops on you!"

Huh? Since when is reading comics against the law?

quote:

"What did I do?" you ask the store owner.

"You know perfectly well," the owner says. "Shoplifting!"

Then he reaches around behind your back - and pulls out a comic book!

"Huh?" you say. "Where did that come from?"

"Don't try to kid me," the owner says. "I could see it plain as day." He smacks you on the forehead with the rolled-up comic book. "Did you really think you'd get away with tucking this into the waistband of your jeans? It wasn't even under your shirt! I don't know how you balanced it that way. It was hardly tucked into your pants at all."

You are dumbfounded. Speechless. You didn't steal that comic book! Honest!

But then you hear the ghost snickering in your ear.

"Welcome to your new career," the ghost says.

To make a long story short, the ghost follows you the rest of your life - getting you into trouble every step of the way. He takes money from your mother's purse - and plants it in your dresser. He steals cars - and parks them in your driveway. Everywhere you go, things disappear. And people blame you.

In fact, you probably didn't pay for this book, did you? Well, just for that, you're facing...

THE END

Character Sheet posted:

Inventory
Empty

Goal Endings: 1/2

Bad Endings
Wound up stuck dealing with both a ghost and a Lanx.
Killed in a particularly gory fashion by the MHG.
Dragged into a malfunctioning ghost-hunting device.
Became a ghost rider.
Suffocated by a worm-faced ghost.
Clubbed by a ghost-neanderthal.
Stabbed by the ghost of a Civil War soldier.
Died, came back as a ghost, and accidentally destroyed our own universe.
Devoured by vampire chickens.
Suffocated after being buried alive.
:siren:Forced to take the blame for a kleptomaniac ghost.:siren:

Achievements
But I Refuse: Turned down the ghost-boy's offer both times.
Selling Souls: Offloaded the haunted house onto someone else.
Grave Reminder: Broke our deal with the ghost-boy.
Everyone's a Critic: Got taken to the afterlife just so a ghost could tell us our piano playing sucks.

Our options posted:

  • Accept the ghost's second offer.
  • Run toward the graveyard.
  • Say we haven't met the Luckmeyer twins yet.
  • Grab the sword.
  • Guess which ghost is the MPG.
  • Stab Brandon Estep's grave.

WrightOfWay
Jul 24, 2010


Graveyard time!

AweStriker
Oct 6, 2014

Luckmeyer who?

rudecyrus
Nov 6, 2009

fuck you trolls

AweStriker posted:

Luckmeyer who?

Rebonack7
Aug 27, 2015



quote:

Keep away from the Luckmeyer twins. That should be easy, no problem. Twins are pretty easy to spot.

Then it hits you - do they always stick together? Are they guys or girls? And how old are they? No way to know.

Hmmmm. Maybe this will be more difficult than you thought.

You slink into your grandmother's house. You feel creepy, knowing the place is loaded with ghosts. And how are you going to find the Keeper of the Sword? You don't have a clue. Your head swims as you wander up to the second floor.

BAM! A door bangs open. It nearly hits you in the head.

You jump back, and peer into a hall closet.

"Don't go in there!" a voice behind you warns.

You whirl around and see - a ghost! A teenager from another time. He's dressed in an old-fashioned black velvet suit with a frilly white shirt. His hair is slicked back and combed neatly behind his ears. He's smiling - but it's a sneaky smile.

Should you listen to him?

If you stay out of the closet, turn to PAGE 12.

If you see what's in the closet, turn to PAGE 26.


Character Sheet posted:

Inventory
Graveyard Map

Goal Endings: 1/2

Bad Endings
Wound up stuck dealing with both a ghost and a Lanx.
Killed in a particularly gory fashion by the MHG.
Dragged into a malfunctioning ghost-hunting device.
Became a ghost rider.
Suffocated by a worm-faced ghost.
Clubbed by a ghost-neanderthal.
Stabbed by the ghost of a Civil War soldier.
Died, came back as a ghost, and accidentally destroyed our own universe.
Devoured by vampire chickens.
Suffocated after being buried alive.
Forced to take the blame for a kleptomaniac ghost.

Achievements
But I Refuse: Turned down the ghost-boy's offer both times.
Selling Souls: Offloaded the haunted house onto someone else.
Grave Reminder: Broke our deal with the ghost-boy.
Everyone's a Critic: Got taken to the afterlife just so a ghost could tell us our piano playing sucks.

AweStriker
Oct 6, 2014

And behind door number one is....

rudecyrus
Nov 6, 2009

fuck you trolls
Trapped in the closet

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Let's go in the closet, maybe we can find some new gay friends to help us bust the ghosts.

Rebonack7
Aug 27, 2015



quote:

You're going to trust a ghost? No way! Who knows what he's got up his ruffled sleeve? If this ghost doesn't want you to see what's in the closet, you bet it's something that can help you un-haunt your grandmother's house.

You peer into the dark closet. You don't see anything.

You glance back at the ghost. He seems nervous. Good.

So you walk right into the closet.

AAAAAAhhhhhh!!!!!

There is nothing under your feet but air! You desperately try to grab hold of something - anything! - but it's no use. You're falling down, down, down into the darkness.

See, your grandmother has turned this closet into a clothes chute. She opens the door and tosses her dirty laundry in. The clothes fall straight down to the basement. That's where the washer is.

And it's a two-story drop.

Get the picture?

Now, how would you like to be washed? Hot water or cold? With or without bleach? Because it's time to clean up your act, kid. You're all washed up in the ghost-hunting business!

THE END

Character Sheet posted:

Inventory
Graveyard Map

Goal Endings: 1/2

Bad Endings
Wound up stuck dealing with both a ghost and a Lanx.
Killed in a particularly gory fashion by the MHG.
Dragged into a malfunctioning ghost-hunting device.
Became a ghost rider.
Suffocated by a worm-faced ghost.
Clubbed by a ghost-neanderthal.
Stabbed by the ghost of a Civil War soldier.
Died, came back as a ghost, and accidentally destroyed our own universe.
Devoured by vampire chickens.
Suffocated after being buried alive.
Forced to take the blame for a kleptomaniac ghost.
:siren:Took a fatal fall down a laundry chute.:siren:

Achievements
But I Refuse: Turned down the ghost-boy's offer both times.
Selling Souls: Offloaded the haunted house onto someone else.
Grave Reminder: Broke our deal with the ghost-boy.
Everyone's a Critic: Got taken to the afterlife just so a ghost could tell us our piano playing sucks.

Our options posted:

  • Accept the ghost's second offer.
  • Run toward the graveyard.
  • Grab the sword.
  • Guess which ghost is the MPG.
  • Stab Brandon Estep's grave.
  • Stay out of the closet.

Rebonack7 fucked around with this message at 19:06 on Nov 28, 2017

AweStriker
Oct 6, 2014

It's dangerous to go alone. Take the sword.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Stay out of the closet

PZ Smeltzenseltzer
Feb 3, 2008

fortran
~*with style*~

AweStriker posted:

It's dangerous to go alone. Take the sword.

PumpkinBat
Oct 22, 2012
Oh man, I used to love this series! The first one I read was Purple Peanutbutter, and the first one I puchased was the Dr Eek one.

I really appreciate you doing this.

I say we accept the ghost's second offer.

Rebonack7
Aug 27, 2015



quote:

You try to grab at her sword. But you get a handful of nothing. The sword has no substance. It isn't solid. It's just air!

The woman laughs. How can she do that without a head? "My sword is nothing without me," she says mysteriously. "And I am nothing without my head. If you want the sword, you must find my head."

You heard the woman.

Well, what are you waiting for?

Go find her head.

Now!

This is another "fake" choice, sending us to the attic to find the ghost's head.

Character Sheet posted:

Inventory
Graveyard Map

Goal Endings: 1/2

Bad Endings
Wound up stuck dealing with both a ghost and a Lanx.
Killed in a particularly gory fashion by the MHG.
Dragged into a malfunctioning ghost-hunting device.
Became a ghost rider.
Suffocated by a worm-faced ghost.
Clubbed by a ghost-neanderthal.
Stabbed by the ghost of a Civil War soldier.
Died, came back as a ghost, and accidentally destroyed our own universe.
Devoured by vampire chickens.
Suffocated after being buried alive.
Forced to take the blame for a kleptomaniac ghost.
Took a fatal fall down a laundry chute.

Achievements
But I Refuse: Turned down the ghost-boy's offer both times.
Selling Souls: Offloaded the haunted house onto someone else.
Grave Reminder: Broke our deal with the ghost-boy.
Everyone's a Critic: Got taken to the afterlife just so a ghost could tell us our piano playing sucks.

Our options posted:

  • Accept the ghost's second offer.
  • Run toward the graveyard.
  • Guess which ghost is the MPG.
  • Stab Brandon Estep's grave.
  • Stay out of the closet.

XavierGenisi
Nov 7, 2009

:dukedog:

Accept the second deal

rudecyrus
Nov 6, 2009

fuck you trolls

XavierGenisi posted:

Accept the second deal

Rebonack7
Aug 27, 2015



quote:

"Okay," you tell the ghost. "It's a deal."

"Good," the boy says with a strange smile.

"But you've got to really scare Lark," Robin warns, pointing a finger at the ghost.

"No problem," the ghost answers. "Wait here."

You and Robin stand on the front laws in the moonlight. You watch the ghost as he floats into the house - right through the wall! A few minutes later, the screaming starts.

"Aaaaaah! Hellllpp! Aaaaaahhhhh! Noooooooo!" you hear Lark and his friends crying from inside. They sound as if they're face-to-face with sheer terror. Scared out of their minds.

Robin is really happy. But as the screaming continues, you start to worry. "You don't think he's really hurting them or anything, do you?" you ask.

"I don't know," Robin says. "Maybe we should go in there and stop him.

"Yeah," you say, swallowing hard.

The two of you start toward the front door. But just then the screams stop.

The ghost floats out through the front door.

"Okay," he says. "I'm done. See you tomorrow at ten."

quote:

The next day, you and Robin meet right after breakfast. The ghost shows up an hour later. Right on time.

"Okay," the ghost says. "Here's the deal. I want you to eat a plateful of worms."

"Are you kidding?" Robin blurts out.

"Nope," the ghost says. "You've got to eat worms. Stay here. I'll get them."

The ghost's body suddenly forms into a funnel shape and disappears into the ground in Robin's front yard. He looks like a human tornado walking into the earth.

When he zooms back up, the ghost has a handful of worms.

He walks over to Robin's front porch. Sitting on the steps is a small plate.

"Eat these," the ghost says, dumping the worms on the plate.

"Yuck!" Robin says. "No way!"

"If you don't," the ghost says, "I'll haunt you for the rest of your life. Like this." The ghost makes himself into an airy tornado again. But this time, the funnel flows into Robin's head. It goes in one ear - and out the other!

"Yeow!" Robin screams. "Okay! Okay! I'll eat them!"

quote:

Robin picks up a worm from the plate. He stares at it. Just as he opens his mouth to take a bite, you hear someone snickering.

You glance around.

The bushes seem to be moving.

Quickly, you inch over toward the sound.

"He's eating it!" you hear a voice whisper. A voice that sounds exactly like Robin's brother, Lark. "Ha, ha. The little twerp! I hope he chokes!"

"Yeah," another voice says. "That was a cool deal we made with the ghost. Pretending to scream for an hour. And then he promised to make your brother eat worms the next day."

Oh, no! you realize. You've been tricked!

quote:

"Stop!" you cry out, running over to Robin. "Don't eat the worms! It's a double-cross!"

"What?" Robin asks, looking confused. Luckily, he was too grossed out to take a first bite.

You explain what you've overheard. "Your brother's in there!" you say, pointing to the bushes. "He's tricked us! He made a deal with the ghost. He pretended to scream last night - even though the ghost wasn't doing anything to him!"

Robin still looks confused. Until Lark and his friends come out laughing. "Ha, ha," they say. "You have to eat worms because of us. You twerps got what you deserved."

"What are you laughing about?" the ghost says to Lark. "You made a deal, too. I agreed to make your brother eat worms. But in return, you promised to do whatever I asked."

"Yeah," Lark says. "So what?"

"So now it's time to keep your part of the bargain," the ghost says to Lark. "And here it is: You have to spend the night with a dead rat - in an open grave!"

"Oh, right," Lark says. "And just how are you going to make me do that?"

"Easy," the ghost says with a small laugh.

quote:

You and Robin watch as the ghost forms himself into a funnel-shaped tornado again.

"Uh-oh," Robin whispers to you. "If he does what I think he's going to do, I wouldn't want to be Lark. It hurts!"

In the next instant, the ghost blows himself into Lark's head. He flows into one ear - and out the other.

"Yeow!" Lark screams. "Okay okay okay okay okay! I'll do it!"

Robin turns to you and slaps you five. "Cool!" he says.

"Not so fast," the ghost says. "You've still got some eating to do."

"We do?" you say.

"A deal's a deal," the ghost says.

Right.

Ah, well. Maybe eating worms won't be so bad in

THE END

Character Sheet posted:

Inventory
Empty

Goal Endings: 1/2

Bad Endings
Wound up stuck dealing with both a ghost and a Lanx.
Killed in a particularly gory fashion by the MHG.
Dragged into a malfunctioning ghost-hunting device.
Became a ghost rider.
Suffocated by a worm-faced ghost.
Clubbed by a ghost-neanderthal.
Stabbed by the ghost of a Civil War soldier.
Died, came back as a ghost, and accidentally destroyed our own universe.
Devoured by vampire chickens.
Suffocated after being buried alive.
Forced to take the blame for a kleptomaniac ghost.
Took a fatal fall down a laundry chute.
:siren:Double-crossed by a ghost and forced to eat a plate of worms.:siren:

Achievements
But I Refuse: Turned down the ghost-boy's offer both times.
Selling Souls: Offloaded the haunted house onto someone else.
Grave Reminder: Broke our deal with the ghost-boy.
Everyone's a Critic: Got taken to the afterlife just so a ghost could tell us our piano playing sucks.

Our options posted:

  • Run toward the graveyard.
  • Guess which ghost is the MPG.
  • Stab Brandon Estep's grave.
  • Stay out of the closet.

AweStriker
Oct 6, 2014

To the graveyard! We've got to watch Lark get dunked on.

What do you mean that's a different timeline?

Rebonack7
Aug 27, 2015



quote:

You turn on your heels and run as fast as you can - straight toward the graveyard!

"Hey!" Jane calls to you. "Don't go in there!"

Oh, sure, you think. She just doesn't want you to escape! You keep running.

But the minute you cross the property line - from your grandmother's yard into the cemetery - a terrible chill runs down your spine.

Your whole body feels as if it has turned to ice. Or stone. You stop running and begin to move very slowly.

"I am walking among the dead," you hear yourself say in a flat voice. Why did I say that? you wonder.

"You are walking among the dead," John says right behind you. He and Jane float around the graveyard.

"I am a prisoner of the graves," you hear yourself say.

"You are a prisoner of the graves." John and Jane repeat your words together.

You take a few more steps. Your legs are so stiff, you can barely move.

You look down at your feet - and scream.

"Aaahhh!" you moan. "My feet have turned to stone!"

quote:

It's true. Your feet have turned to stone. So has the rest of you.

Help! you want to cry out.

But you can't speak. Stone lips don't move.

"I warned you," Jane says quietly.

"Ha, ha," John says, laughing and pointing at you. "You're stuck!" He wags a finger in your stony face.

You'd like to bite him, but you can't. You can't do anything. You're a statue. You've turned to stone.

"See what happens when you walk among the dead?" John says. "You should have listened to Jane. Don't ever walk with a dead person into a graveyard. It's the most dangerous thing you can do."

Now they tell you!

quote:

So there you are, standing like a stone statue in a graveyard. You probably think this is the end, don't you?

Well, it could have been.

But a few days later, the graveyard caretaker comes by. He notices you - and realizes that you don't belong there. Pretty soon, he figures out he could get a lot of money for a stone statue of a kid!

So he backs his pickup truck into the cemetery and loads you on it. Then he drives away. He sells you to a garden shop that carries stone statues to put in people's gardens.

A few months later, your grandmother walks into the shop and sees you standing there. She can't believe her eyes - a statue that looks exactly like her missing grandchild! She buys you and brings you back to her house.

Unfortunately, your grandmother's house is still haunted. But for some reason, she has never noticed the ghosts floating all around.

But you notice them. Especially the two ghosts you hate the most - the Luckmeyer twins! They spend the rest of eternity teasing you and pinching your stone nose. And you just have to stand there and take it until

THE END OF TIME

Character Sheet posted:

Inventory
Empty

Goal Endings: 1/2

Bad Endings
Wound up stuck dealing with both a ghost and a Lanx.
Killed in a particularly gory fashion by the MHG.
Dragged into a malfunctioning ghost-hunting device.
Became a ghost rider.
Suffocated by a worm-faced ghost.
Clubbed by a ghost-neanderthal.
Stabbed by the ghost of a Civil War soldier.
Died, came back as a ghost, and accidentally destroyed our own universe.
Devoured by vampire chickens.
Suffocated after being buried alive.
Forced to take the blame for a kleptomaniac ghost.
Took a fatal fall down a laundry chute.
Double-crossed by a ghost and forced to eat a plate of worms.
:siren:Turned into a stone statue.:siren:

Achievements
But I Refuse: Turned down the ghost-boy's offer both times.
Selling Souls: Offloaded the haunted house onto someone else.
Grave Reminder: Broke our deal with the ghost-boy.
Everyone's a Critic: Got taken to the afterlife just so a ghost could tell us our piano playing sucks.

Our options posted:

  • Guess which ghost is the MPG.
  • Stab Brandon Estep's grave.
  • Stay out of the closet.

anakha
Sep 16, 2009


Turn Estep into a ghost kebab.

Android Blues
Nov 22, 2008

Not yet, we're so close! Let's guess which ghost is the MPG.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Let's stay out of the closet.

AweStriker
Oct 6, 2014

No closet for us.

PumpkinBat
Oct 22, 2012
We stay out of the closet!

Almost there! We'll get every ending yet!

EDIT:

Wait, since we have three choices left, you might as well do all of them, right? Saving the "True" ending for last?

PumpkinBat fucked around with this message at 16:00 on Nov 29, 2017

Octatonic
Sep 7, 2010

PumpkinBat posted:

We stay out of the closet!

Almost there! We'll get every ending yet!

EDIT:

Wait, since we have three choices left, you might as well do all of them, right? Saving the "True" ending for last?

While I agree with the sentiment it wouldn't be a good project without the possibility of us loving it up at the last minute

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Plus we don't know for sure that none of these three lead to other choices. Unless someone's been counting the pages, I guess.

Rebonack7
Aug 27, 2015



quote:

You decide to trust this guy. He's a little weird looking, but he seems harmless. Even if he is a ghost.

"I'm John," the boy says. "You've got to get away from here. That closet is filled with horrible spirits. Quick - close the door and hide in the basement!"

You do as he says, slamming the closet door hard. Then you run down the stairs to the kitchen. Then into the basement.

Why down here? you wonder, as you look around at the damp, grungy old basement beneath your grandmother's house.

You've never liked this place. It's cold. It's dark. But even worse are the big, ugly crickets. They get in from outside through cracks in the basement walls. Then they hop all over the basement.

You hate them.

"Uh, how come we have to hide down here?" you ask.

That's when you realize that John isn't with you.

"John?" you call.

BAM! You whirl around and see the basement door slam shut. CLICK. And lock.

That ghost has locked you in!

quote:

"Help!" you cry. "Let me out!"

You turn to see if there's another way out of the basement. Gross! Those disgusting crickets are hopping everywhere. There must be hundreds of them! The chirping is enough to make you crazy.

They hop from the window sills. They jump up and down the stairs. They pounce from the sink to the floor. From the floor to a chair. Jump! Jump! Jump!

Ack! One lands on your head!

"Yuck!" you scream. You swipe at your head. "Get off me!" More greenish-brown crickets hop around your feet.

You bang on the basement door. "Let me out of here!"

"Heh, heh," you hear John snickering on the other side.

What a creep, you think.

Then it dawns on you.

"Hey, John," you call through the door. "What's your last name?"

"Luckmeyer," the ghost answers.

Figures! Mac MacFarling was right.

"Uh-oh," John Luckmeyer mumbles on the other side of the basement door. "Here comes trouble!"

What now? You have enough trouble already - in the form of a teenage ghoul.

quote:

Ick! Another cricket plops on your head.

"Let me out!" you yell again, pounding on the door.

Immediately, the door swings open.

Uh-oh. The ghost was right. Trouble has arrived - in a big way.

It's your grandma. And she's steaming mad.

"What in heaven's name are you up to?" your grandmother scolds.

You glance past her into the kitchen and see what she means. The whole place is a mess. Flour is scattered all over the floor. Pots and pans are stacked on the chairs and table. Every single item that was in the refrigerator is sitting on the kitchen counter.

"What on earth have you done?" your grandmother demands, pointing at the huge mess.

Behind her back, you see the ghostly John Luckmeyer with a big grin plastered across his smirking face.

Quick - what are you going to tell her?

If you decide to make up a story, turn to PAGE 71.

If you tell the truth, turn to PAGE 112.


Character Sheet posted:

Inventory
Graveyard Map

Goal Endings: 1/2

Bad Endings
Wound up stuck dealing with both a ghost and a Lanx.
Killed in a particularly gory fashion by the MHG.
Dragged into a malfunctioning ghost-hunting device.
Became a ghost rider.
Suffocated by a worm-faced ghost.
Clubbed by a ghost-neanderthal.
Stabbed by the ghost of a Civil War soldier.
Died, came back as a ghost, and accidentally destroyed our own universe.
Devoured by vampire chickens.
Suffocated after being buried alive.
Forced to take the blame for a kleptomaniac ghost.
Took a fatal fall down a laundry chute.
Double-crossed by a ghost and forced to eat a plate of worms.
Turned into a stone statue.

Achievements
But I Refuse: Turned down the ghost-boy's offer both times.
Selling Souls: Offloaded the haunted house onto someone else.
Grave Reminder: Broke our deal with the ghost-boy.
Everyone's a Critic: Got taken to the afterlife just so a ghost could tell us our piano playing sucks.

WrightOfWay
Jul 24, 2010


The truth will set you free.

FriskyBoat
Apr 23, 2011
Honesty is the best policy.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Ghosts! Ghosts everywhere! You gotta believe me!

AweStriker
Oct 6, 2014

The truth will... sound more coherent than something we make up, at least.

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Rebonack7
Aug 27, 2015



quote:

You decide to tell your grandmother the truth.

Wait a minute. Are you kidding?

You're going to tell your grandmother that her house is haunted? That the big mess in the kitchen was a ghoulish prank? That there are so many ghosts around that Mac MacFarling, professional ghost-hunter, wouldn't take the case?

You're going to tell her all that?

Oh, REALLY?

Well just try it. Go tell your parents - or your grandparents - the same story. See if they believe you.

HA!

When they get done laughing, you can start reading again on PAGE 71.

And try to learn a little lesson from this: You should always try to tell the truth. But sometimes the truth is too unbelievable to tell. Like anytime ghosts are involved.

That's when you have to be a little creative...

quote:

"Uh, I was trying to make dinner for you, Grandma," you say. If you told the truth, she'd think you were lying. Then you'd be in even bigger trouble.

"Well..." Your grandmother's face begins to soften.

Then John Luckmeyer floats over to you. Before you realize what he's doing, John picks up one of your grandmother's best china teacups. He knocks it to the floor, right by your hand. The teacup lands with a horrible crash.

Oh, no!

You start to open your mouth to explain. But then another ghost appears on the other side of you. This one is a girl. She's wearing an old-fashioned, long white linen dress. Her hair is braided and the braids are wrapped around her head three times.

"Hello," she says with a snicker. "I'm Jane Luckmeyer."

Great, you think. Another one. Trapped between the Luckmeyer twins.

She picks up the china saucer that goes with the teacup John just smashed. Then she tosses it like a Frisbee across the room. Somehow she makes it look as if you threw it. The saucer crash-lands at your grandmother's feet.

"That's it," your grandmother says. "Go to your room!"

quote:

You hurry into the hall and start up the stairs toward your room. But something stops you.

A terrible chill in the air. A cold so cold, you feel as if it will freeze your blood and bones.

An instant later, thirteen howling ghosts appear. They float out of the walls and come toward you. They are all shapes and sizes, but they have one thing in common.

They are all terrifying!

NO! you want to cry. This can't be happening!

Your knees shake so much, you almost fall down. But somehow you manage to run. Ghostly arms reach for you as you race out the front door.

Into the front yard, where the sky is growing dark.

For the next ten minutes, you huddle under a big tree, trying to think.

Mostly, you just think one thing. GET ME OUT OF HERE!

But you know you can't go home. Your parents are away on vacation. Besides, you can't leave your grandmother here all alone. Not with those creeping coffins.

Which means you've got to go back into that house. You've got to get rid of the ghosts. And you've got to find the Keeper of the Sword. Before it's too late!

From here, the book sends us to the attic to meet the soldier and the fencer.

Character Sheet posted:

Inventory
Graveyard Map

Goal Endings: 1/2

Bad Endings
Wound up stuck dealing with both a ghost and a Lanx.
Killed in a particularly gory fashion by the MHG.
Dragged into a malfunctioning ghost-hunting device.
Became a ghost rider.
Suffocated by a worm-faced ghost.
Clubbed by a ghost-neanderthal.
Stabbed by the ghost of a Civil War soldier.
Died, came back as a ghost, and accidentally destroyed our own universe.
Devoured by vampire chickens.
Suffocated after being buried alive.
Forced to take the blame for a kleptomaniac ghost.
Took a fatal fall down a laundry chute.
Double-crossed by a ghost and forced to eat a plate of worms.
Turned into a stone statue.

Achievements
But I Refuse: Turned down the ghost-boy's offer both times.
Selling Souls: Offloaded the haunted house onto someone else.
Grave Reminder: Broke our deal with the ghost-boy.
Everyone's a Critic: Got taken to the afterlife just so a ghost could tell us our piano playing sucks.

Our options posted:

  • Guess which ghost is the MPG.
  • Stab Brandon Estep's grave.

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