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FRINGE posted:Speaking of money someone should create a thing that pegs the ratio value of precious metal coins (by size and weight) to actual currency exchanges, and that way every time you sit down to play DnD you can check to see what that copper is really worth in relation to Methodology. The first thing I did is got a list of prices from medieval England circa 1200-1500. These prices were given in pounds/shillings/pence. From there I just used the current conversion rate of pounds to dollars to get a simple figure. I’m not going to call these accurate, I didn’t put in that much work. But they should be close enough to get an idea. Next thing I did was figure the value of a coin. Player’s handbook gives a rough weight of 3 coins per ounce, and here’s what that works out to. Copper= $0.0626 Silver= $5.71 Gold= $430.333 and the coin values from the list. Pound $1.33 1 pound=20 shillings Shilling $0.0665 1 shilling=12 pence Pence $0.005 1 pence= a rounding error So a copper piece is worth about as much as a shilling. After that it just kind of breaks down. Most of the buying and selling would be done on the pence level. I think it's fair to say that the people in charge didn't put much thought into this, or at least having it relate to anything in the real world. That might be a good thing, in my experience players stop caring about money fairly quickly so introducing a realistic non decimal system probably isn't adding much. The first mass produced gold coin in England was the Noble. It started out at 9 grams (372.82 as I write this). But it’s value at the time of minting was 6 shillings 8 pence or 80 pence or 1/3 pound sterling. I’m just gonna go ahead and trust wiki on this one. But that does give a useful yardstick for buying power. A Noble is worth about $.439. It's also the closest we get to an actual gold piece game comparison. Based on weight 1 gold piece = 1 noble, or about a third of a pound. This breaks down when you actually compare prices to the phb. A note about prices here, I’m pretty sure these aren’t adjusted for inflation. I’ve converted them all to the American dollar and left them as is. Taken as a whole they give a pretty good idea of what stuff cost in comparison to other stuff at the same time period. Where possible I've also included the players handbook price. I'm not sure how useful this will be, but I put it together and somebody my find it interesting. Shovel 3 Shillings ($0.1995) 2 gp Axe 5 Shillings ($0.3325) 5 gp Anvil 20 Shillings ($1.33) Bellows 30 shillings ($1.995) Armorer’s tools 13 pound 16 sterling 11 pence ($18.354) 20 gp (smiths tools) Warhorse up to 80 pounds ($106.40) 400 gold Riding horse 10 pounds ($13.33) 75 gold Draught horse 10-20 shillings ($0.665-1.33) 50 gold Wine 4-8 pence/gallon ($.002-004) 2 sp Ale .75-1.125 pence ($0.0037-0.05625) 2 sp Pepper 4 shillings/lb ($0.266) 2 gp Saffron 15 shillings/lb ($.9975) 15 gp Saffron is absurdly expensive. Most people buy it by the gram. A pound of it costs 2818 which puts it nicely in the “I can buy this with a couple ounces of gold category”. Pretty sure the price here is an error of some sort. Cow 9 shillings ($0.5958) Ox 13 shillings ($0.8645) Sheep 1 shilling ($0.0715) Pig 2-3 shillings (.113-.1195) 2 chickens 2 pence ($0.01) 2 dozen eggs 2 pence ($0.01) 80 lbs cheese 3 shilling 4 pence ($0.2195) Feeding a knight or merchants household for a year- 30-100 pounds ($39.9-133) Feeding per day Lord 7 pence ($0.035) Esquire 4 pence ($0.20) Yoman 3 pence ($0.15) Groom 1 pence ($0.05) Education Oxford Board 104 shillings/year ($6.916) Clothing 40 shillings/year ($2.60) Instruction 26 shilling 8 pence/year ($1.769) Fencing instruction 10 shilling/month ($0.665) 7 books 5 pounds ($6.65) 126 books 113 pounds ( 167.58) Rents 138 shots on London Bridge per Annum 160 pounds ($212.80) 3 London Taverns with exclusive rights to sell sweet wines 200 pounds ($266) Cottage 5 shilling/year ($0.3325) Craftsman house 20 shilling/year ($1.21) Merchant house 33 pounds/year ($43.89) Fully equiped craftsman house 10 pounds/year ($13.30) Goldsmith hall London 136 pound/year ($180.88) Clothing- If you were rich you were spending a tremendous amount of money on clothes. Fashionable Gown 10-50 pounds ($13.30-66.50) 15 gp Gentry Shoes 4 pence ($.002) Boots 6 pence ($.003) Hat 10 pence ($0.05) Craftsman tunic 3 shilling (.1995) Cloth for peasant tunic 8 pence-1shilling 3 pence/yard ($0.04-0.0815) Best wool 5 shillings/yard ($0.3325) Armor Mail 100 shillings ($6.65) chain mail 75 gold Ready-made Milanese armor (plate) 8 pounds 6 shillings 8 pence ($16.7115) 1500 gold Squires armor 5 pounds ($6.65$) Armor for prince of wales 340 pounds ($452.2) Lance armor 3 pounds 6 shillings 8 pence ($4.429) Maybe half plate 750 gp Cuirass of proof with pauldrons 40 shillings ($2.66) Normal cuirass with pauldrons 26 shillings 8 pence ($1.769) Cheap sword(peasant’s) 6 pence (.$0.03) Wages Mercenaries Knight banneret 4 shillings/day ($0.266) Knight 2 shillings/day ($0.113) Man at arms 1 shilling/day ($0.0665) Mounted archers, armored infantry, hobilars, vintners 6 pence/day ($0.003) Welsh Vintenars 4 pence/day ($0.02) Leader of twenty infantry-freemen. Archers 3 pence/day ($0.06) Welsh infantry 2 pence/day ($0.04) Captain 8 shillings/day ($0.532) Lieutenant 4 shillings/day ($0.266) Ensign 2 shillings/day ($0.133) Drummer or trumpeter 20 pence/day ($0.10) Cavalryman 18 pence/day ($0.09) Infantry 8 pence/day ($0.04) Laborer 2 pounds//year ($2.66) Crown revenues (at peace) 30,000 pounds/year ($39900) Barons revenues 200-500 pounds/year ($266-665) Aristocratic life style is 3 gp/day or 1095 a year. Earls 400-11000 pounds/year ($532-14630)
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# ? Nov 25, 2017 21:33 |
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# ? May 15, 2024 05:05 |
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Hey missed it when it came up, but from that paladin chat, it seems like I can only get a bonus action attack from using a qstaff and then either taking PAM or taking a monk level for martial arts? I can't think of any other way to get a bonus attack while using a shield beyond taking a level in war cleric and using the WIS bonus per day attack or something similarly limited. But I really like my warhammer flavor wise, plus I like the option to go D10 with versatile. I play AL, otherwise I'd work something out with the DM to have a d6 hammer or something. Any suggestions with what else do with my bonus action that doesn't involve taking levels in warlock or sorcerer? Shield master is OK I guess but there's no damage. Haha I think I've painted myself into a corner Raar_Im_A_Dinosaur fucked around with this message at 23:01 on Nov 25, 2017 |
# ? Nov 25, 2017 22:59 |
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I'm not seeing why there's a problem with the crime rules. The consequences for and odds of failure are both clearly spelled out in a player-facing rulebook, so players should know exactly what they're getting into. If one wants to subject their character to near impossible odds with harsh consequences, all a DM can do is remind them what's at risk and ask "are you sure?" That goes for downtime heists the same way it does for barging through the front entrance of a hundreds-strong enemy camp. Rogues can make crime completely risk-free for themselves by picking safe targets based on their lowest possible Stealth/Thieves' Tools rolls. After Reliable Talent comes online, crime becomes probably the most profitable downtime activity entirely, seeing as how they'll be guaranteed at least 500gp/week when they can auto-pass even the DC 25 Stealth and Thieves' Tools checks.
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# ? Nov 25, 2017 23:00 |
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Just saw someone online argue that a single d100 was different than rolling d% because you could never get a 1-9 with percentile die. I think he just had 2 regular d10s. The players of this game never cease to amaze me.
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# ? Nov 25, 2017 23:08 |
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Kaysette posted:Just saw someone online argue that a single d100 was different than rolling d% because you could never get a 1-9 with percentile die. I think he just had 2 regular d10s. Bu... wha... is... how... How would that matter?
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# ? Nov 25, 2017 23:16 |
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Presumably his rolls go from 11 to 110
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# ? Nov 25, 2017 23:17 |
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Kaysette posted:Just saw someone online argue that a single d100 was different than rolling d% because you could never get a 1-9 with percentile die. I think he just had 2 regular d10s. I don't think that has much to do with being a player of this game. That guy was just stupid. Stupid people come to all sorts of games.
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# ? Nov 25, 2017 23:39 |
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Slippery42 posted:Rogues can make crime completely risk-free for themselves by picking safe targets based on their lowest possible Stealth/Thieves' Tools rolls. After Reliable Talent comes online, crime becomes probably the most profitable downtime activity entirely, seeing as how they'll be guaranteed at least 500gp/week when they can auto-pass even the DC 25 Stealth and Thieves' Tools checks. The crime rules actully do have a mistake. Unlike the rest of the downtime activities they forgot to put work in front of week. As workweek (5 days) is what all the downtime activites run off of. While for Crime it just says a week.
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# ? Nov 25, 2017 23:42 |
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Kaysette posted:Just saw someone online argue that a single d100 was different than rolling d% because you could never get a 1-9 with percentile die. I think he just had 2 regular d10s. So by that logic he can't roll 100 either, right? Because 2 10's would be 20?
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# ? Nov 25, 2017 23:57 |
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This numbers cube has too many sides, send help.
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# ? Nov 26, 2017 00:03 |
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MonsterEnvy posted:The crime rules actully do have a mistake. Unlike the rest of the downtime activities they forgot to put work in front of week. Relaxation also just says "week" - but within context of the activity, the word workweek wouldn't really make sense anyhoo. I find it amazing that Bards and Rogues (and other types with skill expertise) would be better at Pit Fighting than Monks. Because for some bizarre reason, one's unarmed damage doesn't matter for boxing matches.
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# ? Nov 26, 2017 00:29 |
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Kaysette posted:Just saw someone online argue that a single d100 was different than rolling d% because you could never get a 1-9 with percentile die. I think he just had 2 regular d10s. Once upon a time all we had were regular d10s. You'd say that the blue one is the 10's place and the black one is the 1's place and then you'd roll.
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# ? Nov 26, 2017 00:57 |
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Mendrian posted:Once upon a time all we had were regular d10s. You'd say that the blue one is the 10's place and the black one is the 1's place and then you'd roll. That's what I meant by "how would that matter?" in reference to having two regular d10s. For years, I only had the dice that came in the red box I got when I was 8. It was a random coloured assortment and the two regular d10s were both the same colour. At first, I figured we'd just roll one, then the other, and read it off like that. In a couple of weeks, I'd worked out that I could colour the white numbers red on once of the dice and roll both at the same time. I remember seeing the 00-90 labelled dice for the first time when I was in my late teens and thinking "ok, fair enough, but who would even need that"?
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# ? Nov 26, 2017 01:13 |
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TBF you can either read percentile dice as going from 00 to 99, or from 01 to 100, though the latter is extremely more common.
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# ? Nov 26, 2017 03:31 |
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Throwing Turtles posted:Methodology. The first thing I did is got a list of prices from medieval England circa 1200-1500. These prices were given in pounds/shillings/pence. From there I just used the current conversion rate of pounds to dollars to get a simple figure. I’m not going to call these accurate, I didn’t put in that much work. But they should be close enough to get an idea. Whoa. So we have 20 copper per 1 gold. (20 shillings per britpound.) That leaves a shovel at 3 copper, a warhorse at 1600 gold, and a chicken at 2 copper. That all seems pretty ok. But then we have mail at 5 gold and plate at 8 gold, which seem pretty low.
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# ? Nov 26, 2017 03:46 |
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I am looking for character build ideas. I want to make a cook/chef character. Silly game in general, but nothing mechanically bad. So far I thought a Firbolg Nature Cleric might be fun. Clerics get lots of food and drink related spells, and nature would get me produce flame. In my head, he/she uses a frying pan to attack with (mace) or maybe a large chef knife (dagger/short sword). What else would work?
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# ? Nov 26, 2017 03:53 |
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Gerdalti posted:I am looking for character build ideas. I want to make a cook/chef character. Silly game in general, but nothing mechanically bad. Gnome illusionist. The food is always actually terrible, but it looks like a kings feast every time.
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# ? Nov 26, 2017 04:21 |
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Gerdalti posted:I am looking for character build ideas. I want to make a cook/chef character. Silly game in general, but nothing mechanically bad. Ever hear the stories about Thor and his goats? Thor had two goats that would pull his chariot. In the evening he would slaughter and cook them. As long as no one cracked the bones and ate the marrow he could revive them the next morning to ride and eat once more. You should play a beast master ranger with a magical goat companion. Your DM just needs to give you a ritual to revive it every dawn that only works on that goat. Sure, maybe you are a gourmand who scoffs at the idea of eating goat every evening. But maybe you are the worlds best goat chef? You've got recipes for Goat 80 ways. Sometimes you just use goat cheese to zest up other dishes. Your goat is the Greatest Of All Time. In other news, my Charlatan Bard has a magic goat for sale. No refunds.
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# ? Nov 26, 2017 04:54 |
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Gerdalti posted:I am looking for character build ideas. I want to make a cook/chef character. Silly game in general, but nothing mechanically bad. Lore Bard. Take Unseen Servant and call it Summon Garçon de Cuisine. Call him something like Randolf and be really condescending to him in various spells. Illusory Script is for writing menus. A good chef doesn't keep a menu longer than 10 days anyway. Ask if you can be Proficient in your chef's tools rather than a musical instrument. Expertise for Performance or Sleight of Hand depending on how you define your cooking. Heat Metal on your own frying pan. Additional magical secrets/magical secrets to fill gaps Leomunds Tiny Hut is <your wizard>s Private Table.
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# ? Nov 26, 2017 05:32 |
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Neon Knight posted:Ever hear the stories about Thor and his goats? Thor had two goats that would pull his chariot. In the evening he would slaughter and cook them. As long as no one cracked the bones and ate the marrow he could revive them the next morning to ride and eat once more. I've always thought this was just really hungry vikings looking out the window at their goats and being like, "God, I'm hungry. I wish I could eat these fuckers. I bet Thor can eat his goats and still have them the next day."
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# ? Nov 26, 2017 06:10 |
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LogicNinja posted:I've always thought this was just really hungry vikings looking out the window at their goats and being like, "God, I'm hungry. I wish I could eat these fuckers. I bet Thor can eat his goats and still have them the next day." “Hey uh we’re gonna start a revolution because uh you know what they do to those goats ain’t fair. Just isn’t cool.”
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# ? Nov 26, 2017 07:26 |
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Raar_Im_A_Dinosaur posted:Hey missed it when it came up, but from that paladin chat, it seems like I can only get a bonus action attack from using a qstaff and then either taking PAM or taking a monk level for martial arts? That's pretty much it: Shield Master, or Bonus Action spells that you'd only be using sporadically. Monk actually doesn't work here since Martial Arts is disabled if you're using shield/armor/non-monk weapons. Keep in mind that d8 + Dueling Fighting Style is superior to d10 Versatile (since wielding the weapon in two hands disables Dueling).
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# ? Nov 26, 2017 10:24 |
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FRINGE posted:Whoa. Doesn't seem so unreasonable compared to incomes. A man at arms on a shilling a day, that Mail armour is a 100 days wages.
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# ? Nov 26, 2017 13:35 |
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FRINGE posted:Whoa. Something that's mentioned in my source list that didn't really carry over are the various legal and social pressures on prices. The person who built the original list had trouble finding information on weapons because every English freeman at a certain point was required to produce arms and armor a couple of times a year. Later on they switched to storing it at a central location. For whatever reason that that made it difficult to lock down prices. Another interesting thing that can be used in game is that the sheriff had to buy his position and hope to collect enough in taxes to cover the cost and make a profit. That never comes up in a Robin Hood movie, but a game has a lot more time to flesh those things out. On a related issue is the problem of what to do with gold. In 3.5 it was just expected that gold represented another stat increasing currency. At a certain point you can afford to put another + on your weapon. But 5th has gone back to the 2nd edition idea that magic hard to sell, and really hard to buy. On the other hand the players start to rack gold at quite a clip. The biggest ticket purchase any character is likely to make is plate mail, after that it starts piling up. It could be argued that the players need to resupply, that doesn't actually amount to much. So the question remains what to do with all of the gold. Let's just say we keep magic items really hard to buy. If your running a published campaign there's not much room to fit anything in. You have the gold to hire a company of mercenaries which is something the adventure wasn't designed to accommodate. You might be able to buy land, or a shop but those also tend to fall outside the scope of the published campaigns which are more focused on hurry up and save the world. Original works can have the same problem. If the party is just fine wandering from place to place doing monster of the week stuff, gold doesn't see much use. And by use I'm trying to avoid buying plot hooks here, the merchant with a map is a classic but that sort of thing doesn't really solve to over all problem.
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# ? Nov 26, 2017 22:54 |
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Throwing Turtles posted:So the question remains what to do with all of the gold. Let's just say we keep magic items really hard to buy. If your running a published campaign there's not much room to fit anything in. You have the gold to hire a company of mercenaries which is something the adventure wasn't designed to accommodate. You might be able to buy land, or a shop but those also tend to fall outside the scope of the published campaigns which are more focused on hurry up and save the world. Original works can have the same problem. If the party is just fine wandering from place to place doing monster of the week stuff, gold doesn't see much use. And by use I'm trying to avoid buying plot hooks here, the merchant with a map is a classic but that sort of thing doesn't really solve to over all problem. It's not a complete solution but I let my players buy fancier and more ostentatious versions of normal items. To a degree they seem to like having conspicuous consumption options and swag once they start becoming mid tier (lv 8-9ish) adventurers.
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# ? Nov 26, 2017 23:02 |
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Throwing Turtles posted:So the question remains what to do with all of the gold. Let's just say we keep magic items really hard to buy. If your running a published campaign there's not much room to fit anything in. You have the gold to hire a company of mercenaries which is something the adventure wasn't designed to accommodate. You might be able to buy land, or a shop but those also tend to fall outside the scope of the published campaigns which are more focused on hurry up and save the world. Original works can have the same problem. If the party is just fine wandering from place to place doing monster of the week stuff, gold doesn't see much use. And by use I'm trying to avoid buying plot hooks here, the merchant with a map is a classic but that sort of thing doesn't really solve to over all problem. RAW, the answer is "if you are a caster, expensive spell components. Otherwise, nothing." There are no rules for anything else. If you're asking for ideas outside of the rules I don't know why you can't just say gently caress it and sell magic items at a premium anyway.
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# ? Nov 26, 2017 23:18 |
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Throwing Turtles posted:Prices This is a great post, thank you. I would have loved having that to work from 15 years ago. Throwing Turtles posted:So the question remains what to do with all of the gold. I generally go with giving out "too much" wealth and always making them spend a little bit more than they have to achieve their goals. They get to live it up for a week or a month between story pieces, and then whoop, need to buy a ship, bribe a merchant prince, pay a band of mercenaries, build a bridge, whatever. Then haul even more treasure out of the next dungeon/lair/etc, live it up even harder for a bit. Repeat. Or depending on the vibe, I just say "OK, skipping forward 6 months, so next session everyone can spend a minute or two telling us how they squandered the loot". You know, like murderhobos. Elector_Nerdlingen fucked around with this message at 23:27 on Nov 26, 2017 |
# ? Nov 26, 2017 23:21 |
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Okay, so I talked to my DM about my frustrations with what's been happening in his game and things went...Well I don't think they went well but we sort of reached an understanding I think? I tried my hardest to be diplomatic about the whole thing but the fact that I was talking to him about this stuff by his own admission pissed him off and he was really passive aggressive the whole time. Even his concessions felt more like veiled "I'll show yous" to me, though I hope that was just me reading too much into things. He noticeably compromised with me on the lack of availability of heavy armor by saying he'd "put more heavy armored enemies in" which sounded more like a threat? He also justified switching around my stats by saying that I should have been dead for the 1 I rolled and it was gracious of him to have let me survive. He also all but came out and said I was being unreasonable about "A single stat point" and sort of missed the point when I mentioned he'd established that there were items requiring natural minimum strengths to even attempt to wield by saying they were "super powerful legendary artifacts" that of course you needed to be mighty to wield (Sort of missing my point that if those exist it's kind of a dick move to lower someone's natural stats and potentially dick them out of ever being able to wield them. But yes, we came to an uneasy compromise. Then I played a session in the other game he's DMing... We're going into a trap-filled dungeon and I am playing a multi-classed Rogue. The first chamber screams "Here there be traps" so I of course start searching for traps. And he makes me check every tile individually. After a half dozen tiles and several natural twenties I suggest that, in the interest of not spending the next two hours painstakingly rolling on every tile if I could maybe do one roll to check the room really thoroughly? "No." "Why not?" Because this dungeon is about creative use of resources [or something similar] and doing that would circumvent the whole thing. Well so much for that. I then give up on actually checking for traps, immediately fall in a hole and we spend the rest of the session being riddled with poison darts because trying to figure out which tiles activate them is going to be a boring slog. I am seriously thinking of dropping out of this other session at the first chance I get since it feels like my DM has fallen into an unfun grog-hole. He was a good DM for the past few years but has become increasingly concerned with "realism" and maiming the party every time a crit is rolled.
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# ? Nov 27, 2017 01:35 |
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No gaming is better than bad gaming, and holy poo poo that is awful gaming. Spending potentially 90% of the session's time rolling to check for traps, giving up on wasting everyone's time like that and landing in a trap the first tile you don't check doesn't sound like there were traps in the first place. It sounds like he was trying to be a vindictive cockweasel over you questioning his grand vision.
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# ? Nov 27, 2017 01:41 |
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The Rolemaster guys made this generic supplement once called "... and a 10-foot pole" whose point was supposed to be that it'd tell you the prices of things for drat-near everything: It's maybe one or two orders of magnitude too low for what you get from 5e though.
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# ? Nov 27, 2017 01:42 |
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They never think when they do poo poo like "critical failure" or maiming rules. The game is already hosed up to all hell balance wise, and you just throw in poo poo to make players miserable, whoopie.
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# ? Nov 27, 2017 01:43 |
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Death Dealer posted:No gaming is better than bad gaming, and holy poo poo that is awful gaming. He's a close friend of mine so I really want to give him the benefit of the doubt and assume that the decisions he made in the previous session were just poor GM decisions and not acts to directly gently caress me over. I really don't want to have a friendship strained over a silly tabletop game but this is getting really frustrating...
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# ? Nov 27, 2017 01:46 |
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At this rate, it's just going to strain your friendship more and more. You're better off dropping out of the game while friendship can still be salvaged.
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# ? Nov 27, 2017 01:51 |
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I don't know your DM so I can't say what kind of person he is, but it sounds like he's picked up some seriously bad game-running habits that make him basically indistinguishable from an insufferable shitbag. It really sounds like the game's become an unfun slog. Speaking personally, I don't really have the patience for that sort of thing anymore - my gaming time is too precious, and if I'm going to have more fun playing my latest $10 steam download then that's what I'll do instead. As has already been mentioned, no gaming is better than bad gaming. I guess it comes down to: Has this crossed the line to bad gaming for you? And if so, how many more chances do you want to give this? I'll tell you this, though: Sticking with a bad game and letting grudges build isn't going to do your friendship with this guy any favors. I speak from experience on this one.
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# ? Nov 27, 2017 01:59 |
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Reene posted:RAW, the answer is "if you are a caster, expensive spell components. Otherwise, nothing." There are no rules for anything else. In my experience magic items are a touchy subject ranging from the guy who gives out vorpal swords as backscratchers to the guy who gets pissed that the party got their first magic item as early as level 10. I also get that a lot of those arguments take place on internet forums by people who treat those arguments as a feature of the game and not a bug. But even dialing it back, the two sides are present in real life even if they aren't that extreme so doing it within RIW as possible is a good place to start. This has been a problem from the beginning of the game, and outside of 3.5s Walmart approach it's been mostly ignored. It's also a serious failing on the part of the designers because players tend to remember the unique and interesting far more then a generic +1 weapon. The party buys an inn, names it, staffs it and uses it as a base. They end up meeting other adventurers and eventually the inn ends up being the kick off part for the next campaign. Players will literally not shut up about that, which means as a GM you win. And yes any GM could through something together easy enough, except the current batch of new players are really being trained to go to the book and they could use some help. Also it's a way to lend a lot of rewards without effecting game balance. Throwing Turtles fucked around with this message at 02:14 on Nov 27, 2017 |
# ? Nov 27, 2017 02:05 |
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Moreover, a good friend who is a grown-rear end person shouldn't act like a passive-aggressive cagey jerkoff when you're trying to have a frank and open discussion about legitimate concerns over terrible perceptions on how a game should be run. It's one thing to hold those stupid beliefs, but if he's completely incapable of stepping away from things to at least try and see where you're coming from, then that does nothing but bode incredibly poorly for any future sessions. It's going to boil over badly and very quickly if you try to stick with things. As already mentioned, the solution to maintain a friendship is to step away ASAP.
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# ? Nov 27, 2017 02:09 |
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Throwing Turtles posted:In my experience magic items are a touchy subject ranging from the guy who gives out vorpal swords as backscratchers to the guy who gets pissed that the party got their first magic item as early as level 10. I also get that a lot of those arguments take place on internet forums by people who treat those arguments as a feature of the game and not a bug. But even dialing it back, the two sides are present in real life even if they aren't that extreme so doing it within RIW as possible is a good place to start. D&D 5e rejiggering the math so that you don't need a +1 weapon, but then having loot rules that yield +1 swords anyway, as well as having so little guidance on how to get the party to spend their hundreds of gold that the GM will naturally gravitate towards +1 swords out of tradition is a great example of disjointed game design.
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# ? Nov 27, 2017 02:11 |
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That's my most frustrating part of DMing 5e. There's so little in the books for me to make available for my players to spend their exceptionally large amount of money on, and that's just with a fraction of the loot they could get from the starter set. The wizard had a constant need for gold just for inscribing spells, but the rest of the party had little to do but fill a bathtub with it.
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# ? Nov 27, 2017 02:37 |
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Malpais Legate posted:That's my most frustrating part of DMing 5e. There's so little in the books for me to make available for my players to spend their exceptionally large amount of money on, and that's just with a fraction of the loot they could get from the starter set. The wizard had a constant need for gold just for inscribing spells, but the rest of the party had little to do but fill a bathtub with it. I've straight up started handing out my 3.x solution and letting drink potions of 'VOMIT WIZARD SPELL AT TARGET'. So a potion of fireball that lets you fire a fireball out at your enemy or a dispel magic lets you launch the dispel at a target. But yeah its super frustrating that gold is both the reward and entirely meaningless for many players.
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# ? Nov 27, 2017 03:12 |
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# ? May 15, 2024 05:05 |
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Just finished Tomb of Horrors. All my players jumped in the sphere of annihilation out of frustration. I told them before we started that this dungeon is really dumb and tedious, so they knew that going in. I ran it by the book and took their actions literally and without hesitation. It was refreshing for the contrast of how I ran the CoS campaign, with hand holding and a very lax dm style. Tomb of Horrors isn't good y'all.
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# ? Nov 27, 2017 03:22 |