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Unfortunately, Organ Guns seem to still have trouble with firing arcs, and you definitely don't want them inflicting friendly fire into your lines. With Dwarf artillery looking like they received an accuracy bonus across the board, I'm surprised to find out that high-level Grudge Throwers are oddly good at conducting counter-battery fire. In fact, they can even cause the artillery dodging behavior in Hellcannons, of all things, if you concentrate fire from two batteries at one target. Considering that Grudge Throwers are no slouches at battering even heavy infantry mobs, and that Organ Guns are so much more deadly than Cannons against everything, I think the ideal Dwarf artillery formation is now 2 Organ Guns at the flanks/front and 2 Grudge Throwers at the rear.
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# ? Nov 26, 2017 11:06 |
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# ? Jun 6, 2024 20:53 |
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Kanos posted:or when you're playing Tyrion and some elf faction talks about bearing the Phoenix Court's tidings. the elves must have the For The Emperor problem the Japanese had where they don't care if the emperor's personally backing the other army, they're the ones truly supporting the guy
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# ? Nov 26, 2017 12:49 |
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toasterwarrior posted:Unfortunately, Organ Guns seem to still have trouble with firing arcs, and you definitely don't want them inflicting friendly fire into your lines. you should be fighting all your battles in the underway anyway, there are few maps that don't have either a ridge and gentle slope in the middle or a pit you can shoot down into, both of which are fantastic organ gun (and irondrake) territory
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# ? Nov 26, 2017 13:40 |
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What are some mods on the workshop to grab if instead of a big overhaul I want some minor but noticeable improvements to the campaign?
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# ? Nov 26, 2017 15:03 |
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Ra Ra Rasputin posted:What are some mods on the workshop to grab if instead of a big overhaul I want some minor but noticeable improvements to the campaign? http://steamcommunity.com/sharedfiles/filedetails/?id=1201847415
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# ? Nov 26, 2017 15:34 |
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Ra Ra Rasputin posted:What are some mods on the workshop to grab if instead of a big overhaul I want some minor but noticeable improvements to the campaign? http://steamcommunity.com/sharedfiles/filedetails/?id=1183397527&searchtext=wurrzag
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# ? Nov 26, 2017 15:54 |
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Disappointed Thorgrim doesn't have grudge skills against Skaven or Lizardmen. I presume they'll be added in a later patch, but I hope the flavor text for the Lizardmen one is just "That fat oversized toad did WOT?!?"
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# ? Nov 26, 2017 15:58 |
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SirPhoebos posted:Disappointed Thorgrim doesn't have grudge skills against Skaven or Lizardmen. The thing is, they don't know the Lizardmen did the thing, so they have no grudges against them. I mean, if they DID find out, then yeah, but as it stands, doesn't make sense for there to be a grudge skill against Lizardmen. Would be funny though, I agree. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Nov 26, 2017 16:55 |
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Stephen9001 posted:The thing is, they don't know the Lizardmen did the thing, so they have no grudges against them. I mean, if they DID find out, then yeah, but as it stands, doesn't make sense for there to be a grudge skill against Lizardmen. Would be funny though, I agree. There definitely should be a grudge skill for the skaven, though. That just goes without saying.
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# ? Nov 26, 2017 17:22 |
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SirPhoebos posted:There definitely should be a grudge skill for the skaven, though. That just goes without saying. Well yes, obviously. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Nov 26, 2017 17:34 |
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I mean, this entire game is a single gigantic "what if" scenario for the WH world so there's really no reason not to give them a grudge skill like that.
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# ? Nov 26, 2017 18:23 |
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Dwarfs finding out about that continental drift stuff would make an amusing wrinkle to the Age of Peace super end-game if you're not playing as them; all of dwarfkind automatically declares an non-negotiable war on every lizardman faction and gets a shield of civilization style trait that makes them willing to forgive every other kind of past transgression in exchange for joining their crusade against the cold bloods. Imagine playing as vampires and halfway through securing your southeast you get a message from thorgrim going >peace treaty >military access >military alliance >declare war on hexoatl, last defenders, itza etc and the adjoining voice quote is just incoherent shouts of rage. Of course, rejecting it makes them lump you in with the 'zards.
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# ? Nov 26, 2017 19:08 |
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I've very nearly got a working version of my LL mod working I've just got to fix the minor bug of Eltharion looking and acting like an empire fire wizard...
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# ? Nov 26, 2017 19:16 |
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So I tried about 30 turns in a Dwarf game just to see the difference in the economy and auto resolve, and you can't escape the beard tide even as the beard. The Greenskins and Bloody Handz focused their army attention mostly on me and the dwarves that start just east of Karak Eight Peaks, so the purple dwarves that start next to Karaz-a-Karak blew up and conquered most of the desert and half the provinces in the mountains, including Karak Eight Peaks, all of their own. I didn't intend on playing this game for very long which is probably a good thing, because basically I have to now go through them to get anywhere.
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# ? Nov 26, 2017 19:20 |
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Asehujiko posted:Dwarfs finding out about that continental drift stuff would make an amusing wrinkle to the Age of Peace super end-game if you're not playing as them; all of dwarfkind automatically declares an non-negotiable war on every lizardman faction and gets a shield of civilization style trait that makes them willing to forgive img.grombrindal
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# ? Nov 26, 2017 19:26 |
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Ze Pollack posted:img.grombrindal If the Dwarfs ever learned about what the Lizards did, the grudge would be so large they'd willingly ally with the Orcs and Skaven to complete it.
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# ? Nov 26, 2017 19:34 |
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For those still looking for an even harsher climate restriction mod to try and get factions to not blob everywhere, I found this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1162669339. Basically, apart from the usual tweaks to the AI so it'll generally refuse to occupy wrong climate regions and just burn them, it changes every faction's climate preferences by straight-up removing unsuitable climates and either making them suitable or uninhabitable. Uninhabitable climates are completely useless and toxic to factions that don't take to them: we're talking 0 income, 0 replenishment, etc. The kicker is that these regions also get a whopping -25 public order penalty, so in the event that the AI captures a wrong climate region, it's guaranteed to lose it eventually. This also means that you can apply the mod to a current savegame and wait some turns before AI blobs in the wrong climates fall apart. It's definitely the farthest I've seen a mod go about trying to "revert" the climate system back to a WH1-style binary occupation system. Bear in mind that you'll also lose out on those provinces now; I suppose you can keep Grung Zint as Empire/Bretonnia for the marble resource and guaranteed rebel stack every turn for farming experience, but the Grey Mountains are pretty much best left to a friendly Dwarf faction/vassal.
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# ? Nov 26, 2017 20:33 |
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Asehujiko posted:and the adjoining voice quote is just incoherent shouts of rage. I'm picturing an unending scream of nigh infernal dwarven rage that only cuts off when you close the diplomacy window. Not, y'know, when you stop the conversation with the faction. You can hear it distantly, in the background.
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# ? Nov 26, 2017 20:51 |
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Rookersh posted:If the Dwarfs ever learned about what the Lizards did, the grudge would be so large they'd willingly ally with the Orcs and Skaven to complete it. What did the lizardmen do?
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# ? Nov 26, 2017 21:07 |
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Kestral posted:What did the lizardmen do? Mazamundi decided that the continents were in the wrong place and so he forced them back with magic. Of course by doing so he hosed over the dwarfs so badly that he basically doomed them to eventual extinction.
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# ? Nov 26, 2017 21:10 |
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Kestral posted:What did the lizardmen do? Shortly after the Dwarfs beat the High Elves' asses off the continent, Mazdamundi found an old one plaque that showed the continents in a different configuration than they had at that time. He pulled some magic mojo to force the continents back into the "intended" locations, which of course led to massive earthquakes, cave-ins, volcanic eruptions, etc which are all understandably terrible for a race that lives almost entirely underground. Enormous segments of the dwarf empire were annihilated and a substantial portion of their race died in the disaster, and then in the aftermath the various longtime enemies of the dwarfs like greenskins and skaven - who had previously been pretty much minor, insignificant nuisances to the ascendant dwarf empire - moved in on the stunned and devastated dwarfs and killed even more of them and took even more dwarfholds. Basically if Mazdamundi hadn't done his trick the dwarfball from Mortal Empires would have been the state of things in the lore and races like the greenskins and the skaven would have never become as powerful.
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# ? Nov 26, 2017 21:25 |
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Still playing TWW1, but are there any good guides? I'm a bit at a loss of what to do and when - in most aspects - such as buildings to build (which, where, why), how many armies to deploy, how technologically advanced I should strive to be, in what ways to develop my lords and heroes, when to build them, etc etc.
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# ? Nov 26, 2017 21:30 |
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I like how the beastmen sail around on giant narwhals.
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# ? Nov 26, 2017 21:30 |
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Kalenden posted:Still playing TWW1, but are there any good guides? What faction are you playing as?
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# ? Nov 26, 2017 21:32 |
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My LL mod now works except in really weird ways like he faces away from the camera in the diplomacy screen porthole, and his sword jumps from his hand to his back during his campaign screen animation cycle. The mod I copied line for line (and stole the script from) doesn't have these issues so I just don't know...
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# ? Nov 26, 2017 23:01 |
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I'm playing empire and it's just an exercise in utter frustration. Lothern for no reason declared war and is sailing three stacks at me frequently so I can't leave my territory to fight. I lost Marienburg and had to retake it after Skaeling wrecked it during my battles with VC, then Brets retook it (RIP Louen, you shouldn't have hosed with my money.) It's nearly fully operational again but what a monetary hit. They keep coming too, must be the big sack value. The worst thing it it's impossible for me to unite the empire because the dwarves who are power one with ten stacks all crossing my territories (they're absolutely unassailable) like some kind of soft power implied threat have taken half the human settlement after I did all the heavy lifting fighting Varg and VC/Von Carstein. I can't get a province because dwarfs live in all the minor settlements but won't attack and fight anything with a half decent garrison. I couldn't confederate either because Ostland and Varg killed everyone while I was doing other stuff and now the dwarfs are taking three Ostland towns a turn with their insane roaming stacks. Delete dwarfs from the game. I never fight them and they just make everything boring now. Satisfying people that didn't enjoy the fluffy city system was a mistake.
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# ? Nov 26, 2017 23:17 |
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The VC absolutely wrecked the dwarves in my game, seems one or the other.
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# ? Nov 26, 2017 23:31 |
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Do High Elves have any real ranged AP damage outside of ballista? Or are they just out of luck and get to watch their swarms of archers just kind of fade into semi-uselessness once you start seeing armored units everywhere?
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# ? Nov 26, 2017 23:34 |
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maev posted:The VC absolutely wrecked the dwarves in my game, seems one or the other. 4 ME games down. I have never seen the Beard Tide. I'm starting to wonder if it is some mod screwing with things.
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# ? Nov 26, 2017 23:36 |
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You want the biggest walls you can get in marienburg because it is a magnet for everything pouring out of the north, in fact, just build walls everywhere, including your capitals.
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# ? Nov 26, 2017 23:47 |
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Ravenfood posted:Do High Elves have any real ranged AP damage outside of ballista? Or are they just out of luck and get to watch their swarms of archers just kind of fade into semi-uselessness once you start seeing armored units everywhere? Teclis' weapon enchantment spell. Otherwise ap damage is the deliberate gap in the current High Elf roster. Not that a mass of archers won't melt all but the most heavily armoured units (with big shields).
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# ? Nov 26, 2017 23:51 |
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Ra Ra Rasputin posted:You want the biggest walls you can get in marienburg because it is a magnet for everything pouring out of the north, in fact, just build walls everywhere, including your capitals. It had max walls. Skaeling sent three stacks. Everything always sends three stacks at me I kind of want to start again. Everything that could go wrong out of my control did. Is there a mod that makes the dwarfs less boring? I have to fight VC as empire and I think it takes the pressure off them. They'd actually lost their mountains near VC until I started cleaning house. Maybe I should have left them to have a war, but I guarantee the vamps were never going to do anything other then beeline stacks at me like every other idiot.
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# ? Nov 26, 2017 23:52 |
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gently caress it, I'll see if I can sail on Lothern and teach those hyper agrressive dickheads a lesson in diplomacy.
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# ? Nov 26, 2017 23:59 |
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I know it's years out, but have there been any recent rumblings as to what TWIII will look like? I recall that they want to expand the Chaos roster to include the full round of demons, but I'd be really disappointed if they didn't include the Darklands and by extension, Chaos Dwarfs and Ogres. As to the plot conceit, the Vortex campaign seems fairly well received. More faithfully reenacting The End Times might work this go round; it'd let them introduce all sorts of over the top poo poo, and it wouldn't be that different mechanically from what they've done in games like Attila and Barbarian Invasion. Swap the Western Roman Empire for...literally every faction but Chaos and the Skaven.
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# ? Nov 27, 2017 01:51 |
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^ the vortex campaign is widely panned actually. Most people hate intervention armies and the dumb fake goalposts. You have to literally try to lose the final battle, it's stupid easy. The map has good parts but doesn't have the replayability or flow of TW1. All that said CA wildly improved the core game and the new races are really great. For beating multiple stacks, think in terms of force multipliers: magic, ranged, and artillery in that order. One overcast of pit of shades or wind of death can kill 500+ units at the cost of one unit slot. How many greatswords would you need to get that many kills? Rome 2 was my favorite TW game but i just can't go back to it. Magic is so incredibly fun. Wish the AI weilded it a bit smarter/deadlier, although i also am glad they don't. Ammanas fucked around with this message at 01:57 on Nov 27, 2017 |
# ? Nov 27, 2017 01:52 |
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Ammanas posted:^ the vortex campaign is widely panned actually. Most people hate intervention armies and the dumb fake goalposts. You have to literally try to lose the final battle, it's stupid easy. The map has good parts but doesn't have the replayability or flow of TW1. e: vvvv Yeah that too. Basically there's a lot of good poo poo there, they just need a few tweaks to make it work really well. Ravenfood fucked around with this message at 02:08 on Nov 27, 2017 |
# ? Nov 27, 2017 02:05 |
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Ravenfood posted:Intervention armies just need the tweak of not spawning with full movement points and the game should commit to letting you lose if you lose the Vortex race. Also, making it so that raiding/sacking a vortex currency site gets you a lot of vortex currency. Also the Chaos armies should beeline to the objective, not stop and attack every settlement along the way.
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# ? Nov 27, 2017 02:08 |
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Ammanas posted:^ the vortex campaign is widely panned actually. This is blatantly untrue.
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# ? Nov 27, 2017 02:13 |
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How the gently caress does the empire stop ten eagles and two dragons? They just land on my good things and magic is useless because of their speed.
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# ? Nov 27, 2017 02:37 |
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# ? Jun 6, 2024 20:53 |
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Catbirds with halberds.
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# ? Nov 27, 2017 02:40 |