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Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



warsen.al is having a 25% off sale plus free shipping worldwide over $50. Code is WARSENALBFCM2017.

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Flipswitch
Mar 30, 2010


drat might have to get those Aristeia zones!

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Any good black Friday deals if I'm In Canada? Meeplemart is 12% off bit they're out of asawaris, muyibs, and posthumans which are really my priority at the moment.

Don't want to get nailed by customs high is usually the big issue

Flipswitch
Mar 30, 2010


Cat Face Joe posted:

warsen.al is having a 25% off sale plus free shipping worldwide over $50. Code is WARSENALBFCM2017.
How long is this valid for & and how do I even use it!

E: was a bug. Fixed it

Flipswitch fucked around with this message at 22:46 on Nov 24, 2017

Cassa
Jan 29, 2009
What's the hacking program that lets you flip control of mines/mad traps? Or am I mistaking the TAG possession programs?

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.

Cassa posted:

What's the hacking program that lets you flip control of mines/mad traps? Or am I mistaking the TAG possession programs?

You're actually thinking of the Minesweeper special equipment.

Cassa
Jan 29, 2009
Of course! Was going a little mad looking for it. Shame the minesweeper Pangguling doesn't come with even a flash pulse like the Yáokòng, but for only 8 points, not the worst thing.

PirateDentist
Mar 28, 2006

Sailing The Seven Seas Searching For Scurvy

Nothing quite as fun as stealing mines right next to an enemy troop. Taking their AI Beacon is a pretty close second though. "I'll have that order thankyouverymuch."

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



A friend of mine just got his Infinity RPG stuff in the mail! The books look great, so hopefully this means mine will arrive soon.

Ilor
Feb 2, 2008

That's a crit.

Lord_Hambrose posted:

A friend of mine just got his Infinity RPG stuff in the mail! The books look great, so hopefully this means mine will arrive soon.
:sotw:

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

PirateDentist posted:

Nothing quite as fun as stealing mines right next to an enemy troop. Taking their AI Beacon is a pretty close second though. "I'll have that order thankyouverymuch."

Flipping a mine like that is always gigantic, because there's a 99% chance the guy who laid it is nearby. So, not only did you ruin their order investment, you pinned their dude down and messed up their plan.

I take a baggage bot pretty often for this, since if the situation comes up it's totally worth 2-3 orders. The opportunity cost for having minesweeper is almost none.

Flipswitch
Mar 30, 2010


finally bought some matt varnish so I could finish this model up:


I need to spend more time painting

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
Very nice, black and orange are a prime combo.

Flipswitch
Mar 30, 2010


Thanks bro,

raging at the mo, just dropped my umbra on my desk and hosed up my paint work.

Even black man models cant catch a break.

Kung Fu Fist Fuck
Aug 9, 2009
cmon is having their cybermonday sale, and the prices are batshit insane. if you hurry you might be able to snag something before its all gone

Autodrop Monteur
Nov 14, 2011

't zou verboden moeten worden!
Looking good!

Well I ended up winning the aforementioned tournament, so here's a small report.
The tournament was a 200 point limited insertion.

Game 1 Biotechvore
The scenario I really wasn't looking forward to play. I've never played it before, but I did realize I needed to get out of the area quick and as such I chose my Odalisque list, containing two link teams.
My opponent plays JSA and wins the initiative roll. He opts to go first. I choose deploy second and take the side which has more cover in the deployment zone. I draw Sabotage and Extreme Prejudice classified objectives.
My opponents deploys keisotsu link team + Yuriko Oda and manages to succeed his confused deployment roll, placing a TO camo marker on my side of the board.
I place my link teams way back in the deployment zone behind cover so they're hard to reach and I'm glad I did, as my opponent now places his withheld unit and the reason he wanted to go first, an O-Yoroi.
My Al'Hawwa infiltrates on a building close to where I think my opponent is going to move his TAG.

Turn 1 JSA starts and he moves up his O-Yoroi closer to my Ghulam link team, but just out of reach of my hacker. He then moves his link team up the building, intending to eventually take out my Al'Hawwa. Yuriko places a mine near him and my opponent is out of orders. This was a big mistake on my opponent's part. He only had 7 orders and forgot to put his TAG in suppressive fire.
My turn starts and I move my camo token so it gets LOS on the link team. My opponent declares dodge and I get to boarding shotgun 4 members of the link team. I manage to hit all 4 of them, but Yuriko and a grenade launcher Keisotsu manage to survive, leaving the link intact with 3 members. The mine goes of and a Koala runs in to end my Al'Hawwa. I then spend two orders trying to get my Odalisques out of the biotechvore (which in hindsight I probably didn't need to do due to NWI) and then spend my remaining orders on my Ghulam link team moving up slowly and taking out the TAG. The team manages to catch it out of cover and I spend a ridiculous amount of shots trying to take it down. My opponent had some luck with armor saves and it finally goes unconscious on my last order. I wasn't able to move up far enough with my link team so my Hafza, Leila and Ghulam FO get hit and all fail their armor saves. Luckily my link is still intact. Fanous doesn't survive the biotechvore either due to some bad rolls.

Turn 2 JSA. My opponent has 4 orders left and tries to move Yuriko down the building to repair O-Yoroi, but my HMG Lt. takes a snapshot as she moves away and manage to knock her out. The kempeitai and Keisotsu trade some fire with my Lt., but to no avail.
My turn 2. I get my doctor to patch up Leila, the Hafza and the FO, restoring the link team. I take out the Kempeitai and the Keisotsu as I move up. I spent some orders for Leila to complete the Sabotage classified and then move up the link team to the O-Yoroi. With my lieutenant (and last) order I break the link team and move up to perform a coup de grace on the O-Yoroi, netting me the Extreme Prejudice classified.
My opponent only has 1 order left at this point in his next turn so he just ends his turn right there. I do the same in my turn.
I end up winning 10-0 due to only having lost a Fanous and Al'Hawwa


Game 2 Looting & Sabotage
I'm up against CA. I draw Extreme Prejudice once again and decide to go with my Kaplan list, as this scenario requires d-charges.
I win the initiative and opt to deploy second and picking the side where I can defend my point better. My opponent chooses to go first.
Once again I deploy my troops fairly defensively, since I'm not gonna win straight up firefights again CA. I have my camouflaged Al'Hawwa infiltrated overlooking one of the panoplies in Boarding Shotgun range.
My Kaplan engineer is designated as the Data Tracker.

Turn 1 CA begins and a Suryat with HMG moves up near one of the flanks, overlooking the same panoply as my Al'Hawwa and puts him in suppressive fire. He moves up some unidrons and a Kurgat, laying down a mine in the process. Since my troops are well hidden, he doesn't get to attack me.
My turn starts with a Yuan Yuan walking in behind the Suryat. I roll on the booty chart and get an E/M CC weapon, Nice! The Suryat passes his turn facing check and breaks suppression to face my Yuan Yuan. I move in with my Yuan Yuan and go for a CC attack with his shiny new sword, the Suryat responds with a CC attack of their own, but fails to win the face to face and takes a nasty hit, failing his armor rolls. I attack the now immobilized Suryat once more and finish him off. I send my Al'Hawwa to the panoply and pull out a flash pulse, so that's one point to me for now. The Kaplans move up and discover the mine, followed by the Ghulam Hacker who was actually a Hafza with HRL in disguise shooting at it, hitting the Kurgat behind cover in the blast. Kurgat fails to dodge the blast and is burnt to a crisp. The Kaplans once again move up taking out one of the Unidrons, but are ARO'd by a hidden Malignos. Some orders are wasted trying to root it out, but no dice.

Turn 2 CA starts and my opponent is out of his heavy hitters and spends some orders trying to get closer to the objectives and take out my Kaplans, but fails at both.
Now it's my turn again and my Yuan Yuan is forced to move closer, smoke dodging a Gwailo ARO. Kaplans move closer to the opponent's objective and trade some fire with the Malignos, finally able to hit it, but not wound it. It fails its guts roll and is now prone, unable to see my troops. Kaplans move closer and then spend some orders failing hard to take out a flash pulsing Ikadron. While moving up they do manage to coup de grace one of the Unidrons, completing my classified, so that's another point. I put my Kaplans in cover and my opponents turn starts again.
With my Kaplans pretty close to his objective, he tries to take out my Datatracker with his Malignos, but he eats a shitlod of AROs in return, my engineer finishing the Malignos off with combi rifle fire. My opponent once again doesn't manage to achive much this turn.
It's now my final turn and the objective needs blowing up, but first my Yuan Yuan creeps closer and chain rifles the Gwailo.
I spend some orders mashing D-Charges against the objective and blowing it up with my Datatracker, netting me 4 additional points. I'm ready to call it a stop here, but my opponent reminds me that in the case of tournament ties, killpoints are also counted, so I use my last few orders to clean up the remaining enemies. A Makreep tracker manages to crit my Spitfire Kaplan, but the doctor quickly patches him up and the last order is spent taking out the Maakrep.
I once again end up winning 10-0, not having lost any troops at all, taking out all my opponents troops and the spawn embryos.

Game 3 Safe Area
For my final game I have to face a Yu-Jing player who has won his games so far, but I won two major victories, so I just needed a tie to win the tournament.
I draw a classified objective card and we both immediately decide to use it as intelcom card. After some pondering I end up going with the Kaplan list, due to the amount of specialists and doctors.
I once again deploy very defensively so my opponent has to spend a lot of orders moving up. My Al'Hawwa infiltrates on one of the buildings in the middle of the board.
I see my opponent deploy Sun Tze sniper, a Su Jian and Asuka Kisaragi plus some Keisotsus and Kuang Shis. 11 orders, two fast units and one strong ARO unit I can't really beat in straight up firefights. This was going to be a tough match.

Turn 1 YJ. The Kuang Shis are forced to move forward. He then spends a coordinated order getting them in proper position and get one of them near my Al'Hawwa. Next order he moves that Kuang Shi up the stairs. Hoping to waste an order I do not react with an ARO. The Kuang Shi manages to discover the Al'Hawwa with the second part of his order. Next order it's chain rifle time. I try to dodge, but fail, so that's one of my key pieces against the Su Jian down. My opponent then spend another coordinated order trying to move the Su Jian, Asuka Kisaragi and the other Kuang Shis closer. With both the second parts of their movement, Asuka and the Su Jian get in LOS of respectively the Kaplan Doctor and the Ghulam Hacker who was once again in fact a Hafza with HRL. The doctor fires his blitzen and manages to hit Asuka, who fails her saves and is now isolated, which means she won't be moving up anymore this turn. The Su Jian was climbing up a building to ambush the Kaplan, but the HRL in hit mode hits it and it takes one wound in total. It ends its movement out of sight of the Hafza. Another order is spent on the Su Jian to climb down the building next to the Kaplan. My Lt. manages to see it and fires from over 32 inch with his HMG and manages to hit it, but not damage it. The Su Jian enters a fire fight with the Kaplan Spitfire trooper under 8 inches. I decide to ARO with my pistol while the Su Jian fires its spitfire. Kaplan wins the face to face and somehow manages to wound the Su Jian with his pistol. The Su Jian enters NWI and attempts to go down in a blazing glory, moving closer and firing its flamethrower. I break my linkteam as my spitfire Kaplan engages the Su Jian and the Kaplan doctor goes for a regular dodge. They both manage to make their roll. We weren't sure if Mechanical Transmutation was allowed when engaged, but we went with the rule of cool and ended up in some ridiculous Equilibrium/Metal Gear Rising Gunkata fight between the two. The Kaplan eventually wins the CC FTF and finishes off the Su Jian using his pistol.
It's my turn now and I intend to drop the Yuan Yuan behind the building, but I fail my roll and I (luckily) scatter somewhere else in his DZ outside of LOS, although a Keisotsu does manage to make his change facing roll and is now looking at my Yuan Yuan.
I roll on the booty chart and I get an Explosive CC weapon. Nice! The Yuan Yuan slowly moves away from the Keisotsu trading pistol fire and smoke grenades. He then moves to the building Sun Tze is on and starts climbing. Sun Tze fails his change facing roll, allowing the Yuan Yuan to get in base to base and CC next order. Another CC fight happens and mister Yuan Yuan explodes Sun Tze dead with what I assume are D-Charges jury rigged on a sword. My next few orders are spent on the Kaplan link team moving up, taking out Asuka and leaving the Doctor, who was my Data tracker, next to one of the comm objectives. My other two Kaplan move up in the area closest to my opponent and my turn ends.

YJ turn 2 starts in loss of lieutenant and doesn't manage to do much as a result. My turn starts and I use coordinated orders to move up my Hafza, Ghulam Doctor and Leila, taking out some Kuang Shi as a result. My Ghulam doctor is next to one of the objectives and I move my Engineer moves next the objective in my opponents side of the board. The Yuan Yuan moves closer and once again ends up in CC with the Celestial Guard, exploding him to death.

YJ turn 3 starts in retreat. He tries to take out my Kaplan Engineer, but fails to do so. At this point the game ends due to the retreat rules and he uses his intelcomcard to cancel the specialist status of my datatracker, causing me to lose 2 potential points.
I still end up winning with 6-0 as I dominate more areas and control two consoles.
I once again only lost one unit.

Well, that ended up longer than I had intended, but it was a weird tournament. All my games ended up very bloody while I lost very little units. I've had some ridiculous lucky with my booty rolls for my Yuan Yuan, getting the right weapon for the right situation. I've fallen in love with Kaplans all over again. Even with a link team of 3, they are so versatile, having the tools for any situation. My Hafza HRL disguised as Hacker trick keeps working as well. It's fun to trick opponents into thinking they can ignore a rifle shot at long range, but then a rocket flies their way, usually ending up in devastating results.

Cassa
Jan 29, 2009
Thanks, Kung Fu Fist gently caress! Just got a bunch of cool USAriadna dudes for the price of a box of Yu Jing Domaru Butai from anywhere near me. Might even jump on the Ariadna proper starter set it's so stupid cheap.

Cassa fucked around with this message at 10:04 on Nov 27, 2017

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Thanks! I grabbed 3 boxes of Symbiobeasts for the price of one! You're a rad dude.

Pierzak
Oct 30, 2010
Hey ALEPH players, you like Vedic? Here's got something for you!

Nah jk, Thorakitai box announced.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Kung Fu Fist gently caress posted:

cmon is having their cybermonday sale, and the prices are batshit insane. if you hurry you might be able to snag something before its all gone

goddamn I'm glad there's nothing there I wanted or I'd be pissed.

Pierzak posted:

Hey ALEPH players, you like Vedic? Here's got something for you!

Nah jk, Thorakitai box announced.

Either way, it's about time.

Khisanth Magus
Mar 31, 2011

Vae Victus
Well, everything Yu Jing is sold out other than some of the really crappy old models. Sad day.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
But this means it's time to start collecting a new army :confused:

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Pierzak posted:

Hey ALEPH players, you like Vedic? Here's got something for you!

Nah jk, Thorakitai box announced.

Flipswitch
Mar 30, 2010


Yo UK goons my event on the 9th has one slot Just opened up. You should totes come to Cardiff

Flipswitch
Mar 30, 2010




theres also a garuda but im racist against crap factions.

also my event sold out again woo

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Where's that Garuda, dog?

Edit: nevermind it was on Facebook

w00tmonger fucked around with this message at 01:14 on Nov 29, 2017

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Gotta be honest, thinkin' real hard about Vedic these days.

Flipswitch
Mar 30, 2010


Love the fact they sculpted a tac rail on that shotgun. That's some attention to detail.

Flipswitch fucked around with this message at 01:55 on Nov 29, 2017

Cassa
Jan 29, 2009
High speed low drag on tactical turbines

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
What the gently caress does a robot need a tac rail for hahaha like bolt it on your chassis bolt brain haha

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

grassy gnoll posted:

Gotta be honest, thinkin' real hard about Vedic these days.

They're baller as gently caress. Just ordered my post human proxies which basically give you a bunch of cheap rear end heavy weapons that let you get all sorts of combos going. They're a faction of robots and super soldiers.

Achilles is a God drat maniac

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Flipswitch posted:



theres also a garuda but im racist against crap factions.

also my event sold out again woo

blurgh they're gonna make a new anathematic and it's gonna suck

Flipswitch
Mar 30, 2010


They should make the new Anath the Magical Girl Anathema with the skirt and pony tails

Cassa
Jan 29, 2009
Quick question, probably a bit silly because of how my group has kind of hodge podged an understanding of the rules from a few sources and versions, looking on the wiki for cover. It says that the point of attack is chosen by the attacker, does this apply to the ARO bs attacker too?
I'm probably misreading but would appreciate a simple clarification. (I'm bad at rules learning tbh)

Ilor
Feb 2, 2008

That's a crit.

Cassa posted:

Quick question, probably a bit silly because of how my group has kind of hodge podged an understanding of the rules from a few sources and versions, looking on the wiki for cover. It says that the point of attack is chosen by the attacker, does this apply to the ARO bs attacker too?
Both the attacker and the ARO choose the point at which their respective shots are taken. If the Active model is out of cover (relative to the Reactive model making the ARO) at any point during their movement, the Reactive player can point to some spot where the active model was out of cover (but still in LOF) and say, "I shoot you when you're here."

It's actually quite common that the spots at which the models are shooting at each other differ, most notably when the Active model's movement crosses range bands. Say we're 10" apart, I have a Rifle, and you have a Boarding Shotgun. For your first Short Skill, you declare Move, moving 3" forward. My ARO is BS Attack, and with your second Short Skill you declare BS Attack. My BS Attack can take place in the beginning of your movement (where you're still more than 8" away, and thus in my +3 range band), while you can elect to take your shot at the end of your movement (when you're less than 8" away, and thus in your +6 range band). So we're both shooting in our good range bands, because we're picking different spots along the movement trajectory at which to make our attacks.

Cover works exactly the same way. If you're out of it at any point during which I can see you, I'll probably elect to shoot you before you reach it.

Zalabar
Feb 13, 2012

Yes, he would like fries with that, thank you.

Cassa posted:

Quick question, probably a bit silly because of how my group has kind of hodge podged an understanding of the rules from a few sources and versions, looking on the wiki for cover. It says that the point of attack is chosen by the attacker, does this apply to the ARO bs attacker too?
I'm probably misreading but would appreciate a simple clarification. (I'm bad at rules learning tbh)

Yes. Per the second question in the FAQ there...

Infinity Wiki posted:

Q: That means that if I declare my first Short Skill while in Cover, my opponents may declare their Attacks when this trooper is in Cover even if my second Short Skill is a movement that takes it out of that Cover?
A: No. The opponents will declare the Skills that they are going to use, with all the corresponding details. But the Attacks are made at the best point of the movement for the one who declares the Attack.

Remember the way this is actually supposed to play out is...

Active player declares action 1.
Reactive player declares their AROs as appropriate.
Active player declares action 2.
Any new AROs generated by action 2 are declared.
Then die rolls to see what actually happens.

S.J.
May 19, 2008

Just who the hell do you think we are?

And isn't the first skill declaration/aro declaration done before anyone physically moves anything?

Flipswitch
Mar 30, 2010


Technically yes, but it's a pain in the rear end that way.

Also why are Zayins AVA2.

Cassa
Jan 29, 2009
Because they're just not pretty enough to take more of.

Thanks for the rules clarification. I misread it and got excited so was reluctant to see the alternative.

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Cassa
Jan 29, 2009
Double post but finally took some good photos of the Yu Jing my friend painted up for me.





Doing this, I realised I have like zero light infantry, but two celestial guard are enough orders, IMO.

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