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Tarezax posted:Crawl .21: Gnoll Pointer Exception You should probably call this for a tournament team name ASAP
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# ? Nov 27, 2017 02:10 |
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# ? May 28, 2024 04:22 |
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Gnoll fun allowed.
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# ? Nov 27, 2017 03:12 |
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rodbeard posted:Gnoll fun allowed.
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# ? Nov 27, 2017 03:18 |
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0.21: For whom the bell Gnolls
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# ? Nov 27, 2017 08:30 |
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rodbeard posted:Gnoll fun allowed. Best idea yet
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# ? Nov 27, 2017 09:56 |
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code:
Got a hellcrawl win! It was on casual although I don't actually know what that means... Also don't really have a firm grasp on what the progressions through the dungeon in hellcrawl are, it was a blast though, I love the changes in Zot. Still, Chei is super good and statue form is absurd with those sorts of stats. Kinda wish I'd cast shatter more though I think it actually did save my life towards the end there. Not sure I'm gonna be going back to regular crawl at any point.
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# ? Nov 28, 2017 07:12 |
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tote up a bags posted:0.21: For whom the bell Gnolls For Wu the bell gnolls?
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# ? Nov 28, 2017 07:14 |
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0.21: Wu Jian ain't Gnoll thing to gently caress with
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# ? Nov 28, 2017 07:39 |
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Casual in hellcrawl means you get more xp, i think
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# ? Nov 28, 2017 07:58 |
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Yeah, casual has more XP, makes dealing with the difficulty spikes easier. Normal is pretty brutal but as I mentioned before Skalds are pretty OP, right now I feel the tier list for backgrounds is like: S - Skalds (into whatever as long as you use most permabuffs) A - Any background that easily transitions into hybrid (basically skalds but relying more on RNG/gods for the cheap permabuffs) B - Everything else C - Berserkers lol Berserkers do pretty well until Vaults/Depths in my experience where you run into a brick wall (this feels really weird to say considering how they do in DCSS), mostly due to lack of spells. Though if you have a lot of resources and avoid the nastier encounters in Zot you might be able to power through Zot:5. Blaster casters are pretty fun if you're familiar with playing them but the lack of stairdancing means you have to make sure you can always vaporize enemies or escape from them as a squishy caster before you pick up level 9 spells.
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# ? Nov 28, 2017 12:17 |
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I would vote either Crawl .21: Gnoll fun allowed or Crawl .21: Wu Jian Ain't Nothin to gently caress With I'll also throw in Crawl .21: Eternal Dev Cycle of the Spotless Game PS: Tarezax posted:Crawl .21: Gnoll Pointer Exception Roctavian posted:You should probably call this for a tournament team name ASAP
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# ? Nov 28, 2017 15:07 |
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Crawl 0.21: New God Cheibriados
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# ? Nov 28, 2017 16:03 |
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Crawl 0.21: He Disrespected the Wu Jian Clan
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# ? Nov 28, 2017 16:53 |
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Archenteron posted:Crawl 0.21: New God Cheibriados This is gold
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# ? Nov 29, 2017 02:20 |
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Floodkiller posted:I would vote either I don't really have time to play, so go hog wild
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# ? Nov 29, 2017 03:04 |
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After splatting many normal hellcrawls I decided to just do casual and won on my first try. Might have been because it is significantly easier, or because skalds are OP, or maybe because I got powered by pain and by death, or because of the amulet I picked up on 9...quote:Dungeon Crawl Stone Soup version 5.2-4-g6121e92 (webtiles) character file.
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# ? Nov 29, 2017 18:47 |
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Is there any combination of keys in hellcrawl that duplicate G> in normal crawl? Preferably one less cumbersome than X>Enter>
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# ? Nov 29, 2017 21:51 |
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Crawl 0.21 - Goons wrote everything cool in this release If Wu Jian doesn't make it in, it should be Crawl 0.21 - No Wu Jian, Gnoll Cry
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# ? Nov 30, 2017 04:31 |
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cheetah7071 posted:Is there any combination of keys in hellcrawl that duplicate G> in normal crawl? Preferably one less cumbersome than X>Enter> You could always make a macro for it. If you don't want to do it accidentally could just make the macro for X>Enter
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# ? Nov 30, 2017 14:45 |
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The ideology eater posted:You could always make a macro for it. If you don't want to do it accidentally could just make the macro for X>Enter In regular crawl they're not the same, but in hellcrawl they should be as there is no < and thus no hatches/branches, right?
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# ? Nov 30, 2017 14:59 |
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Permabuffs own, hellcrawl owns. Finally got an OpTm^Chei off the ground, got statue form, and ended the game with all 9 runes casting Ignition, Shatter, and Tornado as I moonwalked/swam/flew through Cocytus. Admittedly it was casual mode so I had beaucoup xp, but it felt good to finally play as an Ultimate Punchwizard. Also, harder to get running but also amusing: Troll Skald. Why yes I'll take Song of Slaying, more regeneration, and Ozocubu's Armor making my troll hide armor actually have AC. Deflect Missiles I never got online before dying in Shoals. Never found Death Channel or Citovugi's Embrace which was sad since trolls have a healthy -2 for necromancy. Didn't go Chei on that attempt, wanted to see how much +magic skill Sif Muna gave. I think it was a flat +1.5 to everything and didn't scale like Okawaru's escalating perma-heroism, but since magic casters cross-school a lot more than melee, I can take it. Still probably not the best for trolls since they're not going to cast many extra spells, so the mp regen (unless you're going heavy Infusion but good luck getting a large mp pool) and extra spellbooks don't help Archenteron fucked around with this message at 15:52 on Nov 30, 2017 |
# ? Nov 30, 2017 15:49 |
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Hey guys, I have a +10 Artifact Shortbow of freezing, anyone know what + does a Longbow need to beat it damagewise at mindelay? Got my second rune, cleaned Vaults up to 4 and damage starting to feel a bit limp. Plan on doing Abyss next, then maybe cleaning the first few levels of slime for exp. Also if anyone sees any clear skill or gear holes to plug up or spells I should pick up, let me know! http://crawl.berotato.org/crawl/morgue/Maxmaps/Maxmaps.txt Maxmaps fucked around with this message at 19:33 on Nov 30, 2017 |
# ? Nov 30, 2017 19:30 |
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Maxmaps posted:Hey guys, I have a +10 Artifact Shortbow of freezing, anyone know what + does a Longbow need to beat it damagewise at mindelay? Got my second rune, cleaned Vaults up to 4 and damage starting to feel a bit limp. Plan on doing Abyss next, then maybe cleaning the first few levels of slime for exp. If I remember my wiki delving on mechanics properly (and being that it was the wiki, probably wrong anyway), the +10 means an additional (1d10 - 1) damage, so a theoretical average of +3.5 (for a total of 12.5) to the base 15 damage of a longbow, but with 1 lower mindelay and significantly higher accuracy e: slightly more math, so in 42 aut, you'd do 7 shortbow shots for an average 87.5 damage vs 6 longbow for 90, but the shortbow both can spike higher, has the extra freezing damage, and is 12 full points more accurate e2: read the original question backwards but the math remains the same, more or less. Slap a +%damage ego (flaming, freezing, or velocity) on the longbow and you're already going to be at relative parity e3: loving roguelike mechanics I read the formula wrong. It's (1d(enchantment+slaying+1)-1 damage, so in a vacuum, 5 extra damage average, means 96 shortbow vs 90 longbow in original scenario, so +2 to the longbow would give an average +1.5 damage and outpace the shortbow very slightly before factoring in any brands. Final probably verdict: +2 or better branded longbow, probably. e4: ok so I didn't look at your sheet and you have +3 slaying and my brain apparently can't process the right numbers. avg 6.5 damage for the shortbow and 1.5 for the long, 108.5 vs 99 base dam. +2 longbow would avg +2.5 which would be 105 base, +3 would be +3 avg which would be 108 base. Still doesn't include the burst potential and/or the branded bonus, which is another die roll. Final final verdict is that your art +2 branded longbow is roughly the same, and your +5 flaming longbow is definitely higher dps e666: loving reading character sheets on mobile. You have 0 combined total Slaying bonuses BUT EITHER WAY THE ENCHANTED LONGBOWS ARE BETTER IM DONE Archenteron fucked around with this message at 21:21 on Nov 30, 2017 |
# ? Nov 30, 2017 20:44 |
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Speaking of hellcrawl, Skalds of Xom are a funny combo:code:
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# ? Nov 30, 2017 22:21 |
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Got my first win after about a month of playing, feels good! After playing solely MiBe, what's a good relatively easy class to jump into next? Also, is there any way to figure out how many games you've played besides counting all the morgue files?
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# ? Dec 1, 2017 19:27 |
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jaclynhyde posted:Got my first win after about a month of playing, feels good! After playing solely MiBe, what's a good relatively easy class to jump into next? Also, is there any way to figure out how many games you've played besides counting all the morgue files? If you're playing online, you can check your stats here. GrFi is the easiest combo, in my opinion. You could give that a try next.
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# ? Dec 2, 2017 00:19 |
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Wu Jian posted:
Get on trunk and play this ish if you haven't yet
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# ? Dec 2, 2017 06:05 |
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Does anyone know where in the Crawl codebase the Hep ability to name your ancestor lives, and where the summoning code is? It occurs to me that, since you can only have one summon from Summon Canine Familiar at a time, it would be totally possible to name your dog. I don't really know the programming language Crawl is coded in but if I could see the code to summon a dog and the code to name your ancestor I wonder if I could sneak out a copy paste job to add a name dog (a)bility whenever you have the spell memorized.
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# ? Dec 3, 2017 06:24 |
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Whenever a friendly dog kills an enemy the message "good dog" should appear
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# ? Dec 3, 2017 06:28 |
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yes
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# ? Dec 3, 2017 08:12 |
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cheetah7071 posted:Whenever a friendly dog kills an enemy the message "good dog" should appear no, all dogs are good. it should be for any dog, for all kills. including you.
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# ? Dec 3, 2017 09:08 |
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They're good dogs Beogh.
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# ? Dec 3, 2017 11:59 |
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Now that wand charge amount has been buffed across the board and you can't waste charges there's a particular wand that feels a lot more useful: random effects! The thing about this wand is that it has a chance to haste or invis you, both of which are very useful and save you the trouble of using a rare consumable. You have a chance of hitting yourself with something that hurts you but this doesn't matter at all if you cleared the floor already, so you can pre-buff yourself before going downstairs on Vaults:5 or anywhere you're expecting some sort of ambush. There's 1 thing you want to be careful with and that's when you get zapped with bolt of draining, so try to get at least rN+, but unless you have really high evocations it doesn't seem to drain a lot of skill points. Also cheetah7071 posted:Whenever a friendly dog kills an enemy the message "good dog" should appear
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# ? Dec 3, 2017 13:40 |
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apple posted:-snip- Edit this out unless you want it fixed. That's definitely something that will get changed by the devs.
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# ? Dec 3, 2017 14:19 |
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Floodkiller posted:Edit this out unless you want it fixed. That's definitely something that will get changed by the devs. I was gonna say yeah, that's so HAM I can feel it attracting minmay across time and space.
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# ? Dec 3, 2017 14:35 |
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I don't particularly care for whether they remove it or not, I'll just move on to whatever the next best strategy is. Personally I don't think it's particularly tedious *or* broken; you still have a finite amount of charges so you have to pick and choose which places you want to use this on. If tavern/devs still stand by the sentiment that early game is the most dangerous part of the game it wouldn't make sense to change this either because you're generally too low level/low HP to risk killing yourself even at 0 evocations.Arivia posted:I was gonna say yeah, that's so HAM I can feel it attracting minmay across time and space. It's not that bad! The probability of getting hate or invis should be at least 11.2% but I'm pretty sure the weights were adjusted with digging and possibly other spells being removed so it's likely a little higher. I'm mostly really "lazy" in my play so there's no way I would use this if it was on some "track tiles that monsters have stepped on" level of compulsion (YMMV of course) apple fucked around with this message at 14:49 on Dec 3, 2017 |
# ? Dec 3, 2017 14:42 |
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apple posted:It's not that bad! This is pretty much the exact same reason they removed healing as a potential effect from wands of random effects, for reference.
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# ? Dec 3, 2017 14:53 |
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Floodkiller posted:This is pretty much the exact same reason they removed healing as a potential effect from wands of random effects, for reference. I see what you mean but FWIW healing back then cured rot which is a good, permanent effect while invis/haste are temporary so your use cases are much more limited. If they feel just as strongly about invis/haste though then you would probably have to: 1) remove the beneficial buffs altogether or 2) somehow make random effects never help the player while still helping monsters occasionally or 3) remove wand of random effects.
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# ? Dec 3, 2017 15:03 |
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They're gonna remove that lolFhqwhgads posted:They're good dogs Beogh. Thread title please.
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# ? Dec 3, 2017 17:04 |
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# ? May 28, 2024 04:22 |
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apple posted:I see what you mean but FWIW healing back then cured rot which is a good, permanent effect while invis/haste are temporary so your use cases are much more limited. Healing no longer cures rot? Havn't noticed the change. Good news is that healing is now back as a random effect on the wand, right?
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# ? Dec 3, 2017 23:37 |