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Roctavian
Feb 23, 2011

Tarezax posted:

Crawl .21: Gnoll Pointer Exception

You should probably call this for a tournament team name ASAP

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rodbeard
Jul 21, 2005

Gnoll fun allowed.

World Famous W
May 25, 2007

BAAAAAAAAAAAA

rodbeard posted:

Gnoll fun allowed.
This my vote for thread title

tote up a bags
Jun 8, 2006

die stoats die

0.21: For whom the bell Gnolls

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

rodbeard posted:

Gnoll fun allowed.

Best idea yet

The ideology eater
Oct 20, 2010

IT'S GARBAGE DAY AT WENDY'S FUCK YEAH WE EATIN GOOD TONIGHT
code:
Dungeon Crawl Stone Soup version 5.2-4-g6121e92 (webtiles) character file.

1859437 Lorrdernie the Grand Master (level 27, 228/261 HPs) *CASUAL*
             Began as an Octopode Transmuter on Nov 28, 2017.
             Was the Champion of Cheibriados.
             Escaped with the Orb
             ... and 9 runes!
             
             The game lasted 02:09:05 (37107 turns).

Lorrdernie the Grand Master (Octopode Transmuter)  Turns: 37107, Time: 02:09:06

Health: 228/261    AC: 34 (39%)Str: 20  XL:     27
Magic:  24/24      EV: 48    Int: 44    God:    Cheibriados [6*[199]]
Gold:   5424       SH: 14    Dex: 37    Spells: 36/80 levels left

rFire    + + +     SeeInvis +     - Unarmed
rCold    + + +     Faith    .   z - +1 buckler of the Undertaker {rC+ Int-3 Dex+3 Stlth+}
rNeg     + + +     Spirit   .   n - +2 hat
rPois    ∞         Reflect  .   x - amulet "Igheacsoth" {Regen+ Dex+2}
rElec    +         Rnd*Tele +   F - ring "Kiacoob" {rElec rF+ MR+ Int+3 Dex+3}
rCorr    .                      v - ring of protection from magic
MR       ++++.                  Y - ring "Pun Ariz" {+Fly rN++ AC+3 Int-3 SInv}
Stlth    +++++++++.             f - +3 ring of slaying
Regen    1.8/turn               Q - +3 ring of protection
MPRegen  0.3/turn               S - +6 ring of evasion
                                h - ring "Gosa" {rF+++ rC+ rN+ MP-9 Int+6}
                                B - +3 ring of slaying

@: statue-form, regenerating, studying Charms, deflect missiles, very slow
A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8,
camouflage, cold resistance 1, fire resistance 1, frail 1, low mp 1, mutation
resistance 1, teleportitis 1, weak, wild magic 1, MP-powered wands
0: Orb of Zot
}: 9/15 runes: serpentine, slimy, silver, iron, demonic, glowing, magical,
fiery, dark
a: End Regeneration, Stop Repelling Missiles, End Transformation, Bend Time,
Temporal Distortion, Slouch, Step From Time, Renounce Religion, Evoke Flight
http://crawl.berotato.org/crawl/morgue/Lorrdernie/morgue-Lorrdernie-20171128-060717.txt
Got a hellcrawl win! It was on casual although I don't actually know what that means... Also don't really have a firm grasp on what the progressions through the dungeon in hellcrawl are, it was a blast though, I love the changes in Zot. Still, Chei is super good and statue form is absurd with those sorts of stats. Kinda wish I'd cast shatter more though I think it actually did save my life towards the end there.

Not sure I'm gonna be going back to regular crawl at any point.

rchandra
Apr 30, 2013


tote up a bags posted:

0.21: For whom the bell Gnolls

For Wu the bell gnolls?

Pacra
Aug 5, 2004

0.21: Wu Jian ain't Gnoll thing to gently caress with

someone awful.
Sep 7, 2007


Casual in hellcrawl means you get more xp, i think

apple
May 18, 2003

Jose in the club wearing orange suspenders
Yeah, casual has more XP, makes dealing with the difficulty spikes easier.

Normal is pretty brutal but as I mentioned before Skalds are pretty OP, right now I feel the tier list for backgrounds is like:

S - Skalds (into whatever as long as you use most permabuffs)
A - Any background that easily transitions into hybrid (basically skalds but relying more on RNG/gods for the cheap permabuffs)
B - Everything else
C - Berserkers lol

Berserkers do pretty well until Vaults/Depths in my experience where you run into a brick wall (this feels really weird to say considering how they do in DCSS), mostly due to lack of spells. Though if you have a lot of resources and avoid the nastier encounters in Zot you might be able to power through Zot:5. Blaster casters are pretty fun if you're familiar with playing them but the lack of stairdancing means you have to make sure you can always vaporize enemies or escape from them as a squishy caster before you pick up level 9 spells.

Floodkiller
May 31, 2011

I would vote either
Crawl .21: Gnoll fun allowed
or
Crawl .21: Wu Jian Ain't Nothin to gently caress With

I'll also throw in
Crawl .21: Eternal Dev Cycle of the Spotless Game

PS:

Tarezax posted:

Crawl .21: Gnoll Pointer Exception

Roctavian posted:

You should probably call this for a tournament team name ASAP
It's me, I'm the one who will steal this for a team name if you don't call it.

Archenteron
Nov 3, 2006

:marc:
Crawl 0.21: New God Cheibriados

apple
May 18, 2003

Jose in the club wearing orange suspenders
Crawl 0.21: He Disrespected the Wu Jian Clan

tote up a bags
Jun 8, 2006

die stoats die

Archenteron posted:

Crawl 0.21: New God Cheibriados

This is gold

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

Floodkiller posted:

I would vote either
Crawl .21: Gnoll fun allowed
or
Crawl .21: Wu Jian Ain't Nothin to gently caress With

I'll also throw in
Crawl .21: Eternal Dev Cycle of the Spotless Game

PS:


It's me, I'm the one who will steal this for a team name if you don't call it.

I don't really have time to play, so go hog wild

tehllama
Apr 30, 2009

Hook, swing.
After splatting many normal hellcrawls I decided to just do casual and won on my first try. Might have been because it is significantly easier, or because skalds are OP, or maybe because I got powered by pain and by death, or because of the amulet I picked up on 9...

quote:

Dungeon Crawl Stone Soup version 5.2-4-g6121e92 (webtiles) character file.

1897585 tehllama the Demonic Aeon (level 27, 323/323 HPs) *CASUAL*
Began as a Demonspawn Skald on Nov 29, 2017.
Was the Champion of Cheibriados.
Escaped with the Orb
... and 9 runes!

The game lasted 02:53:36 (36361 turns).

tehllama the Demonic Aeon (Demonspawn Skald) Turns: 36361, Time: 02:53:37

Health: 323/323 AC: 34 (39%)Str: 33 XL: 27
Magic: 16/16 EV: 41 Int: 51 God: Cheibriados [6*[187]]
Gold: 6679 SH: 40 Dex: 45 Spells: 8/75 levels left

rFire + + . SeeInvis . a - +9 broad axe (flame)
rCold . . . Faith . M - +7 large shield {AC+3}
rNeg + + . Spirit . (armour currently unavailable)
rPois ∞ Reflect + (helmet restricted)
rElec + Clarity + Q - +0 cloak of Minor Irritation {Str+4 Dex+4 Stlth+}
rCorr . (gloves currently unavailable)
MR ++++. (boots unavailable)
Stlth +++++++++. f - amulet "Joetz" {Reflect *Contam Str-2 Int+10 Dex+10 SH+3}
Regen 1.7/turn W - ring "Ogao" {+Fly rF++ rN+ Dex+3}
MPRegen 0.3/turn d - ring of the Mage {Wiz MR++ Int+3}

@: statue-form (expiring), regenerating, deflect missiles, invisible, spectral
weapon, very slow
A: hooves 3, horns 1, thin metallic scales 3, clarity, low mp 1, nightstalker 3,
powered by death 3, powered by pain 3
0: Orb of Zot
}: 9/15 runes: decaying, slimy, silver, obsidian, demonic, glowing, magical,
fiery, dark
a: End Regeneration, Stop Singing, End Invisibility, End Infusion, End Spectral
Weapon, Stop Repelling Missiles, End Transformation, Bend Time, Temporal
Distortion, Slouch, Step From Time, Renounce Religion, Evoke Flight

cheetah7071
Oct 20, 2010

honk honk
College Slice
Is there any combination of keys in hellcrawl that duplicate G> in normal crawl? Preferably one less cumbersome than X>Enter>

Araganzar
May 24, 2003

Needs more cowbell!
Fun Shoe
Crawl 0.21 - Goons wrote everything cool in this release

If Wu Jian doesn't make it in, it should be Crawl 0.21 - No Wu Jian, Gnoll Cry

The ideology eater
Oct 20, 2010

IT'S GARBAGE DAY AT WENDY'S FUCK YEAH WE EATIN GOOD TONIGHT

cheetah7071 posted:

Is there any combination of keys in hellcrawl that duplicate G> in normal crawl? Preferably one less cumbersome than X>Enter>

You could always make a macro for it. If you don't want to do it accidentally could just make the macro for X>Enter

rchandra
Apr 30, 2013


The ideology eater posted:

You could always make a macro for it. If you don't want to do it accidentally could just make the macro for X>Enter

In regular crawl they're not the same, but in hellcrawl they should be as there is no < and thus no hatches/branches, right?

Archenteron
Nov 3, 2006

:marc:
Permabuffs own, hellcrawl owns. Finally got an OpTm^Chei off the ground, got statue form, and ended the game with all 9 runes casting Ignition, Shatter, and Tornado as I moonwalked/swam/flew through Cocytus.

Admittedly it was casual mode so I had beaucoup xp, but it felt good to finally play as an Ultimate Punchwizard.

Also, harder to get running but also amusing: Troll Skald. Why yes I'll take Song of Slaying, more regeneration, and Ozocubu's Armor making my troll hide armor actually have AC. Deflect Missiles I never got online before dying in Shoals. Never found Death Channel or Citovugi's Embrace which was sad since trolls have a healthy -2 for necromancy. Didn't go Chei on that attempt, wanted to see how much +magic skill Sif Muna gave. I think it was a flat +1.5 to everything and didn't scale like Okawaru's escalating perma-heroism, but since magic casters cross-school a lot more than melee, I can take it. Still probably not the best for trolls since they're not going to cast many extra spells, so the mp regen (unless you're going heavy Infusion but good luck getting a large mp pool) and extra spellbooks don't help

Archenteron fucked around with this message at 15:52 on Nov 30, 2017

Maxmaps
Oct 21, 2008

Not actually a shark.
Hey guys, I have a +10 Artifact Shortbow of freezing, anyone know what + does a Longbow need to beat it damagewise at mindelay? Got my second rune, cleaned Vaults up to 4 and damage starting to feel a bit limp. Plan on doing Abyss next, then maybe cleaning the first few levels of slime for exp.

Also if anyone sees any clear skill or gear holes to plug up or spells I should pick up, let me know!

http://crawl.berotato.org/crawl/morgue/Maxmaps/Maxmaps.txt

Maxmaps fucked around with this message at 19:33 on Nov 30, 2017

Archenteron
Nov 3, 2006

:marc:

Maxmaps posted:

Hey guys, I have a +10 Artifact Shortbow of freezing, anyone know what + does a Longbow need to beat it damagewise at mindelay? Got my second rune, cleaned Vaults up to 4 and damage starting to feel a bit limp. Plan on doing Abyss next, then maybe cleaning the first few levels of slime for exp.

Also if anyone sees any clear skill or gear holes to plug up or spells I should pick up, let me know!

http://crawl.berotato.org/crawl/morgue/Maxmaps/Maxmaps.txt

If I remember my wiki delving on mechanics properly (and being that it was the wiki, probably wrong anyway), the +10 means an additional (1d10 - 1) damage, so a theoretical average of +3.5 (for a total of 12.5) to the base 15 damage of a longbow, but with 1 lower mindelay and significantly higher accuracy

e: slightly more math, so in 42 aut, you'd do 7 shortbow shots for an average 87.5 damage vs 6 longbow for 90, but the shortbow both can spike higher, has the extra freezing damage, and is 12 full points more accurate

e2: read the original question backwards but the math remains the same, more or less. Slap a +%damage ego (flaming, freezing, or velocity) on the longbow and you're already going to be at relative parity

e3: loving roguelike mechanics I read the formula wrong. It's (1d(enchantment+slaying+1)-1 damage, so in a vacuum, 5 extra damage average, means 96 shortbow vs 90 longbow in original scenario, so +2 to the longbow would give an average +1.5 damage and outpace the shortbow very slightly before factoring in any brands. Final probably verdict: +2 or better branded longbow, probably.

e4: :psyduck: ok so I didn't look at your sheet and you have +3 slaying and my brain apparently can't process the right numbers. avg 6.5 damage for the shortbow and 1.5 for the long, 108.5 vs 99 base dam.

+2 longbow would avg +2.5 which would be 105 base, +3 would be +3 avg which would be 108 base. Still doesn't include the burst potential and/or the branded bonus, which is another die roll. Final final verdict is that your art +2 branded longbow is roughly the same, and your +5 flaming longbow is definitely higher dps

e666: loving reading character sheets on mobile. You have 0 combined total Slaying bonuses BUT EITHER WAY THE ENCHANTED LONGBOWS ARE BETTER IM DONE

Archenteron fucked around with this message at 21:21 on Nov 30, 2017

apple
May 18, 2003

Jose in the club wearing orange suspenders
Speaking of hellcrawl, Skalds of Xom are a funny combo:

code:
 Dungeon Crawl Stone Soup version 5.2-4-g6121e92 (webtiles) character file.

48569316 bananaken the Slayer (level 27, 220/220 HPs)
             Began as a Gargoyle Skald on Nov 25, 2017.
             
             Escaped with the Orb
             ... and 9 runes!
             
             The game lasted 02:40:15 (142064 turns).

bananaken the Slayer (Gargoyle Skald)             Turns: 142064, Time: 02:40:16

Health: 220/220    AC: 79 (50%)Str: 27    XL:     27
Magic:  21/21      EV: 14    Int: 32 (33) God:    Xom [.*....]
Gold:   3258       SH: 42    Dex: 14      Spells: 8/66 levels left

rFire    + + +     SeeInvis +   w - +9 demon trident (elec)
rCold    + + +     Faith    .   B - +4 shield
rNeg     + + +     Spirit   .   L - +10 pearl dragon scales
rPois    ∞         Reflect  +   (helmet unavailable)
rElec    +         Clarity  +   k - +2 cloak
rCorr    .                      u - +2 pair of gloves {Str+3}
MR       +++..                  (boots unavailable)
Stlth    +++.......             Z - amulet of the Last Tales {Reflect Int+4 SH+6}
Regen    1.8/turn               h - ring "Kif Pipp" {Wiz rC+}
MPRegen  0.3/turn               m - +6 ring of intelligence

@: flying, regenerating, hasted, studying Armour, deflect missiles, corpse
armour, spectral weapon, very quick
A: antennae 3, big wings, claws 2, fangs 1, talons 3, agile, blink, clarity,
cold resistance 2, fire resistance 3, high mp 3, magic resistance 1, negative
energy resistance 2, regeneration 1, robust 2, shaggy fur, electricity
resistance, strong, wild magic 1, unbreathing, petrification resistance, rot
immunity, sturdy frame, repel shadows, powerful hexes, AC +20
0: Orb of Zot
}: 9/15 runes: barnacled, slimy, silver, bone, demonic, glowing, magical, fiery,
dark
a: Stop Flying, End Regeneration, Stop Singing, End Death Channel, End Haste,
End Spectral Weapon, End Cigotuvi's Embrace, Stop Repelling Missiles, Blink,
Renounce Religion
You can spam 5 after clearing floors for free Xom actions, particularly on special levels and Pandemonium where apparently there's no doom timer in effect (pretty cheesy though, considering you can pile up good mutations, gold and items almost indefinitely)

jaclynhyde
May 28, 2013

Lipstick Apathy
Got my first win after about a month of playing, feels good! After playing solely MiBe, what's a good relatively easy class to jump into next? Also, is there any way to figure out how many games you've played besides counting all the morgue files?

Thalamas
Dec 5, 2003

Sup?

jaclynhyde posted:

Got my first win after about a month of playing, feels good! After playing solely MiBe, what's a good relatively easy class to jump into next? Also, is there any way to figure out how many games you've played besides counting all the morgue files?

If you're playing online, you can check your stats here.

GrFi is the easiest combo, in my opinion. You could give that a try next.

Pacra
Aug 5, 2004

Wu Jian posted:


Your muscles tense, ready for explosive movement...
You repeatedly attack the eight-headed hydra from above, with incredible
momentum.
You hack one of the eight-headed hydra's heads off!
The flame cauterises the wound! You slice the seven-headed hydra!!
You burn the seven-headed hydra.
The seven-headed hydra is heavily wounded.
You slice one of the seven-headed hydra's heads off!
The flame cauterises the wound!
You cut the six-headed hydra into ribbons!!!
You burn the six-headed hydra!
You blow up the six-headed hydra!
The Council accepts your kill.

Get on trunk and play this ish if you haven't yet :rock:

hito
Feb 13, 2012

Thank you, kids. By giving us this lift you're giving a lift to every law-abiding citizen in the world.
Does anyone know where in the Crawl codebase the Hep ability to name your ancestor lives, and where the summoning code is?

It occurs to me that, since you can only have one summon from Summon Canine Familiar at a time, it would be totally possible to name your dog. I don't really know the programming language Crawl is coded in but if I could see the code to summon a dog and the code to name your ancestor I wonder if I could sneak out a copy paste job to add a name dog (a)bility whenever you have the spell memorized.

cheetah7071
Oct 20, 2010

honk honk
College Slice
Whenever a friendly dog kills an enemy the message "good dog" should appear

Samog
Dec 13, 2006
At least I'm not an 07.
yes

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.

cheetah7071 posted:

Whenever a friendly dog kills an enemy the message "good dog" should appear

no, all dogs are good. it should be for any dog, for all kills. including you.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
They're good dogs Beogh.

apple
May 18, 2003

Jose in the club wearing orange suspenders
Now that wand charge amount has been buffed across the board and you can't waste charges there's a particular wand that feels a lot more useful: random effects!

The thing about this wand is that it has a chance to haste or invis you, both of which are very useful and save you the trouble of using a rare consumable. You have a chance of hitting yourself with something that hurts you but this doesn't matter at all if you cleared the floor already, so you can pre-buff yourself before going downstairs on Vaults:5 or anywhere you're expecting some sort of ambush.

There's 1 thing you want to be careful with and that's when you get zapped with bolt of draining, so try to get at least rN+, but unless you have really high evocations it doesn't seem to drain a lot of skill points.

Also

cheetah7071 posted:

Whenever a friendly dog kills an enemy the message "good dog" should appear

Floodkiller
May 31, 2011


Edit this out unless you want it fixed. That's definitely something that will get changed by the devs.

Arivia
Mar 17, 2011

Floodkiller posted:

Edit this out unless you want it fixed. That's definitely something that will get changed by the devs.

I was gonna say yeah, that's so HAM I can feel it attracting minmay across time and space.

apple
May 18, 2003

Jose in the club wearing orange suspenders
I don't particularly care for whether they remove it or not, I'll just move on to whatever the next best strategy is. Personally I don't think it's particularly tedious *or* broken; you still have a finite amount of charges so you have to pick and choose which places you want to use this on. If tavern/devs still stand by the sentiment that early game is the most dangerous part of the game it wouldn't make sense to change this either because you're generally too low level/low HP to risk killing yourself even at 0 evocations.

Arivia posted:

I was gonna say yeah, that's so HAM I can feel it attracting minmay across time and space.

It's not that bad! The probability of getting hate or invis should be at least 11.2% but I'm pretty sure the weights were adjusted with digging and possibly other spells being removed so it's likely a little higher. I'm mostly really "lazy" in my play so there's no way I would use this if it was on some "track tiles that monsters have stepped on" level of compulsion (YMMV of course)

apple fucked around with this message at 14:49 on Dec 3, 2017

Floodkiller
May 31, 2011

apple posted:

It's not that bad!

This is pretty much the exact same reason they removed healing as a potential effect from wands of random effects, for reference.

apple
May 18, 2003

Jose in the club wearing orange suspenders

Floodkiller posted:

This is pretty much the exact same reason they removed healing as a potential effect from wands of random effects, for reference.

I see what you mean but FWIW healing back then cured rot which is a good, permanent effect while invis/haste are temporary so your use cases are much more limited.

If they feel just as strongly about invis/haste though then you would probably have to: 1) remove the beneficial buffs altogether or 2) somehow make random effects never help the player while still helping monsters occasionally or 3) remove wand of random effects.

Fitzy Fitz
May 14, 2005




They're gonna remove that lol

Fhqwhgads posted:

They're good dogs Beogh.

Thread title please.

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Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

apple posted:

I see what you mean but FWIW healing back then cured rot which is a good, permanent effect while invis/haste are temporary so your use cases are much more limited.

If they feel just as strongly about invis/haste though then you would probably have to: 1) remove the beneficial buffs altogether or 2) somehow make random effects never help the player while still helping monsters occasionally or 3) remove wand of random effects.

Healing no longer cures rot? Havn't noticed the change. Good news is that healing is now back as a random effect on the wand, right?

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