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AbstractNapper
Jun 5, 2011

I can help

Comments

quote:

Adrian Tech - 1 week ago
Simil to Elite Dangerous. I believe that star citizen is the best in the genre.
One person liked that comment and the video has two dislikes so far.
Hmmm.

Edit for Tax:

AbstractNapper fucked around with this message at 07:37 on Nov 30, 2017

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Bofast
Feb 21, 2011

Grimey Drawer

Thoatse posted:

I feel like there's a metaphor here

https://i.imgur.com/4lT3NWh.gifv

Did that bird just find an early experimental version of Schrödinger's cat?

Drunk Theory
Aug 20, 2016


Oven Wrangler
Nvm, I had that wrong.

Drunk Theory fucked around with this message at 07:44 on Nov 30, 2017

VictorianQueerLit
Aug 25, 2017

No. No No No.

My gimmick is to waste my time in MMOs. I've played countless ones for almost 20 years straight now. I refuse to believe that someone could have any kind of extensive experience with MMOs and look at Star Citizen and go "There will be nothing like this for decades to come."

This poo poo is the same story as Jumpgate Evolution, Everquest Next, Studio 38 or (Choose your failed project) with the same exact defenses being laid out by the faithful. The only truly revolutionary thing CIG has done is scam the mentally ill for $170,000,000 in such a novel way in such a short amount of time that the laws haven't caught up with it yet.

You could write a book on about six trillion different direct comparisons to every failed or disappointing project in gaming history but I have a feeling that people like this guy wouldn't read it.

no_recall
Aug 17, 2015

Lipstick Apathy

VictorianQueerLit posted:

No. No No No.

My gimmick is to waste my time in MMOs. I've played countless ones for almost 20 years straight now. I refuse to believe that someone could have any kind of extensive experience with MMOs and look at Star Citizen and go "There will be nothing like this for decades to come."

This poo poo is the same story as Jumpgate Evolution, Everquest Next, Studio 38 or (Choose your failed project) with the same exact defenses being laid out by the faithful. The only truly revolutionary thing CIG has done is scam the mentally ill for $170,000,000 in such a novel way in such a short amount of time that the laws haven't caught up with it yet.

You could write a book on about six trillion different direct comparisons to every failed or disappointing project in gaming history but I have a feeling that people like this guy wouldn't read it.

Poor dude who wrote that never said anything about having fun in all his gaming life, and thats somewhat telling.

Mne nravitsya
Jul 14, 2017

The Titanic posted:

I bet you have some interesting stories. :)

I wish Roberts were a better guy and a reliable designer and project manager, because there might have been something kinda fun and passable out by now where you could look at it and say “yeah i see where they’re going here!”

As it stands currently, all promises are lies, all screenshots are photoshops, all concerns are solely about making as much money as possible. I don’t think they could be anymore obvious than if they got CR to wear Money’s hat and rename all his shell companies to “Money Bag #1” and so on.

Somehow backers choose to ignore this. It boggles my mind.

I was really hoping to see chris finally do something tangible: unfortunately the output is still as it was then. Now, other then watching chris flail around and laughing about it, I’m interested in seeing Erin when he pops up. I really like Erin. He may not be the most competent game dev by any means, but he is a good guy, he always treated people very well, fun to hang with outside of work, and has a genuinly good heart and reputation with a lot of game devs

Chris on the other hand..............polar opposite. The minute hear his voice on video, my ptsd kicks in a bit.

Bofast
Feb 21, 2011

Grimey Drawer

ManofManyAliases posted:

:negative:

The only winning move is not to playpay.

Fixed that for you

SomethingJones posted:


unlike Star Citizen which has yet to turn into a working proof of concept imo.

I'm not sure Chris has any idea about the concept of working, tbh


Sabreseven posted:

This is the way CIG and CR do code.

Basically if it were real life, it would be :
Take a bite of an apple, it tastes like purple, the room you're in is now a polar bear, you are happy with how your fins look, the toilet is broken so you must tell the gunslinging cowboy to stop being the leaning tower of pisa, you're on a Micropachycephalosaurus.

Pray CIG never have sway over anyones real life.

:golfclap:

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

MOMA you spend so much time defending Star Citizen's pay to win model that you don't really take any time to discuss your favorite way to earn UEC in game right now. What's your favorite trade route? Or are you more into mining?

Orions Lord
May 21, 2012

I googled suppository at work.

Spiderdrake
May 12, 2001



no_recall posted:

Poor dude who wrote that never said anything about having fun in all his gaming life, and thats somewhat telling.
I feel like if you were able to index all the dreams of all the modern citizens they'd be almost entirely about some far-off system that doesn't actually sound fun (I'm going to have a pioneer so I can run a space construction company!) and denying other people fun by incarcerating them or whatever else. Given the game has no economy and is so small, I guess it's mostly left up their imaginations and what they've been doing with the game for half a decade.

It feels like the fun they've got is a weird take on a skinner box, where they throw money at CIG and watch Star Citizen's funding level go up at this point. But that's the game they've been playing for years now and that's about all they've got.

I mean I admit I've gotten hyped about kickstarters and hoped they'll get more money, and I think this is an extension of that, but KSes getting more funding has always shown benefits for the ones I've backed. This just seems like "we threw more money at them and they promise fun so this is fun"

Krakenwagen
Oct 31, 2015
One thing I don't understand why instead of fantasizing about SC all these people don't just play ANY kind of RPG system with space in it. Hell, GURPS Space would do, you could have all those cool adventures and poo poo and negligible cost, with a ton of fun.

Maybe it's because you have to interact with actual people or something

also:

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

thatguy posted:

*AP lays down his sword and walks into the sunset*

Can't be real moma didn't want a Starfarer.

EightAce
May 10, 2015

Watch it all come crashing down on his head and wonder why any of us gave him money in the first place.
Using my staff discount I have already bought a small retirement moon and as soon as the tech is up to it I intend to turn it into a procedural space squirrel sanctuary. The only visitor I will allow into my orbit is B'Tak because he is a man of peace. Also I will buy another moon and hold space martial arts tournaments on it

VictorianQueerLit
Aug 25, 2017

Krakenwagen posted:

One thing I don't understand why instead of fantasizing about SC all these people don't just play ANY kind of RPG system with space in it. Hell, GURPS Space would do, you could have all those cool adventures and poo poo and negligible cost, with a ton of fun.

Maybe it's because you have to interact with actual people or something

also:


Because reality will never live up to imagination. Star Citizen is better than anything else on the market because it's impossibly good.

As a species we haven't developed sufficient technology to make something like Star Citizen yet so anything that is actually bound by things like technological constraints or reality is going to be worse in a comparison.

Bofast
Feb 21, 2011

Grimey Drawer

Loxbourne posted:

Hi thread!

I was planning recently to write a big effortpost about how Citizens see the world. What their version of G0RF's chart would look like - the high priests at the top, the masses of citizens, the cliques and then across the gulf to goons and refunders and the Anti-Crobbler himself. But it grew a bit big, so I'm breaking a piece off and tossing it to the thread for discussion even if my timing could have been better and the land plots have arrived, holy poo poo.

But I'd like to talk for a moment about something I said in an earlier post. That when Chris sold a big ship, he sold an unstated promise to fill it with players. Players who have to have a reason to want to be an Idris turret gunner rather than buy a ship of their own. Players, in short, who don't actually get to play Star Citizen...

THE FAITHLESS

In other words, the mainstream mass of gamers. People who presumably have only dimly heard of the project until launch day. The people who will flock to the game on the glorious Day of Release, when the clouds open and Chris Roberts descends from Heaven to grant Idrises to the faithful and cast Smart and his Goons into Hell where they shall wail and gnash their teeth as they are never permitted to fly e'en the smallest of Auroras.

A good Citizen is naturally an elitist. He would prefer to disdain the masses as fools, people who turned aside the CRoberts when he preached his message and whose tastes are nowhere near refined enough for the Best drat Space Sim Ever. However, they are caught by a tenet of Star Citizen theology - Star Citizen will be the best game ever and sell millions and millions of copies. The space stations must be bustling and full of players.

Someone must buy your mined space rocks. Someone must gape in awe at your 890 Jump, sometimes even try to attack you (and fail, and be sent to Pirate Jail to think about what they've done).

So the Faithless who buy after release get to be in Outer Heaven (a concept you sometimes see in real no-questions-asked cults). In the ‘verse, but firmly second class. They can man the turrets. Scrub the hot tubs. Be the redshirts and helm officers and people who report “Vanduul on the scope, Captain!” while the Faithful command from the bridge. There will be entire skillsets (like shield balancing or power management) that the Citizens never touch. But by heck they'll toss peons out the airlock (and out of their orgs) if they don't give their captain full shields when he calls for it in the heat of battle. It'd be like being the healer in a WoW raid if your tank was also paying your salary.

Perhaps, with much grinding and proof of their faith, the Faithless might aspire to own a ship one day (but it had better be after many months of tub-scrubbing). In which case they can be cannon fodder, escort fighters, perhaps pirates and targets for bounty hunters. The people who man all the dozens of planes lined up on the deck of the Citizen's pocket carrier. The people who foolishly charge the Citizens' guns and die so the Citizens can call themselves space aces.

It’s the Faithless who the insurance mechanics are for. A good Citizen has multiple ships and just flies off in another one. But someone with one ship they had to save for years to afford? Get scrubbing that jaccuzi. This is the dark secret of LTI; LTI on a ship means you never run the risk of being reduced down to Faithless level by a run of deaths.

It helps that a Citizen's natural contempt for the masses means he expects the Faithless to log in and immediately become pirates and griefers, because they're such dumb CODdies. They’ll run everywhere in the spaceports and ruin our immersion (so punish them. Ideally by forcing them to spend longer manning our turrets; some nice heavy fines would do it). They don’t understand the game like a Citizen does. Really, it’s what’s best for them and they’ll see that. Come the day.

A good citizen rebels when CIG suggest new players who haven't proven their faith, haven't sacrificed, haven't paid and faced the real-world consequences of paying (a citizen's going to have felt the impact on his wallet of all those ships, after all) might be able to own big ships in less than 100,000 hours. Surely Chris wouldn’t do that. We need people to stuff into crates and introduce to the inevitable consequences of piracy and it sure as hell ain’t gonna be the Citizens, they paid too much to put up with that. Their whole identity is built on being the big people in the ‘verse. On being whales.

This basically means the average Citizen sees themselves as a kind of MMO slumlord, keeping a horde of Faithless latecomers in poverty to keep their guns manned. It doesn’t occur to a Citizen for a moment that the Faithless might work this out and refuse to buy in. An unspoken tenet of the Cult of Star Citizen is the masses will kneel in awe when the glory of the full game is revealed to them. Kneel and beg for forgiveness, and in their mercy the Citizens will let them load cargo with their bare hands.

People who ask awkward questions about how, exactly, this is going to work get an incredible dose of rage. You're threatening a core tenet of the Star Citizen fantasy.

Seen Space Jam? You know that vision of the future the villain gives Michael Jordan of being chained to a basketball hoop, terrifying children in cinemas across the globe? That's where the faithless, the filthy faithless gamer on the street who didn't buy in when he had a chance, sits in Star Citizen theology.

Enjoy your hot tub.

This is a good post, Commando o9

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Star Citizen is a video game ponzi scheme. CIG has to keep advertising new features and ships to pay for the features and ships that they already advertised. But they never bring in enough money to cover the cost of making all the poo poo they promised so they eventually hit a wall and everything falls over.

AbstractNapper
Jun 5, 2011

I can help
I wonder if it occurred to CIG that all they have to do to show a trailer for SQ42 is to join their concept ship promo videos and cut out the bits where they explicitly speak about the ship.

I mean people almost ate it up the last time, until the reveal that no, it's actually another ship.

Of couse there will be no gameplay, and all of it will be fake promo material but when was this a problem for them?

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
Hello thread, how are you.

So I'm less a participant and more an occasional voice of information.

The short term stuff is funny, but the long term stuff is what tickles me. Especially in the sense of calling it. It's a thing we do.

So in that spirit, I want to share thoughts about what's going to happen ITYOOL 2018:

1) Ben and Alexis are out: A Great Purge of staff has been calculated since two years ago, but I believe that Ben leaving SCAA, and the iffy reception of the Pioneer/Land sales, Ben has run out of time. Not even as an archivist. Ben has long since served his purpose. It will be announced "due to health reasons" that Ben will leave. Alexis will also "leave", in the sense of "we never wanted you". A severance package is given with a long NDA, probably 6 figures. They probably move back to Austin, where Ben can do more archiving of the WC material at UT Austin. I have bleaker visions of their 20 year future, it makes me sad a bit. I want to say nicer things, but Ben if you can read this, I heard enough.

2) SC inversely folds into SQ42: The big rumor is that SQ42 would be the thing to fold, but I think the opposite will happen. The promised mechanics of SC will instead be folded into the "episodic" campaign of SQ42. Mining, salvage, and land claiming will be parts of the SQ42 story, but only in the context of the story rather than any free will ability. Think Mass Effect: Andromeda.

3) Tony Z is out: I don't think Tony Z can survive another year. Austin is sadly an anemic husk of what once was the heartbeat of development 4 years ago, and Austin is the studio least producing marketable content. It'll either be a "It was a wild ride but family/issues need me to jet" or a very very quick "we wish Tony Z well OH LOOK AT THIS SNEAK PEEK". Tony, go back to day trading. There's less chance to get dispositioned doing that.

4) Racist Japanese Space Turtle Language Time Dies in Spring: No one gives a flying gently caress, and a talking head costs money.

5) People are really disappointed by Sunk Cost Galaxy, but still prefer it to reading Derek's blogs which strangely will have more actual info but gently caress if anyone can be bothered to read it. SCG gets a mention on Kotaku and RPS, Polygon and PCGamer summarize like they knew all along. Eurogamer retro plays Wing Commander 3 and has epiphany.

And for the completely wild left field outta nowhere ballsy prediction I'm sure won't happen but fuckit I'm betting red this time...

6) The Next Great Designer: Remember TNGS? It's like that except SC cultists compete for the best design idea for SC. Winner gets a job offer as an assistant producer in LA (because gently caress your CoL that's why) to lead a team to implement their feature. Pirate Rape, Feces Sanitation, Needless Bureaucracy, and Machinima divas on full display. Winning feature? You must have a Platinum PTTTHHHHHHPPPPPPPPPPit's just another ship gently caress you surprise

EminusSleepus
Sep 28, 2015

Bootcha posted:

Hello thread, how are you.

So I'm less a participant and more an occasional voice of information.

The short term stuff is funny, but the long term stuff is what tickles me. Especially in the sense of calling it. It's a thing we do.

So in that spirit, I want to share thoughts about what's going to happen ITYOOL 2018:

1) Ben and Alexis are out: A Great Purge of staff has been calculated since two years ago, but I believe that Ben leaving SCAA, and the iffy reception of the Pioneer/Land sales, Ben has run out of time. Not even as an archivist. Ben has long since served his purpose. It will be announced "due to health reasons" that Ben will leave. Alexis will also "leave", in the sense of "we never wanted you". A severance package is given with a long NDA, probably 6 figures. They probably move back to Austin, where Ben can do more archiving of the WC material at UT Austin. I have bleaker visions of their 20 year future, it makes me sad a bit. I want to say nicer things, but Ben if you can read this, I heard enough.

2) SC inversely folds into SQ42: The big rumor is that SQ42 would be the thing to fold, but I think the opposite will happen. The promised mechanics of SC will instead be folded into the "episodic" campaign of SQ42. Mining, salvage, and land claiming will be parts of the SQ42 story, but only in the context of the story rather than any free will ability. Think Mass Effect: Andromeda.

3) Tony Z is out: I don't think Tony Z can survive another year. Austin is sadly an anemic husk of what once was the heartbeat of development 4 years ago, and Austin is the studio least producing marketable content. It'll either be a "It was a wild ride but family/issues need me to jet" or a very very quick "we wish Tony Z well OH LOOK AT THIS SNEAK PEEK". Tony, go back to day trading. There's less chance to get dispositioned doing that.

4) Racist Japanese Space Turtle Language Time Dies in Spring: No one gives a flying gently caress, and a talking head costs money.

5) People are really disappointed by Sunk Cost Galaxy, but still prefer it to reading Derek's blogs which strangely will have more actual info but gently caress if anyone can be bothered to read it. SCG gets a mention on Kotaku and RPS, Polygon and PCGamer summarize like they knew all along. Eurogamer retro plays Wing Commander 3 and has epiphany.

And for the completely wild left field outta nowhere ballsy prediction I'm sure won't happen but fuckit I'm betting red this time...

6) The Next Great Designer: Remember TNGS? It's like that except SC cultists compete for the best design idea for SC. Winner gets a job offer as an assistant producer in LA (because gently caress your CoL that's why) to lead a team to implement their feature. Pirate Rape, Feces Sanitation, Needless Bureaucracy, and Machinima divas on full display. Winning feature? You must have a Platinum PTTTHHHHHHPPPPPPPPPPit's just another ship gently caress you surprise

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
Also, Tony, you realize YOU are the fall guy, right?

Orions Lord
May 21, 2012
It's not that difficult they will try to get 'some kind' of game play in like they do now.
Then they have to cut down on costs.

They will survive because they can sell farts for hundreds of dollars to there believers.

Krakenwagen
Oct 31, 2015

Bootcha posted:

Hello thread, how are you.

So I'm less a participant and more an occasional voice of information.

The short term stuff is funny, but the long term stuff is what tickles me. Especially in the sense of calling it. It's a thing we do.

So in that spirit, I want to share thoughts about what's going to happen ITYOOL 2018:

1) Ben and Alexis are out: A Great Purge of staff has been calculated since two years ago, but I believe that Ben leaving SCAA, and the iffy reception of the Pioneer/Land sales, Ben has run out of time. Not even as an archivist. Ben has long since served his purpose. It will be announced "due to health reasons" that Ben will leave. Alexis will also "leave", in the sense of "we never wanted you". A severance package is given with a long NDA, probably 6 figures. They probably move back to Austin, where Ben can do more archiving of the WC material at UT Austin. I have bleaker visions of their 20 year future, it makes me sad a bit. I want to say nicer things, but Ben if you can read this, I heard enough.

2) SC inversely folds into SQ42: The big rumor is that SQ42 would be the thing to fold, but I think the opposite will happen. The promised mechanics of SC will instead be folded into the "episodic" campaign of SQ42. Mining, salvage, and land claiming will be parts of the SQ42 story, but only in the context of the story rather than any free will ability. Think Mass Effect: Andromeda.

3) Tony Z is out: I don't think Tony Z can survive another year. Austin is sadly an anemic husk of what once was the heartbeat of development 4 years ago, and Austin is the studio least producing marketable content. It'll either be a "It was a wild ride but family/issues need me to jet" or a very very quick "we wish Tony Z well OH LOOK AT THIS SNEAK PEEK". Tony, go back to day trading. There's less chance to get dispositioned doing that.

4) Racist Japanese Space Turtle Language Time Dies in Spring: No one gives a flying gently caress, and a talking head costs money.

5) People are really disappointed by Sunk Cost Galaxy, but still prefer it to reading Derek's blogs which strangely will have more actual info but gently caress if anyone can be bothered to read it. SCG gets a mention on Kotaku and RPS, Polygon and PCGamer summarize like they knew all along. Eurogamer retro plays Wing Commander 3 and has epiphany.

And for the completely wild left field outta nowhere ballsy prediction I'm sure won't happen but fuckit I'm betting red this time...

6) The Next Great Designer: Remember TNGS? It's like that except SC cultists compete for the best design idea for SC. Winner gets a job offer as an assistant producer in LA (because gently caress your CoL that's why) to lead a team to implement their feature. Pirate Rape, Feces Sanitation, Needless Bureaucracy, and Machinima divas on full display. Winning feature? You must have a Platinum PTTTHHHHHHPPPPPPPPPPit's just another ship gently caress you surprise

this is a good post

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
I think 2018 will be an interesting year.

2017 has not been good to CIG or Star Citizen. 3.0 is horrible and seemingly rushed out because of Coutts and this anniversary sale is them scraping the barrel for whatever they can lure the whales with (presumably to pay Coutts with), and even then the result hasn't been fantastic. 3.0 seems to be as far as they can push things because they've already made some concessions to their vision, albeit cleverly disguised ones (such as not giving players enough fuel to fly to planets without using FTL).

If they needed to take out a loan during 2017, and revenue is down, doesn't that seem to point to them needing to take out another loan or find some new financial aid or cut their costs? I feel like if there's any year that they're going to downsize, like Derek says, it'll be 2018.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
Star Citizen dies in 2019.

Codezombie
Sep 2, 2016

Baxta posted:

I would give you actual money to render this poo poo on a planet and make a couple of ship assets I can zoom around the buildings in. Just so I could make youtube videos with the star citizen tag.

OR make taxi and cop assets so I can pretend im bruce willis in fifth element. Dealers choice.

Once I've got it fully working, I'll probably release it fairly cheaply on the asset store, or something.
I need to sort out some minor stuff like UV mapping and fast normal generation (that is not using Unity poo poo slow version)
Then there is an important task stuffing the whole tile generation into a threaded job system so it does'nt clobber the frame rate when you make a bunch of tiles.

Dunno how long it'll take, depends if there is anything good on telly.

SomethingJones
Mar 6, 2016

<3

Joe Blobers' spelling and grammatical errors are deliberate, those aren't natural typos and language difficulties.

Chalks
Sep 30, 2009

Milky Moor posted:

like Derek says

Hold on a god drat second what are you trying to say here

Abuminable
Mar 30, 2017

Now, aside from the Abuminable, business goes on as usual.

Codezombie posted:

Once I've got it fully working, I'll probably release it fairly cheaply on the asset store, or something.

You should sell it on KS like Derek. He's going to have a fire sale at $10M.

Daztek
Jun 2, 2006



each day star citizen is getting better and better

SomethingJones
Mar 6, 2016

<3

Codezombie posted:

Once I've got it fully working, I'll probably release it fairly cheaply on the asset store, or something.
I need to sort out some minor stuff like UV mapping and fast normal generation (that is not using Unity poo poo slow version)
Then there is an important task stuffing the whole tile generation into a threaded job system so it does'nt clobber the frame rate when you make a bunch of tiles.

Dunno how long it'll take, depends if there is anything good on telly.

There was an old Amiga game were you flew a Blade Runner style hover car around and above city streets, and tried to catch criminals by shooting a big net at them causing them to plummet to the ground.

Above a certain height the game introduced the old fog trick to try to reduce polys on-screen. This led to some cool diving through the fog gameplay trying to get onto someone's tail in the streets below.

It ran poorly even by Amiga 3d standards but was really fun and addictive. You returned to base after each mission by landing on a rooftop.

Boy I'd sure love a modern version of that...

Wish I could remember what it was called

tuo
Jun 17, 2016

Codezombie posted:

Once I've got it fully working, I'll probably release it fairly cheaply on the asset store, or something.
I need to sort out some minor stuff like UV mapping and fast normal generation (that is not using Unity poo poo slow version)
Then there is an important task stuffing the whole tile generation into a threaded job system so it does'nt clobber the frame rate when you make a bunch of tiles.

Dunno how long it'll take, depends if there is anything good on telly.

Do you mean the Mesh.RecalculateNormals() or the normal calculation Unity does when importing stuff? They are very different, speed-wise, as one is optimised for runtime/dynamic meshes, while the other is optimized for fidelity.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Bootcha posted:

Star Citizen dies in 2019.

I struggle to see it lasting past 2020. I feel it'll squeek through 2018 with some kind of cost-cutting measures but we're already seeing restlessness on the part of people like Mothman. There are some whales who'll never see the light (Miku, probably) but those few can't finance the development all on their lonesome.

I'm also not entirely convinced that this sale's funding tracker is all customer/whale money. The fact that there are two sets of two days with identical numbers is suss as hell.

Codezombie
Sep 2, 2016

Abuminable posted:

You should sell it on KS like Derek. He's going to have a fire sale at $10M.

I'd be happy if I made $10...
Least that would buy me an AV. :homebrew:

Codezombie fucked around with this message at 11:22 on Nov 30, 2017

Codezombie
Sep 2, 2016

tuo posted:

Do you mean the Mesh.RecalculateNormals() or the normal calculation Unity does when importing stuff? They are very different, speed-wise, as one is optimised for runtime/dynamic meshes, while the other is optimized for fidelity.

Recalculate normals, yeah. Normally it's an ok function to use, but not when your are generating 1024 > 4096 12k(ish) poly meshes at one go.
(The import normal calculation is of no use in this particular case, as all the city tiles are being procedurally generated off a seed.)
Especially when you can figure out the normals and tangents by hand because pretty much everything is axis aligned.
I only used the Unity function just to check everything was working , but it's coming up pretty high in the profiler now, so it's gotta go.

Codezombie fucked around with this message at 11:21 on Nov 30, 2017

Tokamak
Dec 22, 2004

Ben is never leaving lol

Chev
Jul 19, 2010
Switchblade Switcharoo

SomethingJones posted:

There was an old Amiga game were you flew a Blade Runner style hover car around and above city streets, and tried to catch criminals by shooting a big net at them causing them to plummet to the ground.

Above a certain height the game introduced the old fog trick to try to reduce polys on-screen. This led to some cool diving through the fog gameplay trying to get onto someone's tail in the streets below.

It ran poorly even by Amiga 3d standards but was really fun and addictive. You returned to base after each mission by landing on a rooftop.

Boy I'd sure love a modern version of that...

Wish I could remember what it was called
I suspect you may be talking about the Killing Cloud

SomethingJones
Mar 6, 2016

<3

Combat Theory posted:

they actually run 100(+) player servers at 60+ FPS (im vsynced at 60 but it would propably top out 100+ FPS, friends been flying VR on those servers too)

IL2 BOM/BOS/BOK also has working drop in multi crew in all online games (if the server doesnt rule it out)

It is right now definetly the king of the flight sims.


As someone who played IL2 CLOD on the Atag server for ages but haven't touched it in over a year, you may have just sold me on this

SomethingJones
Mar 6, 2016

<3

Chev posted:

I suspect you may be talking about the Killing Cloud

That's the one, well remembered

https://youtu.be/whjizZNYCqo

Codezombie
Sep 2, 2016

SomethingJones posted:

That's the one, well remembered

https://youtu.be/whjizZNYCqo

Visually it reminds me of Damocles. I loved that game back in the day, used to spend ages just exploring.
https://www.youtube.com/watch?v=pLfIQfGo0Z4

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tuo
Jun 17, 2016

Codezombie posted:

Recalculate normals, yeah. Normally it's an ok function to use, but not when your are generating 1024 > 4096 12k(ish) poly meshes at one go.
(The import normal calculation is of no use in this particular case, as all the city tiles are being procedurally generated off a seed.)
Especially when you can figure out the normals and tangents by hand because pretty much everything is axis aligned.
I only used the Unity function just to check everything was working , but it's coming up pretty high in the profiler now, so it's gotta go.

Yeah, I know what you mean. I had a similar case recently, where I had to visualize/auto-mesh pointclouds based on the profiles a laserscanner sent in realtime. It was rather highpoly, and had to be visualized in a VR environment, so with at least 45 fps, better 90 fps. I actually went with a quick and dirty normal generation that was faster (and less accurate) than Unities recalculateNormals, and then recalculated them asynchronous on a copy of the mesh and then moved the normal data over. If you knew where to look, you could see it during runtime, but at least I didn't hear from anyone during the presentation "hey dude, your normals seem to be hosed for a split second".

Dirty tricks, it's dirty tricks all the way down

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