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Comments quote:Adrian Tech - 1 week ago Hmmm. Edit for Tax: AbstractNapper fucked around with this message at 07:37 on Nov 30, 2017 |
# ? Nov 30, 2017 07:31 |
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# ? Jun 4, 2024 09:08 |
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Thoatse posted:I feel like there's a metaphor here Did that bird just find an early experimental version of Schrödinger's cat?
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# ? Nov 30, 2017 07:38 |
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Nvm, I had that wrong.
Drunk Theory fucked around with this message at 07:44 on Nov 30, 2017 |
# ? Nov 30, 2017 07:39 |
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No. No No No. My gimmick is to waste my time in MMOs. I've played countless ones for almost 20 years straight now. I refuse to believe that someone could have any kind of extensive experience with MMOs and look at Star Citizen and go "There will be nothing like this for decades to come." This poo poo is the same story as Jumpgate Evolution, Everquest Next, Studio 38 or (Choose your failed project) with the same exact defenses being laid out by the faithful. The only truly revolutionary thing CIG has done is scam the mentally ill for $170,000,000 in such a novel way in such a short amount of time that the laws haven't caught up with it yet. You could write a book on about six trillion different direct comparisons to every failed or disappointing project in gaming history but I have a feeling that people like this guy wouldn't read it.
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# ? Nov 30, 2017 07:51 |
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VictorianQueerLit posted:No. No No No. Poor dude who wrote that never said anything about having fun in all his gaming life, and thats somewhat telling.
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# ? Nov 30, 2017 08:02 |
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The Titanic posted:I bet you have some interesting stories. I was really hoping to see chris finally do something tangible: unfortunately the output is still as it was then. Now, other then watching chris flail around and laughing about it, I’m interested in seeing Erin when he pops up. I really like Erin. He may not be the most competent game dev by any means, but he is a good guy, he always treated people very well, fun to hang with outside of work, and has a genuinly good heart and reputation with a lot of game devs Chris on the other hand..............polar opposite. The minute hear his voice on video, my ptsd kicks in a bit.
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# ? Nov 30, 2017 08:06 |
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ManofManyAliases posted:
Fixed that for you SomethingJones posted:
I'm not sure Chris has any idea about the concept of working, tbh Sabreseven posted:This is the way CIG and CR do code.
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# ? Nov 30, 2017 08:15 |
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MOMA you spend so much time defending Star Citizen's pay to win model that you don't really take any time to discuss your favorite way to earn UEC in game right now. What's your favorite trade route? Or are you more into mining?
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# ? Nov 30, 2017 08:27 |
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I googled suppository at work.
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# ? Nov 30, 2017 08:34 |
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no_recall posted:Poor dude who wrote that never said anything about having fun in all his gaming life, and thats somewhat telling. It feels like the fun they've got is a weird take on a skinner box, where they throw money at CIG and watch Star Citizen's funding level go up at this point. But that's the game they've been playing for years now and that's about all they've got. I mean I admit I've gotten hyped about kickstarters and hoped they'll get more money, and I think this is an extension of that, but KSes getting more funding has always shown benefits for the ones I've backed. This just seems like "we threw more money at them and they promise fun so this is fun"
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# ? Nov 30, 2017 08:50 |
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One thing I don't understand why instead of fantasizing about SC all these people don't just play ANY kind of RPG system with space in it. Hell, GURPS Space would do, you could have all those cool adventures and poo poo and negligible cost, with a ton of fun. Maybe it's because you have to interact with actual people or something also:
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# ? Nov 30, 2017 09:19 |
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thatguy posted:*AP lays down his sword and walks into the sunset* Can't be real moma didn't want a Starfarer.
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# ? Nov 30, 2017 09:32 |
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Using my staff discount I have already bought a small retirement moon and as soon as the tech is up to it I intend to turn it into a procedural space squirrel sanctuary. The only visitor I will allow into my orbit is B'Tak because he is a man of peace. Also I will buy another moon and hold space martial arts tournaments on it
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# ? Nov 30, 2017 09:34 |
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Krakenwagen posted:One thing I don't understand why instead of fantasizing about SC all these people don't just play ANY kind of RPG system with space in it. Hell, GURPS Space would do, you could have all those cool adventures and poo poo and negligible cost, with a ton of fun. Because reality will never live up to imagination. Star Citizen is better than anything else on the market because it's impossibly good. As a species we haven't developed sufficient technology to make something like Star Citizen yet so anything that is actually bound by things like technological constraints or reality is going to be worse in a comparison.
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# ? Nov 30, 2017 09:39 |
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Loxbourne posted:Hi thread! This is a good post, Commando o9
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# ? Nov 30, 2017 09:47 |
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Star Citizen is a video game ponzi scheme. CIG has to keep advertising new features and ships to pay for the features and ships that they already advertised. But they never bring in enough money to cover the cost of making all the poo poo they promised so they eventually hit a wall and everything falls over.
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# ? Nov 30, 2017 10:08 |
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I wonder if it occurred to CIG that all they have to do to show a trailer for SQ42 is to join their concept ship promo videos and cut out the bits where they explicitly speak about the ship. I mean people almost ate it up the last time, until the reveal that no, it's actually another ship. Of couse there will be no gameplay, and all of it will be fake promo material but when was this a problem for them?
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# ? Nov 30, 2017 10:13 |
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Hello thread, how are you. So I'm less a participant and more an occasional voice of information. The short term stuff is funny, but the long term stuff is what tickles me. Especially in the sense of calling it. It's a thing we do. So in that spirit, I want to share thoughts about what's going to happen ITYOOL 2018: 1) Ben and Alexis are out: A Great Purge of staff has been calculated since two years ago, but I believe that Ben leaving SCAA, and the iffy reception of the Pioneer/Land sales, Ben has run out of time. Not even as an archivist. Ben has long since served his purpose. It will be announced "due to health reasons" that Ben will leave. Alexis will also "leave", in the sense of "we never wanted you". A severance package is given with a long NDA, probably 6 figures. They probably move back to Austin, where Ben can do more archiving of the WC material at UT Austin. I have bleaker visions of their 20 year future, it makes me sad a bit. I want to say nicer things, but Ben if you can read this, I heard enough. 2) SC inversely folds into SQ42: The big rumor is that SQ42 would be the thing to fold, but I think the opposite will happen. The promised mechanics of SC will instead be folded into the "episodic" campaign of SQ42. Mining, salvage, and land claiming will be parts of the SQ42 story, but only in the context of the story rather than any free will ability. Think Mass Effect: Andromeda. 3) Tony Z is out: I don't think Tony Z can survive another year. Austin is sadly an anemic husk of what once was the heartbeat of development 4 years ago, and Austin is the studio least producing marketable content. It'll either be a "It was a wild ride but family/issues need me to jet" or a very very quick "we wish Tony Z well OH LOOK AT THIS SNEAK PEEK". Tony, go back to day trading. There's less chance to get dispositioned doing that. 4) Racist Japanese Space Turtle Language Time Dies in Spring: No one gives a flying gently caress, and a talking head costs money. 5) People are really disappointed by Sunk Cost Galaxy, but still prefer it to reading Derek's blogs which strangely will have more actual info but gently caress if anyone can be bothered to read it. SCG gets a mention on Kotaku and RPS, Polygon and PCGamer summarize like they knew all along. Eurogamer retro plays Wing Commander 3 and has epiphany. And for the completely wild left field outta nowhere ballsy prediction I'm sure won't happen but fuckit I'm betting red this time... 6) The Next Great Designer: Remember TNGS? It's like that except SC cultists compete for the best design idea for SC. Winner gets a job offer as an assistant producer in LA (because gently caress your CoL that's why) to lead a team to implement their feature. Pirate Rape, Feces Sanitation, Needless Bureaucracy, and Machinima divas on full display. Winning feature? You must have a Platinum PTTTHHHHHHPPPPPPPPPPit's just another ship gently caress you surprise
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# ? Nov 30, 2017 10:14 |
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Bootcha posted:Hello thread, how are you.
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# ? Nov 30, 2017 10:24 |
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Also, Tony, you realize YOU are the fall guy, right?
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# ? Nov 30, 2017 10:33 |
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It's not that difficult they will try to get 'some kind' of game play in like they do now. Then they have to cut down on costs. They will survive because they can sell farts for hundreds of dollars to there believers.
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# ? Nov 30, 2017 10:34 |
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Bootcha posted:Hello thread, how are you. this is a good post
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# ? Nov 30, 2017 10:34 |
I think 2018 will be an interesting year. 2017 has not been good to CIG or Star Citizen. 3.0 is horrible and seemingly rushed out because of Coutts and this anniversary sale is them scraping the barrel for whatever they can lure the whales with (presumably to pay Coutts with), and even then the result hasn't been fantastic. 3.0 seems to be as far as they can push things because they've already made some concessions to their vision, albeit cleverly disguised ones (such as not giving players enough fuel to fly to planets without using FTL). If they needed to take out a loan during 2017, and revenue is down, doesn't that seem to point to them needing to take out another loan or find some new financial aid or cut their costs? I feel like if there's any year that they're going to downsize, like Derek says, it'll be 2018.
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# ? Nov 30, 2017 10:38 |
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Star Citizen dies in 2019.
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# ? Nov 30, 2017 10:48 |
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Baxta posted:I would give you actual money to render this poo poo on a planet and make a couple of ship assets I can zoom around the buildings in. Just so I could make youtube videos with the star citizen tag. Once I've got it fully working, I'll probably release it fairly cheaply on the asset store, or something. I need to sort out some minor stuff like UV mapping and fast normal generation (that is not using Unity poo poo slow version) Then there is an important task stuffing the whole tile generation into a threaded job system so it does'nt clobber the frame rate when you make a bunch of tiles. Dunno how long it'll take, depends if there is anything good on telly.
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# ? Nov 30, 2017 10:52 |
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Mirificus posted:Massively OP: Move over, pixel ships: Star Citizen is now selling pixel land claims Joe Blobers' spelling and grammatical errors are deliberate, those aren't natural typos and language difficulties.
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# ? Nov 30, 2017 10:53 |
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Milky Moor posted:like Derek says Hold on a god drat second what are you trying to say here
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# ? Nov 30, 2017 10:54 |
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Codezombie posted:Once I've got it fully working, I'll probably release it fairly cheaply on the asset store, or something. You should sell it on KS like Derek. He's going to have a fire sale at $10M.
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# ? Nov 30, 2017 10:57 |
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each day star citizen is getting better and better
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# ? Nov 30, 2017 10:58 |
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Codezombie posted:Once I've got it fully working, I'll probably release it fairly cheaply on the asset store, or something. There was an old Amiga game were you flew a Blade Runner style hover car around and above city streets, and tried to catch criminals by shooting a big net at them causing them to plummet to the ground. Above a certain height the game introduced the old fog trick to try to reduce polys on-screen. This led to some cool diving through the fog gameplay trying to get onto someone's tail in the streets below. It ran poorly even by Amiga 3d standards but was really fun and addictive. You returned to base after each mission by landing on a rooftop. Boy I'd sure love a modern version of that... Wish I could remember what it was called
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# ? Nov 30, 2017 11:04 |
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Codezombie posted:Once I've got it fully working, I'll probably release it fairly cheaply on the asset store, or something. Do you mean the Mesh.RecalculateNormals() or the normal calculation Unity does when importing stuff? They are very different, speed-wise, as one is optimised for runtime/dynamic meshes, while the other is optimized for fidelity.
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# ? Nov 30, 2017 11:10 |
Bootcha posted:Star Citizen dies in 2019. I struggle to see it lasting past 2020. I feel it'll squeek through 2018 with some kind of cost-cutting measures but we're already seeing restlessness on the part of people like Mothman. There are some whales who'll never see the light (Miku, probably) but those few can't finance the development all on their lonesome. I'm also not entirely convinced that this sale's funding tracker is all customer/whale money. The fact that there are two sets of two days with identical numbers is suss as hell.
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# ? Nov 30, 2017 11:10 |
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Abuminable posted:You should sell it on KS like Derek. He's going to have a fire sale at $10M. I'd be happy if I made $10... Least that would buy me an AV. Codezombie fucked around with this message at 11:22 on Nov 30, 2017 |
# ? Nov 30, 2017 11:14 |
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tuo posted:Do you mean the Mesh.RecalculateNormals() or the normal calculation Unity does when importing stuff? They are very different, speed-wise, as one is optimised for runtime/dynamic meshes, while the other is optimized for fidelity. Recalculate normals, yeah. Normally it's an ok function to use, but not when your are generating 1024 > 4096 12k(ish) poly meshes at one go. (The import normal calculation is of no use in this particular case, as all the city tiles are being procedurally generated off a seed.) Especially when you can figure out the normals and tangents by hand because pretty much everything is axis aligned. I only used the Unity function just to check everything was working , but it's coming up pretty high in the profiler now, so it's gotta go. Codezombie fucked around with this message at 11:21 on Nov 30, 2017 |
# ? Nov 30, 2017 11:18 |
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Ben is never leaving lol
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# ? Nov 30, 2017 11:40 |
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SomethingJones posted:There was an old Amiga game were you flew a Blade Runner style hover car around and above city streets, and tried to catch criminals by shooting a big net at them causing them to plummet to the ground.
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# ? Nov 30, 2017 11:41 |
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Combat Theory posted:they actually run 100(+) player servers at 60+ FPS (im vsynced at 60 but it would propably top out 100+ FPS, friends been flying VR on those servers too) As someone who played IL2 CLOD on the Atag server for ages but haven't touched it in over a year, you may have just sold me on this
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# ? Nov 30, 2017 11:43 |
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Chev posted:I suspect you may be talking about the Killing Cloud That's the one, well remembered https://youtu.be/whjizZNYCqo
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# ? Nov 30, 2017 11:48 |
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SomethingJones posted:That's the one, well remembered Visually it reminds me of Damocles. I loved that game back in the day, used to spend ages just exploring. https://www.youtube.com/watch?v=pLfIQfGo0Z4
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# ? Nov 30, 2017 11:52 |
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# ? Jun 4, 2024 09:08 |
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Codezombie posted:Recalculate normals, yeah. Normally it's an ok function to use, but not when your are generating 1024 > 4096 12k(ish) poly meshes at one go. Yeah, I know what you mean. I had a similar case recently, where I had to visualize/auto-mesh pointclouds based on the profiles a laserscanner sent in realtime. It was rather highpoly, and had to be visualized in a VR environment, so with at least 45 fps, better 90 fps. I actually went with a quick and dirty normal generation that was faster (and less accurate) than Unities recalculateNormals, and then recalculated them asynchronous on a copy of the mesh and then moved the normal data over. If you knew where to look, you could see it during runtime, but at least I didn't hear from anyone during the presentation "hey dude, your normals seem to be hosed for a split second". Dirty tricks, it's dirty tricks all the way down
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# ? Nov 30, 2017 11:53 |