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Lunethex and I have a pretty exhaustive playlist over Vermintide at this point and while there are some update videos for 1.9 to take into account most everything we say on there is still very valid. Check the Red Weapons overview for our extended talk about weapon traits specifically.
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# ? Nov 2, 2017 18:19 |
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# ? May 15, 2024 15:19 |
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Thanks. I was mainly wondering what's good on a handgun, and if those are still considered the go-to ranged weapon for kruber and bardin. I'll have a look at your videos.
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# ? Nov 2, 2017 18:24 |
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The patch that added the Q&C board rebalanced every weapon so that just about all of them have solid value. Later patches balanced every trait and every trinket so there's not even many trash options there anymore. There is nothing even close to as useless as the old axe for example. Just keep bloodlust on your melee weapon and try some poo poo, everything works on nightmare now. The same general principles still hold true though, like special killing being a far more important feature on a ranged weapon than crowd killing. e: for handgun specifically, shoot for master crafted and skirmisher. MC was nerfed but is still critical, and skirmisher now removes inaccuracy from moving which is incredibly good since you can drag shoot while moving and hipfiring. Owl Inspector fucked around with this message at 18:26 on Nov 2, 2017 |
# ? Nov 2, 2017 18:24 |
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Hannibal Rex posted:Thanks. I was mainly wondering what's good on a handgun, and if those are still considered the go-to ranged weapon for kruber and bardin. I'll have a look at your videos. The Handgun as always profits from Master Crafted for the improved reload time, Skirmisher is actually very good on the handgun now, because it prevents you from losing accuracy while moving, so you can hip shot with the thing pretty well. Hail of Doom or Skull Cracker will give you a chance to bodyshot Stormvermin, which can be nice in a fracas.
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# ? Nov 2, 2017 18:30 |
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Hannibal Rex posted:I haven't really played since before the contracts board became a thing. Is there a good up-to-date overview which traits are good for which weapons, and which weapons are now considered to be the best for each class? just shift+tab in game to open the steam overlay, then poke through the guides for the weapons guide; i think it has a yellowish shield icon or something, and you'll know it's the right one because it has a jumplist to the right of all the different weapons. mastercrafted is key for the handgun, and hail of doom and/or skullcracker would be great for maybe helping kill stormvermin if you bodyshot. i'm still using my blue handgun with mastercrafted and rupture, which i still really like because i can highlight enemies to get an outline of the special and then aim for headshots that hit even if other rats are in the way
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# ? Nov 3, 2017 03:43 |
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the weapons guide is good for weapons stats but outdated for traits because it was pre 1.9 overhaul. there's a reddit thread with all the weapons discussed which is okay- not definitive but gives you a good start
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# ? Nov 3, 2017 03:54 |
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StashAugustine posted:the weapons guide is good for weapons stats but outdated for traits because it was pre 1.9 overhaul. there's a reddit thread with all the weapons discussed which is okay- not definitive but gives you a good start are you referring to our stuff? because there is a 1.9 red weapon changes video where we talk about the traits on weapons as a whole again, updated for the new changes.
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# ? Nov 3, 2017 03:59 |
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no, the steam guide the other guy was referring to. your guide is real good but mostly directly applicable to reds; although it gives generally good advice e: come to think of it didnt you do general weapon overviews too? still pre 19 tho
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# ? Nov 3, 2017 04:13 |
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yep. we did weapon overviews for everyone, the red weapon videos talk more generally about traits. we did update videos for 1.9 on everything though.
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# ? Nov 3, 2017 04:31 |
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Does anyone here know the mechanics on the Beam Staff? I'm currently having one with regrowth, stability and channeling. I rolled one that had regrowth, skirmisher and master-crafted. Does MC even work on the beam itself? I love the staff, but it really doesn't do damage fast enough in practical situations, short of having a clear line of sight on Roger. Then it's pretty amazing.
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# ? Nov 4, 2017 07:37 |
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best part of the beam staff is the shotgun, its basically a shield push that 1 shots slave rats on nightmare, 2 shots them on cata. should only really be beaming specials, in the head. learn the timing on when to hit m1 while doing it to send a big ol blast down your beam to finish the dorks off. beam staff is mostly just ok at long range after many nerfs, but its pretty loving fantastic at crowd control and saving yourself a ton of damage if you use it defensively e: i guess i didnt actually answer your question. get owned Ghost Dog fucked around with this message at 17:55 on Nov 4, 2017 |
# ? Nov 4, 2017 17:51 |
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We got Plague Monks and Stormfiends coming in http://www.vermintide.com/news/dev_blog_02_enemy_plague_monk_and_stormfiend/
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# ? Nov 6, 2017 07:46 |
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Ghost Dog posted:best part of the beam staff is the shotgun, its basically a shield push that 1 shots slave rats on nightmare, 2 shots them on cata. should only really be beaming specials, in the head. learn the timing on when to hit m1 while doing it to send a big ol blast down your beam to finish the dorks off. beam staff is mostly just ok at long range after many nerfs, but its pretty loving fantastic at crowd control and saving yourself a ton of damage if you use it defensively beam staff only staff for last stand suicide witch
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# ? Nov 6, 2017 10:25 |
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Legendary potion share is a quest reward today.
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# ? Nov 6, 2017 15:44 |
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MonsterEnvy posted:We got Plague Monks and Stormfiends coming in I think that's for Vermintide ][
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# ? Nov 6, 2017 17:50 |
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There's some people here using a mod to spawn items, right? I assume it's possible to get purple hats and trinkets that way without waiting for freebies and seasonal events? Does anyone have a link for it?
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# ? Nov 7, 2017 01:40 |
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It's pinned in the Discord.
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# ? Nov 7, 2017 08:06 |
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Stanley Pain posted:I think that's for Vermintide ][ Yes but I assumed this is also the Vermintide II thread.
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# ? Nov 7, 2017 08:43 |
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it is right now yeah. At some point I'll make a vermintide 2 thread since this one has never been updated.
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# ? Nov 7, 2017 08:52 |
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probably would be a good time to make a vermintide 2 thread once we have more actual info about it
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# ? Nov 7, 2017 08:58 |
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Well we now know we got Plague Monks and Stormfiends.
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# ? Nov 7, 2017 09:07 |
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MonsterEnvy posted:Yes but I assumed this is also the Vermintide II thread. You got me all excited, but then I realized I will have to postpone my excitement.
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# ? Nov 7, 2017 14:35 |
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For a moment I thought the blurb said that Stormfiends were "a hilarious combination of bio-engineering and sadistic techno-magic" and I prefer it that way tbh.
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# ? Nov 7, 2017 14:37 |
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Pierson posted:For a moment I thought the blurb said that Stormfiends were "a hilarious combination of bio-engineering and sadistic techno-magic" and I prefer it that way tbh.
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# ? Nov 7, 2017 14:50 |
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Skaven are pretty hilarious. What I mean by that is that we need the Doom Wheel as a L4D2 Charger analogue.
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# ? Nov 7, 2017 22:42 |
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Based on SAMing achievements that have already been added to the game, it looks like the new wizard weapon will be a "ceremonial dagger."
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# ? Nov 13, 2017 09:18 |
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There's no more solemn ceremony than stabbing rats in a sewer.
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# ? Nov 13, 2017 17:40 |
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Bardin's classes overview. Okay, so Slayer Bardin really doesn't use ranged weapons. That sounds... Like a not good idea.
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# ? Nov 13, 2017 21:25 |
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I hope the voice acting gets mad as hell when you revive him as a slayer.
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# ? Nov 13, 2017 22:02 |
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ZearothK posted:Bardin's classes overview. It's especially funny because there's an entire sect of pistol-wielding Slayers RIGHT THERE, over in pirate town.
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# ? Nov 13, 2017 22:08 |
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moths posted:I hope the voice acting gets mad as hell when you revive him as a slayer. As long as the one picking him up makes every comment about babysitting him.
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# ? Nov 13, 2017 22:10 |
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ZearothK posted:Bardin's classes overview. hopefully you can just throw him at enemies
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# ? Nov 14, 2017 06:28 |
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Did they change something about how to unlock Trial of the Foolhardy? I've tried twice with different groups, but when we try to place the statue in between the window and the bookshelf, it just bounces off and nothing happens. Putting it by the skeleton at the bridge illusion worked. This was on hard.
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# ? Nov 21, 2017 00:09 |
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So I went to finally grab 2 today and saw the discount notice has changed, the whole 10% off pre-order thing now says "Offer ends January 26" and their release date is still otherwise a floaty "Q1 2018" so hey, a steam flub of sorts mighta given away the release date it seems. I'd be real happy if that was the case anyway, wanna chop me some chaos boys and the sooner the better.
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# ? Nov 23, 2017 00:07 |
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I'm still expecting a late Feb early March release. But hey, no complaints about getting in early.
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# ? Nov 23, 2017 00:14 |
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If they need to take longer than january 26 they'll just push it back that is the same day as monster hunter though and that is upsetting
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# ? Nov 23, 2017 00:16 |
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Hannibal Rex posted:Did they change something about how to unlock Trial of the Foolhardy? I've tried twice with different groups, but when we try to place the statue in between the window and the bookshelf, it just bounces off and nothing happens. Putting it by the skeleton at the bridge illusion worked. This was on hard. I'm no expert but my party placed the statue at the bridge illusion, advanced far enough that the illusion broke, and then we all stopped and the host went back alone to..... look at a painting? Stand in front of this painting and it changes somehow? I wasn't clear. The bookcase statue clanked into place real easily after that run.
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# ? Nov 23, 2017 00:27 |
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quote:Heroes! If it wasn't mentioned, you get death on the reik as part of preordering vermintide 2--which makes doing so a pretty small risk if you were going to buy death on the reik anyway, since you'll only be paying slightly more than $20 for vermin2de after the -10% discount, if the DLC costs the same as the rest
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# ? Nov 23, 2017 03:46 |
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http://www.vermintide.com/news/dev_blog_sienna_fuegonasus/ Evil/crazy Sienna is going to be all about flaming swords and crazy. Normal Ratfight 1 Sienna is about melting big guys. And Good Sienna is Sienna Admits She Has A Problem, which is hilarious.
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# ? Nov 30, 2017 15:00 |
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# ? May 15, 2024 15:19 |
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Unchained Sienna has way more chains about her.
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# ? Nov 30, 2017 15:07 |