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Teratrain
Aug 23, 2007
Waiting for Godot
My god, the number of times I've been mulched because I accidentally Reapersitioned myself into the middle of the enemy team instead of above them...

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the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
The one thing I'd really love for Reaper would be the ability to cancel out of the animation any time until your position actually changes, both for fakeouts and "oh poo poo I breathed on my mouse and now I'm teleporting to an entirely different spot"

Thor-Stryker
Nov 11, 2005

Wrist Watch posted:

This is the worst idea I've ever seen, why in the world would you want to have to look up to place your wall farther away instead of just pointing?

So you can have more accuracy in where you want your wall to land? I'm not saying it has to be some crazy arc like a Junk grenade, but a long gradual one like a Zarya alt-fire so you can reach over terrain without the hassle of hoping your wall is in the exact placement because of a change in elevation.


It's cool though, keep placing that poo poo in the wrong spot (and most Mei players will place that poo poo in the wrong spot.)

Rirse
May 7, 2006

by R. Guyovich

Straight White Shark posted:

The one thing I'd really love for Reaper would be the ability to cancel out of the animation any time until your position actually changes, both for fakeouts and "oh poo poo I breathed on my mouse and now I'm teleporting to an entirely different spot"

That or half the time instead of teleport far away I teleport a short distance to a rock that was in the way.

Snazzy Frocks
Mar 31, 2003

Scratchmo
the hardest reaper teleports are those windows on the lijang gardens point

headcase
Sep 28, 2001

Snazzy Frocks posted:

the hardest reaper teleports are those windows on the lijang gardens point

yeah, somehow it always catches that stupid boulder wayyy in the foreground.

Dizz
Feb 14, 2010


L :dva: L

Rirse posted:

I still think Mei should be able to spray the ground to make it icy, which makes her move faster. I mean her potg has her literally doing this!

https://www.youtube.com/watch?v=nWWgMpFUvb0

Let her ice the ground to cause enemies to slip and give speed boost to the teammates, but the game abruptly ends when a player falls and gets a concussion

TheRationalRedditor
Jul 17, 2000

WHO ABUSED HIM. WHO ABUSED THE BOY.
Reaper's teleport and its garbage targeting are one of the worst things in the game and I don't think devs know this

FormerPoster
Aug 5, 2004

Hair Elf
It's sad that Doomfists ult is a better teleport than Reaper's teleport

Wrist Watch
Apr 19, 2011

What?

Thor-Stryker posted:

So you can have more accuracy in where you want your wall to land? I'm not saying it has to be some crazy arc like a Junk grenade, but a long gradual one like a Zarya alt-fire so you can reach over terrain without the hassle of hoping your wall is in the exact placement because of a change in elevation.


It's cool though, keep placing that poo poo in the wrong spot (and most Mei players will place that poo poo in the wrong spot.)

No seriously, how in the world are you using your wall that you're getting screwed over by elevation changes? I've literally never seen anyone complain about this before. :psyduck:

ImPureAwesome
Sep 6, 2007

the king of the beach
I've had it be annoying sometimes when I'm trying to wallblock a window or a turret on a perch

Slime
Jan 3, 2007

Wrist Watch posted:

No seriously, how in the world are you using your wall that you're getting screwed over by elevation changes? I've literally never seen anyone complain about this before. :psyduck:

The issue is that on a slope or stairs, moving your crosshair up affects where the the wall ends up a lot more than it does than on flat ground. It throws you off a little.

Thor-Stryker
Nov 11, 2005

Wrist Watch posted:

No seriously, how in the world are you using your wall that you're getting screwed over by elevation changes? I've literally never seen anyone complain about this before. :psyduck:

Mei's wall uses the same mechanism as Reaper's teleport. You really start to notice it on maps that have dividers of different heights in the middle of arenas. Kinda like the fountain in Anubis A, it's easy to catch the edges whereas an arcing deployment (with line) would allow you to see exactly where your wall is going.

It really is just a QoL improvement that would make the character more accessible to everyone while not drastically changing her skill requirements.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747
we lost this game but im so proud of this last ditch ult

https://www.youtube.com/watch?v=DloVcGCjQqg

Wrist Watch
Apr 19, 2011

What?

Thor-Stryker posted:

Mei's wall uses the same mechanism as Reaper's teleport. You really start to notice it on maps that have dividers of different heights in the middle of arenas. Kinda like the fountain in Anubis A, it's easy to catch the edges whereas an arcing deployment (with line) would allow you to see exactly where your wall is going.

It really is just a QoL improvement that would make the character more accessible to everyone while not drastically changing her skill requirements.

There's already a gigantic blue shadow centered in the middle of your screen that shows you exactly where it's going to go! If you make the game deploy Mei walls in an arc like Orisa's shields, the only issue you're solving is deploying them at higher elevations. At range, it would make it really awkward using them in hallways at longer distances, and a frustrating experience in general to put one more than five feet into entrances to rooms if you're too far away. Unless of course you let the arc clip through walls while still placing your wall at the target, but at that point you've entirely defeated the purpose of having an arc in the first place.

I would totally understand if you meant an arcing line in addition to the shadow or something but giving them wall's trajectory a curve so you can arc it over objects like an Orisa shield is a way bigger deal than you're saying here.

Sorry, I just play a lot of Mei so this whole thing really jumped out at me.

Dick Burglar
Mar 6, 2006

Naerasa posted:

It's sad that Doomfists ult is a better teleport than Reaper's teleport

well duh cuz its an ult :rolleyes:

Main Paineframe
Oct 27, 2010

Wrist Watch posted:

There's already a gigantic blue shadow centered in the middle of your screen that shows you exactly where it's going to go!

Oops, I moved my crosshair a couple pixels and now the wall is appearing right in front of me instead of up on top of that building! The targeting is really sensitive and touchy when it comes to different elevations, and it's not very intuitive to work with

maou shoujo
Apr 12, 2014

ニンゲンの表裏一体
I just promoted to Plat for the first time, with a hard-fought 4-3 comeback on Anubis. I got 30 loving SR for that win. I love Moira so much, new main forever~ :allears:

High mobility, high survivability AOE battle healer is like a dream come true, and her evil scientist characterization is the cherry on top. You'd have to nerf her into the absolute dirt to get me to stop maining her.

Ersatz
Sep 17, 2005

maou shoujo posted:

I just promoted to Plat for the first time, with a hard-fought 4-3 comeback on Anubis. I got 30 loving SR for that win. I love Moira so much, new main forever~ :allears:

High mobility, high survivability AOE battle healer is like a dream come true, and her evil scientist characterization is the cherry on top. You'd have to nerf her into the absolute dirt to get me to stop maining her.
Congrats, and agreed re: Moira - she's tons of fun.

Admiral Joeslop
Jul 8, 2010




Mercy is great and I'm learning fast through the experienced members of my group. I used to hammer on the Left Shift before being told you can cancel the fly by hitting shift again. Now I can smoothly fly as far as the range of it without stopping, and keep moving.

I also got to try out the Pharah/Mercy combo and boy was that fun.

Nullsmack
Dec 7, 2001
Digital apocalypse
There's a setting in options where you can make the ability work while you are holding the key down, and stop when you let go of it. I have it bound to one of my mouse side buttons, it's nice.

Ehud
Sep 19, 2003

football.

first game back in about 6 weeks



still got it :hellyeah:

d0grent
Dec 5, 2004

not sure how a pharah comes in 6th place against that roster

Skypie
Sep 28, 2008
I feel like I played this well enough.

Santheb
Jul 13, 2005

Anybody else experiencing big time ping issues on the PS4? My ping usually hovers between 30 and 40 but now I’m lucky if it’s 70 and not 125+. Seems like a recent thing.

d0grent
Dec 5, 2004

I had some pretty bad lag spikes tonight, I'm on a pc though.

Santheb
Jul 13, 2005

Edit: hold up
I may have unfucked it with another effort. Fingers crossed boys

Edit 2: sort of? One game where I never went above 50, another one right after where if you could divide a 3 round Oasis game into two halves, the first half was an average of 115 while the second half was in the 40s. I’ll take it over what it was doing before for sure.

Santheb fucked around with this message at 08:13 on Dec 4, 2017

Shy
Mar 20, 2010

Did they make any significant changes to netcode this year? Last time I played over a year ago, the game is practically unplayable now, I'm constantly backtracked, what the gently caress happened? My connection is mediocre but e.g. Destiny works flawlessly on both EU and NA.

Willie Tomg
Feb 2, 2006
Overwatch Deathmatch should have armor packs as well as health packs, IMO.

Fabricated
Apr 9, 2007

Living the Dream
I learned how to play McCree- which is to let people run directly into my bullets instead of learning how to aim

https://www.youtube.com/watch?v=icjkcT0lWDU

SKULL.GIF
Jan 20, 2017


man after taking like a month or so away from this game and coming back, what really stands out to me is just how much color is packed into the game. this is one of the most colorful games I've played

Bluedeanie
Jul 20, 2008

It's no longer a blue world, Max. Where could we go?



The trick is, don't teleport just walk right up in plain sight


https://www.youtube.com/watch?v=uSOmDLiWyds

Snazzy Frocks
Mar 31, 2003

Scratchmo

Willie Tomg posted:

Overwatch Deathmatch should have armor packs as well as health packs, IMO.

i think this is a good idea. also every one is soldier but theres other heroes weapons you can pick up too

Snazzy Frocks
Mar 31, 2003

Scratchmo

Bluedeanie posted:

The trick is, don't teleport just walk right up in plain sight


https://www.youtube.com/watch?v=uSOmDLiWyds

turn ur fuckin killfeed on

Ronnie
May 13, 2009

Just in case.
I get so much poo poo for playing Doomfist in qm and I love it!

FormerPoster
Aug 5, 2004

Hair Elf

Willie Tomg posted:

Overwatch Deathmatch should have armor packs as well as health packs, IMO.

I will only be okay with this if it's on a new deathmatch map called 'Torbjorn's Workshop' and there's a non-zero amount of weird porn hidden in the lockers and beneath the benches.

For real, I bet a workshop would be fun as hell for a Chateau-style map.

super fart shooter
Feb 11, 2003

-quacka fat-
Well, it was a fun few days of FFA while it lasted, now we've got the full poo poo map pool again. I just played a game on hollywood with doomfist and spent half the game just listening to hanzos, widows, genjis, pharahs and a winston having all out war on the rooftops, while i was wandering all alone, waiting for elevators or my stupid uppercut cooldown

Bluedeanie
Jul 20, 2008

It's no longer a blue world, Max. Where could we go?



it seems there might have been an easy solution to your problem in this case

Thor-Stryker
Nov 11, 2005

Shy posted:

Did they make any significant changes to netcode this year? Last time I played over a year ago, the game is practically unplayable now, I'm constantly backtracked, what the gently caress happened? My connection is mediocre but e.g. Destiny works flawlessly on both EU and NA.

Latency has always been an issue in this game. You can't tell who has what latency either thanks to Blizzard's Obfuscate Everything policy.

It's pretty easy to replicate the related issues in this game as well: just play any class that as a high-velocity movement ability (Doomfist, Pharah, Junk etc) and watch the kill cams. You'll notice a lot of deaths where you activated your ability and died a second later, only for the replay to show that you never activated said ability.

I also supposedly have a 25ms connection to west-coast servers, but it feels comparable to 125ms in any Source engine game like Counter-Strike.

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resistentialism
Aug 13, 2007

Thor-Stryker posted:

Latency has always been an issue in this game. You can't tell who has what latency either thanks to Blizzard's Obfuscate Everything policy.

It's pretty easy to replicate the related issues in this game as well: just play any class that as a high-velocity movement ability (Doomfist, Pharah, Junk etc) and watch the kill cams. You'll notice a lot of deaths where you activated your ability and died a second later, only for the replay to show that you never activated said ability.

I also supposedly have a 25ms connection to west-coast servers, but it feels comparable to 125ms in any Source engine game like Counter-Strike.

The way I heard it the game will momentarily cheat a little bit and favour your client's experience when you activate escape skills, when the rest of the time it favours the client of the person aiming and shooting at you.

But I've had experience dying after teleporting as sombra, too.

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