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sassassin posted:It's another 6-9 months from being a great or solid product. LuiCypher posted:However, since it's [ME] something they've always promised the players since the first game, it's fine to try to hold them accountable to their own promises. They're certainly trying to live up to them.
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# ? Dec 6, 2017 02:14 |
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# ? Jun 6, 2024 20:28 |
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I don't really agree that WH1 is in a much better place or more complete than WH2 because the WH2 races are so much better designed than the first game's that it's almost jarring. That and certain huge improvements, such as the massive overhaul to how agents function, means that the thought of playing WH1 again is pretty repellent to me. Missing out on Norsca for so long sucks, but it's extremely easy to stop Old Norsca from ruining the map with a simple mod tweak to gut their income. Kanos fucked around with this message at 02:26 on Dec 6, 2017 |
# ? Dec 6, 2017 02:23 |
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LuiCypher posted:Yeah, that's a pretty reasonable stance - can't/don't want to argue with it. In their own words they're pretty bad.
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# ? Dec 6, 2017 02:37 |
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I like both games and I like that they change stuff around and add stuff and I like that they just admitted that they're having a hard time instead of giving us a barf bag full of marketing speech. Shooting everything in the face with Dark Elves rules.
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# ? Dec 6, 2017 02:47 |
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If all you were interested in was the Vortex campaign then I guess TWW2 is a pretty good product, it has a lot of good mechanic changes (magic improvement, agent usage, more interesting campaign map features), although I think people are overestimating how much thought went into the new races (HE and Lizardmen aren't exactly rocket science to play) even if they all look really good. The problem for CA is that the series is actively promoted and developed as a collection that fits into a greater whole, and that whole (ME) has terrible balance, bugs, and missing content that some people have spent ~$200 to get to play, CA's response is "well, we screwed up but we'll eventually fix it". What's sad is how much just a little honesty from the studio people will eat up as excuses, instead of you know, the company spending more resources to fix their own cash cow. They barely even bother to fix basic bugs modders fixed in the first week.
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# ? Dec 6, 2017 02:48 |
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Vortex campaign just feels incomplete. mortal Empires feels incomplete-r. I'll revisit in a couple years when they have rolled out some updated start positions and maybe added a race or two.
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# ? Dec 6, 2017 02:50 |
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new phone who dis posted:I like both games and I like that they change stuff around and add stuff and I like that they just admitted that they're having a hard time instead of giving us a barf bag full of marketing speech. Shooting everything in the face with Dark Elves rules. This is kinda how I am feeling about things so far. Yeah there are issues but goddamn is a dark elf firing line not the most satisfying thing.
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# ? Dec 6, 2017 02:51 |
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I'm having more fun playing TWW1 as factions I enjoy from that game. It just balances way better and turn 120 isn't whoever you are vs the white and blue megablocs of dwarfs and high elves. I know people allege that they've had games without a blue tide, but every game I'm not orcs they take over everything right up into norsca and have the expansionist and aggressive traits which is loving mind blowing.,
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# ? Dec 6, 2017 03:04 |
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In my ME game, Brettonia have conquered Norsca, the HE were super strong until we started fighting and the Lizards are pretty strong, too. I don't have any idea what's going on in the Empire because I'm too wrapped up in my neighbors and their bullshit. I think the Wood Elves might be kicking rear end. That's why I restarted a vortex campaign because it was like I was playing one anyway. Morathi surprisingly took over the entire southern portion of the Dark Elf Empire and was a great distraction for the Lizards and High Elves while I came in and crushed them from above.
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# ? Dec 6, 2017 03:09 |
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After thinking about it a bit, the thing that aggravates me the most about the Norsca thing isn't just that 8 months is ridiculous and the endless chariot tide is forever blah, but also that they've basically derailed the whole content schedule for Warhammer 2 by screwing up so bad. What we're looking at now is Tomb Kings in January (4 months after game 2 release) Norsca in May, and then like maybe they'll have time to work on other DLCs/free content sometime in, I dunno...June? July? I'm basing this off CA's own statements on Reddit that they're releasing Tomb Kings because it's already done, but they likely won't be working on anything else until Norsca is done. 9 months after Warhammer 1 we had four races, (Chaos, Beastmen, Wood Elves, Brettonia) 2 lord packs and a bunch of FLC. 9 Months after Warhammer 2, we might have, uh, Mortal Empires, a Race Pack, and the Pre-order bonus. It's such a huge delay I have to wonder if they'll even be able to put out as much DLC/free content as they originally had planned. Realistically it's either cutting something or delaying Game 3 considerably from their original plan, especially with all the historical games and crap they've got planned for next year.
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# ? Dec 6, 2017 04:00 |
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madmac posted:After thinking about it a bit, the thing that aggravates me the most about the Norsca thing isn't just that 8 months is ridiculous and the endless chariot tide is forever blah, but also that they've basically derailed the whole content schedule for Warhammer 2 by screwing up so bad. The historical stuff is done by different teams to warhammer, and they said on reddit that while the DLC schedule has obviously been set back, the amount of stuff they'll be releasing hasn't changed or been reduced. Don't forget we're also getting the new 'experiment' game mode soon and a new Skaven LL in january with the Tomb Kings.
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# ? Dec 6, 2017 04:11 |
If the new mode is randomized start positions, all os forgiven.
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# ? Dec 6, 2017 04:27 |
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1st_Panzer_Div. posted:If the new mode is randomized start positions, all os forgiven. Spears only, no spells, final destination.
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# ? Dec 6, 2017 04:28 |
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It is a disappointment since I'm sure more then just myself have been holding off playing the northern factions until old norsca isn't ruining everything they touch, but I can wait, warhams will still be around in may, in the meantime there are mods on the workshop to make norsca less of a dominating presence in every game. What I really want is the beard tide trimmed a bit.
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# ? Dec 6, 2017 04:47 |
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1st_Panzer_Div. posted:If the new mode is randomized start positions, all os forgiven. True Chaos Invasion survival mode. Endless stacks of Chaos, you have 20 turns to prep then defend as long as you can until Altdorf falls.
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# ? Dec 6, 2017 05:42 |
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https://www.youtube.com/watch?v=FH1LcAZhZ_Y Guys this is obviously the most important part of the info they pushed out.
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# ? Dec 6, 2017 09:33 |
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Gonkish posted:https://www.youtube.com/watch?v=FH1LcAZhZ_Y
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# ? Dec 6, 2017 10:03 |
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Gonkish posted:https://www.youtube.com/watch?v=FH1LcAZhZ_Y
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# ? Dec 6, 2017 10:08 |
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This thread seems very sad about tomb kings being out really soon.
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# ? Dec 6, 2017 10:12 |
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Tomb Kings are going to be pretty hilarious because their map positioning alleviates most of the pain points with Mortal Empires; they're a million miles away from Old Norsca so they basically will never interact except in a map-painting scenario or during the Chaos invasion, and they're positioned close enough to the Badlands that they can break the dwarfball before it forms without having to drop everything and sail around the world.
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# ? Dec 6, 2017 10:26 |
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So what exactly is the deal with this battle difficulty bug? People seem to be implying that only very hard and easy are swapped but the original linked thread made out that all the respective battle difficulties are backwards and not just vh/e.
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# ? Dec 6, 2017 10:28 |
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The delay in Norsca does not necessarily mean everything else is delayed by that much. It might be taking that long specifically because they aren't putting a lot of resources into it. Indeed, they likely aren't in any case, since stuff like the art assets are already made.
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# ? Dec 6, 2017 10:42 |
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GuardianOfAsgaard posted:The historical stuff is done by different teams to warhammer, and they said on reddit that while the DLC schedule has obviously been set back, the amount of stuff they'll be releasing hasn't changed or been reduced. Don't forget we're also getting the new 'experiment' game mode soon and a new Skaven LL in january with the Tomb Kings. Those teams are staffed from the same senior pool. They're not running three separate development teams of equal size and talent to the one that was handling TW1's post-release cycle. Manpower has been divided, and there have even been layoffs.
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# ? Dec 6, 2017 11:51 |
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JBP posted:This thread seems very sad about tomb kings being delayed from December to January.
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# ? Dec 6, 2017 11:52 |
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Save us, Settra!!!
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# ? Dec 6, 2017 12:55 |
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Will tomb kings have a corruption mechanic? It's going to be interesting crossing the desert without that poo poo making it a painstaking nightmare journey.
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# ? Dec 6, 2017 13:05 |
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Desert attrition should give them increased replenishment instead
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# ? Dec 6, 2017 13:07 |
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JBP posted:Will tomb kings have a corruption mechanic? It's going to be interesting crossing the desert without that poo poo making it a painstaking nightmare journey. Probably not, although they could maybe wrangle some kind of spreading desert motif. Think there's something in the lore that's similar to that.
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# ? Dec 6, 2017 13:07 |
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I'm going to take my skeletons straight up north and find sutha ek for a fuckin chariot showdown.
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# ? Dec 6, 2017 13:11 |
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Tomb Kings will probably want to build tall won't they? Their whole thing is restoring their kingdoms to their former glory and taking back anything that's been stolen from them, land or treasure.
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# ? Dec 6, 2017 13:23 |
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thebardyspoon posted:Tomb Kings will probably want to build tall won't they? Their whole thing is restoring their kingdoms to their former glory and taking back anything that's been stolen from them, land or treasure. Go full Hwan Empire. If they owned everything, gotta take it all back
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# ? Dec 6, 2017 13:29 |
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I made a mod that re-caps damage res at 100%. Idk if I'll ever actually play with it but if you want to re-live the glory days of Actually Invincible Kholek, there you go.Truecon420 posted:If you could make such a mod I’d really appreciate it! I’ve seen a lot of people asking for something similar, so I think it’d be popular. I really don’t need much of a change here, Something like lessening the penalty based on the type of deal that was broken and maybe a reduction in the number of turns your rating is ranked for. Thank you!! Took longer than I meant to, but here you go. I'm not exactly sure what the 1 to 1 relationship is between the numbers I changed and what happens when you break treaties (I have a feeling it's number of turns penalised), but I made the big numbers lower and people get less mad when you're a filthy backstabbing liar now. Break trade agreements at will, break NAPs sooner and with less penalty and a few other things. Its picture is boring af and I hate it, but it works I guess. idk why CA is bothering to be coy about their campaign pack when quote:wh_dlc08_fact_group_tomb_kings Tomb Kings x wh_main_faction_trait_humans [Placeholder] 7 Gitro fucked around with this message at 14:11 on Dec 6, 2017 |
# ? Dec 6, 2017 13:56 |
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Gitro posted:idk why CA is bothering to be coy about their campaign pack when Look at how long they were coy about the skaven. They're just teasing the reveal, not expecting it to be any big secret.
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# ? Dec 6, 2017 15:05 |
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yeah fair enough.
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# ? Dec 6, 2017 15:50 |
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Gitro posted:I made a mod that re-caps damage res at 100%. Idk if I'll ever actually play with it but if you want to re-live the glory days of Actually Invincible Kholek, there you go. What are the vanilla caps on resistances?
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# ? Dec 6, 2017 18:39 |
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I think it caps out at 80%.
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# ? Dec 6, 2017 19:37 |
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Gitro posted:Took longer than I meant to, but here you go. I'm not exactly sure what the 1 to 1 relationship is between the numbers I changed and what happens when you break treaties (I have a feeling it's number of turns penalised), but I made the big numbers lower and people get less mad when you're a filthy backstabbing liar now. Break trade agreements at will, break NAPs sooner and with less penalty and a few other things. That’s perfect! Thank you so much!
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# ? Dec 6, 2017 20:17 |
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Sinteres posted:Look at how long they were coy about the skaven. They're just teasing the reveal, not expecting it to be any big secret. They were also coy about the Skaven because that was a Warhammer in-joke and by announcing them last, it made them the 13th playable faction announced (not counting alternate-starts like Crooked Moon and Carcassone).
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# ? Dec 6, 2017 20:26 |
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Finally, the Community Modding Framework and Instant Quest Battle mods are now working. Must've been pretty rough on Crynsos considering he's the one taking the lead on making sure all these mods work together, and when an update goes wrong it ends up loving everyone.
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# ? Dec 6, 2017 20:37 |
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# ? Jun 6, 2024 20:28 |
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I get a kick out of the empire dilemma on whether or not to reveal Skaven to the populace. Nope no Skaven here uh uh those creatures skittering around at night? Just ah, really hairy goblins yeah"
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# ? Dec 6, 2017 21:10 |