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Vakal posted:The gameplay isn't that great, but always I liked how it had only one weapon which was basically a swiss army gun that would change design slightly depending on which firing mode you selected with a satisfying little robot voice. This was the worst part of Hard Reset. It's like some devs don't realize players don't want to stare at the same vague, ugly chunk of metal on their screen for 6 hours.
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# ? Dec 7, 2017 21:32 |
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# ? May 19, 2024 17:44 |
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It will, however, be one of the best parts of Scorn!
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# ? Dec 7, 2017 21:33 |
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Al Cu Ad Solte posted:This was the worst part of Hard Reset. It's like some devs don't realize players don't want to stare at the same vague, ugly chunk of metal on their screen for 6 hours. I thought the worst part of Hard Reset was the boring weapons and bad gameplay but hey, to each their own.
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# ? Dec 7, 2017 21:52 |
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Glagha posted:I thought the worst part of Hard Reset was the boring weapons and bad gameplay but hey, to each their own. I was trying to be positive....
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# ? Dec 7, 2017 21:53 |
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CJacobs posted:
I came across Scorn a few days ago and thought it looked neat, love the Giger style, but the gameplay videos out there aren't encouraging. It looks boooorrriiing and the level design (or is it procedural?) looks to be a bunch of random connected corridors on a flat plane. Hope I'm wrong because visually and art-direction wise it looks great.
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# ? Dec 7, 2017 21:54 |
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For a while I thought Scorn and Inner Chains were the same game.
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# ? Dec 7, 2017 21:55 |
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Scorn looks like a horror/puzzle thing with a gun, rather than a shooter. It also looks like it’s coming out in 2050 so whatever.
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# ? Dec 7, 2017 21:55 |
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You can have lots of redundant guns with only two slots in a gun-heavy or military FPS, where a traditional arsenal would be a mess of assault rifles and shotguns. And it's also good for RPG-ish open world FPSs where ammo management becomes too much for consoles. Halo is neither, so it felt to me like a needless oversimplification, which was an emerging theme at the time. Actually it just felt cheap, like when in HL2 you get to an area where you'll need the rocket launcher so it puts infinite ammo crates around, only worse because HL2 doesn't take away your shotgun when you pick up a rl. Mordja posted:For a while I thought Scorn and Inner Chains were the same game. There's also a third game that looks the same but is a walking sim in hell.
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# ? Dec 7, 2017 21:59 |
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loga mira posted:There's also a third game that looks the same but is a walking sim in hell. Agony? I think those are the three that I mix up.
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# ? Dec 7, 2017 22:01 |
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That's the one. The "we have UE and a 3d artist" path to success.
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# ? Dec 7, 2017 22:20 |
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Hey does anyone still have a link to that 60fps goldeneye/pd emulator? I lost it and need to redl it
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# ? Dec 7, 2017 22:23 |
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Agony is, I think, a first person walking sim/puzzler, Scorn is a first person shooter/puzzler, Inner Chains is out and just bad.
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# ? Dec 7, 2017 22:23 |
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Aces High posted:Incidentally which console FPS was the first to have a weapon wheel? Perfect Dark was the earliest I remember, it's not perfect but it was a big improvement over Goldeneye Turok 2 had one. Actually, it had two, because it had too many goddamn weapons to fit on one weapon wheel. (It had too many weapons to fit on two weapon wheels) That was '98. Not sure if it's the first.
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# ? Dec 7, 2017 22:40 |
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loga mira posted:You can have lots of redundant guns with only two slots in a gun-heavy or military FPS, where a traditional arsenal would be a mess of assault rifles and shotguns. And it's also good for RPG-ish open world FPSs where ammo management becomes too much for consoles. Halo is neither, so it felt to me like a needless oversimplification, which was an emerging theme at the time. Actually it just felt cheap, like when in HL2 you get to an area where you'll need the rocket launcher so it puts infinite ammo crates around, only worse because HL2 doesn't take away your shotgun when you pick up a rl. That argument about consoles is pointless nowadays. They're built like PCs and in the case of PS4, the games can work with M+KB if the devs want to. It's just them not taking advantage of the tools. If ammo management is "hard" for a console is because the dev didn't design a good interface for it, nothing else.
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# ? Dec 7, 2017 23:03 |
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No one wants to use a mouse and keyboard from their couch dude
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# ? Dec 7, 2017 23:05 |
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The Halo weaponlimit is really good because on Legendary Elites are super tanky so you need to abuse specific mechanics like plasma pistol + BR, backsmacks and stickies to deal with them but later on in the game plasma BR didn't really cut it for dealing with the sheer number/variety of enemies so I'd end up carrying the rocket launcher to deal with groups and strip shields on elites and then hip headshotting single elites at close range which felt really cool and badass. If you could carry all the weapons at once I'd just purely snipe with the sniper rifle, rocket groups and always have an easy to use midrange option plus always be able to 2 shot elites.
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# ? Dec 7, 2017 23:23 |
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The best thing about Halo for me was the grenade button, and going by that I'm assuming they wanted to make the combat more fluid with the player using all of their poo poo effortlessly, thus the gun limit for quick switching and no thinking of which gun to use. I'm sure they've explained all of these choices over the years in interviews and such, no Halo fans itt? Guillermus posted:That argument about consoles is pointless nowadays. They're built like PCs and in the case of PS4, the games can work with M+KB if the devs want to. It's just them not taking advantage of the tools. If ammo management is "hard" for a console is because the dev didn't design a good interface for it, nothing else. Well, New Vegas was on consoles and it had ammo reloading/crafting on top of multiple ammo types, so it can be done, but even though I liked all that it still at times felt tiresome. I think Morrowind on Xbox and the new Deus Exes have proper grid inventory on consoles, no idea how it works. It's a generalization, what can and can't be done on consoles. Everything took a dive when FPSs and WRPGs games were moving to consoles, but then kind of straightened up. Like Invisible War had universal ammo, that still baffles me, but the new Deus Exes are decent. DisDisDis posted:The Halo weaponlimit is really good because on Legendary Elites are super tanky so you need to abuse specific mechanics like plasma pistol + BR, backsmacks and stickies to deal with them but later on in the game plasma BR didn't really cut it for dealing with the sheer number/variety of enemies so I'd end up carrying the rocket launcher to deal with groups and strip shields on elites and then hip headshotting single elites at close range which felt really cool and badass. If you could carry all the weapons at once I'd just purely snipe with the sniper rifle, rocket groups and always have an easy to use midrange option plus always be able to 2 shot elites. There are less intrusive ways of controlling which guns the player uses, like limiting ammo availability. Of course then players start hoarding ammo. I guess in that Halo was a more old school game than HL2 for example, if it didn't always give you the exact right gun/ammo for it before a fight. loga mira fucked around with this message at 23:42 on Dec 7, 2017 |
# ? Dec 7, 2017 23:37 |
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loga mira posted:The best thing about Halo for me was the grenade button, and going by that I'm assuming they wanted to make the combat more fluid with the player using all of their poo poo effortlessly, thus the gun limit for quick switching and no thinking of which gun to use. I'm sure they've explained all of these choices over the years in interviews and such, no Halo fans itt?
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# ? Dec 7, 2017 23:51 |
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skasion posted:Didn’t Republic Commando do that too? Yes, it did. You technically had 3 guns in Republic commando, an self-recharging infinite ammo pistol, your rifle and a slot for alien weapons (these are almost universally fantastic, including the beam cannon that can't reload because it can't suck your blood through the armor you're wearing). But your rifle eventually gets attachments to turn it into a sniper rifle and grenade launcher.
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# ? Dec 7, 2017 23:54 |
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I would be down for a Judge Dredd VR shooter where you had to talk to your lawgiver pistol to get it to change ammo types.
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# ? Dec 8, 2017 00:00 |
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CJacobs posted:Wolfenstein TNO/TOB/TNC/BLT/ABC/As Easy As 1-2-3 also has a terrible health system in that you can scoop up armor and health stuff in little chunks all over the game world... but not automatically, you have to press E on it, so after every fight you have to run around mashing E as you look at things just so you can hoover up all their goodies and it really sucks. The New Colossus kinda sorta did away with that by making it so that BJ automatically picks things up if you walk over them and aren't looking at them (?????) but only stuff that's directly on the floor. The new wolf games have a cool plot, music and aesthetic but I think they have some really major gameplay problems that I hope they overcome in the third game. They seem like they want to be a return to bombastic kick-rear end shooters of the 90s, but are saddled by way too many modern design principles that hold them back (movement's too slow, there are too many hitscan enemies, BJ is way too brittle, having to pick up armor and health like you say is a pain, the arsenal is bit dull...) especially in light of Doom 2016. They end up kind of feeling like a game that was made a few years after Half life 2 if anything, except the 2009 Wolfenstein game is that but better (gameplay wise) imo. khwarezm fucked around with this message at 00:16 on Dec 8, 2017 |
# ? Dec 8, 2017 00:11 |
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site posted:Hey does anyone still have a link to that 60fps goldeneye/pd emulator? I lost it and need to redl it
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# ? Dec 8, 2017 03:31 |
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loga mira posted:I think Morrowind on Xbox and the new Deus Exes have proper grid inventory on consoles, no idea how it works. Uh, exactly how you'd think it'd work. It's an inventory screen in which you can not only go up and down, but also... left and right
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# ? Dec 8, 2017 03:32 |
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Vakal posted:I would be down for a Judge Dredd VR shooter where you had to talk to your lawgiver pistol to get it to change ammo types. gently caress that was cool in the Karl Urban movie tho When he surreptitiously sets it to "hotshot" mid-conversation and burns that guy's head off
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# ? Dec 8, 2017 03:33 |
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Ty
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# ? Dec 8, 2017 07:11 |
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I'll just leave this here: https://twitter.com/pripyatbeast/status/939003594086400000
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# ? Dec 8, 2017 09:14 |
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I want Turok 3 on PC! The only thing that game needed to be better was more enemies on screen. The N64 hardware probably didn't help.
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# ? Dec 8, 2017 13:53 |
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Al Cu Ad Solte posted:I want Turok 3 on PC! The only thing that game needed to be better was more enemies on screen. The N64 hardware probably didn't help. Rage Wars would be nice too.
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# ? Dec 8, 2017 14:43 |
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MariusLecter posted:Rage Wars would be nice too. I feel they'd work best bundled together. You'd never be able to get a sufficient player base selling an obscure 90s multiplayer-only FPS ported from the Nintendo 64, but if it was packaged with a strong single player component there might be enough players to make it viable. At least at launch.
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# ? Dec 8, 2017 14:48 |
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I've probably mentioned it a billion times in this thread but any Turok 3 remaster needs to implement the scrapped campaign co-op. As for Rage Wars, I imagine it's probably redundant in the face of the new multiplayer modes that are present in the other games, but it couldn't hurt to bring it back. I suppose.
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# ? Dec 8, 2017 14:50 |
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Who owns Turok 3 anyway?
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# ? Dec 8, 2017 19:26 |
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Al Cu Ad Solte posted:I want Turok 3 on PC! The only thing that game needed to be better was more enemies on screen. The N64 hardware probably didn't help. MariusLecter posted:Rage Wars would be nice too. Hell yeah, I got Turok fever and I need more.
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# ? Dec 9, 2017 00:36 |
I think I already said it but, yeah, I was a little surprised by how much I enjoyed Turok 2 after last playing it on PC almost two decades ago. I expected it to be burdened with a lot more problems that 12-year-old-me was willing to overlook.
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# ? Dec 9, 2017 04:14 |
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Uncle Kitchener posted:Who owns Turok 3 anyway?
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# ? Dec 9, 2017 04:16 |
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Vakal posted:One of my guilty pleasure FPS games from the PSX era is Codename: Tenka. Hell yeah, I rented that back in the day. And I'll use this as an excuse to post that awesome ad for Project Horned Owl, the epitome of coolness. https://www.youtube.com/watch?v=_SMGJf84Ltw Vakal posted:I would be down for a Judge Dredd VR shooter where you had to talk to your lawgiver pistol to get it to change ammo types. Dredd vs Death was a pretty fun game. Dredd is best! John Wagner is the best writer ever.
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# ? Dec 9, 2017 08:06 |
Vakal posted:One of my guilty pleasure FPS games from the PSX era is Codename: Tenka. This was one of the first PS1 games I ever owned, actually, and I never got used to the control scheme. I was already too used to playing Duke 3D and Quake on my desktop, I guess.
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# ? Dec 9, 2017 08:08 |
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Heavy Metal posted:Hell yeah, I rented that back in the day. And I'll use this as an excuse to post that awesome ad for Project Horned Owl, the epitome of coolness. drat, you guys keep getting me. I remember that game getting slammed in review but I was thinking "It's almost like a Patlabor game!"
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# ? Dec 9, 2017 08:55 |
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The Kins posted:Probably the same folks that own the rest of the series. That's good to know. At least there is a hope for a T3 port. Vakal posted:One of my guilty pleasure FPS games from the PSX era is Codename: Tenka. This, Disruptor, Resident Evil Survivor, Delta Force (pretty terrible among PS1 shooters), Medal of Honour (both games were really fun), Alien Trilogy and Duke Total Meltdown. The PS1 Rainbow Six games were also the first of the games I played in the series.
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# ? Dec 9, 2017 17:10 |
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LORD OF BOOTY posted:gently caress that was cool in the Karl Urban movie tho Dredd 2012 is loving awesome and I hope the rumours of netflix doing a series with Karl Urban are right.
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# ? Dec 9, 2017 17:57 |
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# ? May 19, 2024 17:44 |
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Guillermus posted:Dredd 2012 is loving awesome and I hope the rumours of netflix doing a series with Karl Urban are right. Yeah, they nailed both Dredd as a character and the overall aesthetic really well. I can't quite work out how Rebellion haven't managed to make an actual good Dredd game.
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# ? Dec 9, 2017 18:40 |