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BuffaloChicken posted:Last Moose God post, now that it's done. To recap, this beer can I got in Maine was the inspiration for a Magnus conversion to run with my jungle-themed daemons.
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# ? Dec 11, 2017 21:49 |
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# ? May 22, 2024 14:31 |
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Corrode posted:It would blow the loving minds of like 99% of the dudes there, it'd be worth it just for that. Do it man. Even against hordes the assassins are sick because you thin out so many with the pistols. OMG sriracha pudding! posted:Do 40k tournaments use timed turns or chess clocks? It doesn't seem very common, and its one of the few things I miss coming from Warmachine. I played a dude at LVO last year who busted one out when he saw I was playing caster heavy demons. Our whole pregame took 12 minutes because I don't suck. He put it away after that. I have experimented with using one on my phone at my shop. Unless the other guy is slow rolling armor saves or whatever it worked out pretty well.
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# ? Dec 11, 2017 21:50 |
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Pendent posted:I've been running carbine Reivers with my Blood Angels. Pretty sure I'm going to switch to combat knives though to try to maximize that sweet +1 to wound in assault, although I really like the flexibility the carbines bring. With Blood Angels I assume it is in your best interest to focus on the melee options, +1 to wound is a big change in the realm of bullying around other non-specialist melee units.
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# ? Dec 11, 2017 21:53 |
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Uroboros posted:With Blood Angels I assume it is in your best interest to focus on the melee options, +1 to wound is a big change in the realm of bullying around other non-specialist melee units. I've been back and forth on it a bunch and at the end of the day I think I like the flexibility of the carbines. It hurts losing that melee damage output but there's really something to be said for having the option to drop them in cover where they can plink away at a heavy weapons team or something. My goal when I take Reivers is to force my opponent to react, be it by splitting/thinning out his defensive screen, moving heavy weapons away or switching their firepower onto them and off of the actual threats in my list. I definitely agree with you that they're a really solid unit- the reason I commented was that I've never actually seen somebody run the carbines before despite the fact that I love the way they look and play.
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# ? Dec 11, 2017 22:56 |
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Pendent posted:
They felt worth the points, especially hiding in cover, and being able to deepstrike. If they had Obj Sec they'd be true terrors, but they made the game feel more strategic sneaking around trying to pick off weaker units. I wish the shock grenades didn't only effect infantry. I am having trouble envisioning a situation where the grapple hooks are superior to the Grav-Chutes.
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# ? Dec 11, 2017 23:00 |
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Uroboros posted:They felt worth the points, especially hiding in cover, and being able to deepstrike. If they had Obj Sec they'd be true terrors, but they made the game feel more strategic sneaking around trying to pick off weaker units. I wish the shock grenades didn't only effect infantry. I am having trouble envisioning a situation where the grapple hooks are superior to the Grav-Chutes. Well, if you take both the grav-chutes and the grapples you can get into shenanigans with your charge distance. You drop the Reivers onto a tall building so that you're just 9.1" away diagonally, but given that you ignore the vertical distance for moving and charging you can potentially cut down the charge distance considerably. I also like the grapples for letting you get easier charges on stuff like devastators that like to sit higher up.
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# ? Dec 11, 2017 23:05 |
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Uroboros posted:With Blood Angels I assume it is in your best interest to focus on the melee options, +1 to wound is a big change in the realm of bullying around other non-specialist melee units. I'm definitely building my first set with pistol/ccw. 16 attacks wounding MEQ on a 3+ and GEQ on a 2+ seems pretty strong for only 100 points coupled with being able to deep strike, and if I'm not charging out of DS and can get close I've got the shock grenades.
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# ? Dec 11, 2017 23:09 |
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Booley posted:I'm definitely building my first set with pistol/ccw. 16 attacks wounding MEQ on a 3+ and GEQ on a 2+ seems pretty strong for only 100 points coupled with being able to deep strike, and if I'm not charging out of DS and can get close I've got the shock grenades. If you give up a mere 4 attacks that squad turns into a credible skirmisher though, with 10 attacks that hit slightly less hard out to 24"
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# ? Dec 11, 2017 23:11 |
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Pendent posted:If you give up a mere 4 attacks that squad turns into a credible skirmisher though, with 10 attacks that hit slightly less hard out to 24" And look half as cool. My local meta rarely requires me to minmax so 99% of what I build is whatever looks coolest.
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# ? Dec 11, 2017 23:18 |
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Booley posted:And look half as cool. My local meta rarely requires me to minmax so 99% of what I build is whatever looks coolest. I'll totally admit I mostly take the carbines because I think they're cooler. The math is close enough that it can be debated endlessly but you can never go wrong with building what you think looks better.
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# ? Dec 11, 2017 23:24 |
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Thanks! SRM gave me a super sweet "not-Ripley" mini at the cabin slam talked about a few months ago on the Badcast, and I just finally glued the smoke wisps on the charred Alien head so she's done at last. I also added a greenstuff pilot light on the gun to make it clear to opponents that it's running as a heavy flamer. Getting the cotton attached and soaked in super glue was EXTRAORDINARILY tricky, and it doesn't photograph at all well from that angle, but overall I think it helps forge the heavy flamer narrative. Thanks again to SRM for such an awesome mini! Looking forward to playing with the new plastic Escher gang and converting them to serve double-duty as Catachan next to my few old metal Eschers.
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# ? Dec 11, 2017 23:41 |
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What's a fluff-appropriate way to arm my Calth marines as a Black Templars force? Three squads of ten dudes each, with everyone having a chainsword, and a power weapon on the sarge?
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# ? Dec 12, 2017 01:41 |
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goose willis posted:What's a fluff-appropriate way to arm my Calth marines as a Black Templars force? Everyone gets 2 chainswords each, you add Neophytes to
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# ? Dec 12, 2017 01:44 |
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SteelMentor posted:Everyone gets 2 chainswords each, you add Neophytes to Don't forget to chain yourself to the table before deployment begins.
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# ? Dec 12, 2017 02:19 |
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goose willis posted:What's a fluff-appropriate way to arm my Calth marines as a Black Templars force? Learn to paint yellow.
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# ? Dec 12, 2017 02:30 |
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This all sounds pretty manly but what is that about painting yellow
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# ? Dec 12, 2017 03:05 |
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goose willis posted:This all sounds pretty manly but what is that about painting yellow Just play Imperial Fists. Calth guys are 30k.
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# ? Dec 12, 2017 03:20 |
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I think timed turns would work really well in Shadespire - you're trying to get thru three games for a match and someone lolly gagging would suck rear end It could work for 40k if they streamlined stuff
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# ? Dec 12, 2017 03:21 |
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Lord_Hambrose posted:Just play Imperial Fists. Calth guys are 30k. Yes but I wanted to make a 40k force out of the 30k box because my local playing group does not do 30k
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# ? Dec 12, 2017 03:22 |
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Isn't 30k basically dead after the release of 8th?
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# ? Dec 12, 2017 03:24 |
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Bolter Marines are Bolter Marines.
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# ? Dec 12, 2017 03:24 |
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goose willis posted:Yes but I wanted to make a 40k force out of the 30k box because my local playing group does not do 30k You can play fists in 40k too. And yellow is the best color.
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# ? Dec 12, 2017 03:29 |
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Pendent posted:Isn't 30k basically dead after the release of 8th? It actually replaced 40k in my area, since 8th dropped.
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# ? Dec 12, 2017 03:30 |
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Are all-chainsword squads just not viable at all? I've never run them before, all my dudes have been bolter dudes with a big gun or two sprinkled in Like I don't care about tournament-level "viable" because I don't do that scene, I mean more in terms of "am I never going to win a single game in the next five years"
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# ? Dec 12, 2017 03:31 |
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GreenMarine posted:Don't forget to chain yourself to the table before deployment begins. Hot
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# ? Dec 12, 2017 03:35 |
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goose willis posted:Are all-chainsword squads just not viable at all? I've never run them before, all my dudes have been bolter dudes with a big gun or two sprinkled in They can't technically run double chainsword, their options are either bolter or bolt pistol + chainsword. Basic non-blood angel marines aren't particularly good at melee, even with the chainsword. While you'll probably still be able to win games, I think bolters are going to be more effective As we were talking about with reivers earlier, its a choice between 1 extra melee attack and 1 extra bolter shot out to 24", and shooting people is more effective in 8th than hitting them.
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# ? Dec 12, 2017 03:36 |
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goose willis posted:Are all-chainsword squads just not viable at all? I've never run them before, all my dudes have been bolter dudes with a big gun or two sprinkled in every chainsword you take increases the time-to-next-win by 1 year
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# ? Dec 12, 2017 03:45 |
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Booley posted:Basic non-blood angel marines aren't particularly good at melee It warms my heart to see comments like this.
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# ? Dec 12, 2017 03:46 |
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OMG sriracha pudding! posted:every chainsword you take increases the time-to-next-win by 1 year I’ll keep this in mind. Me winning less will be good for the meta. Hi Hixson and Stanyer.
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# ? Dec 12, 2017 05:53 |
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BuffaloChicken, I used your black eyes white iris formula on my Aberrants and the effect loving rocks. I might have to go back and do it on all my Cult infantry now
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# ? Dec 12, 2017 06:21 |
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Proletariat Beowulf posted:BuffaloChicken, I used your black eyes white iris formula on my Aberrants and the effect loving rocks. I might have to go back and do it on all my Cult infantry now Hope your Cult has been doing well on the tabletop - I'm still finding my feet with the changes to the army in 8th. Hoping that finally making the transition to using points instead of power introduces the granularity needed to make some options more viable.
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# ? Dec 12, 2017 06:47 |
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BC I'm getting the photobucket error thing on your moose god pics, can you rehost?
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# ? Dec 12, 2017 07:30 |
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Hrm. Local 3 round tourney, 1500 points with 2 detatchments max. Might be a good outing for my terrible new SW list...
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# ? Dec 12, 2017 07:32 |
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Liquid Communism posted:Hrm. Local 3 round tourney, 1500 points with 2 detatchments max. Everyone rip off Naramyth's list until we get the loving thing banned, thx
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# ? Dec 12, 2017 07:36 |
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Corrode posted:Everyone rip off Naramyth's list until we get the loving thing banned, thx Nah. The place I'm playing at isn't big on 'counts as', so running unconverted Reivers as Eversors wouldn't fly here.
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# ? Dec 12, 2017 08:04 |
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Corrode posted:BC I'm getting the photobucket error thing on your moose god pics, can you rehost? For everyone who's sick of seeing the mooseman, here's another mini I just finished. It was a productive day off. I have a Squat army using Grey Knight rules, and converted my old Exo-Armour Squat (Grey Knight Terminator) Sergeant into an Apothecary. Between the Terminator arms, 40mm base, Narthecium, white spot color, shoulder lamp, helix icon, and waist pouch bits, I think it reads as the appropriate counts-as unit pretty clearly. Thoughts?
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# ? Dec 12, 2017 09:29 |
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Moose is good. Excellent conversion. I like the squat dude but I think maybe he reads more as a Techmarine than an Apoth? Might just be me.
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# ? Dec 12, 2017 10:18 |
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Who is that Moose? It's amazing
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# ? Dec 12, 2017 11:04 |
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In this game of grimdark tackiness and tastelessness, would an Iyanden eldar with its armor painted gold instead of yellow be tacky?
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# ? Dec 12, 2017 12:13 |
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# ? May 22, 2024 14:31 |
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Nothing is ever too tacky.
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# ? Dec 12, 2017 12:18 |