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Can we get a spooky skellington themed thread title please
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# ? Dec 16, 2017 16:57 |
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# ? Jun 3, 2024 07:14 |
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Mukip posted:"Just a heads up. The Reprisal update should contain a fix to the issue with deep AI formations that should alleviate AI blobbing. As for the AI blobbing around single entity units and dodging artillery, they're more complicated issues that require investigation by an AI programmer, so they'll take some time." - CA dev Shame they broke charge bonuses at the same time.
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# ? Dec 16, 2017 17:11 |
GuardianOfAsgaard posted:Can we get a spooky skellington themed thread title please "I'm da biggest skellie dat makes all of da rulez!"
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# ? Dec 16, 2017 17:20 |
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Mukip posted:"Just a heads up. The Reprisal update should contain a fix to the issue with deep AI formations that should alleviate AI blobbing. As for the AI blobbing around single entity units and dodging artillery, they're more complicated issues that require investigation by an AI programmer, so they'll take some time." - CA dev If the AI stops blobbing around single entity units I'm gonna be very sad. I absolutely love casting bladestorm around Malekith and racking up 500 kills a cast.
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# ? Dec 16, 2017 18:24 |
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jokes posted:If the AI stops blobbing around single entity units I'm gonna be very sad. I absolutely love casting bladestorm around Malekith and racking up 500 kills a cast. Yeah that poo poo makes fighting the endless marauder hordes as delves a lot of fun
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# ? Dec 16, 2017 18:54 |
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I thought the blobbing was intentional and part of the Skaven AI for a long time, since it makes them just wriggle all over the drat place in a gross ratty way
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# ? Dec 16, 2017 19:00 |
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sassassin posted:Shame they broke charge bonuses at the same time. Wait what have they broken now? Is there a big old list of things that currently don't work somewhere because some of this stuff like the battle difficulties being backwards was completely unknown to me.
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# ? Dec 16, 2017 19:06 |
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Ammanas posted:Yeah that poo poo makes fighting the endless marauder hordes as delves a lot of fun The only fun, really, to be had against those nerds. One of the most necessary mods is the one that removes a good chunk of their background income so that you aren't playing a minor faction versus the God Emperor Surtha Ek by turn 50.
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# ? Dec 16, 2017 20:35 |
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Total Warhammer 2: THIS THREAD DOES NOT KNEEL
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# ? Dec 16, 2017 20:42 |
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SurreptitiousMuffin posted:Total Warhammer 2: THIS THREAD DOES NOT KNEEL Surely “Total Warhammer 2: This thread does not serve, this thread RULES!”
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# ? Dec 16, 2017 21:07 |
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Too verbose
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# ? Dec 16, 2017 21:36 |
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Oh man TK were MY army, get hype
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# ? Dec 16, 2017 21:42 |
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TK are tied with Brets as best faction so I am more than ready to sail Settra's happy rear end up to the Chaos wastes to get that one gold piece that dude stole a few hundred years back.
Psycho Landlord fucked around with this message at 09:20 on Dec 18, 2017 |
# ? Dec 16, 2017 21:56 |
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A dwarf can hold a grudge for hundreds of years. I mean if you're only gonna hold it that long what's even the fuckin point? - Settra
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# ? Dec 16, 2017 22:14 |
Gitro posted:Put the cursor on the thing you want to hit Oh I did know that, I thought for some reason you could paint a curve or some poo poo, I have no idea why.
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# ? Dec 17, 2017 04:55 |
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I'm having some kind of bug (I think?) where the Chaos corruption graphic isn't updating in my game. I have 100% purity and my trees are still all gross and horrible. THANKS MORGHUR edit: I reloaded and everything's back to normal! packetmantis fucked around with this message at 08:57 on Dec 17, 2017 |
# ? Dec 17, 2017 08:42 |
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Total War: Warhammer 2- Why are you angry Mummy?
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# ? Dec 17, 2017 13:31 |
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Starting a Mortal Empires campaign with the high elves, with the aim of creating a world police to help out the "good" factions. What's the best use for high elf agents, making money at home or attaching them to armies?
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# ? Dec 17, 2017 13:37 |
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Promontory posted:Starting a Mortal Empires campaign with the high elves, with the aim of creating a world police to help out the "good" factions. What's the best use for high elf agents, making money at home or attaching them to armies? Sending them out to secure influence. I can't find the post but it was described as "some elf standing behind the enemy leaders throne dropping faction wide demoralising bon mots and every time they try to catch him he vanishes into the shadows".
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# ? Dec 17, 2017 14:07 |
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Inevitablelongshot posted:Total War: Warhammer 2- Why are you angry Mummy? Total War: Warhammer 2 - Khemri Drift
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# ? Dec 17, 2017 14:13 |
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Promontory posted:Starting a Mortal Empires campaign with the high elves, with the aim of creating a world police to help out the "good" factions. What's the best use for high elf agents, making money at home or attaching them to armies? Every army wants magic.
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# ? Dec 17, 2017 14:23 |
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sassassin posted:Every army wants magic. Nonetheless, mages with the "Entrepreneur" trait can help make megabucks by sitting at home in a money-maker province. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Dec 17, 2017 14:31 |
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Have an 'administrator' wandering round reducing building costs, especially in unfavourable climates since they reduce build times too, a rando mage stealing tech from the nearest enemy and the rest a couple of 'entrepeneurs' stacking in your richest province. High Elves have two hero classes, so put Loremasters in your armies, preferably with the healing trait, which means you can have your nobles out getting influence instead of healing your armies.
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# ? Dec 17, 2017 15:00 |
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While it's pretty neat that they changed the positive campaign bonuses provided by heroes to be passive, it's kind of annoying that the game is getting mad at me for not moving my income and corruption generating guys around even though I just want them to sit in one spot for the rest of their lives.
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# ? Dec 17, 2017 16:01 |
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You can disable the end-of-turn warnings like "hero hasn't moved" or "you're sieging without equipment" and so on with the little cogwheel button next to end turn
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# ? Dec 17, 2017 16:03 |
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peer posted:You can disable the end-of-turn warnings like "hero hasn't moved" or "you're sieging without equipment" and so on with the little cogwheel button next to end turn Issue being that you might want the notification for other roaming heroes, like tech-stealers. Last game I hated agents in part bc I'd forget about them for turns on end. Also, do factions succeed/fail based on who the player is at all? I'm dorfs on VH and the Empire is civil warring while the vamps just focused on Zhufbar and all the other dwarfs got slaughtered. Wurrzag has conquered the BP and is moving north. I like it since my last WH1 dwarf run saw Barak Varr and the BP steamroll all of the Badlands by like turn 40, but it's definitely nothing like my non-dwarf ME runs. I guess me being the player and not getting massive ai boosts helps. Is there anywhere to actually check what the victory conditions are? All's I know is "kill bad guy factions, get or ally a bunch of capitals" For all the QoL improvements there are a few huge let-downs. The camera settings are the worst though, why not save them from game-to-game? At least the ally/enemy/neutral ones and the player units' move speed. Also the faster end-turn panning mod needs to be patched in. I pity anyone who doesn't have it. Edgar Allen Ho fucked around with this message at 16:13 on Dec 17, 2017 |
# ? Dec 17, 2017 16:10 |
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peer posted:You can disable the end-of-turn warnings like "hero hasn't moved" or "you're sieging without equipment" and so on with the little cogwheel button next to end turn Yeah, but I want the reminders for my tech- and influence-stealers, while some mages I just want to park forever. I still think the best fix would be to let heroes garrison something.
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# ? Dec 17, 2017 16:15 |
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Edgar Allen Ho posted:Is there anywhere to actually check what the victory conditions are? All's I know is "kill bad guy factions, get or ally a bunch of capitals" In the bottom right by the end turn button there's an objectives button. There's also a tab there for minor objectives that you can get a little extra money for meeting when you meet the chapter objective.
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# ? Dec 17, 2017 16:15 |
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Edgar Allen Ho posted:Also, do factions succeed/fail based on who the player is at all? I'm dorfs on VH and the Empire is civil warring while the vamps just focused on Zhufbar and all the other dwarfs got slaughtered. Wurrzag has conquered the BP and is moving north. I like it since my last WH1 dwarf run saw Barak Varr and the BP steamroll all of the Badlands by like turn 40, but it's definitely nothing like my non-dwarf ME runs. I guess me being the player and not getting massive ai boosts helps. I think that AI faction success is mostly determined by AI personality traits, and from what I understand different factions have trait pools that they can draw a random selection from, while other traits are fixed. I don't think that the traits change based on the player's faction, though.
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# ? Dec 17, 2017 16:46 |
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I find all the campaign map agent stuff incredibly tedious. I just use them as battlefield units and if they have good passives that happen to trigger elsewhere great but I'm not going to spend time moving them about to take advantage of it.
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# ? Dec 17, 2017 16:59 |
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Agents are and have always been a tedious waste in every TW title. Yet CA keeps putting them in there. Must be a British thing, they are enamored with tedium perhaps. Agents are awful, but heroes on the other hand <3
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# ? Dec 17, 2017 17:06 |
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The no aggressive action agents mod exists, and agents are dumb and tedious. Last thread this was apparently an unpopular opinion and I do not know why.
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# ? Dec 17, 2017 17:56 |
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jokes posted:The no aggressive action agents mod exists, and agents are dumb and tedious. Last thread this was apparently an unpopular opinion and I do not know why. more like GAY-gents, amirite? Sorry, that just popped into my head. But offensive agent actions are basically an unfun RNG mechanic, and while you can skew the probabilities you don't really have much input into it.
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# ? Dec 17, 2017 18:05 |
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Inevitablelongshot posted:Total War: Warhammer 2- Why are you angry Mummy? https://www.youtube.com/watch?v=7UkwqVPRrGQ
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# ? Dec 17, 2017 18:12 |
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Boksi posted:Sorry, that just popped into my head. But offensive agent actions are basically an unfun RNG mechanic, and while you can skew the probabilities you don't really have much input into it. The worst is when an AI agent is just following one of your armies around for half of the campaign.
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# ? Dec 17, 2017 18:13 |
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I find agents are way better this time round, but yeah I'd prefer heroes on the battlefield and maybe some espionage screen similar to diplo if they want to add wall smashing/steal tech/ etc. Assassination I could just drop altogether, especially in TWW where everyone you'd want to assassinate just respawns in like four turns and teleports to the stack closest to the front. Also, this is getting ridic. Mannfred has THREE stacks marching on Mount Gunbad and gives no shits about conquering the Empire. Go away you prick. Luckily the fact that movement is so slow there + he constantly raids his way up to avoid attrition means it's easy to reinforce in time. Meanwhile the Empire-Nordland hellwar continues, and in a super cool cinematic moment, Belegar has shown up in the south to help beat up orcs. This campaign is good and after this marathon sesh it's Star Wars time. Good sunday, good channukah. Edgar Allen Ho fucked around with this message at 18:18 on Dec 17, 2017 |
# ? Dec 17, 2017 18:14 |
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They should just separate heroes from agents, and make agents a faction office instead of an actual model. They already cost money, so just make it cost X fantasy bux to attempt to burn a wall down or whatever.
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# ? Dec 17, 2017 20:59 |
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Edgar Allen Ho posted:I find agents are way better this time round, but yeah I'd prefer heroes on the battlefield and maybe some espionage screen similar to diplo if they want to add wall smashing/steal tech/ etc. Knowing VC it is two and a half stacks of Zombies and half a stack of RoRs. jokes posted:They should just separate heroes from agents, and make agents a faction office instead of an actual model. They already cost money, so just make it cost X fantasy bux to attempt to burn a wall down or whatever. Agents are just dumb for this game. People play the game for huge fights. Not to micro manage 20 different agents.
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# ? Dec 17, 2017 21:03 |
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In Mortal Empires, do Wood Elves not get their nice defensive settlement maps for their outposts anymore? That sucks if so.
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# ? Dec 17, 2017 21:24 |
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# ? Jun 3, 2024 07:14 |
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Mukip posted:Have an 'administrator' wandering round reducing building costs, especially in unfavourable climates since they reduce build times too, a rando mage stealing tech from the nearest enemy and the rest a couple of 'entrepeneurs' stacking in your richest province. High Elves have two hero classes, so put Loremasters in your armies, preferably with the healing trait, which means you can have your nobles out getting influence instead of healing your armies. Administrator is wildly overpowered in the early and mid game because it stacks additively. Three administrator mages with the -10% build commandment in a province makes every single building in that province build in one turn, completely free. Tier 5 unique buildings? One turn, free. Level 5 dragon roost? One turn, free. You can also put your three mages in one province, queue all your builds, then move them to the next province over and queue all your builds in the same turn. You can develop your provinces at an alarming rate this way while saving hundreds of thousands of gold, and once your core provinces are shining megalopolises you can simply either ship the mages off to fight in stacks or ship them off to your frontline to rapidly develop that. You can even rapidly build in red climate with the admin trio because the build time reduction is % based. It's really, really, really insanely broken. Late game, when you're done expanding, Entrepreneur becomes much better because Administrator is only valuable while you have buildings to build.
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# ? Dec 17, 2017 21:26 |