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The high elf early game is so goddamn boring. spears and archers what is this 500 bc?
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# ? Dec 18, 2017 07:03 |
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# ? Jun 1, 2024 13:17 |
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More like prehistoric game
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# ? Dec 18, 2017 07:10 |
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to play high elves is to play any other total war title and get bored before dragons
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# ? Dec 18, 2017 07:50 |
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I dunno playing as Teclis feels unique enough as he becomes so ridiculously OP once you start getting his passive-stacking abilities. As Tyrion though? Eeeeh the boy is strong but very cookie cutter so i guess i'll sort of agree with you.
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# ? Dec 18, 2017 10:33 |
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The problem with Teclis is that his starting positions, both in the vortex campaign and ME, are terrible slogs, with your only option being to plunge deep into the lustrian thunderdome.
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# ? Dec 18, 2017 10:46 |
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Angry Lobster posted:The problem with Teclis is that his starting positions, both in the vortex campaign and ME, are terrible slogs, with your only option being to plunge deep into the lustrian thunderdome. In ME this sucks, but in Vortex I'd take Thunderdome 2: Wrathful Lizard, Sneaking Vermin over Bugman Lite presents loving Elfbowl any day of the week.
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# ? Dec 18, 2017 10:59 |
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Senor Dog posted:The high elf early game is so goddamn boring. spears and archers what is this 500 bc? The High Elves have essentially the same roster as an eastern Diadochii faction, trading elephants for Phoenixes and Dragons. Also literal wizards.
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# ? Dec 18, 2017 14:33 |
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https://twitter.com/totalwar/status/942756349053689856 Uhhhhh....Beastmen confirmed? I mean, there's obviously the Egyptian stuff in the background, but I think someone may have goofed with that letter. edit: They just pulled it, definitely a goof. madmac fucked around with this message at 15:13 on Dec 18, 2017 |
# ? Dec 18, 2017 15:06 |
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Here's the real thing: https://twitter.com/totalwar/status/942759949159026688
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# ? Dec 18, 2017 15:16 |
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Tomb Kings announcement tomorrow, nice.
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# ? Dec 18, 2017 15:16 |
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Senor Dog posted:The high elf early game is so goddamn boring. spears and archers what is this 500 bc? Lol if you think that's just the early game composition. This is why the mod that reduces upkeep is important, you need to be able to field more expensive armies to have fun with, even though the bulk of your everything is spears and arrows.
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# ? Dec 18, 2017 15:18 |
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Anyone else feel like they overtuned direct damage magic a bit in 2 after people bitched too much in 1. Fate of Bjuna is absurd and can take out whole units in a single cast with 0 counterplay since you can't even dodge it for instance. Bringing a Death Caster feels like cheating sometimes. Especially when you compare it to other spells that cost way more magic and hit like a feather in comparison like Fiery Convocation which is just the spell. Zore fucked around with this message at 15:21 on Dec 18, 2017 |
# ? Dec 18, 2017 15:18 |
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My real issue with HE is the starts. Teclis' ME start is a horrid slog and Tyrion has to beat down at minimum two other HE factions plus one of his quest battles is against them. I really wish Ulthuan worked more like Athel Loren and you didn't have to attack your elfbros unless you wanted to. Psyched for TK to enter the Badlands thunderdome. I just wish Skaven had more of a presence and it'd go from the worst area of TWW to the funnest.
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# ? Dec 18, 2017 15:26 |
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I have yet to see a late-game Skaven power bloc. I've only contended with enormous late game vampires, lizards, dwarfs, and high/dark elfs. I think it's because a Skaven army performs much better when 2 armies are reinforcing each other but Skaven AI just sends out armies of 10 Clanrats, 4 skavenslaves, and a bunch of gutter runners or whatever.
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# ? Dec 18, 2017 15:38 |
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Zore posted:Anyone else feel like they overtuned direct damage magic a bit in 2 after people bitched too much in 1. Fate of Bjuna is absurd and can take out whole units in a single cast with 0 counterplay since you can't even dodge it for instance. Most Direct Damage spells are weaker than they were in Warhammer 1, actually, including both Spirit Leech and Fate of Bjuna IIRC. I think they've got the balance a lot better these days, most damage spells are good, Fiery Convocation is just kinda trash for some reason and needs to be buffed. (FYI, the difference between normal and overcast is gigantic, the normal version is low damage, 0 AP, overcast is twice as much damage 100% AP.)
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# ? Dec 18, 2017 15:43 |
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jokes posted:I have yet to see a late-game Skaven power bloc. I've only contended with enormous late game vampires, lizards, dwarfs, and high/dark elfs. I think it's because a Skaven army performs much better when 2 armies are reinforcing each other but Skaven AI just sends out armies of 10 Clanrats, 4 skavenslaves, and a bunch of gutter runners or whatever. It's weird because in Vortex I have seen Skaven factions do decently at attacking you with 2 armies at once, and that helps a lot even if most of them are trash units, but never with ME Skaven. I think it's mostly a matter of not enough Skaven clans in the Old World/all the Skaven clans being exposed to strong opponents right at game start except for Mors, which kills their momentum dead.
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# ? Dec 18, 2017 15:48 |
How are Chaos after the patch? I'm looking at a new game, and I've never played Chaos. Their style is awesome, but I always hear terrible things about their mechanics. Looking for something with infantry that can hold the line while various cavalry and/or monsters run amok. jokes posted:I have yet to see a late-game Skaven power bloc. I've only contended with enormous late game vampires, lizards, dwarfs, and high/dark elfs. I think it's because a Skaven army performs much better when 2 armies are reinforcing each other but Skaven AI just sends out armies of 10 Clanrats, 4 skavenslaves, and a bunch of gutter runners or whatever. Had a Skrolk game where I sailed over to confederate Skryre around turn 80. Was surprised to find Queek not only alive and well, but in charge of all of Araby and pushing into the badlands. He was #2 power rank behind Tyrion.
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# ? Dec 18, 2017 15:55 |
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Extremely hype for Tomb Kings. Im really hoping they play like they did pre 8th edition. If they end up being yet another spear and arrow faction with unusable gimmick units I'll be genuinely annoyed
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# ? Dec 18, 2017 15:57 |
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It is more that the autoresolve just kind of hates their guts, combined with the AI building consistently awful skaven armies.
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# ? Dec 18, 2017 15:59 |
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Well you're in luck there, Chaos has access to super heavy infantry that will hold the line for days if need be and their cav is also very good. The problem is getting to them and starting off with........ mar---auders.. shameful viking men who you will regret having in your army at all times. Okay to be fair Horsemasters are pretty sweet once they get the army bonuses but other than that eeeh the dogs are nice?? You will need something semi-fast to be able to catch all those damned mounted skirmishers otherwise you'll be in a special kind of hell that only happens to Warriors of Chaos where you're constantly chasing after skirmishers.
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# ? Dec 18, 2017 16:00 |
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Or you could just wait the.... four months until they fix Norsca!
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# ? Dec 18, 2017 16:10 |
Gejnor posted:Well you're in luck there, Chaos has access to super heavy infantry that will hold the line for days if need be and their cav is also very good. How do the LLs stack up? It looks like Sigvald gets no mount...and Kholek is his own mount.
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# ? Dec 18, 2017 16:19 |
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Devorum posted:How do the LLs stack up? It looks like Sigvald gets no mount...and Kholek is his own mount. You can be an idiot, a vain idiot, or a cool frickin monster. Can you play the bird dude in campaign? He’s cool too
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# ? Dec 18, 2017 16:21 |
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Senor Dog posted:You can be an idiot, a vain idiot, or a cool frickin monster. Can you play the bird dude in campaign? He’s cool too You can, with a mod!
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# ? Dec 18, 2017 16:24 |
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I would love if they implemented Nagash in the Tomb Kings DLC as some kind of threat/adversary, highly unlikely though.
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# ? Dec 18, 2017 16:24 |
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Devorum posted:How are Chaos after the patch? I'm looking at a new game, and I've never played Chaos. Their style is awesome, but I always hear terrible things about their mechanics. This is the playstyle of Chaos so no need to look further for that. Just be sure to raze your marauder recruitment building and replace it with the chaos warrior building asap. This will let you skip that awful first part of the campaign where you are forced to use the weak marauder units, and you can instead go directly to the fantastic heavy infantry that defines your faction. The building costs depend on the amount of buildings already built in your horde, so razing one building to replace it with another one makes sense sometimes.
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# ? Dec 18, 2017 16:25 |
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Angry Lobster posted:I would love if they implemented Nagash in the Tomb Kings DLC as some kind of threat/adversary, highly unlikely though. I think that’s pretty possible tbh, considering they’re gonna be in the vortex campaign first and foremost, but apparently not actual interact with the vortex ritual stuff at all, so they will need a campaign endgame.
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# ? Dec 18, 2017 16:30 |
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Angry Lobster posted:I would love if they implemented Nagash in the Tomb Kings DLC as some kind of threat/adversary, highly unlikely though. I am pretty sure the Tomb Kings victory condition will involve stopping Nagash from returning or helping him come back (if you're Arkhan The Black or whatever), since they've mentioned DLC factions won't interact with the Vortex.
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# ? Dec 18, 2017 16:35 |
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John Charity Spring posted:Here's the real thing: Venturing at a guess this "Stolen Magic" refers to whatever Nagash took off the Dark Elves that were brought to him back in the livelier days of Khemri, that he "interrogated" to learn all he could of their dark magic that he then adopted into Necromancy and committed the greatest boner of all time. Cute reference if true, since some of the Dark Elves of the time period could very well be alive, particularly if the mistress they're writing to is Morathi herself. Angry Lobster posted:I would love if they implemented Nagash in the Tomb Kings DLC as some kind of threat/adversary, highly unlikely though. Rebuild the Black Pyramid, accept a quest to regather the big books of Nagash tomfoolery, and then immediately regret that decision when he pops up and just generally ruins everything while cackling like a moron.
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# ? Dec 18, 2017 16:35 |
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Edgar Allen Ho posted:I really wish Ulthuan worked more like Athel Loren and you didn't have to attack your elfbros unless you wanted to. My Eltharion startpos mod works like that. No high on high violence unless you really want it (and are willing to be treated like the monster you are).
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# ? Dec 18, 2017 16:39 |
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GuardianOfAsgaard posted:I think that’s pretty possible tbh, considering they’re gonna be in the vortex campaign first and foremost, but apparently not actual interact with the vortex ritual stuff at all, so they will need a campaign endgame. ZearothK posted:I am pretty sure the Tomb Kings victory condition will involve stopping Nagash from returning or helping him come back (if you're Arkhan The Black or whatever), since they've mentioned DLC factions won't interact with the Vortex. Really? I thought the new factions would be a part of the Vortex storyline too. EDIT: Zudgemud posted:This is the playstyle of Chaos so no need to look further for that. That's probably something that should have been explained. SirPhoebos fucked around with this message at 19:34 on Dec 18, 2017 |
# ? Dec 18, 2017 19:32 |
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sassassin posted:My Eltharion startpos mod works like that. No high on high violence unless you really want it (and are willing to be treated like the monster you are). I'll probably try that out next time I do high elves. On skaven, I really wish they, beastmen, and orcs had more of a presence on the map. They tend to just get swatted down wherever they appear. At least beastmen respawn and there are a decent number of orc factions, but skaven are nearly a non-factor if you don't start next to them. Hopefully having an LL (Ikit) in Skavenblight will help.
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# ? Dec 18, 2017 20:05 |
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madmac posted:https://twitter.com/totalwar/status/942756349053689856 what was on the removed one?
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# ? Dec 18, 2017 20:32 |
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Pyronic posted:what was on the removed one? It was just the old beastmen teaser letter from the first game.
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# ? Dec 18, 2017 20:35 |
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Edgar Allen Ho posted:Hopefully having an LL (Ikit) in Skavenblight will help. Speaking of this, what do we reckon the free DLC in January is likely to be? If it's going to be at all similar to the FLC tracker (now outdated), it'll be a Skaven Legendary Lord, but a Skryre lord seems more likely to come as paid DLC along with extra units for the Complete Skryre Experience. So is a Moulder LL (with start position in Hell Pit on the Mortal Empires map) more likely?
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# ? Dec 18, 2017 20:55 |
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John Charity Spring posted:Speaking of this, what do we reckon the free DLC in January is likely to be? If it's going to be at all similar to the FLC tracker (now outdated), it'll be a Skaven Legendary Lord, but a Skryre lord seems more likely to come as paid DLC along with extra units for the Complete Skryre Experience. So is a Moulder LL (with start position in Hell Pit on the Mortal Empires map) more likely? The FLC in January is confirmed to be a a Skaven LL, and confirmed to not be Thanquol.
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# ? Dec 18, 2017 21:05 |
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Its probably Throt the Unclean, the moulder guy since he has a solid starting point on the ME map with his Hellpit. Lookin' Good. The other option is Deathmaster Snikch and Eshin, but they dont really have a good start in ME just now so it may need more finetuning of startposses before they release them as another FLC. Some fools getting the stabbings. Skryre sounds too much like a DLC, it might containt BOTH Ikit and Thanqoul, to keep in line the promise of more LL's per DLC or whatever. I think Skaven will be this game's VC, in that they'll get quite a few FLC lords, i base this around the fact that there is a specific clanstone effect for every major skaven clan in the game, one you can only see if you're actually playing that faction (which you can with an unlocker mod): Eshin: An aoe direct damage, 3 charges Moulder: An aoe heal of some kind, 3 charges Skryre: A -44% magic resistance aoe debuff, 3 charges Why add abilities you'd only see if you were playing said faction? Probably because they intend to fill out theese factions to become fully playable.
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# ? Dec 18, 2017 21:49 |
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As someone not as up to date on WHF lore, how will the Tomb Kings be different from the Vampire undead already in game? Are their units that much different?
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# ? Dec 18, 2017 22:11 |
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FlyingCowOfDoom posted:As someone not as up to date on WHF lore, how will the Tomb Kings be different from the Vampire undead already in game? Are their units that much different? Lots of chariots, solid archers and artillery are the big things they have that VC don't.
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# ? Dec 18, 2017 22:15 |
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# ? Jun 1, 2024 13:17 |
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well they should have archers and catapults, so that alone will make them a different play style from Vampire Counts. My understanding is that Tomb Kings are basically people who got cursed to be skeletons. They're not mindless constructs controlled by the necromancers or whatever like VC troops.
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# ? Dec 18, 2017 22:16 |