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Hunter Noventa posted:In regards to scaling, I still want a pokemon game that lets you do the gyms in any order, and the difficulty of the gym is based on how many badges you already have. There’s a proof of concept hack that does exactly that, Roaming Red.
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# ? Dec 16, 2017 18:45 |
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# ? May 31, 2024 22:31 |
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Blaze Dragon posted:People keep saying that without realizing how much it'd gently caress up the game. Pokemon is just not built to be an open-world game. Plus Game Freak would never go back to having more freedom of choice in going about the map, considering how kids were stymied enough by the 2 branching paths in Sinnoh.
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# ? Dec 16, 2017 19:12 |
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Strange Quark posted:Plus Game Freak would never go back to having more freedom of choice in going about the map, considering how kids were stymied enough by the 2 branching paths in Sinnoh. One does have to remember, as you're saying, that this is a game for kids. And, well, the adults who grew up playing it, too. Gamefreak has a vested interest in keeping it simple because of that. A open world or pseudo-open world Pokemon, while a cool idea, would likely be a royal pain in the butt to make from GF's standpoint (the aforementioned scaling problems). It's very easy to go "Oh, we want this in a game", but the problem is more complexity makes the game harder to make. While Pokemon effectively prints money for GF and Nintendo, time and effort are also increased. Basically demand more features and you run into the problem that's known as Star Citizen. The White Dragon posted:i feel like this is supposed to be gladio but you barely even see him. he should be a maze boss, like gary; hau could've been the new area level check boss: easy, but has certain weaknesses and resistances you'll want to know for the upcoming areas. This may be what GF went for but ultimately didn't pan out the way they wanted it to be.
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# ? Dec 16, 2017 19:22 |
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iospace posted:One does have to remember, as you're saying, that this is a game for kids. However, I still prefer the absolutely absurd plot gates, like in sinnoh not being able to go on a certain route until you get the medicine to cure the literal gigantic pile-up of psyduck in the way.
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# ? Dec 16, 2017 22:42 |
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PetraCore posted:However, I still prefer the absolutely absurd plot gates, like in sinnoh not being able to go on a certain route until you get the medicine to cure the literal gigantic pile-up of psyduck in the way. Psyduck wall was the best roadblock.
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# ? Dec 17, 2017 00:02 |
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PetraCore posted:Yeah. People complain about the literal plot gates in SuMo and USUM but I think that actually works pretty well. And there's plenty of out-of-the way and optional places to explore and things to do, so it keeps it interesting and not totally railroaded while not being open-world. Blaziken386 posted:
The dancing men in BW2 are actually the best, sorry.
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# ? Dec 17, 2017 00:11 |
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Actually it's the classic passed out drunk dude in Red and Blue.
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# ? Dec 17, 2017 02:06 |
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Diet Poison posted:First of all, gently caress Ho-oh and his stupid-rear end 90 speed. I just want this stupid bird in a Fast Ball. How else do you think Ho-Oh pays for his harem of dancing girls?
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# ? Dec 17, 2017 02:42 |
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Vinylshadow posted:How else do you think Ho-Oh pays for his harem of dancing girls? Selling shiny eggs to Wonka. Hope your trainer name isnt Veruca.
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# ? Dec 17, 2017 05:41 |
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I’ve gotten into the habit of listening to the ultra jungle theme at the gym. It’s very powerful 👍
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# ? Dec 17, 2017 17:25 |
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So. The event Rockruff. To evolve it into it's orange form, I need to evolve it between 5-6 PM, which in Moon is 5-6 AM, right? How badly will I mess up my game changing the time anymore?
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# ? Dec 18, 2017 00:24 |
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Alloran posted:So. The event Rockruff. To evolve it into it's orange form, I need to evolve it between 5-6 PM, which in Moon is 5-6 AM, right? How badly will I mess up my game changing the time anymore? All the other time-based events won't work for 24 hours, that might include time-based evolutions. Worst case, you have to wait a couple days to cycle through it all.
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# ? Dec 18, 2017 00:30 |
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I've got about twenty minutes till 6 if you want me to evolve him for you in a copy of sun. Otherwise you can evolve him at the "correct" time in the reverse world.
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# ? Dec 18, 2017 00:34 |
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Time based evolutions don't care about clock changes, do it as much as you want.
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# ? Dec 18, 2017 00:56 |
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Kurieg posted:I've got about twenty minutes till 6 if you want me to evolve him for you in a copy of sun. Otherwise you can evolve him at the "correct" time in the reverse world. I thank you, but he's still some levels off from evolving. Just wanted to make sure when the time comes!
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# ? Dec 18, 2017 01:41 |
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So it turns out that Shelmet is basically a real animal. Seriously, the Scaly Foot Gastropod is the coolest thing I've seen all day, it's this magnetic iron snail that lives in deep sea vents.
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# ? Dec 18, 2017 04:55 |
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Strange Quark posted:Scaling levels for gyms doesn’t really work because if you’re overleveled, you’re probably intentionally grinding because you’re bad at the game or whatever. Scaling levels then means the game never will get easier for you if you try putting more time into it. The only scenario where you get an overleveled Pokemon quickly is going to be a trade, which is also balanced for. Make it so that you can challenge the gyms in any order, and then have their levels, moveset, and pokemon available based on the number of badges you have.
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# ? Dec 18, 2017 22:44 |
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What about for everything else outside of gyms?
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# ? Dec 18, 2017 22:51 |
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Alxprit posted:What about for everything else outside of gyms? You can do it in a couple of ways, but you could also just tie it to the number of badges you have. It really depends on how the map is laid out and whether you want to do an Elder Scrolls esque 'locking in' of levels once you reach certain routes. Main routes could be tied to your badge count while optional 'off the beaten path' routes could be locked in a certain levels, with the difficulty depending on how close they are to the starting town.
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# ? Dec 18, 2017 22:56 |
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It makes no thematic sense why wild Pokemon would be stronger just because you have more badges though.
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# ? Dec 18, 2017 23:00 |
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I don’t think these games need scaling in all seriousness because these are first and foremost kids games and pokemon is super flexible so you can make the game as hard as you want (see: nuzlockes)
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# ? Dec 18, 2017 23:03 |
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Strange Quark posted:It makes no thematic sense why wild Pokemon would be stronger just because you have more badges though. It makes no thematic sense why all the strong pokemon are on one route and not another. Each route should really have a mix of level 2 babies and level 40 fearows
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# ? Dec 18, 2017 23:03 |
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ROFL Octopus posted:I don’t think these games need scaling in all seriousness because these are first and foremost kids games and pokemon is super flexible so you can make the game as hard as you want (see: nuzlockes) It's not difficulty that I'm looking for. Scaling is necessary because I want something more open that gives me a larger selection of pokemon to choose from for a playthrough. I'm sick of just trading crap in from other games just because I've never used X before and it's not available until the postgame.
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# ? Dec 18, 2017 23:04 |
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Borsche69 posted:It makes no thematic sense why all the strong pokemon are on one route and not another. Each route should really have a mix of level 2 babies and level 40 fearows It’s like competitive evolution. One random Pokemon gets stronger so all the others have to also get stronger to compete at the same level.
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# ? Dec 18, 2017 23:05 |
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Strange Quark posted:It makes no thematic sense why wild Pokemon would be stronger just because you have more badges though. When you have few badges, strong wild pokemon can sense you are weak, and contemptuously ignore you, but perhaps you're an appropriate challenge for the weak babies. When you have many, strong wild pokemon can sense you are strong, and they want to challenge themselves against your strength. The badges themselves just mean your power is acknowledged by humans.
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# ? Dec 18, 2017 23:16 |
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Borsche69 posted:Make it so that you can challenge the gyms in any order, and then have their levels, moveset, and pokemon available based on the number of badges you have. >GYM LEADER CLAIR sent out DRATINI >DRATINI used GROWL
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# ? Dec 18, 2017 23:22 |
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Open world games own and Pokemon owns but an open world Pokemon would not own
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# ? Dec 18, 2017 23:40 |
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The ability to make long-term strategic decisions about where to go next would own if the experience were as smooth as a linear progression in any order. However, there doesn't seem to be a good way to ensure that will happen.
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# ? Dec 18, 2017 23:42 |
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I'm giving up on shiny poipole in exchange for actually completing my pokedex and stuff. I'm still going to try for a shiny nihilego though. EDIT: Or rather, I'm going to give up on it if I don't get it within my next two sessions of trying. PetraCore fucked around with this message at 00:58 on Dec 19, 2017 |
# ? Dec 19, 2017 00:48 |
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PetraCore posted:I'm giving up on shiny poipole in exchange for actually completing my pokedex and stuff. I'm still going to try for a shiny nihilego though. Don’t give up! Having a massive bee-dragon raining meteors on its opponents is something you’ll be able to enjoy for the rest of your life!
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# ? Dec 19, 2017 01:08 |
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PetraCore posted:I'm giving up on shiny poipole in exchange for actually completing my pokedex and stuff. I'm still going to try for a shiny nihilego though. Were you doing this without the shiny charm?
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# ? Dec 19, 2017 01:12 |
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I don't think the shiny charm works on gifted mons
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# ? Dec 19, 2017 01:15 |
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I'm curious, since I just got access to the Surfing Pikachu after having raised a Pichu from the beginning: Which do people tend to prefer, having Nasty Plot or having Surf on their Alolan Raichu? Since they seem to be mutually exclusive. I'm leaning towards the Surf version for novelty and coverage, and since I don't really do competitive stuff it super doesn't matter, but I'm mostly curious if there's an obviously superior choice.
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# ? Dec 19, 2017 01:16 |
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OmniBeer posted:I'm curious, since I just got access to the Surfing Pikachu after having raised a Pichu from the beginning: Nasty Plot is way more useful.
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# ? Dec 19, 2017 01:18 |
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I can't decide the rest of the cool friends I wanna put on my team. So far I have Mawile, Heracross, and Malamar. What are some other cool friends I can find and breed into super soldiers in Alola?
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# ? Dec 19, 2017 01:29 |
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Scholtz posted:I don't think the shiny charm works on gifted mons Oh, I have learned something terrible.
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# ? Dec 19, 2017 01:57 |
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cheetah7071 posted:Open world games own and Pokemon owns but an open world Pokemon would not own making an open world in the mainline series wouldn't work well but a spinoff that has more freedom with the mechanics could be cool
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# ? Dec 19, 2017 02:04 |
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I'd just like to clarify that my personal suggestion to make the levels scale wasn't about making it open world or challenging the gyms in whatever order. you'd still do everything in a predetermined order, and wild pokemon would always be at whatever level their designated area is supposed to be at, but trainer encounters (especially gyms and villain battles) would be scaled to the level of your pokemon, so overleveling wasn't an issue. it should at least be an optional feature ("hard" mode)
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# ? Dec 19, 2017 02:06 |
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ROFL Octopus posted:Don’t give up! Having a massive bee-dragon raining meteors on its opponents is something you’ll be able to enjoy for the rest of your life! I've been breeding weather sos pokemon to trade for version exclusives and trade evos on GTS and that's working out pretty well. I'm very close to finishing the pokedex!
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# ? Dec 19, 2017 02:11 |
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# ? May 31, 2024 22:31 |
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Apparently Gladion challenges the elite four a month after you become champion in USUM, unlocking a new scene in Aether Paradise
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# ? Dec 19, 2017 02:17 |