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Bremen
Jul 20, 2006

Our God..... is an awesome God

peter gabriel posted:

First Contact is still my go to for stuff like this

If you want an experience, I recommend Irrational Exuberance or that... whatever it was called where you're under the ocean. They're pretty and a good tech demo for VR but you don't really do anything.

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peter gabriel
Nov 8, 2011

Hello Commandos

Bremen posted:

If you want an experience, I recommend Irrational Exuberance or that... whatever it was called where you're under the ocean. They're pretty and a good tech demo for VR but you don't really do anything.

oooooh I've not heard of that will try it tonight :)

Lemming
Apr 21, 2008

smoobles posted:

What's strange is head turning is completely smooth and fine. It's character animation that seems to ghost & stutter frequently, which makes me hesitant to give up on the game or upgrade my video card just yet.

Head turning being smooth is because if asynchronous time/space warp. It's making sure you're always hitting 90fps no matter what, so looking around will never make you barf. Animations being stuttery is good evidence it's an fps issue, since ATW/ASW can't predict what an animation looks like, it's best for environments and smooth movements of objects.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Aphrodite posted:

I was asked to bring my Rift to my work Christmas party for an extra activity for people.

Any recommendations for something with quick ~5 minute rounds and/or minigames so people can switch around?

The only one I really have right now is the archery game in The Lab.

Gorn.

Quick. Incredibly fun. Always a crowd pleaser and fun to watch.

Bring additional controllers - other people can hope in and play as gladiators on the screen while waiting for the VR person to finish (or not, they can pop in and out easy). Very fun for parties since it gives people a way to directly interact with the person doing a VR.

Also someone will probably get punched, which is a positive.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
It seems as though in Fo4 that you actually have to raise your gun above some specific "eye level" for the weapon spread calculation to consider you using the sights, regardless of if you're actually looking down them in game. This might explain the seeming unreliability of some guns irons. I think the real solution here is to remove the artificial accuracy penalty for hip fire in VR since they already removed the crosshair which the penalty is meant to counteract in the first place.

Elmon
Aug 20, 2013

Daynab posted:

Hey folks, the studio I've been working with released our game on Steam Early Access two days ago. http://store.steampowered.com/app/746930/OrbusVR/

If you're into MMOs I think it gives a pretty cool feeling in VR, but of course I'd be biased :v: but if anyone has any questions about it I'd be happy to answer. We're working on fixing bugs mainly right now and adding some end-game content that didn't quite make it for the date but should have within a couple weeks at most. We've had 100-200 concurrent players at pretty much all times and it's all 1 server, so it's felt pretty active so far.

Does it support an xbox controller? I don't really like using the vive controllers.

Exioce
Sep 7, 2003

by VideoGames
I had this idea for a VR 'game' where you're a street hooker and have to find clients and sometimes you get beaten up and get your money stolen, and sometimes you make money but then your boiler breaks down and you lose that money, and you have to fend off your own suicide by buying drugs constantly (taking the drugs makes your environment colourful and happy), but you also have to buy enough food so that you don't starve to death too. And sometimes you have to escape from the police. Kind of like Job Simulator but without the fun bits. Blowjob Simulator? And there's a mirror in your bathroom, and your appearance changes depending on how well you're doing.

Aphrodite
Jun 27, 2006

Sounds more like Job Simulator with fun bits to me.

Thor-Stryker
Nov 11, 2005

Seashell Salesman posted:

It seems as though in Fo4 that you actually have to raise your gun above some specific "eye level" for the weapon spread calculation to consider you using the sights, regardless of if you're actually looking down them in game. This might explain the seeming unreliability of some guns irons. I think the real solution here is to remove the artificial accuracy penalty for hip fire in VR since they already removed the crosshair which the penalty is meant to counteract in the first place.

Agreed. Recoil may not be a thing, but shooting from the hip is already hard enough unless you have hours of practice. Kinda like how Lemming learned to use the Railgun in SPT without actually looking down the sights, trading one challenge for another.

Macichne Leainig
Jul 26, 2012

by VG

Exioce posted:

I had this idea for a VR 'game' where you're a street hooker and have to find clients and sometimes you get beaten up and get your money stolen, and sometimes you make money but then your boiler breaks down and you lose that money, and you have to fend off your own suicide by buying drugs constantly (taking the drugs makes your environment colourful and happy), but you also have to buy enough food so that you don't starve to death too. And sometimes you have to escape from the police. Kind of like Job Simulator but without the fun bits. Blowjob Simulator? And there's a mirror in your bathroom, and your appearance changes depending on how well you're doing.

So long as I can still put mustard on the "hot dog" and throw it at the guy like in Job Simulator, I am still sold.

kloa
Feb 14, 2007


Exioce posted:

I had this idea for a VR 'game' where you're a street hooker and have to find clients and sometimes you get beaten up and get your money stolen, and sometimes you make money but then your boiler breaks down and you lose that money, and you have to fend off your own suicide by buying drugs constantly (taking the drugs makes your environment colourful and happy), but you also have to buy enough food so that you don't starve to death too. And sometimes you have to escape from the police. Kind of like Job Simulator but without the fun bits. Blowjob Simulator? And there's a mirror in your bathroom, and your appearance changes depending on how well you're doing.

GTA VI sounding good already,

Exioce
Sep 7, 2003

by VideoGames

Protocol7 posted:

So long as I can still put mustard on the "hot dog" and throw it at the guy like in Job Simulator, I am still sold.

Depending on the job you're paid to do you will have to literally adopt that physical position. If you take drugs beforehand, the guys lose their pot bellies and ugly menacing faces, but sometimes it's a bad trip and they look all demonic and you can hear yourself sobbing throughout.

El Grillo
Jan 3, 2008
Fun Shoe

Daynab posted:

Hey folks, the studio I've been working with released our game on Steam Early Access two days ago. http://store.steampowered.com/app/746930/OrbusVR/

If you're into MMOs I think it gives a pretty cool feeling in VR, but of course I'd be biased :v: but if anyone has any questions about it I'd be happy to answer. We're working on fixing bugs mainly right now and adding some end-game content that didn't quite make it for the date but should have within a couple weeks at most. We've had 100-200 concurrent players at pretty much all times and it's all 1 server, so it's felt pretty active so far.
Nice, I'm pretty interested in this although as others have said the price tag is too steep for the moment.

Are there any dungeon/raid type things which maybe take place in more detailed or varied locations and require some proper team work & strategy? In the trailer most of the environments look very open, which while cool from a social point of view doesn't necessary add up to very interesting gameplay experiences.

Zsinjeh
Jun 11, 2007

:shoboobs:
I handled Onward just fine but I'm having some motion sickness with Stand Out. Though I've also taken almost a 6 month break from VR so that's probably a factor. Still, I guess I assumed it would be a bit like riding a bicycle, once you were used to it it'd be gone.

rage-saq
Mar 21, 2001

Thats so ninja...

Zsinjeh posted:

I handled Onward just fine but I'm having some motion sickness with Stand Out. Though I've also taken almost a 6 month break from VR so that's probably a factor. Still, I guess I assumed it would be a bit like riding a bicycle, once you were used to it it'd be gone.

As replied in discord, movement in Stand Out is faster than in Onward and you are always sprinting so it has a higher impulse to the max speed. You’ll get used to it.

Zsinjeh
Jun 11, 2007

:shoboobs:
Good excuse to pick up some of those yummy ginger candies tomorrow I suppose. Loving the game so far, predictably Battle Royale in VR was a recipe for success. They did a good job making a mini-game out of lobby waiting, not much of a downtime.

Daynab
Aug 5, 2008

Elmon posted:

Does it support an xbox controller? I don't really like using the vive controllers.

Not at the moment. The game is really designed for motions and tactile controls so we don't really have anything that would map to a regular controller.


El Grillo posted:

Nice, I'm pretty interested in this although as others have said the price tag is too steep for the moment.

Are there any dungeon/raid type things which maybe take place in more detailed or varied locations and require some proper team work & strategy? In the trailer most of the environments look very open, which while cool from a social point of view doesn't necessary add up to very interesting gameplay experiences.

At the moment in terms of pure group content we have 3 dungeons you can go through while leveling, which definitely require some teamwork. We have two world bosses in game at max level that require large teams to take down and have various mechanics, and we're working on launching the large end-game dungeon Tradu Mines in January which will have multiple wings and another world boss attached to it that will be non-instanced. After that, we're planning something called Shard Dungeons which are hard mode versions of the leveling dungeons as well as a major raid.

We just posted this today detailing what we're going to be working on next :)
https://blog.orbusvr.com/early-access-weekend-recap-whats-next/

Demicol
Nov 8, 2009

Exioce posted:

I had this idea for a VR 'game' where you're a street hooker and have to find clients and sometimes you get beaten up and get your money stolen, and sometimes you make money but then your boiler breaks down and you lose that money, and you have to fend off your own suicide by buying drugs constantly (taking the drugs makes your environment colourful and happy), but you also have to buy enough food so that you don't starve to death too. And sometimes you have to escape from the police. Kind of like Job Simulator but without the fun bits. Blowjob Simulator? And there's a mirror in your bathroom, and your appearance changes depending on how well you're doing.

Just give me Papers Please VR

SEKCobra
Feb 28, 2011

Hi
:saddowns: Don't look at my site :saddowns:
I see the art games are about to come out.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Zsinjeh posted:

Good excuse to pick up some of those yummy ginger candies tomorrow I suppose. Loving the game so far, predictably Battle Royale in VR was a recipe for success. They did a good job making a mini-game out of lobby waiting, not much of a downtime.

Until you end up with lobby jitter. If you do, Just pop your headset off, Your system isnt broke, its the game.



Dramamine. Pick some up. Itll get you used to poo poo real fast if the ginger dont help.

jubjub64
Feb 17, 2011
This is fun: https://www.youtube.com/watch?v=9JGkpGM2ENc
Some gameplay spoilers.

Question Time
Sep 12, 2010



Daynab posted:

Not at the moment. The game is really designed for motions and tactile controls so we don't really have anything that would map to a regular controller.

I remembered another complaint: Other people can't see the confetti from my backer confetti gun! Where's my :10bux: confetti, Daynab?!

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

That Italian Guy posted:

How's Eve Valkyrie Warzone? It's 50% off right now and I could consider it if goons are playing it with a decent enough population.
I played Eve Online once a long time ago, veteran of the early GoonFleet days but I've also been inactive for a number of years, stopped following the game and barely give it any thought. I bought in to Eve Valkyrie because it was a purpose built for VR space shooter and hey I know Eve stuff so it'll be great. There's one ( of six ) single player missions ( more like short vignettes ) where you're escorting a Gallente Titan when an Avatar warps in, poo poo gets crazy then it doomsdays the entire field. And I'm like drat, I've been there, I was there when Lotka Volterra unveiled their Titan, and this is cool. Zooming around a Megathron is cool, trying to not get shot by an Apocalypse is cool, except that's it. There's another mission where you get to fly alongside some Caldari ships but that's no where near as cool. Apart from those 2 missions and some wreckage strewn about the maps, there's really nothing else that ties it back to Eve Online.

The gameplay itself is ok, but unless I'm mistaken there are only European Servers and because I'm in Australia the lag is really hideous and so the multiplayer is completely unplayable.

Apart from one mission, I can't recommend it.

Daynab
Aug 5, 2008

Butt Discussin posted:

I remembered another complaint: Other people can't see the confetti from my backer confetti gun! Where's my :10bux: confetti, Daynab?!

Whaaaat!? that's a grave issue. Seriously the first time we've heard about it haha. We'll fix it if that's the case.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Thor-Stryker posted:

Agreed. Recoil may not be a thing, but shooting from the hip is already hard enough unless you have hours of practice. Kinda like how Lemming learned to use the Railgun in SPT without actually looking down the sights, trading one challenge for another.

There's a numerical recoil stat on guns in the game-- does that not affect your point of aim? Maybe it just increases spread as you fire. If it's the latter then that kind of sucks because you can't practice and get better at controlling autos :(

I guess it's generally a tough design call because all these interactions with the world are actually (or have the potential to be) fun in VR, so then what left to let players level up through the game character's progression in an RPG?

Edison was a dick
Apr 3, 2010

direct current :roboluv: only
I worked out what was bothering me with Fallout 4 VR.
It set the floor level about where my ankles are so I'm short and I can put my hands through the floor.
I need to check a game which I know does it properly to see if it was a glitch in room setup, or (more likely) FO4VR messed up.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Edison was a dick posted:

I worked out what was bothering me with Fallout 4 VR.
It set the floor level about where my ankles are so I'm short and I can put my hands through the floor.
I need to check a game which I know does it properly to see if it was a glitch in room setup, or (more likely) FO4VR messed up.

It's a value in one of the ini files, I forget which one but if you look in the tweak threads on Reddit you'll find it. The taller you are IRL the smaller you want to set the value but the default one is too low even for a very tall person.

Squatch Ambassador
Nov 12, 2008

What? Never seen a shaved Squatch before?

Edison was a dick posted:

I worked out what was bothering me with Fallout 4 VR.
It set the floor level about where my ankles are so I'm short and I can put my hands through the floor.
I need to check a game which I know does it properly to see if it was a glitch in room setup, or (more likely) FO4VR messed up.

If you add OpenVR Advanced Settings to SteamVR you can check and modify your boundaries.

Tenacious J
Nov 20, 2002

Given the sale on the Oculus store right now - what are some must-haves? I assume the Steam sale in a few days will also have VR games available too.

I don’t like horror games though...

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Does anyone know if its possible to pull up the console in Fallout4 VR? I've massively screwed up a mission and now all my followers immediately run off to where the mission stage is broken when I recruit them - I need to end the quest with the console command to get things back to normal.

I thought it might be by invoking the onscreen keyboard but I don't see an easy way to do that in-game either.

Republicans
Oct 14, 2003

- More money for us

- Fuck you


NoneMoreNegative posted:

Does anyone know if its possible to pull up the console in Fallout4 VR? I've massively screwed up a mission and now all my followers immediately run off to where the mission stage is broken when I recruit them - I need to end the quest with the console command to get things back to normal.

I thought it might be by invoking the onscreen keyboard but I don't see an easy way to do that in-game either.

You can do it with your regular keyboard on your monitor. I don't think there's a way to do it in the headset.

Alpha Phoenix
Feb 26, 2007

That is a peckin' lot of bird...
:kazooieass::kazooieass::kazooieass:

FO4 just dropped all my mods, and I'm not sure why. Anyone else dealing with this?

Edit: Resolved. The beta got rolled into the steam game, so I had to re-edit my .ini files.

Alpha Phoenix fucked around with this message at 03:27 on Dec 19, 2017

Songbearer
Jul 12, 2007




Fuck you say?
7 hours in on FO4VR on the Rift, running a TAA tweak, the latest VRConfig, some ini settings to make it so one stick flick = one movement in the inventory and another ini change to make the stars not be 10ft in the air. I'm running it on a 970 so no supersampling which means my game is still pretty blurry, but it's tolerable.

Many of my criticisms in my previous writeup still hold true and unless you're sold on the idea of playing it in VR right now I'd still recommend holding off, but I'd be lying if I said I wasn't having fun now that the controls are legitimately usable.

I dunno, there's just something so captivating of having a big open world to scale. As soon as I got into the urban environments and found myself on a rooftop I just had a really good sense of place, and attacking raider outposts with a lovely pistol and a belt full of molotovs felt super cool.

Even traditional Bethesda jank is even more hilarious when you're in the world. When I was fighting said bandits, somewhere in the distance a trolley had a physics bug and went soaring off into the sky, past the roof I was standing on. I was pretty immersed at the time so seeing a wacky cart blasting off into space during a lull in the combat put me into stitches.

If they had put the effort into making it a true VR experience then I'd honestly have no end of good things to say about it, but I'm not gonna tell anyone to go wrist deep in bullshit in order to find the gold inside. If you don't mind the stench, there's definitely something to it.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Songbearer posted:

7 hours in on FO4VR on the Rift, running a TAA tweak, the latest VRConfig, some ini settings to make it so one stick flick = one movement in the inventory and another ini change to make the stars not be 10ft in the air. I'm running it on a 970 so no supersampling which means my game is still pretty blurry, but it's tolerable.

Many of my criticisms in my previous writeup still hold true and unless you're sold on the idea of playing it in VR right now I'd still recommend holding off, but I'd be lying if I said I wasn't having fun now that the controls are legitimately usable.

I dunno, there's just something so captivating of having a big open world to scale. As soon as I got into the urban environments and found myself on a rooftop I just had a really good sense of place, and attacking raider outposts with a lovely pistol and a belt full of molotovs felt super cool.

Even traditional Bethesda jank is even more hilarious when you're in the world. When I was fighting said bandits, somewhere in the distance a trolley had a physics bug and went soaring off into the sky, past the roof I was standing on. I was pretty immersed at the time so seeing a wacky cart blasting off into space during a lull in the combat put me into stitches.

If they had put the effort into making it a true VR experience then I'd honestly have no end of good things to say about it, but I'm not gonna tell anyone to go wrist deep in bullshit in order to find the gold inside. If you don't mind the stench, there's definitely something to it.

Mind posted a "list" and possible "tweak" Guide for rifters?

I'd love to try it again with usable pipboy and poo poo but trial and error isnt for me. Really. But if someone gave me a list of "install this, set to x" id be all for giving it another shot.

Yes, I realize how lazy that sounds, I just dont care enough to manually fight with it. I really think id enjoy the game but eh, theres so much more to play that I don't have to tinker with.

GutBomb
Jun 15, 2005

Dude?
I would love that too if you could.

Songbearer
Jul 12, 2007




Fuck you say?
Yeah, no worries. Here's what I've got.

Fixing the Touch controllers:

Download the OpenVR Emulator:
Go here and download "OpenVR-InputEmulator_v1.1_oculusfix2.exe". Install it to a directory. You shouldn't have to do anything further for now - the program should start automatically the next time you go into SteamVR. Try running the .exe in the directory and it should say it's already running.

Add these lines to your Fallout4VRCustom.ini:
You'll find this in My Documents/My Games/Fallout4VR. Add these lines.

quote:

[VRWand]
fMinPulsesForFullSwipe=1
fMaxPulsesForFullSwipe=1

This makes it so one stick movement = one move in the inventory. While this disables rapid scrolling, it also means you won't be overshooting everything in the hypersensitive menus.

How to use the controller emulator:

1) Start SteamVR.
2) When the home has loaded up, press the menu button on the left controller to bring up the STEAM menu. Look down and you should see a VR INPUT EMULATOR button. Press it.
3) Press it. Some scary looking dropdown menus will appear. Press the top one where it says "Device:" and change it to the left controller.
4) Press the "Input Remapping" button.
5) Scroll down to Analog Inputs, press the "No Remapping" button next to Axis0 (Joystick).
6) Change Touchpad Emulation to Position Based. Check the Button Press Deadzone Fix checkbox.
7) Press Save in the bottom right.
8) Repeat step 3 - 7, but for the right controller.

This might seem a little daunting at first but it's actually really easy to do. The biggest caveat is that the settings don't save forever, they'll return to defaults when you close SteamVR, but honestly you won't want these settings for other games. You can even set it up while the game's loading if you want something to do during the initial load. This emulator fixes needing to move the stick for the stick click to register, and also makes it so the flickback of the stick doesn't occur nearly as often. The ini adjustment reigns in the sensitivity completely by making one stick move = one position in the inventory - you'll be doing a lotta flicking but it sure beats the alternative.

Graphical Tweaks:

Making TAA easier on the eyes:
Add these lines to your Fallout4Custom.ini:

quote:

[Display]
fTAAPostSharpen=0.675
fTAASharpen=1.0000
fTAAHighFreq=0.8000
fTAALowFreq=0.5000
fTAAPostOverlay=0.675

This will make it so your character is less myopic than before. It's not perfect if you can't increase the supersampling in your SteamVR settings, but even if you can't it's still much better than the default. If you can increase supersampling, apparently it's extremely good and hits a fine compromise between being able to see more than 3ft and not sawing your retinas off on aliasing.

Putting the stars back into the sky, rather than at dandruff level:
Add this line to your Fallout4VRCustom.ini:

quote:

fSkyScaleFactor=500.0000

By default the stardome effect is completely out of whack in VR, making the stars appear too close to you and filling you with eldritch fear of the world beyond yours. This should make it so they're far, far away, as it should be.

That's pretty much all I have for now, but making the pipboy usable is obviously the big one here. I won't call the controls 100% responsive, but 80% is more than enough compared to the way it is by default. Hope this helps.

Lemming
Apr 21, 2008
Ah yes, let's play a nice game of Fallout 4 VR

*cracks open ancient tomb, screeching souls of the damned fly out*

*10 hours of arcane rituals later, I load up the game and immediately clip through geometry into the ground*

Songbearer
Jul 12, 2007




Fuck you say?
Only 10 hours? Did they patch it?

Alpha Phoenix
Feb 26, 2007

That is a peckin' lot of bird...
:kazooieass::kazooieass::kazooieass:

Lemming posted:

Ah yes, let's play a nice game of Fallout 4 VR

*cracks open ancient tomb, screeching souls of the damned fly out*

*10 hours of arcane rituals later, I load up the game and immediately clip through geometry into the ground*

The true Fallout experience. I had 3 hours to play today. So what'd I do? Spend 2 hours trying to fix my mods. Got them working, nodded contentedly, and called it.


As far as "Graphical tweaks" go though, I strongly recommend installing Vivid Fallout - Best Performance

Also, most of the old mods still work, including weapon mods having working reload animations in VR.

I'm running *Unofficial Fallout 4 Patch.esp
*Vivid Fallout - All in One - Best Performance.esp
*EveryonesBestFriend.esp
*AlexMakarovPistol.esp
*TacticalMods.esp [for a laser sight on my pistols]
*More Where That Came From Diamond City.esp

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Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
If you turn position based touchpad emulation on for the left (non-dominant) controller then you won't be able to do analog DEceleration with the left stick, only ACceleration. As I said before I recommend only turning that on for the right hand controller. As long as you use in-front or projected pip-boy then you can use your right hand stick to navigate all menus.

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