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Devorum posted:How do the LLs stack up? It looks like Sigvald gets no mount...and Kholek is his own mount. Archaon and Kholek are two of the burliest LLs in the game. Kholek is a giant wrecking ball that can slaughter armies, while Archaon trades some of that brute power for being a lord-level fire mage in a game where fire magic got buffed to the skies in terms of killing power. Sigvald is a really good duelist who is extremely tough, but he's not as strong as the other two, he's restricted to being on foot, and the only real gimmick he brings to the table that the other two don't is having regeneration from one of his items.
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# ? Dec 18, 2017 22:17 |
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# ? Jun 7, 2024 23:56 |
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Sigvald starts with a penis cannon, which is the best artillery piece in the game and a massive starting advantage.
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# ? Dec 18, 2017 22:18 |
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The Hellcannon is a fairly big advantage over Archaon for taking towns, but Kholek doesn't give a poo poo because Kholek is his own siege weapon.
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# ? Dec 18, 2017 22:20 |
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FlyingCowOfDoom posted:As someone not as up to date on WHF lore, how will the Tomb Kings be different from the Vampire undead already in game? Are their units that much different? Archers, chariots and ranged monsters that fire arrows the size of tree trunks.
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# ? Dec 18, 2017 22:26 |
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FlyingCowOfDoom posted:As someone not as up to date on WHF lore, how will the Tomb Kings be different from the Vampire undead already in game? Are their units that much different? They're at least as different as Brets and Empire, they basically share "skeleton trooper" and "crumble instead of running". The Liche Priests originally cast their incantations as bound items (think the fireball ring, or in context a scary mummy dude reading from the book of the dead), so it'd be cool if their spells were just abilities on a timer instead of proper spells. That'd be a huge difference from anyone. But the new tabletop edition removed that so they'll probably use winds. They also don't have a heal spell in iirc, their lore attribute heals whatever they cast a buff on. They have spells to make you faster, shoot more, fight goodly, etc and then they heal on top of that, plus a sandstorm vortex and a debuff or two. I think there's some kind of aoe heal as well but I barely remember anymore. Unlike VC also, their monsters are all slow as gently caress like the basic troopers, so you basically have to be casting the AOE "extra move" spell to manouver. I think the Kings themselves also had a zone that let you move faster. Even chariots are still plodding along at heavy cav speed otherwise. Edgar Allen Ho fucked around with this message at 22:33 on Dec 18, 2017 |
# ? Dec 18, 2017 22:31 |
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I think the kings also had a zone around them that made every trooper fight almost as well as the king, didn't they?
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# ? Dec 18, 2017 22:36 |
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Night10194 posted:I think the kings also had a zone around them that made every trooper fight almost as well as the king, didn't they? Yeah, it was necessary since otherwise their line troops were absolutely terrible. It'll probably be implemented as an aura with a huge +WA/WD boost in TWW. Much like how Corpse carts or Branch wraiths work.
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# ? Dec 18, 2017 22:40 |
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That still sounds pretty great on a badass mummy lord you want in there with their khopesh anyway.
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# ? Dec 18, 2017 22:54 |
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As rad as Settra obviously is, I think i'm most excited for Khalida to be honest. Super buffed archers and constructs are totally my jam, especially when those constructs also have bows the size of bolt throwers.
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# ? Dec 18, 2017 22:58 |
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Night10194 posted:I think the kings also had a zone around them that made every trooper fight almost as well as the king, didn't they? Yes and because your line soldiers were so bad, the most effective strategy against tomb kings was to try and take out their lord, which was easier than it was against VCs because you needed your lord in the midst of the fighting to get that big bonus.
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# ? Dec 18, 2017 23:01 |
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Finally got this game. I'm enjoying the poo poo out of playing as high elves right now. Tyrion is kinda of boring but meh, I have enough mages that I don't mind. Early on I was annoyed because some of the other HE factions gobbled up some territory I wanted but I also didn't want to go to war over it. I got ridiculously wealthy - even though I now know I could be wealthier with this one weird elven agent trick - and ended up getting big enough that it was pretty simple to confederate the ones I wanted. Plus I noticed that one of the AI factions was doing the incredibly annoying work of keeping one of the pirate factions at bay when the pirates would just run the gently caress away so I left them alone. Ended up crushing that DE faction that spawned to the North, consolidating the home territories and ultimately ended up sending 3 stacks across the sea to the DE homelands and I'm having fun running amok over there. Sea Guards with Shields might be my favorite all purpose unit, but the dragons take the crown. I typically take 4 swordsmasters, 4-6 sea guards with shields, a couple of phoenix guards, a couple eagles, at least one dragon, and a couple bolt throwers with some various units flexed in there depending on my whims at the moment.
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# ? Dec 18, 2017 23:18 |
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Scrub-Niggurath posted:Yes and because your line soldiers were so bad, the most effective strategy against tomb kings was to try and take out their lord, which was easier than it was against VCs because you needed your lord in the midst of the fighting to get that big bonus. That said Settra is a loving beast in CC
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# ? Dec 18, 2017 23:40 |
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But the generic Tomb Kings aren't goku fighters like the vampire lords are. They're tougher and better than a generic human lord, maybe dwarf or elf tier.
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# ? Dec 19, 2017 00:20 |
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Edgar Allen Ho posted:But the generic Tomb Kings aren't goku fighters like the vampire lords are. They're tougher and better than a generic human lord, maybe dwarf or elf tier. The difference was that the Tomb Kings made their fodder much much stronger just by being near them. While Vampires did not do that. Vamps made up for that by being very powerful individually. Pretty both had sucky chaff, but the Tomb Kings heavily buff that chaff, while the Vampire Counts used them as shields for their actual hitters the vampires.
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# ? Dec 19, 2017 00:34 |
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Gejnor posted:Its probably Throt the Unclean, the moulder guy since he has a solid starting point on the ME map with his Hellpit. I think you are right, in the Vortex map Clan Moulder starts in the Southlands, which is a nice point of interaction with the Tomb Kings.
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# ? Dec 19, 2017 01:45 |
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I just want a start in Skavenblight or Hellpit.
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# ? Dec 19, 2017 02:07 |
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One thing about Tomb Kings is that they were surprisingly flexible in terms of army comps. You could go all in on tons of spooky skeleton soldiers, Khalida ‘black out the sun’ archer spam, full chariot ‘ghost rider’ armies, and the famous Deathstar where your tomb king buffs a core of your elite infantry and turns them into a slow moving block of death
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# ? Dec 19, 2017 02:16 |
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ZearothK posted:I think you are right, in the Vortex map Clan Moulder starts in the Southlands, which is a nice point of interaction with the Tomb Kings. They would have to move it a bit. If you kept their Vortex start as is Moulder would be squished between Queek and Kroq-Gar.
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# ? Dec 19, 2017 02:20 |
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I wish the other Dark Elf factions could get their poo poo together against the Aghol and Mung. They get horribly steamrolled every time when they should be slaughtering them in droves at their walled cities like Ghrond and Har Ganeth. Having to chase the Aghol assholes all the way out onto that peninsula in every loving DE game is lovely, especially when there other factions that should be helping instead of being fodder. CA could at least jigger with the autoresolve on those big cities against the northmen until the actual Norsca release.
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# ? Dec 19, 2017 03:33 |
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new phone who dis posted:I wish the other Dark Elf factions could get their poo poo together against the Aghol and Mung. They get horribly steamrolled every time when they should be slaughtering them in droves at their walled cities like Ghrond and Har Ganeth. Having to chase the Aghol assholes all the way out onto that peninsula in every loving DE game is lovely, especially when there other factions that should be helping instead of being fodder. CA could at least jigger with the autoresolve on those big cities against the northmen until the actual Norsca release. The AI auto loses against old-Norsca because they can't deal with the stack spam. They leave their cities because they can beat one stack, then get nailed by 2-3 more stacks or the tribes just take their cities while they are deployed.
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# ? Dec 19, 2017 03:48 |
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So game should be done loading by the time I'm home. I saw a norsca nerfing mod mentioned, are there any other balancing or quality of life mods any of you reccomend?
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# ? Dec 19, 2017 03:54 |
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Willfrey posted:So game should be done loading by the time I'm home. I saw a norsca nerfing mod mentioned, are there any other balancing or quality of life mods any of you reccomend? Turning off aggressive agents. Giving your lord more than 1 point when they level. Both of those are requirements for me.
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# ? Dec 19, 2017 04:58 |
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so whats the norsca fuckup exactly? why will it take a billion years to implement the updated roster into the game?
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# ? Dec 19, 2017 06:09 |
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Soup du Journey posted:so whats the norsca fuckup exactly? why will it take a billion years to implement the updated roster into the game? I was reading earlier that it had something to do with the AI getting too much money bonuses so it would doomstack and conquor neaby AI opponents and kept snowballing. Was a royal pain in the rear end to deal with edit: as far as it not being a playable race for months, i dunno Willfrey fucked around with this message at 06:17 on Dec 19, 2017 |
# ? Dec 19, 2017 06:15 |
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Soup du Journey posted:so whats the norsca fuckup exactly? why will it take a billion years to implement the updated roster into the game? as much as we want to feel like the second game is just the first game with a new map, apparently there was a design change to how it handled and stored its data. All of the other races got imported and changed properly but norsca came so late, they did not have it changed in time and are redoing a lot of the code.
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# ? Dec 19, 2017 06:27 |
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Soup du Journey posted:so whats the norsca fuckup exactly? why will it take a billion years to implement the updated roster into the game? because the colonization mechanics that effectively nerfed them in 1 rely on things that are simply not present in two and not easily kludged together. replacing norsca with the newsca roster is relatively easy; it's everything on the strategic layer that the QOL upgrades in 2 borked
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# ? Dec 19, 2017 06:28 |
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Yeah, basically a lot of the hooks for their unique strategic mechanics (the hunts, colonization etc) don't actually exist in 2. So when they attempted to port it over directly it completely fell apart. Mostly because the team that worked on Norsca was the DLC team working on WH1 months after the main team had branched into WH2 and changed a bunch of fundamental mechanics none of the orginal+DLC races relied on (but Norsca did). Then they tried to fix it for a few weeks before realizing how fundamentally pointless it was to try to keep kludging it together when the kludges kept cropping up new issues. So they scrapped the old code and decided to basically re-do Norsca in its entirety. But because the release hosed up their post-release content and DLC pipeline, they're putting out Tomb Kings and some other stuff first. Basically Norsca is a lesson on why version control is important and why you shouldn't try to merge an ambitious project into a new, modified environment and expect everything to just sort of work out. And also why we should definitely not expect a DLC race at the end of WH2 right before WH3's release. Zore fucked around with this message at 07:11 on Dec 19, 2017 |
# ? Dec 19, 2017 07:06 |
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new phone who dis posted:Turning off aggressive agents. Giving your lord more than 1 point when they level. Both of those are requirements for me. Neither of these are at all required in 2. What you do need is the faster end turn camera.
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# ? Dec 19, 2017 07:22 |
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Edgar Allen Ho posted:Neither of these are at all required in 2. Why would you not want to play with all the cool poo poo on your lord faster?
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# ? Dec 19, 2017 07:36 |
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new phone who dis posted:Why would you not want to play with all the cool poo poo on your lord faster? It is fun to make choices, and unlike in 1 you have enough levels and enough actually good choices for that poo poo to matter. Also, I think the diplo AI needs a fun overhaul. Same thing has happened in my Thorgrim go and my Morathi one- All the AIs who should be at war (Empire vs VC, DE vs HE, dwarfs vs orcs) just sit and jerk off, meanwhile everyone who should be at war with me as a player does so, and then some. So as Thorgrim both VC factions drown me in stacks while sniping Stirland and Averland, and then ONLY being at war with me, meanwhile Karl Franz is at war with no one except Nordland for a bit. Eventually he decs me as well. "Oldest ally of the Empire... we declare war??" As Morathi, all of Ulthuan unites to send infinite stacks at me by like turn 20 while all of Naggaroth does gently caress all. Some dudes are at war with beastmen, Mal is at war with the norse, that's it. Mazda invited Skeggi into war with me. It feels like a return to Rome 2's "gently caress the player faction" mechanics which suck. Prolly gonna go back to playing normal cuz this isn't fun. "Hello fifth spear + archer stack in four turns" Edgar Allen Ho fucked around with this message at 08:00 on Dec 19, 2017 |
# ? Dec 19, 2017 07:51 |
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Soup du Journey posted:why will it take a billion years to implement the updated roster into the game? The Norsca DLC is built out of a lot of custom code that was built by a number of the game's programmers as a side project and was outside of the pipeline for WH2/ME (I've even heard they did it off the clock but I can't actually find any credible source for that). CA severely underestimated the amount of time and work that it would take to actually get that code working in WH2 because severely underestimating project needs is what coders do. New Butt Order fucked around with this message at 10:03 on Dec 19, 2017 |
# ? Dec 19, 2017 09:20 |
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Edgar Allen Ho posted:It is fun to make choices, and unlike in 1 you have enough levels and enough actually good choices for that poo poo to matter. I thought it'd be a good idea to send a pirate raiding force to scout the old world. Every time I'd discover someone war would soon folllow. Bretonnian warships and mousillion (who are at war with each other and factions right next to them) soon begin to launch attacks on naggarond, happily uncaring about their own borders being completely unprotected.
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# ? Dec 19, 2017 13:20 |
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is there a mod yet where dwarves/greenskins get event pop ups like helfs/delfs and get nice crafted items from it
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# ? Dec 19, 2017 13:23 |
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Third World Reggin posted:is there a mod yet where dwarves/greenskins get event pop ups like helfs/delfs and get nice crafted items from it Those events rely on scripts so the number of people capable of making them is very low.
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# ? Dec 19, 2017 13:42 |
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Tomb Kings trailer https://www.youtube.com/watch?v=IpWqKme-g_4 and faq https://www.totalwar.com/blog/tomb-kings-announcement Settra, Khalida, Khatep and Arkhan. Out jan 23rd christ that giant at the end peer fucked around with this message at 16:06 on Dec 19, 2017 |
# ? Dec 19, 2017 16:02 |
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I am in ecstacy right now.
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# ? Dec 19, 2017 16:09 |
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Oh my god, everything in that trailer is great, but those loving eye lasers on that hierotitan.
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# ? Dec 19, 2017 16:12 |
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TOOT KINGS IS HERE
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# ? Dec 19, 2017 16:14 |
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peer posted:
Sweet, 4LLs out of the box.
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# ? Dec 19, 2017 16:15 |
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# ? Jun 7, 2024 23:56 |
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ZearothK posted:I am pretty sure the Tomb Kings victory condition will involve stopping Nagash from returning or helping him come back (if you're Arkhan The Black or whatever), since they've mentioned DLC factions won't interact with the Vortex. "While the Tomb Kings can be played in the Eye of the Vortex campaign, they do not seek to influence the Vortex itself, and therefore do not engage in the race for control of it. Instead, they seek the nine cursed Books of Nagash, a search culminating in an epic battle at the Black Pyramid of Nagash."
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# ? Dec 19, 2017 16:15 |