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PittTheElder posted:Can End of the Cycle happen in multiplayer? I'm so sad I haven't been able to inflict this upon my friends. Based on what I recall from the last time this was discussed: Nope
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# ? Dec 20, 2017 03:23 |
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# ? May 20, 2024 20:32 |
There are, however, mods that allow for it.
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# ? Dec 20, 2017 04:57 |
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Still gonna say that I'm leery of any system where armies are individual things you have to build and manage for a mostly cursory layer of busywork, but it looks like they might be going for some actual depth in the new ground combat system and basically anything would be a step in the right direction from where we are now.
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# ? Dec 20, 2017 05:25 |
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TheBalor posted:Mind Control Laser should be a spinal mount weapon, not a module. When it's used to bombard a planet, it should give a big bonus to morale damage, and quell unrest as long as it's orbiting a planet after conquest. The ability to quickly use the resources of conquered worlds would make it something people actually use, and would force you to make a tradeoff between "garrison" battleships and actual warfighting fleets. I love this bonkers idea.
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# ? Dec 20, 2017 05:50 |
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Artificer posted:I mean, not quuiiiite everyone. Well, moreover I'd like a version where you're in control of the crisis in question. Lant posted:You have 50 years of being god drat unstoppable, and even when it ends unless your single planet ends up in a bad spot you win. Are you in Forever War with everyone, though, or do you still have to abide by the 10 year truces? Also you can't get End of the Cycle as a Machine empire, and gently caress not playing a Machine empire, all that Happiness poo poo is someone else's problem. Shadowlyger fucked around with this message at 05:55 on Dec 20, 2017 |
# ? Dec 20, 2017 05:52 |
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Shadowlyger posted:Also you can't get End of the Cycle as a Machine empire, and gently caress not playing a Machine empire, all that Happiness poo poo is someone else's problem. Just play a hive mind. No happiness, and early game population isn't a hassle. Later on robutts are faster to fully populate new worlds, but the early-mid game is such a pain.
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# ? Dec 20, 2017 06:20 |
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I just encountered a migratory forest... Is that a nod to the forests of Tanith?
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# ? Dec 20, 2017 07:55 |
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frogge posted:I just encountered a migratory forest... Is that a nod to the forests of Tanith? Birnam Wood
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# ? Dec 20, 2017 08:03 |
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binge crotching posted:Just play a hive mind. No happiness, and early game population isn't a hassle. Later on robutts are faster to fully populate new worlds, but the early-mid game is such a pain. But then I wouldn't be made of metal. How are my circuits supposed to gleam if I'm not made of metal?!
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# ? Dec 20, 2017 08:05 |
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Be a Cyborg. Enough flesh to grow normally, enough circuits to make shiny. Driven Assimilators isn't foul as an option, either.
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# ? Dec 20, 2017 08:16 |
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Yeah cyborgs are my second favorite ascension trait for sure, you get a cool new species name and big boosts to like habitability and stuff. Plus it's just fun and I think it might make spiritual empires less mad? Not sure
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# ? Dec 20, 2017 08:45 |
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So is there any good way to speedily increase a scientists level? I just got the infinity machine event and need a level 5 scientist, but my level 5 scientists have all died of all age and the closest one to that level is level 4.
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# ? Dec 20, 2017 09:09 |
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Hunt11 posted:So is there any good way to speedily increase a scientists level? I just got the infinity machine event and need a level 5 scientist, but my level 5 scientists have all died of all age and the closest one to that level is level 4. Nope. You just have to feed one of them work.
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# ? Dec 20, 2017 09:17 |
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Hunt11 posted:So is there any good way to speedily increase a scientists level? I just got the infinity machine event and need a level 5 scientist, but my level 5 scientists have all died of all age and the closest one to that level is level 4. Buy a scientist from the Curators. They're always level 5.
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# ? Dec 20, 2017 09:22 |
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Aethernet posted:Buy a scientist from the Curators. They're always level 5. Thankfully I had the credits to burn to be able to do this. On another note I just ran into the enigmatic fortress so should I just leave it until my ships are ready to reach the next level? In terms of combat power I have tier 5 basic weapons of all varieties but only the tier 4 anything else (as in shields and engines).
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# ? Dec 20, 2017 09:35 |
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Hunt11 posted:Thankfully I had the credits to burn to be able to do this. On another note I just ran into the enigmatic fortress so should I just leave it until my ships are ready to reach the next level? In terms of combat power I have tier 5 basic weapons of all varieties but only the tier 4 anything else (as in shields and engines). Talk to the curators again, they'll tell you if your fleet can beat a leviathan. And for a modest fee, they'll tell you their weakness
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# ? Dec 20, 2017 10:00 |
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Hunt11 posted:Thankfully I had the credits to burn to be able to do this. On another note I just ran into the enigmatic fortress so should I just leave it until my ships are ready to reach the next level? In terms of combat power I have tier 5 basic weapons of all varieties but only the tier 4 anything else (as in shields and engines). 25k~ fleet power roughly should do it without many casualties with the Curator bonus.
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# ? Dec 20, 2017 10:41 |
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Korgan posted:Talk to the curators again, they'll tell you if your fleet can beat a leviathan. And for a modest fee, they'll tell you their weakness There's a caveat here: If you have a shroud Avatar it'll inflate your fleet power massively, but because it's only a single entity it'll get almost instantly murdered by some of the leviathans (the dimensional horror especially). So the Curators might tell you that you're good to go, but your shroud Avatar will be murdered before it even gets in range to attack.
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# ? Dec 20, 2017 10:51 |
I think it depends on the leviathan in question. Shroud Avatars are shield-tanked iirc, so those levis that are particularly good at ignore/chewing through shields will much on it. That said. A viable solution to this problem is to bring the avatar in a separate fleet and only jump it after the levi already have your proper fleet engaged and is preferable next to the avatar's entry point in the system.
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# ? Dec 20, 2017 15:27 |
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Slashrat posted:I think it depends on the leviathan in question. Shroud Avatars are shield-tanked iirc, so those levis that are particularly good at ignore/chewing through shields will much on it. It's more that if the Avatar is the only thing that changes the Curators' evaluation from "you'll get murdered" to "piece of cake", you'll likely die because I don't think the Avatar, as tanky as it is, has the damage output needed to kill the dimensional horror all/mostly by itself, even if you make sure to jump directly into attack range.
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# ? Dec 20, 2017 15:34 |
Oh sure, a lone Avatar is no match vs a leviathan. They may both be represented by skulls, but the hidden fleet strengt score of the avatar is much lower than that of a leviathan. It needs to be supported by a fleet than can cover its weaknesses (range, speed, relatively fragility versus worth)
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# ? Dec 20, 2017 15:43 |
https://twitter.com/Martin_Anward/status/943494414449692672 Oooohhhh
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# ? Dec 20, 2017 15:58 |
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How that meshes with the new war system and unrest will be fascinating. It might make conquering much harder in the face of restive populations, now you can't just spam defence armies.
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# ? Dec 20, 2017 16:01 |
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depends on if assault armies still reduce unrest... that fort is pretty expensive, though. 270 minerals, 3 upkeep, and a pop/tile. i can't imagine it being worth it from a combat perspective unless armies are now real expensive. TheDeadlyShoe fucked around with this message at 16:34 on Dec 20, 2017 |
# ? Dec 20, 2017 16:32 |
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bgreman posted:Birnam Wood There are also several species of tree that are said to "walk" quote:The walking trees was actually a stand of fig, phoebe and autumn maple trees, weeping fig trees in particular. The aerial roots of fig trees drop from the branches down to the ground and grow into prop roots. Villagers once used fig trees as border markers, only to discover that they could “up and walk."
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# ? Dec 20, 2017 16:33 |
Aethernet posted:How that meshes with the new war system and unrest will be fascinating. It might make conquering much harder in the face of restive populations, now you can't just spam defence armies. Countdown to sectors only building fortresses forever.
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# ? Dec 20, 2017 16:34 |
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Hunt11 posted:So is there any good way to speedily increase a scientists level? I just got the infinity machine event and need a level 5 scientist, but my level 5 scientists have all died of all age and the closest one to that level is level 4. Surveying. It raises a scientist's level a lot faster than just regular research does.
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# ? Dec 20, 2017 16:36 |
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canepazzo posted:Countdown to sectors only building fortresses forever. We should open a book on what the funniest bug in 2.0 will be. Yours seems plausible, although nothing will ever beat SOTS2: real patch notes from a horrorshow of a game posted:Fixed asteroids being able to capture admirals.
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# ? Dec 20, 2017 16:38 |
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Aethernet posted:How that meshes with the new war system and unrest will be fascinating. It might make conquering much harder in the face of restive populations, now you can't just spam defence armies.
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# ? Dec 20, 2017 16:39 |
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Seems like an odd choice to me. Maybe it will make more sense in the greater context of the game as it stands after the update, but basically what this building says to me right now is +1 Unity. And that's a pretty hefty cost for +1 Unity.
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# ? Dec 20, 2017 16:42 |
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TheDeadlyShoe posted:depends on if assault armies still reduce unrest... I'm really hoping for assault armies just not being able to stay on planets - make them at home in their transport fleets and the only time they're not in their transports is when they're assaulting a planet. As soon as they win, back to space. (probably not the case, since the Embark buttons were still there, but maybe the UI hasn't been changed yet)
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# ? Dec 20, 2017 16:48 |
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Magil Zeal posted:Seems like an odd choice to me. Maybe it will make more sense in the greater context of the game as it stands after the update, but basically what this building says to me right now is +1 Unity. And that's a pretty hefty cost for +1 Unity. I imagine the unrest modifier is a big deal since I imagine it'll be balanced such that even with this building you have the potential for rebellion.
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# ? Dec 20, 2017 16:49 |
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The AI sucks at tile management, I’m worried that making defense armies tied to a structure you build on a tile will cripple the AI’s ability to defend itself. Also, do players build defense armies? I pretty much never do except maybe a couple times a campaign to deal with unrest. I’m a little disappointed that it looks like ground combat is staying in the game in something resembling its current form, but will keep an open mind for now. My dream system would be you park your fleet in orbit and it sieges the planet like in EU.
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# ? Dec 20, 2017 16:59 |
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Magil Zeal posted:Seems like an odd choice to me. Maybe it will make more sense in the greater context of the game as it stands after the update, but basically what this building says to me right now is +1 Unity. And that's a pretty hefty cost for +1 Unity. It definitely does feel like a huge opportunity cost, though with fleet shattered retreat having planets try to hold out actually seems worthwhile.
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# ? Dec 20, 2017 17:09 |
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Bold Robot posted:The AI sucks at tile management, I’m worried that making defense armies tied to a structure you build on a tile will cripple the AI’s ability to defend itself. Would it be so bad if they don't build the useless thing?
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# ? Dec 20, 2017 17:10 |
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[quote="“imweasel09”" post="“479519622”"] Would it be so bad if they don’t build the useless thing? [/quote] I’m just saying it’s a little weird to take defense armies, which the AI seems to handle fine, and move them to be part of a system that the AI is bad at.
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# ? Dec 20, 2017 17:25 |
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Chalks posted:I imagine the unrest modifier is a big deal since I imagine it'll be balanced such that even with this building you have the potential for rebellion. I have literally never seen Unrest become anywhere close to being dangerous. Maybe because I typically play the "good guy" side of things, but it's just such a non-factor to me I often forget it's even a thing. Maybe that will change in the context of the new update, but I haven't heard anything to that effect yet.
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# ? Dec 20, 2017 17:30 |
It's generally only a problem on newly conquered planets. Different ethics, a new faction that hates you forms, everyone has 0-20% happiness. Though it's still mostly a problem for authoritarian empires, since the egalitarian faction is the easiest to have absolutely hate your guts. Well, expect the spiritualists if you've got synths, especially if you're going synth ascension.
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# ? Dec 20, 2017 17:38 |
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So now instead of having to remember to disband a bunch of armies we need to remember to redevelop a bunch of tiles? And now the AI needs to weigh the ground-combat importance of planets and make even more tile-management decisions? I'm curious how this all will work together, but it does seem odd to take the worst system in the game (ground combat/invasions) and now tie it in with the 2nd worst system in the game, tile management.
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# ? Dec 20, 2017 17:42 |
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# ? May 20, 2024 20:32 |
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Hunt11 posted:So is there any good way to speedily increase a scientists level? I just got the infinity machine event and need a level 5 scientist, but my level 5 scientists have all died of all age and the closest one to that level is level 4. Park it in orbit of a colony assisting research. It's a constant stream of xp vs only getting it when scanning planets and stuff.
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# ? Dec 20, 2017 17:45 |