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Zesty posted:Besides the fact map size presets are exponential? i'd assume that if it takes 5 seconds + history crunching to make a 63x63, it shouldnt take an hour to make a 126x126 or whatever the sizes are for whatever reason, the medium ones take like 2 minutes to place rivers and mountains, and then fail constantly while the smalls just crush through
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# ? Dec 21, 2017 11:17 |
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# ? Jun 10, 2024 21:27 |
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I’m not having that issue.
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# ? Dec 21, 2017 13:24 |
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Is the best way to make everyone a vampire to kill a vampire and dump it in the central well? [edit] Who killed the world? Nosfereefer fucked around with this message at 14:40 on Dec 21, 2017 |
# ? Dec 21, 2017 14:11 |
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Nosfereefer posted:Is the best way to make everyone a vampire to kill a vampire and dump it in the central well? As I understand it's better to design a custom vampire well one tile deep with a spike trap hooked to a lever in it, so that once you fill it in with water you can get more vampire blood contamination in the water on demand in the event the blood spontaneously ceases to exist. It's not like the vampire dwarf is going to drown, or anything. Nosfereefer posted:[edit] Who killed the world? Sadly policy-making about the issue is hindered by the reluctance of nobles to admit dwarfocentric climate change is a reality.
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# ? Dec 21, 2017 14:50 |
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Shady Amish Terror posted:As I understand it's better to design a custom vampire well one tile deep with a spike trap hooked to a lever in it, so that once you fill it in with water you can get more vampire blood contamination in the water on demand in the event the blood spontaneously ceases to exist. It's not like the vampire dwarf is going to drown, or anything. This seems like a reasonable solution. However; necromancers - do they even drink water anymore?
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# ? Dec 21, 2017 14:59 |
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Nosfereefer posted:This seems like a reasonable solution. However; necromancers - do they even drink water anymore? The wiki doesn't seem to make it very clear, but it appears that necromancers don't need anything anymore in terms of food, water, and sleep. If that manifests in the same way that vampirism does (dwarves won't drink alcohol, or anything really, unless a tavern foists the task upon them simply because they don't need to even thought that makes them grumpy), then it seems like the best thing to do would be to achieve 100% vampirism first, and THEN go after the secrets of raising the dead.
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# ? Dec 21, 2017 15:08 |
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Shady Amish Terror posted:The wiki doesn't seem to make it very clear, but it appears that necromancers don't need anything anymore in terms of food, water, and sleep. If that manifests in the same way that vampirism does (dwarves won't drink alcohol, or anything really, unless a tavern foists the task upon them simply because they don't need to even thought that makes them grumpy), then it seems like the best thing to do would be to achieve 100% vampirism first, and THEN go after the secrets of raising the dead. Or just make sure your favourite, like, 30-40 dwarves are vampires, and then cheerfully go about your business while they eat everyone else and any stragglers get mauled by undead bits. Migrants? More like pending undead recruits!
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# ? Dec 21, 2017 15:28 |
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Will vampires feed on guests?
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# ? Dec 21, 2017 15:35 |
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TheCIASentMe posted:Will vampires feed on guests? I think so. God, I hope so. You could put the tavern right in the middle of the vampire residential zone and call it The Larder of Bloods or something
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# ? Dec 21, 2017 15:41 |
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Angry Diplomat posted:I think so. God, I hope so. You could put the tavern right in the middle of the vampire residential zone and call it The Larder of Bloods or something So basically you can create something like a "From Dusk Till Dawn" story in a Dwarf Fortress universe... Oh yes!
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# ? Dec 21, 2017 15:57 |
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You'll want to make sure there's lots of private room space for the guests; I'm pretty sure vampires will only attack lone individuals, and I think generally only if they're sleeping. Do regular non-naturalized tavern guests sleep in tavern rooms? My previous taverns were too much of a clusterfuck to tell.
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# ? Dec 21, 2017 16:07 |
Shady Amish Terror posted:The wiki doesn't seem to make it very clear, but it appears that necromancers don't need anything anymore in terms of food, water, and sleep. If that manifests in the same way that vampirism does (dwarves won't drink alcohol, or anything really, unless a tavern foists the task upon them simply because they don't need to even thought that makes them grumpy), then it seems like the best thing to do would be to achieve 100% vampirism first, and THEN go after the secrets of raising the dead.
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# ? Dec 21, 2017 16:08 |
Oh, the tracker says that Toady fixed the adventurer flooding problem yesterday. No fooling, he's hard at work.
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# ? Dec 21, 2017 16:13 |
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# ? Dec 21, 2017 16:14 |
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Urist McSteinman. "They won't! STAY! STILL!"
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# ? Dec 21, 2017 16:18 |
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How do you get the description to wrap?
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# ? Dec 21, 2017 18:49 |
Verviticus posted:i'd assume that if it takes 5 seconds + history crunching to make a 63x63, it shouldnt take an hour to make a 126x126 or whatever the sizes are I can generate a large world in about 60 seconds if I turn the number of sites down to about 500 and limit the population to 10000. Granted that makes for a very boring world, but its not the terrain. Same reason the first 100 years of history generate in moments where the next 1000 take a noticeable amount of time per year. As the number of sites grows the number of cross site interactions grows exponentially. edit; Oh if youre having issues like that in terrain generation that might be something weird in your map gen options. Did you change them or use an old versions? Placing rivers and resources tends to be the longest part if it stalls at all. On another note, incoming succession fort world with 24 civs has 255000 inhabitants and took nearly 8 hours to generate. There are two potential sites, one has a strip of terrifying swamp but lots of iron and flux, the other is more peaceful, but only has a ton of copper and silver. M_Gargantua fucked around with this message at 20:03 on Dec 21, 2017 |
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# ? Dec 21, 2017 19:56 |
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I hope the future dwarven economy implements mania-fueled ingredient price bubbles every time someone gets a mood
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# ? Dec 21, 2017 22:04 |
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Shady Amish Terror posted:You'll want to make sure there's lots of private room space for the guests; I'm pretty sure vampires will only attack lone individuals, and I think generally only if they're sleeping. Do regular non-naturalized tavern guests sleep in tavern rooms? My previous taverns were too much of a clusterfuck to tell. I know they'll claim tavern rooms you set up but I'm not sure if I've ever actually seen any of them using it.
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# ? Dec 21, 2017 22:08 |
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Okay...?
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# ? Dec 21, 2017 22:53 |
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Nosfereefer posted:Okay...? A monitor is a lizard
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# ? Dec 21, 2017 22:56 |
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That's a bummer.
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# ? Dec 21, 2017 23:05 |
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Now you will know why you fear the night.
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# ? Dec 21, 2017 23:12 |
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So Math posted:How do you get the description to wrap? I dunno, it just does that by itself in the "design symbol" menu at embarkation. You could probably also manually resize the window.
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# ? Dec 21, 2017 23:47 |
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Internet Kraken posted:
Keep in mind Komodo Dragons are a variety of monitor lizard. a Were-Komodo would be goddamn terrifying.
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# ? Dec 22, 2017 03:24 |
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Internet Kraken posted:
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# ? Dec 22, 2017 04:26 |
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# ? Dec 22, 2017 04:55 |
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So thats why none of my dwarves made it out of that hallway.
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# ? Dec 22, 2017 05:04 |
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I had been neglecting my military for a long time, and thought I would promote a 13 year old dwarf to be captain. She was born and raised in my fort after all, and at this point is the only non-skilled member of the fortress. The first thing she did was beat the everloving poo poo out of my master mason. I don't know what he did to earn a punishment. Maybe too many missed mandates? If so, half my fort is going to be in the hospital.
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# ? Dec 22, 2017 07:30 |
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captain innocuous posted:I had been neglecting my military for a long time, and thought I would promote a 13 year old dwarf to be captain. She was born and raised in my fort after all, and at this point is the only non-skilled member of the fortress. There's a justice screen that I think appears once you have a captain/sheriff which will tell you what crimes are awaiting what punishments.
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# ? Dec 22, 2017 09:03 |
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Malachite_Dragon posted:Keep in mind Komodo Dragons are a variety of monitor lizard. Except that the komodo dragon tactic is to bite you and then just hang out till it's ultra nasty mouth germs kills you.
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# ? Dec 22, 2017 09:46 |
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i genuinely dont understand why anyone would ever appoint a sheriff or hammerer, except to make their game harder. they dont contribute anything and they make a bad system (nobles) worse
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# ? Dec 22, 2017 09:48 |
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ILL Machina posted:Except that the komodo dragon tactic is to bite you and then just hang out till it's ultra nasty mouth germs kills you. Turns out that germ thing is a myth, they have actual venom after all.
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# ? Dec 22, 2017 10:58 |
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They're also perfectly willing to just rip things apart right then and there while its still alive if they're hungry enough.
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# ? Dec 22, 2017 14:38 |
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Verviticus posted:i genuinely dont understand why anyone would ever appoint a sheriff or hammerer, except to make their game harder. they dont contribute anything and they make a bad system (nobles) worse It's more about the simulation and story-telling. The "game" portion isn't hard to master. The overall point is how everything interacts to provide interesting stories.
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# ? Dec 22, 2017 15:06 |
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Yeah, generating Fun is absolutely the reason you indulge the existence of dwarven nobility. Sometimes your Dwarven Impeachment Lever sets the fort on fire. Sometimes the mayor demands everyone with even novice skill in stonecrafting hammered 30 times because your fortress isn't capable of meeting their demands for petrified wood earrings. Sometimes that includes the mayor themselves. It's great.
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# ? Dec 22, 2017 16:15 |
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See also: the time my husband was running a a fort and his best engraver got in a fight with a dwarf who detested rats, then walked around the fortress engraving masterful images of said other dwarf terrified and surrounded by rats. No meaningful benefit to the fortress, but an unforgettable example of procedural storytelling.
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# ? Dec 22, 2017 17:21 |
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Angry Diplomat posted:See also: the time my husband was running a a fort and his best engraver got in a fight with a dwarf who detested rats, then walked around the fortress engraving masterful images of said other dwarf terrified and surrounded by rats. Wouldn't the rat-fearing Dwarf also get upset by all the depictions of rats? I think I've heard that's a thing that can happen
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# ? Dec 22, 2017 17:32 |
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ThaumPenguin posted:Wouldn't the rat-fearing Dwarf also get upset by all the depictions of rats? I think I've heard that's a thing that can happen I dunno but I definitely remember one of the engravings ending up in his room. Urist Gatinbomrek has created a masterpiece petty vengeance.
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# ? Dec 22, 2017 18:16 |
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# ? Jun 10, 2024 21:27 |
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Verviticus posted:i genuinely dont understand why anyone would ever appoint a sheriff or hammerer, except to make their game harder. they dont contribute anything and they make a bad system (nobles) worse I never do it. I really like the concept of the guards - especially with the new updates to thieving adventurers stealing my stuff - but they kill dwarves a lot unless you intentionally keep them gimped and then that kind of defeats the point of guards for me. Although maybe that's different now that there's nonlethal combat and whatnot? It would be really cool if I could imprison some humans for a month or two for starting a nasty bar brawl which then pissed off the local town's lord who is petty and a dick and then that might escalate... or maybe I just let them off the hook but then that pisses off the local elf settlement because the humans beat the crap out of some elves pretty bad. But as it is now, eh. It is cool when you can use it to put a guilty verdict on a vampire for murder, though. e: If this was working that'd be nice! quote:Conspiracy to Slow Labor - deliberately slowing down the workflow of the fortress by delaying jobs (currently does not happen) Moridin920 fucked around with this message at 20:17 on Dec 22, 2017 |
# ? Dec 22, 2017 20:08 |