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Gaius Marius posted:Can you not blockade straits anymore? I just had Naples slip 20k men across the Messina straits that my nanny was guarding and destroy my guys besieging Sicily. I really couldn't afford to lose those men over loving Corfu. I’m sure your nanny is a wonderful person but that might be a little too much responsibility for her. You can’t blockade straits if the enemy holds both ends of the strait. If you can quickly take one of the provinces you’re okay, but you can’t just trap your opponents entire army on an island for an entire war because you have naval superiority anymore.
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# ? Dec 21, 2017 02:47 |
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# ? May 20, 2024 21:48 |
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Gaius Marius posted:Can you not blockade straits anymore? I just had Naples slip 20k men across the Messina straits that my nanny was guarding and destroy my guys besieging Sicily. I really couldn't afford to lose those men over loving Corfu. If your enemy controls both sides of the strait they ignore blockades. Most of Anatolia is considered to be Europe. It only becomes Asia somewhere around Antioch.
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# ? Dec 21, 2017 02:48 |
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I suppose that makes since for gameplay reasons.
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# ? Dec 21, 2017 02:50 |
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Yeah, you used to be able to trap the entire Ottoman army on Corfu by parking a single cog in the Adriatic Sea. It was a little silly.
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# ? Dec 21, 2017 02:55 |
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I know dulkadir specifically has one Asian province, it's southwest one, if you're starting out in that immediate area and looking for a quick one (aka ottomans, another beylik.)
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# ? Dec 21, 2017 05:51 |
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I'm watching some DDRJake on youtube, and I've heard him talking about a point where debasing becomes profitable. What point is that? Or has that been fixed.
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# ? Dec 21, 2017 05:53 |
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Technically debasing currency is always profitable as long as you have passive corruption reduction modifiers, or you just don't care about the corruption. Paying it off with the slider just makes it go away faster. Debase your currency and max out your corruption slider. Take the monthly cost, multiply it by 24, and divide it by one plus your passive corruption reduction. If the result is less than the amount you get from debasing, then paying it off with the slider is profitable. Having high trade efficiency from tech increases the amount you get from debasing, while having high average autonomy and high passive corruption reduction modifiers reduces the cost.
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# ? Dec 21, 2017 06:33 |
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appropriatemetaphor posted:Hmm Portugal what are you doing?
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# ? Dec 21, 2017 06:37 |
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Terrible Opinions posted:This is probably a very stupid question, but what graphical mod are you using? It's Translucent Colored Mapmodes, Thick Borders and recolored water ver.1.3, TBARW EXTRA: White font, Banner Flags, Stellaris UI Font, and Better Fog of War Mod.
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# ? Dec 21, 2017 06:49 |
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Fister Roboto posted:Yeah, you used to be able to trap the entire Ottoman army on Corfu by parking a single cog in the Adriatic Sea. It was a little silly. Now it takes one cog in the Adriatic, plus sending one infantry regiment into whatever the province next to Corfu is named for long enough to occupy it (don't have to stick around after that). Not that much less silly.
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# ? Dec 21, 2017 10:08 |
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What ideagroups would you grab for a Marocco that wants to take Spain and also be a solid coloniser? I'm thinking quest for the new world to grab the Caribbean and then replace it with expansion after a while. Offence and quality are two of my favourite things. Economy, innovative and administration? Trade? Influence? Maritime?
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# ? Dec 22, 2017 14:04 |
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A friendly reminder to all the cool kids that MapGoons is taking signups for the next multiplayer game. Be there or uh be a singleplayer guy I guess
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# ? Dec 22, 2017 14:54 |
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Affi posted:What ideagroups would you grab for a Marocco that wants to take Spain and also be a solid coloniser? I need some advice (e.g. starting situation, good tactics in war with Spain, ect) on how to get a Morocco game off of the ground. I gave up trying a few patches ago but I still really want to pull it off one day.
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# ? Dec 22, 2017 15:54 |
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Ally Tunis and vassalize tlec and get an alliance with ottomans. That guarantees they won't attack you. Attack whenever Castile and Aragon fight.
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# ? Dec 22, 2017 16:17 |
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AAAAA! Real Muenster posted:If it was me I would take Defensive as my first Mil idea because it synergizes well with Morocco's lands at start, and because Morale is king, and cheaper forts and units are nice. Kill Castile early, possibly while they fight France or Aragon. Keep your fleet on par with theirs early game and don't let them take Granada - either take that land for yourself (highly recommended to get a foothold in the Iberian peninsula) or guarantee/ally them or something. Kick them as hard and as often as you can before they get the wedding, prioritize provinces needed to form Andalusia and do that, nab some pieces of Portugal to get a stranglehold on Sevilla, colonize the desert south of you to get a border with that juicy western African clay and grab it while you wait out truces with the Iberians. Let them colonize then steal their stuff. Worked pretty well for me, even got the Sudanese expedition achievement TorakFade fucked around with this message at 18:04 on Dec 22, 2017 |
# ? Dec 22, 2017 18:00 |
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I'm at war with Dulkadir, and their ally Biapas, a tiny 2PM on the coast of the Caspian Sea. If I was playing Biapas in this scenario, I'd just say gently caress it and ignore the war entirely. AI Biapas, on the other hand, signs a million military access treaties and marches their six whole regiments a thousand miles through other countries' territory to lay siege to one of my vassals: The best part is I didn't even notice it because I don't get alerts for vassal forts being sieged. I know that in previous patches AI countries were extremely reluctant to get military access in wars, but I really think they've gone overboard now. IMHO if a co-belligerent can't reach their opponent with a reasonable number of military access treaties, they just shouldn't join the war at all.
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# ? Dec 22, 2017 18:18 |
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Affi posted:Ally Tunis and vassalize tlec and get an alliance with ottomans. That guarantees they won't attack you. Castille and Aragon have never fought in any one of my two dozen attempts. Its like the AI knows that I am a player waiting to attack them. Castille also always gets crazy good allies, who, as we all know, will move heaven and earth to come invade Africa to defend their ally. TorakFade posted:Kill Castile early, possibly while they fight France or Aragon I've accomplished some reasonably challenging achievements but I can never beat Castille as Morocco. Fister Roboto posted:I know that in previous patches AI countries were extremely reluctant to get military access in wars, but I really think they've gone overboard now. IMHO if a co-belligerent can't reach their opponent with a reasonable number of military access treaties, they just shouldn't join the war at all.
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# ? Dec 22, 2017 19:14 |
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Is it really that hard to give the AI even some vague idea of the difference between "ally which is feasibly useful in a war" and "totally meaningless ally who will never do anything useful"? Like, why are those two states allied, they have virtually no interests in common or ability to project power into the same region.
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# ? Dec 22, 2017 19:33 |
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Well I know if you're a subject and looking for independence support, you get a -1000 penalty if the country can't reach your overlord. But it goes for the opposite extreme, where military access isn't considered at all. i.e., Poland can't reach Denmark if you're trying to get their support as Sweden or Norway.
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# ? Dec 22, 2017 19:41 |
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spain, russia, and i make up then majority of the protestant league forces. so while we three have our armies in the new world/africa/siberia, saxony kicks off the league war cool. cool
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# ? Dec 22, 2017 19:55 |
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If you manage to grab Algiers then you get close enough to ally ottomans in my experience. In my latest game I'm in a deadlock. They won't attack me because of fear of the ottomans but I can't attack them because they are all allied. I can however take west Africa and the Caribbean and just try to build up.
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# ? Dec 22, 2017 20:05 |
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I know a bunch of goons that are most probably coming to pdxcon in may but I am curious if there's some here I usually don't talk to? Let me know I'll make sure you have a shot to tell me to my face why my game is bad. e: be warned though I am most probably gonna show you pictures of my hedgehog like that annoying distant relative you know that always shows pictures of their newborn baby. Groogy fucked around with this message at 01:15 on Dec 23, 2017 |
# ? Dec 22, 2017 23:34 |
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Can confirm there's nothing like telling a dev to fix their game to their face. Also, the venue earlier this year was pretty legit. I only saw one guy wearing both mlp and fascist paraphernalia.
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# ? Dec 23, 2017 01:07 |
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Ofaloaf posted:Can confirm there's nothing like telling a dev to fix their game to their face. Don't tell me the Wehraboos go.
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# ? Dec 23, 2017 01:22 |
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RabidWeasel posted:Is it really that hard to give the AI even some vague idea of the difference between "ally which is feasibly useful in a war" and "totally meaningless ally who will never do anything useful"? Like, why are those two states allied, they have virtually no interests in common or ability to project power into the same region. yeah like for example great britain does absolutely nothing as an ally. boom. roasted. the real reason is they ally smaller nations that they have cultural ties and good relations with, where in the smaller nation is in danger of being eaten up, such that they can intervene against the aggressor. if you have ever played byzantium you will understand
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# ? Dec 23, 2017 01:35 |
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Obliterati posted:Don't tell me the Wehraboos go.
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# ? Dec 23, 2017 04:10 |
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Finally got Ideas Guy in a pretty suboptimal manner. Fun run overall, didn't have to be too gamey or do anything drastic. Not super hard but it took forever! Did 1.24 clear up the issues somewhat with Ming and MoH? I'd like to get the expansion in the Steam Winter Sale but I'm not going to bother if it makes everyone a tributary. Vivian Darkbloom fucked around with this message at 08:40 on Dec 23, 2017 |
# ? Dec 23, 2017 08:36 |
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There do seem to be a lot fewer tributaries appearing in Western Asia. There are plenty in the regions near Ming, where you'd expect to see them, and the Mandate of Heaven mechanics are still kind of weird, but I think things are basically fine now
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# ? Dec 23, 2017 09:37 |
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Yeah my analysis of the whole EoC system would be that although it still has all of the factors which make it bad by design, you are now more able to beat Ming and they might even start to weaken without the player getting involved, which makes it far more tolerable.
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# ? Dec 23, 2017 10:54 |
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I have friends in the Swedish gaming industry and once I found myself at a AW with a bunch of devs from a bunch of different studios, including Paradox. I met some important guy from there (dunno who) and told him I loved the concept of the historical games but I could never learn to play them due to bad tutorials. He said they were working on it. Sometime later EU4 was released and it was the first paradox game I learned to play. Didn’t even take long!
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# ? Dec 23, 2017 14:28 |
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How fun are sihks to play, and what’s a good country if you want to try and get it the event to convert?
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# ? Dec 23, 2017 18:10 |
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really queer Christmas posted:How fun are sihks to play, and what’s a good country if you want to try and get it the event to convert? I feel like the standard way is to just be historical and go as Delhi/Punjab. You can release Punjab from the start as Delhi I think.
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# ? Dec 24, 2017 01:40 |
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IIRC Muslims can’t voluntarily convert to Sikh, so you might want to start Hindu.
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# ? Dec 24, 2017 01:42 |
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skasion posted:IIRC Muslims can’t voluntarily convert to Sikh, so you might want to start Hindu. But I do recall having the option to convert to Sikh as a Sunni in an event when it sprouted up in my nation. That was like way back in 1.8 or something though, so things have probably changed.
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# ? Dec 24, 2017 03:42 |
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skasion posted:IIRC Muslims can’t voluntarily convert to Sikh, so you might want to start Hindu. Recently did a Uzbek/Bukhara run, and can attest that this has changed. I didn't look at the requirements, but in the "convert religion" menu I did have the option to go Sikh. (I didn't do it, as I had a few hundred provinces at that point and didn't want to convert it all). I'll see if I still have the save when I get a chance. Will come back with the results if I do!
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# ? Dec 24, 2017 07:11 |
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After a long hiatus, we're doing some new weekly multiplayer games Saturday 3pm EDT: https://forums.somethingawful.com/showthread.php?threadid=3843933 And Tuesday 9pm EDT: https://forums.somethingawful.com/showthread.php?threadid=3844413 Both of them are starting next year on January 2nd and 6th.
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# ? Dec 24, 2017 09:02 |
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From 00_religion.txt:code:
This does mean that any Sunni nation can convert to Sikhism once it appears (1480 at the earliest), even Mali or Kazan. Might be an amusing gimmick run, or a weird way to get +10% morale and a lot of enemies to use it on. Also means you can go Sunni->Sikh->Hindu/Shia or Hindu->Sikh->Sunni/Shia.
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# ? Dec 24, 2017 09:38 |
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sikh's biggest drawback to me is not being hindu, a top 3 religion
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# ? Dec 24, 2017 13:20 |
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Doesn't half of the "top religion" stuff mostly coming down to having a means of stacking even more Core Cost reduction though?
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# ? Dec 24, 2017 17:09 |
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# ? May 20, 2024 21:48 |
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StealthArcher posted:Doesn't half of the "top religion" stuff mostly coming down to having a means of stacking even more Core Cost reduction though? They also get +1 tolerance of heathens, this means that you get a total of +4 with humanism, which is really good, taking baseline heathen tolerance up to +1.
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# ? Dec 24, 2017 17:37 |