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https://www.youtube.com/watch?v=3hVVgWUGhpA
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# ? Nov 26, 2017 16:21 |
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# ? Jun 5, 2024 04:32 |
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The theme song from Coach was a nice touch.
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# ? Nov 26, 2017 16:36 |
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Dwarf Fortress got an update.Tars Tarkas posted:Okay I just had a dog reveal the location of an artifact to some human lady at the tavern
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# ? Nov 28, 2017 14:45 |
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Kennel posted:Dwarf Fortress got an update. What's that, Lassie? Urist got sober and fell down the mine shaft?
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# ? Nov 28, 2017 17:45 |
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https://www.youtube.com/watch?v=FlMVup9fUNo
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# ? Nov 29, 2017 18:10 |
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Ubisoft how the gently caress does this even happen? https://www.youtube.com/watch?v=WAobx_hxvCU
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# ? Dec 1, 2017 00:38 |
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This kinda looks like your GPU dying. If you want some hilarious physics I very much recommend driving chariots of mildly high cliffs though. It's too bad my shadowplay does not work in windowed mode.
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# ? Dec 1, 2017 01:08 |
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On certain PC builds that can happen naturally with some games, but otherwise heat is a likely culprit (or, yeah, the GPU dying for any other reason). I had a bad PC build at one point that ran WAY too hot, and that's exactly the sort of problems and progression that I'd see if I let it run too hard for too long. Maybe just check to make sure your console has enough airflow and isn't dusty in the vents, the general bugginess of this game aside.
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# ? Dec 1, 2017 01:47 |
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get those cockroaches out of there
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# ? Dec 1, 2017 01:55 |
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That’s not me, and the description says it’s on console.
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# ? Dec 1, 2017 02:18 |
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Console GPUs can still die and overheat. Here's a PS3's GPU dying: https://www.youtube.com/watch?v=ge_ArelmEKQ Also an AssCreed game
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# ? Dec 2, 2017 06:45 |
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it's symbolic of the character's strings being pulled by the sinister conspiracy
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# ? Dec 2, 2017 06:48 |
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It happened too fast for me to record it, but in Elder Scrolls Online, I came across a player running away from a group of bandits, and all of the bandits were nonstop chattering random NPC dialogue like "Would you care to make a donation?"
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# ? Dec 20, 2017 19:16 |
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Rollersnake posted:It happened too fast for me to record it, but in Elder Scrolls Online, I came across a player running away from a group of bandits, and all of the bandits were nonstop chattering random NPC dialogue like "Would you care to make a donation?" Are you sure this was a game and not just a shopping experience you had repressed because of the aggressive charity collectors?
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# ? Dec 20, 2017 19:28 |
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Rollersnake posted:It happened too fast for me to record it, but in Elder Scrolls Online, I came across a player running away from a group of bandits, and all of the bandits were nonstop chattering random NPC dialogue like "Would you care to make a donation?" Not a glitch but your description reminded me of this video: https://www.youtube.com/watch?v=CrbaPi5J0Eg
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# ? Dec 21, 2017 23:45 |
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I don't think I recall many funny or interesting glitchs while playing games, most of mine tend to be the usual ones like getting trapped in level geometry or game freezes. I recall two that were quite strange, one in Borderlands 2 and one in Human Revolution. In Borderlands 2 there's an area called The Fridge you have to work your way through during one particularly long arduous mission. I can't remember what triggered it but I think it was perhaps I tried to reload while the are was still loading but I wound up in the area after The Fridge skipping the whole thing. In Human Revolution I had infiltrated a large medical company and found a neutral area I could walk around freely. In front of me I spotted a small roomba type thing and thought it was a nice detail. When I approached it though I got the snot scared out of me when it exploded into a full sized human. When I moved away the person shrank back down into a roomba looking thing again.
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# ? Dec 22, 2017 16:26 |
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https://streamable.com/h6uvb I guess pathfinding is never a completely solved problem.
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# ? Dec 22, 2017 18:39 |
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Hargrimm posted:https://streamable.com/h6uvb I'm guessing the MC's horse was parked just a biiit too far into his path and that caused him to spin in circles like a cat on nip?
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# ? Dec 22, 2017 18:42 |
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Roro posted:I'm guessing the MC's horse was parked just a biiit too far into his path and that caused him to spin in circles like a cat on nip? Yeah he got back on track as soon as I got on the horse again and moved it
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# ? Dec 23, 2017 00:26 |
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owl_pellet posted:Not a glitch but your description reminded me of this video: The video title made me immediately think of the song, so I'm glad it was involved. Love it.
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# ? Dec 23, 2017 02:18 |
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Hargrimm posted:I guess pathfinding is never a completely solved problem. If pathfinding is so hard, why are humans and other animals so good at it? No one is going to call hamsters super intelligent, but they hardly ever get stuck on a wall.
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# ? Dec 23, 2017 03:00 |
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Send help! My hamsters are Z-fighting and my dog has fallen out of the world!
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# ? Dec 23, 2017 03:41 |
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Facebook Aunt posted:If pathfinding is so hard, why are humans and other animals so good at it? No one is going to call hamsters super intelligent, but they hardly ever get stuck on a wall. Then how come that one hamster couldn't correctly navigate his pet Ranger?
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# ? Dec 23, 2017 04:27 |
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Facebook Aunt posted:If pathfinding is so hard, why are humans and other animals so good at it? No one is going to call hamsters super intelligent, but they hardly ever get stuck on a wall. Probably because computers don’t have coprocessors dedicated exclusively to pathfinding like many animals do. Serious answer: Games typically have something called a navmesh. For every few steps of the map, there’s a point on the navmesh, and that point is linked to several other points. (Most TES/modern Fallout games have a debug command to show what that looks like.) When an NPC needs to get from point to point, they’ll head straight to the nearest point on the navmesh, find the point on the navmesh that is nearest to their destination, and figure out what’s the shortest distance across the links they can take to get there. But, that doesn’t always work: the target could be moving, or the navmesh could be changing, resulting in infinite loops like that. I’ve watched horses in Oblivion try to pathfind back to their stables after I switch to another one. Invariably, they’ll get stuck on geometry, get lost, and give up and walk off straight in a random direction forever.
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# ? Dec 23, 2017 06:06 |
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What's almost certainly going on there specifically is that the NPC is alternating between two behaviors- one, to go to a certain position relative to the horse he wants to get on, and the other, to not walk into the player's horse. First he does the one, which makes him turn towards the place he wants to be, and then when he gets too close the other overrides it because someone decided that not colliding with the player's horse is more important than mounting his own. He turns to avoid it, and when he gets far enough away that he's no longer in danger of colliding, he returns to the original plan, which sets him back on a collision course again.
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# ? Dec 23, 2017 06:21 |
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The pathfinding in AssCreed is quite something https://streamable.com/jjudw
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# ? Dec 23, 2017 10:16 |
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Petit Gregory posted:The pathfinding in AssCreed is quite something AssCreed sounds like porn
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# ? Dec 23, 2017 10:31 |
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haveblue posted:What's almost certainly going on there specifically is that the NPC is alternating between two behaviors- one, to go to a certain position relative to the horse he wants to get on, and the other, to not walk into the player's horse. First he does the one, which makes him turn towards the place he wants to be, and then when he gets too close the other overrides it because someone decided that not colliding with the player's horse is more important than mounting his own. He turns to avoid it, and when he gets far enough away that he's no longer in danger of colliding, he returns to the original plan, which sets him back on a collision course again. So, twiddling their thumbs and dodging around the mercury pools; I'm not sure how excited I should be that we're getting ever closer to achieving life in an actual sci-fi dystopia. Dreddout posted:Send help! My hamsters are Z-fighting and my dog has fallen out of the world! Thankfully real-world physics are mostly pretty good due to redundancy, the one time in a billion one of your body's molecules gets knocked out of position by cosmic particles or spontaneously ceases to exist you don't notice because you've got so many backups! ...owners of cats or ferrets may still see the occasional hiccup in the physics system though.
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# ? Dec 23, 2017 14:24 |
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Cats noclip, they just pretend not to.
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# ? Dec 23, 2017 14:52 |
Ferrets have a hitbox the size of a quarter.
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# ? Dec 23, 2017 18:41 |
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Petit Gregory posted:The pathfinding in AssCreed is quite something To be fair, I also have horse ADD while playing so this makes the NPC seem more real to me.
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# ? Dec 23, 2017 21:09 |
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Rollersnake posted:It happened too fast for me to record it, but in Elder Scrolls Online, I came across a player running away from a group of bandits, and all of the bandits were nonstop chattering random NPC dialogue like "Would you care to make a donation?"
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# ? Dec 23, 2017 22:26 |
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That's it? No hyper-realistic blood or messages from a dead girlfriend?
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# ? Dec 23, 2017 22:33 |
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FactsAreUseless posted:I was playing the other night, and I loaded into an already-running dungeon. All the players were in different parts of the map, and I couldn't find any enemies. Nobody in the party would talk to me. I don't know if it was a bug, but it was really loving weird. That's just ESO from my experience.
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# ? Dec 24, 2017 00:29 |
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speaking of pathing issues https://i.imgur.com/3WV9aZw.gifv
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# ? Dec 24, 2017 01:28 |
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YggiDee posted:Cats noclip, they just pretend not to. I swear my old cat had to be let in far more often than I let him out. Must have been a spot he could clip out but couldn't use to get back in.
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# ? Dec 24, 2017 01:35 |
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Facebook Aunt posted:I swear my old cat had to be let in far more often than I let him out. Must have been a spot he could clip out but couldn't use to get back in. walking backwards while purring where the walls meet next to the fridge
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# ? Dec 24, 2017 01:53 |
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moist turtleneck posted:speaking of pathing issues https://www.youtube.com/watch?v=3Rup3EdA0kw
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# ? Dec 24, 2017 02:13 |
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Not a pathfinding glitch, in fact pretty minor considering it's AssCreed, but here's Bayek doing his best Luke Skywalker impression.
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# ? Dec 24, 2017 23:44 |
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# ? Jun 5, 2024 04:32 |
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Also in AssCreed I had the big albino croc in Krokodilopolis spawn in like this: His head was twisted 180 degress and he was standing up on bizzare long legs, its hard to see 'cos of the grass. Also had what I think was a weird stretched horse spawn across the sky, it was wriggling about like it was running on the spot. I tried to get video of it but shadowplay recorded the wrong monitor.
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# ? Dec 25, 2017 00:07 |