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The Kingdoms of Terror posted:You press on diligently, counting the steps that take you along the sewer until you reach a narrow vault a little over one hundred and fifty yards from the previous junction. An iron ladder, its rungs pitted with rust, rises out of the water to an arched stone door. Beneath the door, the sewer continues into the darkness.
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# ? Dec 21, 2017 13:13 |
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# ? Jun 6, 2024 11:33 |
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Ok, my curiosity is piqued by now. Try the door.
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# ? Dec 21, 2017 13:14 |
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Keep walking.
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# ? Dec 21, 2017 13:22 |
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Rusty rungs? Let’s try the door
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# ? Dec 21, 2017 16:13 |
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https://en.wikipedia.org/wiki/The_Doors
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# ? Dec 21, 2017 17:52 |
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achtungnight posted:Ok, my curiosity is piqued by now. Try the door. The Kingdoms of Terror posted:The door is old and decayed—it has not been opened for over a hundred years. If you are to find out what lies beyond it, you will have to clear away the dirt that jams the hinges. Lone Wolf: COMBAT SKILL 31 ENDURANCE 32 Sewer Door: COMBAT SKILL 13 RESISTANCE 35 Combat Ratio: 11+ Wait, hold on. Are we using the Sommerswerd to cut through this door like a lightsaber or something? Yes, we are. The book doesn't give any special rules for this "combat" so normally I'd say that it makes no sense to use a sword to break open a door, but there's actually a precedent; back in book three there's a door that slams shut behind you and it's actually possible to turn around and hack through the wall with the Sommerswerd. So I see no reason not to allow that here as well. We're also using Mindblast as it's possible to skip this "fight" by using Psi-surge to "[agitate] the particles of dirt that wedge the door shut" so I can't see any reason not to think Mindblast would help in a similar fashion. The only bonus we normally get but don't get here is our shield, for obvious reasons. We roll: 5 Lone Wolf: COMBAT SKILL 31 ENDURANCE 31 Sewer Door: COMBAT SKILL 13 RESISTANCE 21 We roll: 1 Lone Wolf: COMBAT SKILL 31 ENDURANCE 28 Sewer Door: COMBAT SKILL 13 RESISTANCE 12 We roll: 10 Lone Wolf: COMBAT SKILL 31 ENDURANCE 28 Sewer Door: COMBAT SKILL 13 RESISTANCE 0 We had the option to give up and leave at any point, but I didn't think we'd want to let a door beat us. The Kingdoms of Terror posted:The old stone door creaks slowly open, and as the dust settles, you find yourself staring into the crypt of Tekaro Cathedral. Stepping into the chill, stale air, your heart begins to pound in your chest; the Lorestone is here—you can feel it.
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# ? Dec 22, 2017 01:32 |
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I remember that door now. Anyone else here actually fall in 'combat' against it? Not my most embarrassing Lone Wolf fail, but it was one. This new enemy looks nasty. Let's try to keep our distance. We have a Bow and we wish to use it!
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# ? Dec 22, 2017 01:54 |
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Tiggum posted:Wait, hold on. Are we using the Sommerswerd to cut through this door like a lightsaber or something? Yes, we are. The book doesn't give any special rules for this "combat" so normally I'd say that it makes no sense to use a sword to break open a door, but there's actually a precedent; back in book three there's a door that slams shut behind you and it's actually possible to turn around and hack through the wall with the Sommerswerd. So I see no reason not to allow that here as well. We're also using Mindblast as it's possible to skip this "fight" by using Psi-surge to "[agitate] the particles of dirt that wedge the door shut" so I can't see any reason not to think Mindblast would help in a similar fashion. The only bonus we normally get but don't get here is our shield, for obvious reasons. I had a DM once insist that my dwarf (wielding an axe) would break down a door by cutting a hole in the middle of it. https://www.youtube.com/watch?v=no0qB8CVspY
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# ? Dec 22, 2017 02:55 |
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achtungnight posted:I remember that door now. Anyone else here actually fall in 'combat' against it? Not my most embarrassing Lone Wolf fail, but it was one. If I recall correctly the previous Lone Wolf LP did indeed take a combat death vs. the sewer door. I believe this was the first book I bought/played and I definitely remember walking into both the Amory and the Taxidermist trap (at least with Amory I recognized it as Roark's hometown but I definitely wanted to gently caress with him again and/or assumed I'd get away with it). Didn't die to the door at least (add "skeleton key" to the Sommerswerd's list of powers & abilities)
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# ? Dec 22, 2017 04:50 |
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We have a Bow and we wish to use it!
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# ? Dec 22, 2017 10:21 |
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The Kingdoms of Terror posted:Trembling with fear, you draw the bowstring and fire. The Arrow glances off its armoured head and shatters against the crypt wall. There is no time for a second shot. You shoulder your Bow and prepare for close combat as the creature moves in to strike. Lone Wolf: COMBAT SKILL 31 ENDURANCE 31 Dakomyd: COMBAT SKILL 25 ENDURANCE 50 Combat Ratio: 6 We roll: 10 Lone Wolf: COMBAT SKILL 31 ENDURANCE 31 Dakomyd: COMBAT SKILL 25 ENDURANCE 32 We roll: 9 Lone Wolf: COMBAT SKILL 31 ENDURANCE 31 Dakomyd: COMBAT SKILL 25 ENDURANCE 16 The Kingdoms of Terror posted:The crypt floor is crawling with the severed remains of the monster, which still writhe blindly forward with maniacal intent. Spider-like, a severed hand climbs your leg and embeds its talons in your flesh. (You lose 2 ENDURANCE points.) As you fight to free yourself from its vice-like grip, the torn pieces of the Dakomyd’s body gather themselves together for another attack.
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# ? Dec 22, 2017 12:49 |
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Open the Tomb! Time to do what Lone Wolf does best and Loot something..
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# ? Dec 22, 2017 12:57 |
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Let's get distracted during a fight
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# ? Dec 22, 2017 12:58 |
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It's a rare chance to get to loot something before combat is over so we shouldn't pass this opportunity.
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# ? Dec 22, 2017 13:15 |
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Let’s keep our eyes on the prize and loot
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# ? Dec 22, 2017 14:43 |
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We have loot and we wish to take it.
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# ? Dec 22, 2017 15:25 |
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Open the door. This monster is tough, but we got it on the ropes already. Surely a little distraction like Loot will make no difference in the final outcome of our battle!
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# ? Dec 22, 2017 15:31 |
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FINISH HIM!
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# ? Dec 22, 2017 23:48 |
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achtungnight posted:Open the door. This monster is tough, but we got it on the ropes already. Surely a little distraction like Loot will make no difference in the final outcome of our battle! The Kingdoms of Terror posted:As the door creaks open, a sun-like radiance pours from the tomb and floods the crypt with golden light, its searing intensity paralysing the Dakomyd. You grasp the Lorestone and your senses reel with newfound wisdom and strength. Instinctively, you raise your weapon and strike the monster at the base of its hideous skull. It shrieks and dies instantly. (Remember to erase the Small Silver Key from your Action Chart.)
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# ? Dec 23, 2017 00:57 |
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Final stats for book six:
Combat Skill: 33 (18) Endurance Points: 31/32 (28) Kai/Magnakai Disciplines
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# ? Dec 23, 2017 01:01 |
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Missed out on the Bronin Warhammer. That what??
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# ? Dec 23, 2017 01:10 |
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I really like this book. I feel like it's a nice change of pace from the rest of the series. No one's specifically trying to kill you, you're not on any particular deadline, you haven't been sent by anyone. You're seeking out something that you want, on your own initiative, and no one's trying to stop you or beat you to it. The closest there is to a primary antagonist is Roark, and he hasn't been sent by the forces of darkness to hunt you down, he's just an arsehole. It's not clear he even knows (or cares) who you are. Sure, he's clearly into some pretty dark stuff with the zombies and all, but he's not working for the Darklords or anyone else. He's just an arsehole. My only real criticism is that one section where you have to choose between (A) getting the silver bow of Duadon, (B) getting the bronin warhammer and (C) getting a bit more characterisation for Roark. I guess it's there so you can make different decisions when you replay the book, but it's pretty much the only section like that in this one. That would be another criticism, I suppose - the lack of meaningful decisions - but it doesn't bother me as much in this one as it does in others. I don't really know why. Normally we'd be moving straight on to book seven now, but since it's almost Christmas and I'm about to head to me parents' house for the next few days I've decided to take a short break. So we'll start in Castle Death in January. In the meantime I'll leave the thread open for discussion of the series so far, Legends of Lone Wolf, etc. You can talk about what Magnakai Discipline you want to pick next or whatever else, but I won't be taking votes on it until the new year. Comstar posted:Missed out on the Bronin Warhammer. That what??
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# ? Dec 23, 2017 01:22 |
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I remember some future book having a check somewhere to see if you have the Bronin Warhammer. Must just be one of those times they throw you a bone if you don't have the Sommerswerd, and let you do something nice with a different special weapon. But whenever I saw it come up , I always wondered what the hell the Bronin Warhammer was and why I had never even loving heard of it. Cause obviously I'd never passed up the archery competition before. It was nice to finally find out!
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# ? Dec 23, 2017 02:17 |
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Cool. Our Kai power of looting was the key to defeating the last boss after all.
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# ? Dec 23, 2017 02:23 |
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Yeah, if you don’t open the door to LOOT when you have the chance it’s instant death because the Dakomyd keeps regenerating outside the light of the Lorestone. I think that’s how they phrase it anyway. Loot or Die! Have a good Christmas Tiggum. Thx for this and see you next year. \/\/Materant- I stand corrected once again. Thx. achtungnight fucked around with this message at 02:52 on Dec 23, 2017 |
# ? Dec 23, 2017 02:40 |
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achtungnight posted:Yeah, if you don’t open the door to LOOT when you have the chance it’s instant death because the Dakomyd keeps regenerating outside the light of the Lorestone. I think that’s how they phrase it anyway. Loot or Die! Nah, if you attack it, your weapon gets stuck in it and melts, then it grabs you and you (presumably) melt too. It's a wonderful inconsistency (why didn't this happen before when we hacked it to bits), but I suppose we had to go for the hat trick on potential ways to melt in the sewer. Kingdoms of Terror, page 323 posted:The Dakomyd shudders and reels back as your weapon makes impact, sinking deep into flesh that clings like jelly and reeks of a charnel smell that closes your throat. A drop of its watery blood splashes on your arm, eating through your tunic and searing your flesh. Your weapon disintegrates, corroded by the blood. Before you can pull away, a razor-sharp talon snares your cloak and draws you to your doom.
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# ? Dec 23, 2017 02:47 |
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Bifauxnen posted:I remember some future book having a check somewhere to see if you have the Bronin Warhammer. Must just be one of those times they throw you a bone if you don't have the Sommerswerd, and let you do something nice with a different special weapon. Any recollection where this was?
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# ? Dec 23, 2017 06:13 |
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That image of the Dakomyd breaking apart is perhaps my favorite in the series, and it also marks the last point where I really liked the books. I never really progressed much beyond this one.
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# ? Dec 23, 2017 06:41 |
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Ratatozsk posted:Any recollection where this was? Kangra posted:That image of the Dakomyd breaking apart is perhaps my favorite in the series, and it also marks the last point where I really liked the books. I never really progressed much beyond this one.
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# ? Dec 23, 2017 09:06 |
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The Cauldron of Fear is probably my favorite if you ignore the super hard final boss who is hard to beat even with the Sommerswerd but an instant kill with the dagger of Vashna.Actually i think it's the book where you start getting harder fight if you have the sommerswerd.
Toplowtech fucked around with this message at 11:08 on Dec 23, 2017 |
# ? Dec 23, 2017 11:04 |
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Jungle of Horrors is the most Magnakai book out of the series to me. Seems like it has everything.Mister Perky posted:(at least with Amory I recognized it as Roark's hometown but I definitely wanted to gently caress with him again and/or assumed I'd get away with it). Jackard fucked around with this message at 11:59 on Dec 23, 2017 |
# ? Dec 23, 2017 11:57 |
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Tiggum posted:It's in book 15. I'll point it out when we get there. I like the world-building, but this is where I started hating the gameplay. Too many situations where you pick the wrong choice and die, and there's either no hints as to the right choice or it's counter-intuitive.
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# ? Dec 23, 2017 12:41 |
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Tiggum posted:It's in book 15. I'll point it out when we get there. There is no check for the Bronin Warhammer in The Darke Crusade. Checked the entire book just to make sure. It's probably in another book (probably Magnakai), but I'm sure as poo poo not combing every Magnakai/Grand Master book looking for it.
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# ? Dec 23, 2017 12:53 |
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Jedit posted:I like the world-building, but this is where I started hating the gameplay. Too many situations where you pick the wrong choice and die, and there's either no hints as to the right choice or it's counter-intuitive. Toplowtech fucked around with this message at 13:52 on Dec 23, 2017 |
# ? Dec 23, 2017 13:01 |
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Lorestones are better preservatives
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# ? Dec 23, 2017 13:22 |
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Materant posted:There is no check for the Bronin Warhammer in The Darke Crusade. Checked the entire book just to make sure. It's probably in another book (probably Magnakai), but I'm sure as poo poo not combing every Magnakai/Grand Master book looking for it. That’s what I’d assumed. The Warhammer is not among the 12 special items ok’d to transition in books beyond Magnakai. That list was always kinda silly, given how useful some non-listed things like the Firesphere were and how book specific other things like the korlineum scabbard were.
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# ? Dec 23, 2017 20:23 |
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Materant posted:I'm sure as poo poo not combing every Magnakai/Grand Master book looking for it. Given that all the books are downloadable in HTML format, that actually takes only a tiny amount of time. I don't see any mention of bronin other than within the last book and a later item you can get. 'Warhammer' doesn't seem to pick up specific hits for something that's bronin, although there is at least one combat that depends on the sort of weapon you are using (e.g. edged or not). e: To clarify, it's not specifically calling out the Bronin Warhammer, but having it may be the only possible way to get some bonuses. There is also another 'weapon-like special item' that is a warhammer in Book 26? it appears, from the tomb of Andarin. As I've mentioned, I'm not too familiar with them past the Magnakai level. Kangra fucked around with this message at 23:28 on Dec 23, 2017 |
# ? Dec 23, 2017 23:00 |
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Ratatozsk posted:That’s what I’d assumed. The Warhammer is not among the 12 special items ok’d to transition in books beyond Magnakai. That list was always kinda silly, given how useful some non-listed things like the Firesphere were and how book specific other things like the korlineum scabbard were. I mean, it's also not a Special Item. Kingdoms of Terror, page 276 posted:It is a very fine weapon, wrought of a metal called bronin, which looks exactly like new bronze, but does not tarnish like ordinary alloys of copper and tin. If you wish to keep this Bronin Warhammer, mark it on your Action Chart as a Weapon. When you use it in combat it will add 1 to your COMBAT SKILL.
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# ? Dec 23, 2017 23:19 |
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I thought it was used in the book where you go into the Darklands and have a fight with with one of the demon stand-ins. They can only be hurt with magic weapons, and the bronin warhammer counts. Or maybe I'm thinking of a different magic weapon.
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# ? Dec 24, 2017 01:50 |
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# ? Jun 6, 2024 11:33 |
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Materant posted:There is no check for the Bronin Warhammer in The Darke Crusade. Toplowtech posted:And even with divination you can't dodge the "end up in taxidermy form" death in this book because i quote the book "the taxidermist wanted to preserve you for future generations, so you didn't felt him as a threat!".
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# ? Dec 24, 2017 02:02 |