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Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice
Hell. FarCry 5 is still using a modded Cryengine.

Crytek might have hit the rocks and nearly sank, but the engine still does work, when its in capable hands.


e; loving page sniping bullshit

https://i.imgur.com/8fBVK3O.gifv

Hobold fucked around with this message at 08:51 on Dec 24, 2017

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Solarin
Nov 15, 2007

FailureToReport posted:

https://clips.twitch.tv/RealRudePistachioAliens

Sound Warning.


So after picking up a box on a planet and having my Avenger fly off on it's own......which I eventually was able to stop by raising the landing gear, only to have the game freeze and lose all input, I restarted. Luckily for me I have a 350R in my hangar, so even though a normal peasant would have to wait 25 minutes for their Avenger to come back because the game crashed, I didn't.


After taking my 350R out for a spin, I noticed that it was on full throttle autocruise. I hit the key to zero the throttle.......and it just kept going. Only by holding down the spacebrake was I able to cease it's attempt to drive me endlessly off into the void. So I thought to myself "Oh.....I'll just get out of the seat, that should reset this mess."

jesus christ that immersive sitting animation is the worst

Abuminable
Mar 30, 2017

Now, aside from the Abuminable, business goes on as usual.
Star Citizen Crytek is saved!

Comstar
Apr 20, 2007

Are you happy now?
So after watching the demo:

Was there any way points from the point of headed towards the planet? The player flew through some canyons and lands - I didn't see any way to know that? Same with the area once landed- random, dark caves that look pretty huge and easy to get lost it, but no way to know where to go or what to do?

Did the player take any damage at all in both space and on the ground?

reverend crabhands
Feb 3, 2016

iospace posted:

I think if they threaten, make a stink about it with the game news sites

Derek should stream SC and test the ToS with critique

Abuminable
Mar 30, 2017

Now, aside from the Abuminable, business goes on as usual.

tuo
Jun 17, 2016

peter gabriel posted:

You see, Star Citizen is a bit like a car, you buy the car but hey, it only has three wheels! So you ask the salesman and he says 'The other wheel in in production, it will be awesome when it's done'. Then of course, the car has no windows, eh! You ask the salesman and he says he'll go find out about the windows.
Elite Dangerous is pretty barebones OH LOOK A DUCK waaayyyy ehh, this keyboard is cool, it has RGB lights on it oh poo poo my pizza

u ok commando?

MedicineHut
Feb 25, 2016

PederP posted:

The weird thing with the patient backers is that they don't seem to consider that this production is way too costly to continue indefinitely. If it was a smaller team, I can see how it would be a perfectly valid position. Tarn Adams isn't going to finish Dwarf Fortress this decade (or the next), but it is extremely likely that he has the commitment and income to work on it until it's done or the time comes for him to meet Armok. But CIG isn't going to survive on backer pledges forever. Even the most die-hard fan of Chris Roberts should be able to see this. They don't have 5 or 10 years to finish this, even if Skadden wasn't knocking on the door. That's where I think an element of dishonesty is at play, because CIG are certainly not being transparent about remaining funds, operating costs and income streams. There's nothing inherently wrong about selling an attempt at creating something unrealistic and vague. But there is something wrong about selling a product you know full well you do not have the funds to even attempt to deliver.

yes

Plural Abysss
Feb 25, 2016
https://clips.twitch.tv/OriginalSmoggyAirGuitarDatSheffy

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

reverend crabhands posted:

Derek should stream SC and test the ToS with critique

Someone should forward the TOS to Jim Sterling. He loves making videos about devs bullying consumers.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

G0RF posted:

The campaign is an 8/10 and was one of the better entries in the series.

It gets docked points for the one note bad guy and arcadey flight controls but drat if it wasn’t a fun little piece of Hollywood popcorn gaming and the cinematics were often fantastic. It did everything it needed to do to be the best parts of a modern Wing Commander descendent and did it without the cheese and kitsch.

Bonus points for having a strong female character that didn’t turn into a love interest and for a robot part that delivered comedy and unexpected emotional beats.

Extra bonus points for the Wing Commander shoutout.


They designed it to be simple enough that a PS4 controller could cover it all. Given the arcadey flight model it worked like a charm. But the centerpiece was of course the FPS and it delivered exactly as you’d expected an industry powerhouse built on FPS would deliver. The addition of grappling hooks for zero-g quick movement was a cool touch and the zero-g combat bits were a nice change up. It is unironically a rock solid campaign with the aforementioned flaws and by its end I appreciated the downbeat resolution more than I would’ve expected.

(Then again, despite owning a PC and preferring it for a few titles, I’m a console peasant at heart and thus have base tastes.)

Catching up but I have to say holy poo poo. I heard it launched and heard it flopped, and looking at Steam is "mixed/mostly negative", but skimming the reviews it's 100% "the multiplayer sucks". This sounds like it died entirely because all the COD fans panned it because it wasn't COD and all the non-COD fans panned it because it had COD in the name.

Either way, I might have to at least grab this on sale or something.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

G0RF posted:

I’m old enough to have played Scott Adams games off cassette. There have been seasons of plenty and seasons of wanting over that long span but there’s never been a time without some pockets of greatness if you love gaming. But these guys don’t. What they want, what they desperately long for, is to feel wonder again in that unalloyed form that came so easily, so naturally to their younger minds and selves.


Not to harp on about the perfect console, but Breath of the Wild actually hit that for me and it was extremely impressive, given how jaded and cynical I am when it comes to games otherwise.

Erenthal
Jan 1, 2008

A relaxing walk in the woods
Grimey Drawer

Ursine Catastrophe posted:

Either way, I might have to at least grab this on sale or something.

Yeah, I've been eyeing it since it came up on the steam sale a few days ago. I don't care much for the CoD multiplayer, for those needs I much prefer Battlefield and especially Rainbow Six: Siege (which is loving aces and just keeps getting better and better. Way to surpass expectations Ubi!) but I have really fond spot for the sheer cinematic spectacle and well-crafted set-pieces of CoD-campaigns.

People who have played it, is it worth 45 bucks for the campaign, or is it advisable to wait until it drops to 30-ish?

Dark Off
Aug 14, 2015




Ursine Catastrophe posted:

Not to harp on about the perfect console, but Breath of the Wild actually hit that for me and it was extremely impressive, given how jaded and cynical I am when it comes to games otherwise.
:same: but on WiiU.

Erenthal
Jan 1, 2008

A relaxing walk in the woods
Grimey Drawer

Dark Off posted:

:same: but on WiiU.

I actually rebought BotW on Switch when I got one of those, even though I'd nearly finished it on the WiiU. It's that good.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Ursine Catastrophe posted:

Catching up but I have to say holy poo poo. I heard it launched and heard it flopped, and looking at Steam is "mixed/mostly negative", but skimming the reviews it's 100% "the multiplayer sucks". This sounds like it died entirely because all the COD fans panned it because it wasn't COD and all the non-COD fans panned it because it had COD in the name.

Either way, I might have to at least grab this on sale or something.

Literally the only reason CoD fans shat on Infinite Warfare is because it's not about World War 2, the only war they can conceive of.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

NoNotTheMindProbe posted:

The game's so bad even the ships want to kill themselves.

mods

SoftNum posted:

Open Plan is pretty good for software dev cause dev tends to be a highly collaborative activity where people are working in clusters on certain projects. But yeah open plan is super standard for new companies now.

It absolutely depends on the company culture, because if you don't have everyone 300% on the same page you end up with That One Guy who's looking for reasons to not work on his poo poo going around chatting up other people and I'm pretty sure the term "justifiable homicide" would be involved somewhere

Kavak
Aug 23, 2009


Shadowlyger posted:

Literally the only reason CoD fans shat on Infinite Warfare is because it's not about World War 2, the only war they can conceive of.

Or World War III. They've generally been down on the series since Modern Warfare ended, and I'm still pissed Black Ops II was half sci-fi when it could've been entirely more Cold War action.

BluesShaman
Apr 25, 2016

She wore Blue Velvet.

Mr. The-game-is-practically-finished hisself lookin like

BluesShaman
Apr 25, 2016

She wore Blue Velvet.
His girlfriend/boyfriend was probably like:

All I want for Christmas is for you to lose the disgusting beard.

Beexoffel
Oct 4, 2015

Herald of the Stimpire

SomethingJones posted:

Also, here is a screenshot of the inner thought system in a Spectrum game from 1987 based on the Slaine character from the 2000AD comics


Yeah, that was the strangest UI for picking an action I have ever seen. I'm still not sure whether it was a good idea. I liked it for being different. It added a layer of 'uncertainty in a hurry' when the options floated past faster during a fight. Is SC trying to replicate the Slaine UI?

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Mne nravitsya posted:

<Waving from my wheelchair to the left of you> I played Zork on Cassette tape. There’s still a few of us alive Gorf :tipshat:

> ”Hello sailor!”


Even when the rendering engine was solely the imagination, there were wonderful games. The golden era of Infocom — that glorious stretch that spanned from Zork I to at least A Mind Forever Voyaging was an embarrassment of riches all unto itself. From one company with a handful of writer / programmers.

Its funny how impactful those early classics were. Even as I got to the Ethan self-sacrifice scene in Infinite Warfare, my thoughts drifted back to the unexpectedly emotional climax of Infocom’s first comic sci-fi entry, Planetfall. How ironic it is to me now that the classic was so manipulative while the COD game was more understated. I’ve the feeling if we ever do get a Squadron release, it will have its share of big heroic moments and if fate smiles upon us they will be as hamfisted and melodramatic as possible.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Golli posted:

Thanks - that makes sense. It's not for me, but if it works and everyone is used to it.

Do companies like CIG have an internal IT staff who are dedicated to setting up and maintaining their networks, servers, workstations, etc? Making sure the security is up-to-date, creating standard builds for dev workstations, testing software updates (OS patches, etc) - or is it a collateral duty that someone does in their spare time?

If it is based on company size, what is a typical inflection point size-wise that the overhead of such a staff is typically incurred?

When it comes to open floor plans, in my experience most devs fall somewhere between neutral to abject hatred. Coding is a solitary discipline that requires unbroken concentration, interspersed with relatively brief periods of collaboration for a specific purpose. Whenever 2+ people start talking, it’s very disruptive to everyone within earshot, which is why almost everyone wears over-ear hard-backed noise-canceling headphones.

alf_pogs
Feb 15, 2012


the only big heroic moments coming out of squadron 42 will be when the staff finally start performing massive and public breaches of their NDAs

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Sarsapariller posted:

Okay, and they didn't set any boundaries for encounter spawns, and the spawns are persistent for everyone throughout the server. I guess this explains the asteroids all over Port Olisar.

It's like they tried to do Elite's unknown signal encounters without understanding that dropping out of supercruise puts the player in their own instance. There's no drat way you can have an mmo where one person's random spawns are visible and persistent. That's guaranteed memory overload.

Ok Goons. Operation Port Olasteroid is a go. Minimum 10 asteroids per square meter to declare success.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Toops posted:

Ok Goons. Operation Port Olasteroid is a go. Minimum 10 asteroids per square meter to declare success.

I said "Guess it's time to boot up star citizen" out loud and my computer spontaneously self-immolated, I think that means star citizen is good right

Solarin
Nov 15, 2007

shitdelity

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Ursine Catastrophe posted:

I said "Guess it's time to boot up star citizen" out loud and my computer spontaneously self-immolated, I think that means star citizen is good right

Right. Just get yourself a new rig, load up the best cock sucking motherfucking space sim EVER, and get to spawning ‘stroids around port olisar. Bonus points for ramming a ‘stroid into a freshly spawned ship like space billiards.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Solarin posted:

shitdelity

I’m sharing this yet again because I think it’s so true.

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer
Hello space friends..

Just caughtupwiththethread.gif over a few days on the mobile on intermittent wifi whilst travelling abroad.

So if I've got this right:

3.0 has been released to all backers and is jank filled gently caress fest
A delayed SQ42 trailer/gameplay thing has been released and is pretty in places with some good music, but has no game play
There has been an abundance of rubbing

SirViver
Oct 22, 2008

FailureToReport posted:

:five:

It's terrible. I'm SOOOOOOOOOOO happy they went Live with 3.0
Watched your stream and Jesus Christ how do they manage to make it worse with every patch :stare:

Now, SC really doesn't need defending, however, I have one point regarding the FPS counter. After watching I think I understand where the discrepancy between the ingame and overlay counter comes from, and I don't believe it's SC outright lying to you per se. The difference is that the overlay shows your actual frames per second, measured by counting the rendered frames achieved within one second (hence it only updating every second), whereas the ingame counter displays an estimated/theoretical FPS count based on the frame time of the last rendered frame (or maybe a rolling average over a few frames). If you then have the special kind of lovely performance SC delivers - short periods of mediocre FPS interrupted by huge hangs and lags - this can end up in the game displaying a seemingly too high FPS value, as during a hang you only see the ok-ish value from the previous frame, and then once the hang stops the low value of the hang-frame is only visible for like 1/20th of a second.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

SirViver posted:

Watched your stream and Jesus Christ how do they manage to make it worse with every patch :stare:

Now, SC really doesn't need defending, however, I have one point regarding the FPS counter. After watching I think I understand where the discrepancy between the ingame and overlay counter comes from, and I don't believe it's SC outright lying to you per se. The difference is that the overlay shows your actual frames per second, measured by counting the rendered frames achieved within one second (hence it only updating every second), whereas the ingame counter displays an estimated/theoretical FPS count based on the frame time of the last rendered frame (or maybe a rolling average over a few frames). If you then have the special kind of lovely performance SC delivers - short periods of mediocre FPS interrupted by huge hangs and lags - this can end up in the game displaying a seemingly too high FPS value, as during a hang you only see the ok-ish value from the previous frame, and then once the hang stops the low value of the hang-frame is only visible for like 1/20th of a second.

Counterpoint: The FPS displayed was accurate (or, at least, not so blatantly incorrect that people were like "wait what") in the last 35-odd PTU/avocado builds

e: It's entirely possible that they only just happened to gently caress it up with the build that was going live-for-everyone but it's pretty :thunk:

Ursine Catastrophe fucked around with this message at 11:47 on Dec 24, 2017

Mr.Tophat
Apr 7, 2007

You clearly don't understand joke development :justpost:

SelenicMartian posted:

Chris, give your community the tank it deserves. Septic.

Xaerael
Aug 25, 2010

Marching Powder is objectively the worst poster known. He also needs to learn how a keyboard works.

his nibs posted:

Hello space friends..

Just caughtupwiththethread.gif over a few days on the mobile on intermittent wifi whilst travelling abroad.

So if I've got this right:

3.0 has been released to all backers and is jank filled gently caress fest
A delayed SQ42 trailer/gameplay thing has been released and is pretty in places with some good music, but has no game play
There has been an abundance of rubbing

Almost 100%, but the music was loving generic and terrible. Citizens got excited because there was a bit of music transition swells which have been in games for about 18 years now.

mrchinchin25
Apr 14, 2012

Dat BDSSE
Its taking me ages to slog through the sq42 livestream shitshow, its just not engaging at all. We're now running around a cave picking up a box

On the other hand I watched some of the COD:IW bits that were posted and am now mega interested in what happens next in that story - and this is COD for crying out loud, but 20mins of COD activity and story and cutscenes has got me thinking and engaged more than ~30mins of Chris Robert's janky walking & talking simulator.

Chris Roberts wants to direct a movie rather than the BDSSE does he? Not with this pacing and levels of boredom.

This is like one of those trailers you click on and 3 mins into it realise it isn't a trailer but someones just uploaded an 8 minute chunk of the film, with no context, and its terrible. Oh and its a lot longer than 8mins

trucutru
Jul 9, 2003

by Fluffdaddy

NoNotTheMindProbe posted:

Someone should forward the TOS to Jim Sterling. He loves making videos about devs bullying consumers.

It's pretty obvious that, for whatever reason, Jim has decided not to talk about star citizen.

Spiderdrake
May 12, 2001



trucutru posted:

It's pretty obvious that, for whatever reason, Jim has decided not to talk about star citizen.
It feels like anyone in the industry in all honesty should avoid it. There's a bit of a bubble that extends to here, but outside of the bubble I do not encounter many gamers who have even heard of star citizen. It's a niche product with already better versions of the product dominating that niche. Inside the bubble, there's a pretty slim number of viewers and shills, all of which make for rather repulsive discussions. There's no money in it, all the money is going to CIG, so you get lovely comments on youtube and nothing else.

Also if you at all discuss consumer treatment by the industry, watching Roberts shovel shoddily put together 7 fps poo poo and be rewarded with millions off people buying jpegs has to be a certain kind of soul crushing.

happyhippy
Feb 21, 2005

Playing games, watching movies, owning goons. 'sup
Pillbug

mrchinchin25 posted:

On the other hand I watched some of the COD:IW bits that were posted and am now mega interested in what happens next in that story

I love the CoD IW storyline, I have had a soft spot for anything futuristic war style.
It has some good set pieces and locations.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
Can't believe this hasn't been pointed out.

The SC inner thoughts thing is - surprise, surprise - borrowed from Wing Commander. Whenever the player would make a choice for Blair, there'd be two options and when highlighted Mark Hamill would read them out. For example, the first choice in WC4 is 'help him out' VS 'straighten him out'.

Hamill, however, wouldn't have such flat, droning delivery. But yes, Chris is just ransacking a previous title for ideas.

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AbstractNapper
Jun 5, 2011

I can help

Scruffpuff posted:

I think you, and everyone else playing 3.0, are missing some very obvious facts. First of all, this was tested by internal QA for months. Second, it was tested by Evocati after that, just to make sure nothing slipped through. If you're telling me there are still this many bugs after two full groups of testers, a year's delay, and even more polish after that, well I'd have to say this must be a Chris Roberts game.

This.

Although I am thankful failuretoreport is taking the bullet and shows the hilarity of the actual current state of the project.

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